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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:40 2006 UTC vs.
Revision 1.65 by root, Thu Aug 16 06:36:56 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: utils.C,v 1.3 2006/09/03 00:18:40 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
32 34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h> 36#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
38
39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
36 80
37/* 81/*
38 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 95 */
52 96int
53int random_roll(int min, int max, const object *op, int goodbad) { 97random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 98{
99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 100
56 omin = min; 101 if (r_max < r_min)
57 diff = max - min + 1; 102 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 104 return r_min;
63 } 105 }
64 106
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 107 if (op->type == PLAYER)
68 return((ran%diff)+min); 108 {
69
70 luck = op->stats.luck; 109 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 110
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
80 } 115 }
81 return((ran%diff)+min); 116
117 return rndm (r_min, r_max);
82} 118}
83 119
84/* 120/*
85 * This is a 64 bit version of random_roll above. This is needed 121 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
87 */ 123 */
88 124sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 126{
91 int base;
92
93 omin = min; 127 sint64 omin = min;
94 diff = max - min + 1; 128 sint64 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 130
97 if (max < 1 || diff < 1) { 131 if (diff < 0)
98#ifndef WIN32 132 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
104 } 135 }
105 136
106 /* Don't know of a portable call to get 64 bit random values. 137 /*
107 * So make a call to get two 32 bit random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 139 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 140 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 142
113 if (op->type != PLAYER) 143 if (op->type != PLAYER)
114 return((ran%diff)+min); 144 return ((ran % diff) + min);
115 145
116 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
117 if (RANDOM()%base < MIN(10, abs(luck))) { 148 if (rndm (base) < MIN (10, abs (luck)))
149 {
118 /* we have a winner */ 150 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 152 diff -= luck;
121 if (diff < 1) 153 if (diff < 1)
122 return(omin); /*check again*/ 154 return (omin); /*check again */
155
123 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
124 157
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 159 }
160
127 return((ran%diff)+min); 161 return ran % diff + min;
128} 162}
129 163
130/* 164/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 170 */
137 171int
138int die_roll(int num, int size, const object *op, int goodbad) { 172die_roll (int num, int size, const object *op, int goodbad)
173{
139 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
140 175
141 diff = size; 176 int diff = size;
142 min = 1; 177 min = 1;
143 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
145 if (size < 2 || diff < 1) { 181 if (size < 2 || diff < 1)
182 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
148 } 185 }
149 186
150 if (op->type == PLAYER) 187 if (op->type == PLAYER)
151 luck = op->stats.luck; 188 luck = op->stats.luck;
152 189
153 for (i = 0; i < num; i++) { 190 for (i = 0; i < num; i++)
191 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
155 /* we have a winner */ 194 /* we have a winner */
156 gotlucky++; 195 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 197 diff -= luck;
159 if (diff < 1) 198 if (diff < 1)
160 return(num); /*check again*/ 199 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
164 } else { 203 else
165 total += RANDOM()%size+1; 204 total += rndm (size) + 1;
166 }
167 } 205 }
206
168 return(total); 207 return total;
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 }
250} 208}
251 209
252/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
253 211
254materialtype_t *name_to_material(const char *name) 212materialtype_t *
213name_to_material (const shstr &name)
255{ 214{
256 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 216 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 217 return mt;
218
219 return 0;
266} 220}
267 221
268/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
270 */ 224 */
271 225void
272void transmute_materialname(object *op, const object *change) 226transmute_materialname (object *op, const object *change)
273{ 227{
274 materialtype_t *mt; 228 materialtype_t *mt;
275 int j; 229 int j;
276 230
277 if (op->materialname == NULL) 231 if (op->materialname == NULL)
278 return; 232 return;
279 233
280 if (change->materialname != NULL && 234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname))
282 return; 235 return;
283 236
284 if (!IS_ARMOR(op)) 237 if (!op->is_armor ())
285 return; 238 return;
286 239
287 mt = name_to_material(op->materialname); 240 mt = name_to_material (op->materialname);
288 if (!mt) { 241 if (!mt)
242 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 244 return;
291 } 245 }
292 246
293 for (j=0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 248 if (op->resist[j] == 0 && change->resist[j] != 0)
249 {
295 op->resist[j] += mt->mod[j]; 250 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 251 if (op->resist[j] > 100)
297 op->resist[j] = 100; 252 op->resist[j] = 100;
298 if (op->resist[j] < -100) 253 if (op->resist[j] < -100)
299 op->resist[j] = -100; 254 op->resist[j] = -100;
300 } 255 }
301} 256}
302 257
303/* set the materialname and type for an item */ 258/* set the materialname and type for an item */
259void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 261{
306 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
307 int j;
308 263
309 if (op->materialname != NULL) 264 if (op->materialname != NULL)
310 return; 265 return;
311 266
312
313
314 if (nmt == NULL) { 267 if (nmt == NULL)
268 {
315 lmt = NULL; 269 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 270
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 271 for (mt = materialt; mt && mt->next; mt = mt->next)
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty &&
328 (op->magic >= mt->magic || mt->magic == 0)) { 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
274 {
329 lmt = mt; 275 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 276 if (!(op->is_weapon () || op->is_armor ()))
331 break; 277 break;
332 } 278 }
333 } 279 }
334#endif 280 else
335 } else {
336 lmt = nmt; 281 lmt = nmt;
337 }
338 282
339 if (lmt != NULL) { 283 if (lmt != NULL)
340#ifndef NEW_MATERIAL_CODE 284 {
341 op->materialname = lmt->name; 285 if (op->stats.dam && op->is_weapon ())
342 return; 286 {
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
348 op->stats.dam = 1; 289 op->stats.dam = 1;
349 } 290 }
291
350 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 294 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 296 if (op->is_armor ())
297 {
355 if (op->stats.ac) 298 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
357 for (j=0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 302 if (op->resist[j] != 0)
303 {
359 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
361 op->resist[j] = 100; 306 op->resist[j] = 100;
362 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
363 op->resist[j] = -100; 308 op->resist[j] = -100;
364 } 309 }
365 } 310 }
311
366 op->materialname = add_string(lmt->name); 312 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 314 if (op->is_weapon () || op->is_armor ())
315 {
369 op->weight = (op->weight * lmt->weight)/100; 316 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 317 op->value = (op->value * lmt->value) / 100;
371 } 318 }
372#endif
373 } 319 }
374} 320}
375 321
376/* 322/*
377 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 324 * Warning the input string will contain the result string
379 */ 325 */
326void
380void strip_media_tag(char *message){ 327strip_media_tag (char *message)
328{
381 int in_tag=0; 329 int in_tag = 0;
382 char* dest; 330 char *dest;
383 char* src; 331 char *src;
332
384 src=dest=message; 333 src = dest = message;
385 while (*src!='\0'){ 334 while (*src != '\0')
335 {
386 if (*src=='['){ 336 if (*src == '[')
337 {
387 in_tag=1; 338 in_tag = 1;
339 }
388 } else if (in_tag && (*src==']')) 340 else if (in_tag && (*src == ']'))
389 in_tag=0; 341 in_tag = 0;
390 else if (!in_tag){ 342 else if (!in_tag)
343 {
391 *dest=*src; 344 *dest = *src;
392 dest++; 345 dest++;
393 } 346 }
394 src++; 347 src++;
395 } 348 }
396 *dest='\0'; 349 *dest = '\0';
397} 350}
398 351
352const char *
399const char* strrstr(const char* haystack, const char* needle){ 353strrstr (const char *haystack, const char *needle)
354{
400 const char* lastneedle; 355 const char *lastneedle;
356
401 lastneedle=NULL; 357 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 358 while ((haystack = strstr (haystack, needle)) != NULL)
359 {
403 lastneedle=haystack; 360 lastneedle = haystack;
404 haystack++; 361 haystack++;
405 } 362 }
406 return lastneedle; 363 return lastneedle;
407 364
408} 365}
366
409#define EOL_SIZE (sizeof("\n")-1) 367#define EOL_SIZE (sizeof("\n")-1)
368void
410void strip_endline(char* buf){ 369strip_endline (char *buf)
370{
411 if (strlen(buf)<sizeof("\n")){ 371 if (strlen (buf) < sizeof ("\n"))
372 {
412 return; 373 return;
413 } 374 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 375 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 376 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 377}
417 378
418/** 379/**
419 * Replace in string src all occurrences of key by replacement. The resulting 380 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 381 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 382 * terminating null character) will be written to result.
422 */ 383 */
384void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 385replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 386{
425 size_t resultlen; 387 size_t resultlen;
426 size_t keylen; 388 size_t keylen;
427 389
428 /* special case to prevent infinite loop if key==replacement=="" */ 390 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 391 if (strcmp (key, replacement) == 0)
430 { 392 {
431 snprintf(result, resultsize, "%s", src); 393 snprintf (result, resultsize, "%s", src);
432 return; 394 return;
433 } 395 }
434 396
435 keylen = strlen(key); 397 keylen = strlen (key);
436 398
437 resultlen = 0; 399 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 400 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 401 {
440 if(strncmp(src, key, keylen) == 0) 402 if (strncmp (src, key, keylen) == 0)
441 { 403 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 404 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 405 resultlen += strlen (result + resultlen);
444 src += keylen; 406 src += keylen;
445 } 407 }
446 else 408 else
447 {
448 result[resultlen++] = *src++;
449 }
450 } 409 {
410 result[resultlen++] = *src++;
411 }
412 }
451 result[resultlen] = '\0'; 413 result[resultlen] = '\0';
452} 414}
453 415
454/** 416/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 417 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
460 */ 422 */
461 423void
462void make_list_like(char *input) { 424make_list_like (char *input)
425{
463 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
464 int i; 427 int i;
428
465 if (!input || strlen(input) > MAX_BUF-5) return; 429 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 430 return;
484} 431 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
485 432
433 strncpy (tmp, input, MAX_BUF - 5);
434 /*trim all trailing commas, spaces etc. */
435 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
436 tmp[i] = '\0';
437
438 strcat (tmp, ".");
439
440 p = strrchr (tmp, ',');
441 if (p)
442 {
443 *p = '\0';
444 strcpy (input, tmp);
445 p++;
446 strcat (input, " and");
447 strcat (input, p);
448 }
449 else
450 strcpy (input, tmp);
451
452 return;
453}
454
455/////////////////////////////////////////////////////////////////////////////
456
486void * 457void
487zero_initialised::operator new (size_t s) 458fork_abort (const char *msg)
488{ 459{
460 if (!fork ())
461 {
462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
468
469 LOG (llevError, "fork abort: %s\n", msg);
470}
471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474#ifdef PREFER_MALLOC
489 void *p = malloc (s); 475 void *ptr = malloc (n);
490 476#else
491 memset (p, 0, s); 477 void *ptr = g_slice_alloc (n);
478#endif
479
480 if (!ptr)
481 throw std::bad_alloc ();
482
492 return p; 483 return ptr;
493} 484}
494 485
495void 486void *salloc_ (int n, void *src) throw (std::bad_alloc)
496zero_initialised::operator delete (void *p, size_t s)
497{ 487{
498 free (p); 488 void *ptr = salloc_ (n);
499}
500 489
490 if (src)
491 memcpy (ptr, src, n);
492 else
493 memset (ptr, 0, n);
494
495 return ptr;
496}
497
498void assign (char *dst, const char *src, int maxlen)
499{
500 if (!src)
501 src = "";
502
503 int len = strlen (src);
504
505 if (len >= maxlen - 1)
506 {
507 if (maxlen <= 4)
508 {
509 memset (dst, '.', maxlen - 1);
510 dst [maxlen - 1] = 0;
511 }
512 else
513 {
514 memcpy (dst, src, maxlen - 4);
515 memcpy (dst + maxlen - 4, "...", 4);
516 }
517 }
518 else
519 memcpy (dst, src, len + 1);
520}
521
522const char *
523format (const char *format, ...)
524{
525 static dynbuf_text buf;
526
527 buf.clear ();
528
529 va_list ap;
530 va_start (ap, format);
531 buf.vprintf (format, ap);
532 va_end (ap);
533
534 return buf;
535}
536
537tstamp now ()
538{
539 struct timeval tv;
540
541 gettimeofday (&tv, 0);
542 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
543}
544
545int
546similar_direction (int a, int b)
547{
548 if (!a || !b)
549 return 0;
550
551 int diff = (b - a) & 7;
552 return diff <= 1 || diff >= 7;
553}
554
555/* crc32 0xdebb20e3 table and supplementary functions. */
556extern const uint32_t crc_32_tab[256] =
557{
558 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
559 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
560 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
561 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
562 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
563 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
564 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
565 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
566 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
567 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
568 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
569 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
570 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
571 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
572 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
573 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
574 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
575 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
576 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
577 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
578 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
579 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
580 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
581 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
582 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
583 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
584 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
585 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
586 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
587 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
588 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
589 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
590 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
591 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
592 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
593 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
594 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
595 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
596 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
597 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
598 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
599 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
600 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
601 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
602 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
603 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
604 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
605 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
606 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
607 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
608 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
609 0x2d02ef8dL
610};
611
612#if 0
613void xyzzy (object_ptr &a, object_ptr &o)
614{
615 asm volatile ("int3");
616 a = o;
617 asm volatile ("int3");
618}
619#endif
620

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