ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.25 by root, Sun Dec 17 23:10:34 2006 UTC vs.
Revision 1.96 by root, Mon Apr 5 20:33:13 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 1992 Frank Tore Johansen 5 *
6 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 9 * option) any later version.
11 10 *
12 This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 14 * GNU General Public License for more details.
16 15 *
17 You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
20 19 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 21 */
23 22
24/* 23/*
25 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
26 */ 25 */
27 26
28#include <global.h> 27#include <cstdlib>
28#include <sys/types.h>
29#include <funcpoint.h> 29#include <unistd.h>
30#include <material.h>
31
32#include <sys/time.h> 30#include <sys/time.h>
33#include <time.h> 31#include <time.h>
32#include <signal.h>
33
34#include <global.h>
35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
34#include <glib.h> 41#include <glib.h>
35 42
36/* 43refcnt_base::refcnt_t refcnt_dummy;
37 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
38 * dice or numbers. This function has less of an impact the larger the 45rand_gen rndm, rmg_rndm;
39 * difference becomes in the random numbers. IE, the effect is lessened 46
40 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47#if !GCC_VERSION(3,4)
41 * to specifically disable luck in certain rolls, simply by making the 48int least_significant_bit (uint32_t x)
42 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49{
50 x &= -x; // this isolates the lowest bit
51
52 int r = 0;
53
54 if (x & 0xaaaaaaaa) r += 1;
55 if (x & 0xcccccccc) r += 2;
56 if (x & 0xf0f0f0f0) r += 4;
57 if (x & 0xff00ff00) r += 8;
58 if (x & 0xffff0000) r += 16;
59
60 return r;
61}
62#endif
63
64void
65tausworthe_random_generator::seed (uint32_t seed)
66{
67 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
68 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
69 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
70 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
71
72 for (int i = 11; --i; )
73 next ();
74}
75
76uint32_t
77tausworthe_random_generator::next ()
78{
79 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
80 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
81 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
82 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
83
84 return state [0] ^ state [1] ^ state [2] ^ state [3];
85}
86
87template<class generator>
88uint32_t
89random_number_generator<generator>::get_range (uint32_t num)
90{
91 return (this->next () * (uint64_t)num) >> 32U;
92}
93
94// return a number within (min .. max)
95template<class generator>
96int
97random_number_generator<generator>::get_range (int r_min, int r_max)
98{
99 return r_min + get_range (max (r_max - r_min + 1, 0));
100}
101
102template struct random_number_generator<tausworthe_random_generator>;
103template struct random_number_generator<xorshift_random_generator>;
104
105/******************************************************************************/
106
107/* Checks a player-provided string which will become the msg property of
108 * an object for dangerous input.
43 */ 109 */
44 110bool
45/* 111msg_is_safe (const char *msg)
46 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */
51
52int
53random_roll (int min, int max, const object *op, int goodbad)
54{ 112{
55 int omin, diff, luck, base, ran; 113 bool safe = true;
56 114
57 omin = min; 115 /* Trying to cheat by getting data into the object */
58 diff = max - min + 1; 116 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 117 || strstr (msg, "\nendmsg"))
118 safe = false;
60 119
61 if (max < 1 || diff < 1) 120 /* Trying to make the object talk, and potentially access arbitrary code */
121 if (object::msg_has_dialogue (msg))
122 safe = false;
123
124 return safe;
125}
126
127/////////////////////////////////////////////////////////////////////////////
128
129void
130fork_abort (const char *msg)
131{
132 if (!fork ())
62 { 133 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 134 signal (SIGINT , SIG_IGN);
64 return (min); /* avoids a float exception */ 135 signal (SIGTERM, SIG_IGN);
136 signal (SIGABRT, SIG_IGN);
137
138 signal (SIGSEGV, SIG_DFL);
139 signal (SIGBUS , SIG_DFL);
140 signal (SIGILL , SIG_DFL);
141 signal (SIGTRAP, SIG_DFL);
142
143 // try to put corefiles into a subdirectory, if existing, to allow
144 // an administrator to reduce the I/O load.
145 chdir ("cores");
146
147 // try to detach us from as many external dependencies as possible
148 // as coredumping can take time by closing all fd's.
149 {
150 struct rlimit lim;
151
152 if (getrlimit (RLIMIT_NOFILE, &lim))
153 lim.rlim_cur = 1024;
154
155 for (int i = 0; i < lim.rlim_cur; ++i)
156 close (i);
157 }
158
159 {
160 sigset_t empty;
161 sigemptyset (&empty);
162 sigprocmask (SIG_SETMASK, &empty, 0);
163 }
164
165 // try to coredump with SIGTRAP
166 kill (getpid (), SIGTRAP);
167 abort ();
65 } 168 }
66 169
67 ran = RANDOM (); 170 LOG (llevError, "fork abort: %s\n", msg);
68
69 if (op->type != PLAYER)
70 return ((ran % diff) + min);
71
72 luck = op->stats.luck;
73 if (RANDOM () % base < MIN (10, abs (luck)))
74 {
75 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck;
78 if (diff < 1)
79 return (omin); /*check again */
80 ((goodbad) ? (min += luck) : (diff));
81
82 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 }
84 return ((ran % diff) + min);
85} 171}
86
87/*
88 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions.
90 */
91
92sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94{
95 sint64 omin, diff, luck, ran;
96 int base;
97
98 omin = min;
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114
115 if (op->type != PLAYER)
116 return ((ran % diff) + min);
117
118 luck = op->stats.luck;
119 if (RANDOM () % base < MIN (10, abs (luck)))
120 {
121 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck;
124 if (diff < 1)
125 return (omin); /*check again */
126 ((goodbad) ? (min += luck) : (diff));
127
128 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 }
130 return ((ran % diff) + min);
131}
132
133/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916]
139 */
140
141int
142die_roll (int num, int size, const object *op, int goodbad)
143{
144 int min, diff, luck, total, i, gotlucky, base, ran;
145
146 diff = size;
147 min = 1;
148 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
150 if (size < 2 || diff < 1)
151 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */
154 }
155
156 if (op->type == PLAYER)
157 luck = op->stats.luck;
158
159 for (i = 0; i < num; i++)
160 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
162 {
163 /* we have a winner */
164 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck;
167 if (diff < 1)
168 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min));
172 }
173 else
174 {
175 total += RANDOM () % size + 1;
176 }
177 }
178 return (total);
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy persihable items in a map */
201
202void
203decay_objects (maptile *m)
204{
205 int x, y, destroy;
206 object *op, *otmp;
207
208 if (m->unique)
209 return;
210
211 for (x = 0; x < MAP_WIDTH (m); x++)
212 for (y = 0; y < MAP_HEIGHT (m); y++)
213 for (op = get_map_ob (m, x, y); op; op = otmp)
214 {
215 destroy = 0;
216 otmp = op->above;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
218 break;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
220 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
221 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
222 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
223 continue;
224 /* otherwise, we decay and destroy */
225 if (IS_WEAPON (op))
226 {
227 op->stats.dam--;
228 if (op->stats.dam < 0)
229 destroy = 1;
230 }
231 else if (IS_ARMOR (op))
232 {
233 op->stats.ac--;
234 if (op->stats.ac < 0)
235 destroy = 1;
236 }
237 else if (op->type == FOOD)
238 {
239 op->stats.food -= rndm (5, 20);
240 if (op->stats.food < 0)
241 destroy = 1;
242 }
243 else
244 {
245 if (op->material & M_PAPER || op->material & M_LEATHER ||
246 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
247 destroy = 1;
248 if (op->material & M_IRON && rndm (1, 5) == 1)
249 destroy = 1;
250 if (op->material & M_GLASS && rndm (1, 2) == 1)
251 destroy = 1;
252 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
253 destroy = 1;
254 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
255 destroy = 1;
256 if (op->material & M_ICE && MAP_TEMP (m) > 32)
257 destroy = 1;
258 }
259 /* adjust overall chance below */
260 if (destroy && rndm (0, 1))
261 op->destroy ();
262 }
263}
264
265/* convert materialname to materialtype_t */
266
267materialtype_t *
268name_to_material (const char *name)
269{
270 materialtype_t *mt, *nmt;
271
272 mt = NULL;
273 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
274 {
275 if (strcmp (name, nmt->name) == 0)
276 {
277 mt = nmt;
278 break;
279 }
280 }
281 return mt;
282}
283
284/* when doing transmutation of objects, we have to recheck the resistances,
285 * as some that did not apply previously, may apply now.
286 */
287
288void
289transmute_materialname (object *op, const object *change)
290{
291 materialtype_t *mt;
292 int j;
293
294 if (op->materialname == NULL)
295 return;
296
297 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
298 return;
299
300 if (!IS_ARMOR (op))
301 return;
302
303 mt = name_to_material (op->materialname);
304 if (!mt)
305 {
306 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
307 return;
308 }
309
310 for (j = 0; j < NROFATTACKS; j++)
311 if (op->resist[j] == 0 && change->resist[j] != 0)
312 {
313 op->resist[j] += mt->mod[j];
314 if (op->resist[j] > 100)
315 op->resist[j] = 100;
316 if (op->resist[j] < -100)
317 op->resist[j] = -100;
318 }
319}
320
321/* set the materialname and type for an item */
322void
323set_materialname (object *op, int difficulty, materialtype_t *nmt)
324{
325 materialtype_t *mt, *lmt;
326
327#ifdef NEW_MATERIAL_CODE
328 int j;
329#endif
330
331 if (op->materialname != NULL)
332 return;
333
334
335
336 if (nmt == NULL)
337 {
338 lmt = NULL;
339#ifndef NEW_MATERIAL_CODE
340 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
341 {
342 if (op->material & mt->material)
343 {
344 lmt = mt;
345 break;
346 }
347 }
348
349#else
350 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
351 {
352 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
353 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 {
355 lmt = mt;
356 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
357 break;
358 }
359 }
360#endif
361 }
362 else
363 {
364 lmt = nmt;
365 }
366
367 if (lmt != NULL)
368 {
369#ifndef NEW_MATERIAL_CODE
370 op->materialname = lmt->name;
371 return;
372#else
373
374 if (op->stats.dam && IS_WEAPON (op))
375 {
376 op->stats.dam += lmt->damage;
377 if (op->stats.dam < 1)
378 op->stats.dam = 1;
379 }
380 if (op->stats.sp && op->type == BOW)
381 op->stats.sp += lmt->sp;
382 if (op->stats.wc && IS_WEAPON (op))
383 op->stats.wc += lmt->wc;
384 if (IS_ARMOR (op))
385 {
386 if (op->stats.ac)
387 op->stats.ac += lmt->ac;
388 for (j = 0; j < NROFATTACKS; j++)
389 if (op->resist[j] != 0)
390 {
391 op->resist[j] += lmt->mod[j];
392 if (op->resist[j] > 100)
393 op->resist[j] = 100;
394 if (op->resist[j] < -100)
395 op->resist[j] = -100;
396 }
397 }
398 op->materialname = add_string (lmt->name);
399 /* dont make it unstackable if it doesn't need to be */
400 if (IS_WEAPON (op) || IS_ARMOR (op))
401 {
402 op->weight = (op->weight * lmt->weight) / 100;
403 op->value = (op->value * lmt->value) / 100;
404 }
405#endif
406 }
407}
408
409/*
410 * Strip out the media tags from a String.
411 * Warning the input string will contain the result string
412 */
413void
414strip_media_tag (char *message)
415{
416 int in_tag = 0;
417 char *dest;
418 char *src;
419
420 src = dest = message;
421 while (*src != '\0')
422 {
423 if (*src == '[')
424 {
425 in_tag = 1;
426 }
427 else if (in_tag && (*src == ']'))
428 in_tag = 0;
429 else if (!in_tag)
430 {
431 *dest = *src;
432 dest++;
433 }
434 src++;
435 }
436 *dest = '\0';
437}
438
439const char *
440strrstr (const char *haystack, const char *needle)
441{
442 const char *lastneedle;
443
444 lastneedle = NULL;
445 while ((haystack = strstr (haystack, needle)) != NULL)
446 {
447 lastneedle = haystack;
448 haystack++;
449 }
450 return lastneedle;
451
452}
453
454#define EOL_SIZE (sizeof("\n")-1)
455void
456strip_endline (char *buf)
457{
458 if (strlen (buf) < sizeof ("\n"))
459 {
460 return;
461 }
462 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
463 buf[strlen (buf) - EOL_SIZE] = '\0';
464}
465
466/**
467 * Replace in string src all occurrences of key by replacement. The resulting
468 * string is put into result; at most resultsize characters (including the
469 * terminating null character) will be written to result.
470 */
471void
472replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
473{
474 size_t resultlen;
475 size_t keylen;
476
477 /* special case to prevent infinite loop if key==replacement=="" */
478 if (strcmp (key, replacement) == 0)
479 {
480 snprintf (result, resultsize, "%s", src);
481 return;
482 }
483
484 keylen = strlen (key);
485
486 resultlen = 0;
487 while (*src != '\0' && resultlen + 1 < resultsize)
488 {
489 if (strncmp (src, key, keylen) == 0)
490 {
491 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
492 resultlen += strlen (result + resultlen);
493 src += keylen;
494 }
495 else
496 {
497 result[resultlen++] = *src++;
498 }
499 }
500 result[resultlen] = '\0';
501}
502
503/**
504 * Taking a string as an argument, mutate it into a string that looks like a list.
505 * a 'list' for the purposes here, is a string of items, seperated by commas, except
506 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
507 * This function will also strip all trailing non alphanumeric characters.
508 * It does not insert an oxford comma.
509 */
510
511void
512make_list_like (char *input)
513{
514 char *p, tmp[MAX_BUF];
515 int i;
516
517 if (!input || strlen (input) > MAX_BUF - 5)
518 return;
519 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
520
521 strncpy (tmp, input, MAX_BUF - 5);
522 /*trim all trailing commas, spaces etc. */
523 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
524 tmp[i] = '\0';
525
526 strcat (tmp, ".");
527
528 p = strrchr (tmp, ',');
529 if (p)
530 {
531 *p = '\0';
532 strcpy (input, tmp);
533 p++;
534 strcat (input, " and");
535 strcat (input, p);
536 }
537 else
538 strcpy (input, tmp);
539
540 return;
541}
542
543/////////////////////////////////////////////////////////////////////////////
544
545#if 0
546refcounted *refcounted::rc_first;
547
548refcounted::refcounted ()
549{
550 refcnt = 0;
551 rc_next = rc_first;
552 rc_first = this;
553}
554
555refcounted::~refcounted ()
556{
557 assert (!rc_next);
558 assert (!refcnt);
559}
560#endif
561 172
562void *salloc_ (int n) throw (std::bad_alloc) 173void *salloc_ (int n) throw (std::bad_alloc)
563{ 174{
564 void *ptr = g_slice_alloc (n); 175 void *ptr = g_slice_alloc (n);
565 176
566 if (!ptr) 177 if (!ptr)
567 throw std::bad_alloc (); 178 throw std::bad_alloc ();
568 179
180 slice_alloc += n;
569 return ptr; 181 return ptr;
570} 182}
571 183
572void *salloc_ (int n, void *src) throw (std::bad_alloc) 184void *salloc_ (int n, void *src) throw (std::bad_alloc)
573{ 185{
579 memset (ptr, 0, n); 191 memset (ptr, 0, n);
580 192
581 return ptr; 193 return ptr;
582} 194}
583 195
196/******************************************************************************/
197
198#if DEBUG_SALLOC
199
200#define MAGIC 0xa1b2c35543deadLL
201
202void *g_slice_alloc (unsigned long size)
203{
204 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
205 *p++ = size ^ MAGIC;
206 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
207 return (void *)p;
208}
209
210void *g_slice_alloc0 (unsigned long size)
211{
212 return memset (g_slice_alloc (size), 0, size);
213}
214
215void g_slice_free1 (unsigned long size, void *ptr)
216{
217 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
218 if (expect_true (ptr))
219 {
220 unsigned long *p = (unsigned long *)ptr;
221 unsigned long s = *--p ^ MAGIC;
222
223 if (size != (unsigned long)(*p ^ MAGIC))
224 {
225 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
226 abort ();
227 }
228
229 *p = MAGIC;
230
231 (g_slice_free1)(s + sizeof (unsigned long), p);
232 }
233}
234
235#endif
236
237/******************************************************************************/
238
239int
584void assign (char *dst, const char *src, int maxlen) 240assign (char *dst, const char *src, int maxsize)
585{ 241{
586 if (!src) 242 if (!src)
587 src = ""; 243 src = "";
588 244
589 int len = strlen (src); 245 int len = strlen (src);
590 246
591 if (len >= maxlen - 1) 247 if (len >= maxsize)
592 { 248 {
593 if (maxlen <= 4) 249 if (maxsize <= 4)
594 { 250 {
595 memset (dst, '.', maxlen - 1); 251 memset (dst, '.', maxsize - 2);
596 dst [maxlen - 1] = 0; 252 dst [maxsize - 1] = 0;
597 } 253 }
598 else 254 else
599 { 255 {
600 memcpy (dst, src, maxlen - 4); 256 memcpy (dst, src, maxsize - 4);
601 memcpy (dst + maxlen - 4, "...", 4); 257 memcpy (dst + maxsize - 4, "...", 4);
602 } 258 }
259
260 len = maxsize;
603 } 261 }
604 else 262 else
605 memcpy (dst, src, len + 1); 263 memcpy (dst, src, ++len);
264
265 return len;
266}
267
268char *
269vformat (const char *format, va_list ap)
270{
271 static dynbuf_text bufs[8];
272 static int bufidx;
273
274 dynbuf_text &buf = bufs [++bufidx & 7];
275
276 buf.clear ();
277 buf.vprintf (format, ap);
278 return buf;
279}
280
281char *
282format (const char *format, ...)
283{
284 va_list ap;
285 va_start (ap, format);
286 char *buf = vformat (format, ap);
287 va_end (ap);
288
289 return buf;
606} 290}
607 291
608tstamp now () 292tstamp now ()
609{ 293{
610 struct timeval tv; 294 struct timeval tv;
611 295
612 gettimeofday (&tv, 0); 296 gettimeofday (&tv, 0);
613 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); 297 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
614} 298}
615 299
300int
301similar_direction (int a, int b)
302{
303 if (!a || !b)
304 return 0;
305
306 int diff = (b - a) & 7;
307 return diff <= 1 || diff >= 7;
308}
309
310/* crc32 0xdebb20e3 table and supplementary functions. */
311extern const uint32_t crc_32_tab[256] =
312{
313 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
314 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
315 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
316 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
317 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
318 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
319 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
320 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
321 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
322 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
323 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
324 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
325 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
326 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
327 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
328 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
329 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
330 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
331 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
332 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
333 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
334 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
335 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
336 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
337 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
338 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
339 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
340 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
341 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
342 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
343 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
344 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
345 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
346 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
347 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
348 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
349 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
350 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
351 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
352 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
353 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
354 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
355 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
356 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
357 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
358 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
359 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
360 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
361 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
362 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
363 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
364 0x2d02ef8dL
365};
366
367void thread::start (void *(*start_routine)(void *), void *arg)
368{
369 pthread_attr_t attr;
370
371 pthread_attr_init (&attr);
372 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
373 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
374 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
375#ifdef PTHREAD_SCOPE_PROCESS
376 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
377#endif
378
379 sigset_t fullsigset, oldsigset;
380 sigfillset (&fullsigset);
381
382 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
383
384 if (pthread_create (&id, &attr, start_routine, arg))
385 cleanup ("unable to create a new thread");
386
387 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
388}
389

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines