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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.25 by root, Sun Dec 17 23:10:34 2006 UTC vs.
Revision 1.61 by root, Tue Jul 10 05:51:37 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
27 34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h> 36#include <funcpoint.h>
30#include <material.h> 37#include <material.h>
31 38
32#include <sys/time.h>
33#include <time.h>
34#include <glib.h> 39#include <glib.h>
40
41rand_gen rndm;
42
43void
44tausworthe_random_generator::seed (uint32_t seed)
45{
46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
65
66uint32_t
67tausworthe_random_generator::get_range (uint32_t num)
68{
69 return (next () * (uint64_t)num) >> 32U;
70}
71
72// return a number within (min .. max)
73int
74tausworthe_random_generator::get_range (int r_min, int r_max)
75{
76 return r_min + get_range (max (r_max - r_min + 1, 0));
77}
35 78
36/* 79/*
37 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 82 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 89 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 90 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 91 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 92 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 93 */
51
52int 94int
53random_roll (int min, int max, const object *op, int goodbad) 95random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 96{
55 int omin, diff, luck, base, ran; 97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 98
57 omin = min; 99 if (r_max < r_min)
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60
61 if (max < 1 || diff < 1)
62 { 100 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
102 return r_min;
103 }
104
105 if (op->type == PLAYER)
106 {
107 int luck = op->stats.luck;
108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
113 }
114
115 return rndm (r_min, r_max);
116}
117
118/*
119 * This is a 64 bit version of random_roll above. This is needed
120 * for exp loss calculations for players changing religions.
121 */
122sint64
123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
124{
125 sint64 omin = min;
126 sint64 diff = max - min + 1;
127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
128
129 if (diff < 0)
130 {
131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
64 return (min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
65 } 133 }
66 134
67 ran = RANDOM (); 135 /*
136 * Make a call to get two 32 bit unsigned random numbers, and just to
137 * a little bitshifting.
138 */
139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
68 140
69 if (op->type != PLAYER) 141 if (op->type != PLAYER)
70 return ((ran % diff) + min); 142 return ((ran % diff) + min);
71 143
72 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
73 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < MIN (10, abs (luck)))
74 { 147 {
75 /* we have a winner */ 148 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck; 150 diff -= luck;
78 if (diff < 1) 151 if (diff < 1)
79 return (omin); /*check again */ 152 return (omin); /*check again */
153
80 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
81 155
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 } 157 }
158
84 return ((ran % diff) + min); 159 return ran % diff + min;
85}
86
87/*
88 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions.
90 */
91
92sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94{
95 sint64 omin, diff, luck, ran;
96 int base;
97
98 omin = min;
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114
115 if (op->type != PLAYER)
116 return ((ran % diff) + min);
117
118 luck = op->stats.luck;
119 if (RANDOM () % base < MIN (10, abs (luck)))
120 {
121 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck;
124 if (diff < 1)
125 return (omin); /*check again */
126 ((goodbad) ? (min += luck) : (diff));
127
128 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 }
130 return ((ran % diff) + min);
131} 160}
132 161
133/* 162/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 168 */
140
141int 169int
142die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
143{ 171{
144 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
145 173
146 diff = size; 174 int diff = size;
147 min = 1; 175 min = 1;
148 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
150 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
151 { 180 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
154 } 183 }
155 184
156 if (op->type == PLAYER) 185 if (op->type == PLAYER)
157 luck = op->stats.luck; 186 luck = op->stats.luck;
158 187
159 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
160 { 189 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 191 {
163 /* we have a winner */ 192 /* we have a winner */
164 gotlucky++; 193 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 195 diff -= luck;
167 if (diff < 1) 196 if (diff < 1)
168 return (num); /*check again */ 197 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 200 }
173 else 201 else
174 {
175 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
176 }
177 } 203 }
204
178 return (total); 205 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy persihable items in a map */
201
202void
203decay_objects (maptile *m)
204{
205 int x, y, destroy;
206 object *op, *otmp;
207
208 if (m->unique)
209 return;
210
211 for (x = 0; x < MAP_WIDTH (m); x++)
212 for (y = 0; y < MAP_HEIGHT (m); y++)
213 for (op = get_map_ob (m, x, y); op; op = otmp)
214 {
215 destroy = 0;
216 otmp = op->above;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
218 break;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
220 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
221 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
222 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
223 continue;
224 /* otherwise, we decay and destroy */
225 if (IS_WEAPON (op))
226 {
227 op->stats.dam--;
228 if (op->stats.dam < 0)
229 destroy = 1;
230 }
231 else if (IS_ARMOR (op))
232 {
233 op->stats.ac--;
234 if (op->stats.ac < 0)
235 destroy = 1;
236 }
237 else if (op->type == FOOD)
238 {
239 op->stats.food -= rndm (5, 20);
240 if (op->stats.food < 0)
241 destroy = 1;
242 }
243 else
244 {
245 if (op->material & M_PAPER || op->material & M_LEATHER ||
246 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
247 destroy = 1;
248 if (op->material & M_IRON && rndm (1, 5) == 1)
249 destroy = 1;
250 if (op->material & M_GLASS && rndm (1, 2) == 1)
251 destroy = 1;
252 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
253 destroy = 1;
254 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
255 destroy = 1;
256 if (op->material & M_ICE && MAP_TEMP (m) > 32)
257 destroy = 1;
258 }
259 /* adjust overall chance below */
260 if (destroy && rndm (0, 1))
261 op->destroy ();
262 }
263} 206}
264 207
265/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
266 209
267materialtype_t * 210materialtype_t *
268name_to_material (const char *name) 211name_to_material (const shstr &name)
269{ 212{
270 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
271 214 if (name == mt->name)
272 mt = NULL;
273 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
274 {
275 if (strcmp (name, nmt->name) == 0)
276 {
277 mt = nmt;
278 break;
279 }
280 }
281 return mt; 215 return mt;
216
217 return materialt;
282} 218}
283 219
284/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
285 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
286 */ 222 */
295 return; 231 return;
296 232
297 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
298 return; 234 return;
299 235
300 if (!IS_ARMOR (op)) 236 if (!op->is_armor ())
301 return; 237 return;
302 238
303 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
304 if (!mt) 240 if (!mt)
305 { 241 {
306 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
307 return; 243 return;
308 } 244 }
309 245
310 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
311 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
322void 258void
323set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
324{ 260{
325 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
326 262
327#ifdef NEW_MATERIAL_CODE
328 int j;
329#endif
330
331 if (op->materialname != NULL) 263 if (op->materialname != NULL)
332 return; 264 return;
333 265
334
335
336 if (nmt == NULL) 266 if (nmt == NULL)
337 { 267 {
338 lmt = NULL; 268 lmt = NULL;
339#ifndef NEW_MATERIAL_CODE 269
340 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt && mt->next; mt = mt->next)
341 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
342 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
343 { 273 {
344 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
345 break; 276 break;
346 } 277 }
347 }
348
349#else
350 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
351 {
352 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
353 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 {
355 lmt = mt;
356 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
357 break;
358 }
359 }
360#endif
361 } 278 }
362 else 279 else
363 {
364 lmt = nmt; 280 lmt = nmt;
365 }
366 281
367 if (lmt != NULL) 282 if (lmt != NULL)
368 { 283 {
369#ifndef NEW_MATERIAL_CODE 284 if (op->stats.dam && op->is_weapon ())
370 op->materialname = lmt->name;
371 return;
372#else
373
374 if (op->stats.dam && IS_WEAPON (op))
375 { 285 {
376 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
377 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
378 op->stats.dam = 1; 288 op->stats.dam = 1;
379 } 289 }
290
380 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
381 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
382 if (op->stats.wc && IS_WEAPON (op)) 293 if (op->stats.wc && op->is_weapon ())
383 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
384 if (IS_ARMOR (op)) 295 if (op->is_armor ())
385 { 296 {
386 if (op->stats.ac) 297 if (op->stats.ac)
387 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
388 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
389 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
390 { 302 {
391 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
392 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
393 op->resist[j] = 100; 305 op->resist[j] = 100;
394 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
395 op->resist[j] = -100; 307 op->resist[j] = -100;
396 } 308 }
397 } 309 }
310
398 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
399 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
400 if (IS_WEAPON (op) || IS_ARMOR (op)) 313 if (op->is_weapon () || op->is_armor ())
401 { 314 {
402 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
403 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
404 } 317 }
405#endif
406 } 318 }
407} 319}
408 320
409/* 321/*
410 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
540 return; 452 return;
541} 453}
542 454
543///////////////////////////////////////////////////////////////////////////// 455/////////////////////////////////////////////////////////////////////////////
544 456
545#if 0 457void
546refcounted *refcounted::rc_first; 458fork_abort (const char *msg)
547
548refcounted::refcounted ()
549{ 459{
550 refcnt = 0; 460 if (!fork ())
551 rc_next = rc_first; 461 {
552 rc_first = this; 462 signal (SIGABRT, SIG_DFL);
553} 463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
554 468
555refcounted::~refcounted () 469 LOG (llevError, "fork abort: %s\n", msg);
556{
557 assert (!rc_next);
558 assert (!refcnt);
559} 470}
471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
477 void *ptr = g_slice_alloc (n);
560#endif 478#endif
561
562void *salloc_ (int n) throw (std::bad_alloc)
563{
564 void *ptr = g_slice_alloc (n);
565 479
566 if (!ptr) 480 if (!ptr)
567 throw std::bad_alloc (); 481 throw std::bad_alloc ();
568 482
569 return ptr; 483 return ptr;
603 } 517 }
604 else 518 else
605 memcpy (dst, src, len + 1); 519 memcpy (dst, src, len + 1);
606} 520}
607 521
522const std::string
523format (const char *format, ...)
524{
525 int len;
526
527 {
528 char buf[128];
529
530 va_list ap;
531 va_start (ap, format);
532 len = vsnprintf (buf, sizeof (buf), format, ap);
533 va_end (ap);
534
535 assert (len >= 0); // shield againstz broken vsnprintf's
536
537 // was our static buffer short enough?
538 if (len < sizeof (buf))
539 return std::string (buf, len);
540 }
541
542 {
543 // longer, try harder
544 char *buf = salloc<char> (len + 1);
545
546 va_list ap;
547 va_start (ap, format);
548 vsnprintf (buf, len + 1, format, ap);
549 va_end (ap);
550
551 const std::string s (buf, len);
552 sfree<char> (buf, len + 1);
553
554 return buf;
555 }
556}
557
608tstamp now () 558tstamp now ()
609{ 559{
610 struct timeval tv; 560 struct timeval tv;
611 561
612 gettimeofday (&tv, 0); 562 gettimeofday (&tv, 0);
613 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); 563 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
614} 564}
615 565
566int
567similar_direction (int a, int b)
568{
569 if (!a || !b)
570 return 0;
571
572 int diff = (b - a) & 7;
573 return diff <= 1 || diff >= 7;
574}
575
576/* crc32 0xdebb20e3 table and supplementary functions. */
577extern const uint32_t crc_32_tab[256] =
578{
579 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
580 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
581 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
582 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
583 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
584 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
585 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
586 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
587 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
588 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
589 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
590 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
591 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
592 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
593 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
594 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
595 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
596 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
597 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
598 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
599 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
600 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
601 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
602 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
603 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
604 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
605 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
606 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
607 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
608 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
609 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
610 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
611 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
612 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
613 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
614 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
615 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
616 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
617 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
618 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
619 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
620 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
621 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
622 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
623 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
624 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
625 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
626 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
627 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
628 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
629 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
630 0x2d02ef8dL
631};
632
633

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