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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.26 by root, Mon Dec 18 03:00:02 2006 UTC vs.
Revision 1.66 by root, Sun Sep 9 06:56:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
27 34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h> 36#include <funcpoint.h>
30#include <material.h> 37#include <material.h>
31 38
32#include <sys/time.h>
33#include <time.h>
34#include <glib.h> 39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
35 80
36/* 81/*
37 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 95 */
51
52int 96int
53random_roll (int min, int max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 98{
55 int omin, diff, luck, base, ran; 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 100
57 omin = min; 101 if (r_max < r_min)
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60
61 if (max < 1 || diff < 1)
62 { 102 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
104 return r_min;
105 }
106
107 if (op->type == PLAYER)
108 {
109 int luck = op->stats.luck;
110
111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
115 }
116
117 return rndm (r_min, r_max);
118}
119
120/*
121 * This is a 64 bit version of random_roll above. This is needed
122 * for exp loss calculations for players changing religions.
123 */
124sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{
127 sint64 omin = min;
128 sint64 diff = max - min + 1;
129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
130
131 if (diff < 0)
132 {
133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
64 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
65 } 135 }
66 136
67 ran = RANDOM (); 137 /*
138 * Make a call to get two 32 bit unsigned random numbers, and just to
139 * a little bitshifting.
140 */
141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
68 142
69 if (op->type != PLAYER) 143 if (op->type != PLAYER)
70 return ((ran % diff) + min); 144 return ((ran % diff) + min);
71 145
72 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
73 if (RANDOM () % base < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
74 { 149 {
75 /* we have a winner */ 150 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck; 152 diff -= luck;
78 if (diff < 1) 153 if (diff < 1)
79 return (omin); /*check again */ 154 return (omin); /*check again */
155
80 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
81 157
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
83 } 159 }
160
84 return ((ran % diff) + min); 161 return ran % diff + min;
85}
86
87/*
88 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions.
90 */
91
92sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
94{
95 sint64 omin, diff, luck, ran;
96 int base;
97
98 omin = min;
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114
115 if (op->type != PLAYER)
116 return ((ran % diff) + min);
117
118 luck = op->stats.luck;
119 if (RANDOM () % base < MIN (10, abs (luck)))
120 {
121 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck;
124 if (diff < 1)
125 return (omin); /*check again */
126 ((goodbad) ? (min += luck) : (diff));
127
128 return (MAX (omin, MIN (max, (ran % diff) + min)));
129 }
130 return ((ran % diff) + min);
131} 162}
132 163
133/* 164/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 170 */
140
141int 171int
142die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
143{ 173{
144 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
145 175
146 diff = size; 176 int diff = size;
147 min = 1; 177 min = 1;
148 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
150 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
151 { 182 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
154 } 185 }
155 186
156 if (op->type == PLAYER) 187 if (op->type == PLAYER)
157 luck = op->stats.luck; 188 luck = op->stats.luck;
158 189
159 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
160 { 191 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 193 {
163 /* we have a winner */ 194 /* we have a winner */
164 gotlucky++; 195 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 197 diff -= luck;
167 if (diff < 1) 198 if (diff < 1)
168 return (num); /*check again */ 199 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 202 }
173 else 203 else
174 {
175 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
176 }
177 } 205 }
206
178 return (total); 207 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy persihable items in a map */
201
202void
203decay_objects (maptile *m)
204{
205 int x, y, destroy;
206 object *op, *otmp;
207
208 if (m->unique)
209 return;
210
211 for (x = 0; x < MAP_WIDTH (m); x++)
212 for (y = 0; y < MAP_HEIGHT (m); y++)
213 for (op = get_map_ob (m, x, y); op; op = otmp)
214 {
215 destroy = 0;
216 otmp = op->above;
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
218 break;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
220 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
221 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
222 || QUERY_FLAG (op, FLAG_UNIQUE)
223 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
224 || QUERY_FLAG (op, FLAG_UNPAID)
225 || op->is_alive ())
226 continue;
227
228 /* otherwise, we decay and destroy */
229 if (op->is_weapon ())
230 {
231 op->stats.dam--;
232 if (op->stats.dam < 0)
233 destroy = 1;
234 }
235 else if (op->is_armor ())
236 {
237 op->stats.ac--;
238 if (op->stats.ac < 0)
239 destroy = 1;
240 }
241 else if (op->type == FOOD)
242 {
243 op->stats.food -= rndm (5, 20);
244 if (op->stats.food < 0)
245 destroy = 1;
246 }
247 else
248 {
249 if (op->material & M_PAPER || op->material & M_LEATHER ||
250 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
251 destroy = 1;
252 if (op->material & M_IRON && rndm (1, 5) == 1)
253 destroy = 1;
254 if (op->material & M_GLASS && rndm (1, 2) == 1)
255 destroy = 1;
256 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
257 destroy = 1;
258 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
259 destroy = 1;
260 if (op->material & M_ICE && MAP_TEMP (m) > 32)
261 destroy = 1;
262 }
263 /* adjust overall chance below */
264 if (destroy && rndm (0, 1))
265 op->destroy ();
266 }
267} 208}
268 209
269/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
270 211
271materialtype_t * 212materialtype_t *
272name_to_material (const char *name) 213name_to_material (const shstr &name)
273{ 214{
274 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
275 218
276 mt = NULL;
277 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
278 {
279 if (strcmp (name, nmt->name) == 0)
280 {
281 mt = nmt;
282 break;
283 }
284 }
285 return mt; 219 return 0;
286} 220}
287 221
288/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
289 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
290 */ 224 */
291
292void 225void
293transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
294{ 227{
295 materialtype_t *mt; 228 materialtype_t *mt;
296 int j; 229 int j;
305 return; 238 return;
306 239
307 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
308 if (!mt) 241 if (!mt)
309 { 242 {
310 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
311 return; 244 return;
312 } 245 }
313 246
314 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
315 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
326void 259void
327set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
328{ 261{
329 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
330 263
331#ifdef NEW_MATERIAL_CODE
332 int j;
333#endif
334
335 if (op->materialname != NULL) 264 if (op->materialname != NULL)
336 return; 265 return;
337 266
338
339
340 if (nmt == NULL) 267 if (nmt == NULL)
341 { 268 {
342 lmt = NULL; 269 lmt = NULL;
343#ifndef NEW_MATERIAL_CODE 270
344 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
345 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
346 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
347 { 274 {
348 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
349 break; 277 break;
350 } 278 }
351 }
352
353#else
354 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
355 {
356 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
358 {
359 lmt = mt;
360 if (!(op->is_weapon () || op->is_armor ()))
361 break;
362 }
363 }
364#endif
365 } 279 }
366 else 280 else
367 {
368 lmt = nmt; 281 lmt = nmt;
369 }
370 282
371 if (lmt != NULL) 283 if (lmt != NULL)
372 { 284 {
373#ifndef NEW_MATERIAL_CODE
374 op->materialname = lmt->name;
375 return;
376#else
377
378 if (op->stats.dam && op->is_weapon ()) 285 if (op->stats.dam && op->is_weapon ())
379 { 286 {
380 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
381 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
382 op->stats.dam = 1; 289 op->stats.dam = 1;
383 } 290 }
291
384 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
385 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
386 if (op->stats.wc && op->is_weapon ()) 294 if (op->stats.wc && op->is_weapon ())
387 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
388 if (op->is_armor ()) 296 if (op->is_armor ())
389 { 297 {
390 if (op->stats.ac) 298 if (op->stats.ac)
391 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
392 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
393 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
394 { 303 {
395 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
396 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
397 op->resist[j] = 100; 306 op->resist[j] = 100;
398 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
399 op->resist[j] = -100; 308 op->resist[j] = -100;
400 } 309 }
401 } 310 }
311
402 op->materialname = add_string (lmt->name); 312 op->materialname = lmt->name;
403 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
404 if (op->is_weapon () || op->is_armor ()) 314 if (op->is_weapon () || op->is_armor ())
405 { 315 {
406 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
407 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
408 } 318 }
409#endif
410 } 319 }
411} 320}
412 321
413/* 322/*
414 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
509 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
510 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
511 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
512 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
513 */ 422 */
514
515void 423void
516make_list_like (char *input) 424make_list_like (char *input)
517{ 425{
518 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
519 int i; 427 int i;
544 return; 452 return;
545} 453}
546 454
547///////////////////////////////////////////////////////////////////////////// 455/////////////////////////////////////////////////////////////////////////////
548 456
549#if 0 457void
550refcounted *refcounted::rc_first; 458fork_abort (const char *msg)
551
552refcounted::refcounted ()
553{ 459{
554 refcnt = 0; 460 if (!fork ())
555 rc_next = rc_first; 461 {
556 rc_first = this; 462 signal (SIGABRT, SIG_DFL);
557} 463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
558 468
559refcounted::~refcounted () 469 LOG (llevError, "fork abort: %s\n", msg);
560{
561 assert (!rc_next);
562 assert (!refcnt);
563} 470}
471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
477 void *ptr = g_slice_alloc (n);
564#endif 478#endif
565
566void *salloc_ (int n) throw (std::bad_alloc)
567{
568 void *ptr = g_slice_alloc (n);
569 479
570 if (!ptr) 480 if (!ptr)
571 throw std::bad_alloc (); 481 throw std::bad_alloc ();
572 482
573 return ptr; 483 return ptr;
607 } 517 }
608 else 518 else
609 memcpy (dst, src, len + 1); 519 memcpy (dst, src, len + 1);
610} 520}
611 521
522const char *
523format (const char *format, ...)
524{
525 static dynbuf_text buf;
526
527 buf.clear ();
528
529 va_list ap;
530 va_start (ap, format);
531 buf.vprintf (format, ap);
532 va_end (ap);
533
534 return buf;
535}
536
612tstamp now () 537tstamp now ()
613{ 538{
614 struct timeval tv; 539 struct timeval tv;
615 540
616 gettimeofday (&tv, 0); 541 gettimeofday (&tv, 0);
617 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); 542 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
618} 543}
619 544
545int
546similar_direction (int a, int b)
547{
548 if (!a || !b)
549 return 0;
550
551 int diff = (b - a) & 7;
552 return diff <= 1 || diff >= 7;
553}
554
555/* crc32 0xdebb20e3 table and supplementary functions. */
556extern const uint32_t crc_32_tab[256] =
557{
558 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
559 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
560 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
561 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
562 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
563 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
564 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
565 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
566 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
567 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
568 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
569 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
570 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
571 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
572 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
573 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
574 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
575 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
576 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
577 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
578 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
579 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
580 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
581 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
582 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
583 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
584 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
585 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
586 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
587 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
588 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
589 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
590 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
591 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
592 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
593 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
594 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
595 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
596 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
597 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
598 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
599 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
600 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
601 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
602 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
603 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
604 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
605 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
606 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
607 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
608 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
609 0x2d02ef8dL
610};
611

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