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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:40 2006 UTC vs.
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: utils.C,v 1.3 2006/09/03 00:18:40 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h> 37#include <funcpoint.h>
35#include <material.h> 38#include <material.h>
39
40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
36 79
37/* 80/*
38 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 94 */
52 95int
53int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 99
56 omin = min; 100 if (r_max < r_min)
57 diff = max - min + 1; 101 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 103 return r_min;
63 } 104 }
64 105
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 106 if (op->type == PLAYER)
68 return((ran%diff)+min); 107 {
69
70 luck = op->stats.luck; 108 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 109
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
80 } 114 }
81 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
82} 117}
83 118
84/* 119/*
85 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
87 */ 122 */
88 123sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 125{
91 int base;
92
93 omin = min; 126 sint64 omin = min;
94 diff = max - min + 1; 127 sint64 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 129
97 if (max < 1 || diff < 1) { 130 if (diff < 0)
98#ifndef WIN32 131 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
104 } 134 }
105 135
106 /* Don't know of a portable call to get 64 bit random values. 136 /*
107 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 139 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 141
113 if (op->type != PLAYER) 142 if (op->type != PLAYER)
114 return((ran%diff)+min); 143 return ((ran % diff) + min);
115 144
116 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
117 if (RANDOM()%base < MIN(10, abs(luck))) { 147 if (rndm (base) < MIN (10, abs (luck)))
148 {
118 /* we have a winner */ 149 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 151 diff -= luck;
121 if (diff < 1) 152 if (diff < 1)
122 return(omin); /*check again*/ 153 return (omin); /*check again */
154
123 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
124 156
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 158 }
159
127 return((ran%diff)+min); 160 return ran % diff + min;
128} 161}
129 162
130/* 163/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 169 */
137 170int
138int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
139 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
140 174
141 diff = size; 175 int diff = size;
142 min = 1; 176 min = 1;
143 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
145 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
148 } 184 }
149 185
150 if (op->type == PLAYER) 186 if (op->type == PLAYER)
151 luck = op->stats.luck; 187 luck = op->stats.luck;
152 188
153 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
155 /* we have a winner */ 193 /* we have a winner */
156 gotlucky++; 194 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 196 diff -= luck;
159 if (diff < 1) 197 if (diff < 1)
160 return(num); /*check again*/ 198 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
201 }
164 } else { 202 else
165 total += RANDOM()%size+1; 203 total += rndm (size) + 1;
166 }
167 } 204 }
205
168 return(total); 206 return total;
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 }
250} 207}
251 208
252/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
253 210
254materialtype_t *name_to_material(const char *name) 211materialtype_t *
212name_to_material (const shstr &name)
255{ 213{
256 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 215 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 216 return mt;
217
218 return materialt;
266} 219}
267 220
268/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
270 */ 223 */
271 224
225void
272void transmute_materialname(object *op, const object *change) 226transmute_materialname (object *op, const object *change)
273{ 227{
274 materialtype_t *mt; 228 materialtype_t *mt;
275 int j; 229 int j;
276 230
277 if (op->materialname == NULL) 231 if (op->materialname == NULL)
278 return; 232 return;
279 233
280 if (change->materialname != NULL && 234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname))
282 return; 235 return;
283 236
284 if (!IS_ARMOR(op)) 237 if (!op->is_armor ())
285 return; 238 return;
286 239
287 mt = name_to_material(op->materialname); 240 mt = name_to_material (op->materialname);
288 if (!mt) { 241 if (!mt)
242 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 244 return;
291 } 245 }
292 246
293 for (j=0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 248 if (op->resist[j] == 0 && change->resist[j] != 0)
249 {
295 op->resist[j] += mt->mod[j]; 250 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 251 if (op->resist[j] > 100)
297 op->resist[j] = 100; 252 op->resist[j] = 100;
298 if (op->resist[j] < -100) 253 if (op->resist[j] < -100)
299 op->resist[j] = -100; 254 op->resist[j] = -100;
300 } 255 }
301} 256}
302 257
303/* set the materialname and type for an item */ 258/* set the materialname and type for an item */
259void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 261{
306 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
263
264#ifdef NEW_MATERIAL_CODE
307 int j; 265 int j;
266#endif
308 267
309 if (op->materialname != NULL) 268 if (op->materialname != NULL)
310 return; 269 return;
311 270
312 271
313 272
314 if (nmt == NULL) { 273 if (nmt == NULL)
274 {
315 lmt = NULL; 275 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 276#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 277 for (mt = materialt; mt && mt->next; mt = mt->next)
278 {
318 if (op->material & mt->material) { 279 if (op->materials & mt->material)
280 {
319 lmt = mt; 281 lmt = mt;
282 break;
283 }
284 }
285
286#else
287 for (mt = materialt; mt && mt->next; mt = mt->next)
288 {
289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
291 {
292 lmt = mt;
293 if (!(op->is_weapon () || op->is_armor ()))
320 break; 294 break;
321 } 295 }
322 } 296 }
297#endif
298 }
299 else
300 {
301 lmt = nmt;
302 }
323 303
304 if (lmt != NULL)
305 {
306#ifndef NEW_MATERIAL_CODE
307 op->materialname = lmt->name;
308 return;
324#else 309#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 310
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 311 if (op->stats.dam && op->is_weapon ())
327 difficulty >= mt->difficulty &&
328 (op->magic >= mt->magic || mt->magic == 0)) {
329 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
331 break;
332 }
333 } 312 {
334#endif
335 } else {
336 lmt = nmt;
337 }
338
339 if (lmt != NULL) {
340#ifndef NEW_MATERIAL_CODE
341 op->materialname = lmt->name;
342 return;
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 313 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 314 if (op->stats.dam < 1)
348 op->stats.dam = 1; 315 op->stats.dam = 1;
349 } 316 }
317
350 if (op->stats.sp && op->type == BOW) 318 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 319 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 320 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 321 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 322 if (op->is_armor ())
323 {
355 if (op->stats.ac) 324 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 325 op->stats.ac += lmt->ac;
357 for (j=0; j < NROFATTACKS; j++) 326 for (j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 327 if (op->resist[j] != 0)
328 {
359 op->resist[j] += lmt->mod[j]; 329 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 330 if (op->resist[j] > 100)
361 op->resist[j] = 100; 331 op->resist[j] = 100;
362 if (op->resist[j] < -100) 332 if (op->resist[j] < -100)
363 op->resist[j] = -100; 333 op->resist[j] = -100;
364 } 334 }
365 } 335 }
366 op->materialname = add_string(lmt->name); 336 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 337 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 338 if (op->is_weapon () || op->is_armor ())
339 {
369 op->weight = (op->weight * lmt->weight)/100; 340 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 341 op->value = (op->value * lmt->value) / 100;
371 } 342 }
372#endif 343#endif
373 } 344 }
374} 345}
375 346
376/* 347/*
377 * Strip out the media tags from a String. 348 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 349 * Warning the input string will contain the result string
379 */ 350 */
351void
380void strip_media_tag(char *message){ 352strip_media_tag (char *message)
353{
381 int in_tag=0; 354 int in_tag = 0;
382 char* dest; 355 char *dest;
383 char* src; 356 char *src;
357
384 src=dest=message; 358 src = dest = message;
385 while (*src!='\0'){ 359 while (*src != '\0')
360 {
386 if (*src=='['){ 361 if (*src == '[')
362 {
387 in_tag=1; 363 in_tag = 1;
364 }
388 } else if (in_tag && (*src==']')) 365 else if (in_tag && (*src == ']'))
389 in_tag=0; 366 in_tag = 0;
390 else if (!in_tag){ 367 else if (!in_tag)
368 {
391 *dest=*src; 369 *dest = *src;
392 dest++; 370 dest++;
393 } 371 }
394 src++; 372 src++;
395 } 373 }
396 *dest='\0'; 374 *dest = '\0';
397} 375}
398 376
377const char *
399const char* strrstr(const char* haystack, const char* needle){ 378strrstr (const char *haystack, const char *needle)
379{
400 const char* lastneedle; 380 const char *lastneedle;
381
401 lastneedle=NULL; 382 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 383 while ((haystack = strstr (haystack, needle)) != NULL)
384 {
403 lastneedle=haystack; 385 lastneedle = haystack;
404 haystack++; 386 haystack++;
405 } 387 }
406 return lastneedle; 388 return lastneedle;
407 389
408} 390}
391
409#define EOL_SIZE (sizeof("\n")-1) 392#define EOL_SIZE (sizeof("\n")-1)
393void
410void strip_endline(char* buf){ 394strip_endline (char *buf)
395{
411 if (strlen(buf)<sizeof("\n")){ 396 if (strlen (buf) < sizeof ("\n"))
397 {
412 return; 398 return;
413 } 399 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 400 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 401 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 402}
417 403
418/** 404/**
419 * Replace in string src all occurrences of key by replacement. The resulting 405 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 406 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 407 * terminating null character) will be written to result.
422 */ 408 */
409void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 410replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 411{
425 size_t resultlen; 412 size_t resultlen;
426 size_t keylen; 413 size_t keylen;
427 414
428 /* special case to prevent infinite loop if key==replacement=="" */ 415 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 416 if (strcmp (key, replacement) == 0)
430 { 417 {
431 snprintf(result, resultsize, "%s", src); 418 snprintf (result, resultsize, "%s", src);
432 return; 419 return;
433 } 420 }
434 421
435 keylen = strlen(key); 422 keylen = strlen (key);
436 423
437 resultlen = 0; 424 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 425 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 426 {
440 if(strncmp(src, key, keylen) == 0) 427 if (strncmp (src, key, keylen) == 0)
441 { 428 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 429 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 430 resultlen += strlen (result + resultlen);
444 src += keylen; 431 src += keylen;
445 } 432 }
446 else 433 else
447 {
448 result[resultlen++] = *src++;
449 }
450 } 434 {
435 result[resultlen++] = *src++;
436 }
437 }
451 result[resultlen] = '\0'; 438 result[resultlen] = '\0';
452} 439}
453 440
454/** 441/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 442 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 443 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 444 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 445 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 446 * It does not insert an oxford comma.
460 */ 447 */
461 448
449void
462void make_list_like(char *input) { 450make_list_like (char *input)
451{
463 char *p, tmp[MAX_BUF]; 452 char *p, tmp[MAX_BUF];
464 int i; 453 int i;
454
465 if (!input || strlen(input) > MAX_BUF-5) return; 455 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 456 return;
484} 457 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
485 458
459 strncpy (tmp, input, MAX_BUF - 5);
460 /*trim all trailing commas, spaces etc. */
461 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
462 tmp[i] = '\0';
463
464 strcat (tmp, ".");
465
466 p = strrchr (tmp, ',');
467 if (p)
468 {
469 *p = '\0';
470 strcpy (input, tmp);
471 p++;
472 strcat (input, " and");
473 strcat (input, p);
474 }
475 else
476 strcpy (input, tmp);
477
478 return;
479}
480
481/////////////////////////////////////////////////////////////////////////////
482
486void * 483void
487zero_initialised::operator new (size_t s) 484fork_abort (const char *msg)
488{ 485{
486 if (!fork ())
487 {
488 signal (SIGABRT, SIG_DFL);
489 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load.
491 chdir ("cores");
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
498void *salloc_ (int n) throw (std::bad_alloc)
499{
500#ifdef PREFER_MALLOC
489 void *p = malloc (s); 501 void *ptr = malloc (n);
490 502#else
491 memset (p, 0, s); 503 void *ptr = g_slice_alloc (n);
504#endif
505
506 if (!ptr)
507 throw std::bad_alloc ();
508
492 return p; 509 return ptr;
493} 510}
494 511
495void 512void *salloc_ (int n, void *src) throw (std::bad_alloc)
496zero_initialised::operator delete (void *p, size_t s)
497{ 513{
498 free (p); 514 void *ptr = salloc_ (n);
499}
500 515
516 if (src)
517 memcpy (ptr, src, n);
518 else
519 memset (ptr, 0, n);
520
521 return ptr;
522}
523
524void assign (char *dst, const char *src, int maxlen)
525{
526 if (!src)
527 src = "";
528
529 int len = strlen (src);
530
531 if (len >= maxlen - 1)
532 {
533 if (maxlen <= 4)
534 {
535 memset (dst, '.', maxlen - 1);
536 dst [maxlen - 1] = 0;
537 }
538 else
539 {
540 memcpy (dst, src, maxlen - 4);
541 memcpy (dst + maxlen - 4, "...", 4);
542 }
543 }
544 else
545 memcpy (dst, src, len + 1);
546}
547
548const std::string
549format (const char *format, ...)
550{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap;
557 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap);
559 va_end (ap);
560
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf;
581 }
582}
583
584tstamp now ()
585{
586 struct timeval tv;
587
588 gettimeofday (&tv, 0);
589 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
590}
591
592int
593similar_direction (int a, int b)
594{
595 if (!a || !b)
596 return 0;
597
598 int diff = (b - a) & 7;
599 return diff <= 1 || diff >= 7;
600}
601
602/* crc32 0xdebb20e3 table and supplementary functions. */
603extern const uint32_t crc_32_tab[256] =
604{
605 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
606 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
607 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
608 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
609 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
610 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
611 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
612 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
613 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
614 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
615 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
616 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
617 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
618 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
619 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
620 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
621 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
622 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
623 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
624 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
625 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
626 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
627 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
628 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
629 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
630 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
631 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
632 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
633 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
634 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
635 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
636 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
637 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
638 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
639 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
640 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
641 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
642 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
643 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
644 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
645 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
646 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
647 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
648 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
649 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
650 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
651 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
652 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
653 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL
657};
658
659

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