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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.3 by root, Sun Sep 3 00:18:40 2006 UTC vs.
Revision 1.81 by root, Wed Sep 10 21:29:39 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.3 2006/09/03 00:18:40 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
36 82
37/* 83/*
38 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 97 */
52 98int
53int random_roll(int min, int max, const object *op, int goodbad) { 99random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 100{
101 r_max = max (r_min, r_max);
55 102
56 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 diff = max - min + 1;
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 104
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return(min); /* avoids a float exception */
63 }
64
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 105 if (op->type == PLAYER)
68 return((ran%diff)+min); 106 {
69
70 luck = op->stats.luck; 107 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 108
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
80 } 113 }
81 return((ran%diff)+min); 114
115 return rndm (r_min, r_max);
82} 116}
83 117
84/* 118/*
85 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
87 */ 121 */
88 122sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 124{
91 int base;
92
93 omin = min; 125 sint64 omin = r_min;
94 diff = max - min + 1; 126 sint64 range = max (0, r_max - r_min + 1);
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 128
97 if (max < 1 || diff < 1) { 129 /*
98#ifndef WIN32
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
102#endif
103 return(min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 132 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 134
113 if (op->type != PLAYER) 135 if (op->type != PLAYER)
114 return((ran%diff)+min); 136 return ((ran % range) + r_min);
115 137
116 luck = op->stats.luck; 138 int luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 139
140 if (rndm (base) < min (10, abs (luck)))
141 {
118 /* we have a winner */ 142 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 144 range -= luck;
121 if (diff < 1) 145 if (range < 1)
122 return(omin); /*check again*/ 146 return (omin); /*check again */
147
123 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
124 149
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
126 } 151 }
127 return((ran%diff)+min); 152
153 return ran % range + r_min;
128} 154}
129 155
130/* 156/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 162 */
137 163int
138int die_roll(int num, int size, const object *op, int goodbad) { 164die_roll (int num, int size, const object *op, int goodbad)
165{
139 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
140 167
141 diff = size; 168 int diff = size;
142 min = 1; 169 min = 1;
143 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
145 if (size < 2 || diff < 1) { 173 if (size < 2 || diff < 1)
174 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
148 } 177 }
149 178
150 if (op->type == PLAYER) 179 if (op->type == PLAYER)
151 luck = op->stats.luck; 180 luck = op->stats.luck;
152 181
153 for (i = 0; i < num; i++) { 182 for (i = 0; i < num; i++)
183 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
185 {
155 /* we have a winner */ 186 /* we have a winner */
156 gotlucky++; 187 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 189 diff -= luck;
159 if (diff < 1) 190 if (diff < 1)
160 return(num); /*check again*/ 191 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
194 }
164 } else { 195 else
165 total += RANDOM()%size+1; 196 total += rndm (size) + 1;
166 }
167 } 197 }
198
168 return(total); 199 return total;
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 }
250} 200}
251 201
252/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
253 203
254materialtype_t *name_to_material(const char *name) 204materialtype_t *
205name_to_material (const shstr &name)
255{ 206{
256 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 208 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 209 return mt;
210
211 return 0;
266} 212}
267 213
268/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
270 */ 216 */
271 217void
272void transmute_materialname(object *op, const object *change) 218transmute_materialname (object *op, const object *change)
273{ 219{
274 materialtype_t *mt; 220 materialtype_t *mt;
275 int j; 221 int j;
276 222
277 if (op->materialname == NULL) 223 if (op->materialname == NULL)
278 return; 224 return;
279 225
280 if (change->materialname != NULL && 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname))
282 return; 227 return;
283 228
284 if (!IS_ARMOR(op)) 229 if (!op->is_armor ())
285 return; 230 return;
286 231
287 mt = name_to_material(op->materialname); 232 mt = name_to_material (op->materialname);
288 if (!mt) { 233 if (!mt)
234 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 236 return;
291 } 237 }
292 238
293 for (j=0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 240 if (op->resist[j] == 0 && change->resist[j] != 0)
241 {
295 op->resist[j] += mt->mod[j]; 242 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 243 if (op->resist[j] > 100)
297 op->resist[j] = 100; 244 op->resist[j] = 100;
298 if (op->resist[j] < -100) 245 if (op->resist[j] < -100)
299 op->resist[j] = -100; 246 op->resist[j] = -100;
300 } 247 }
301} 248}
302 249
303/* set the materialname and type for an item */ 250/* set the materialname and type for an item */
251void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 253{
306 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
307 int j;
308 255
309 if (op->materialname != NULL) 256 if (op->materialname != NULL)
310 return; 257 return;
311 258
312
313
314 if (nmt == NULL) { 259 if (nmt == NULL)
260 {
315 lmt = NULL; 261 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 262
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 263 for (mt = materialt; mt && mt->next; mt = mt->next)
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty &&
328 (op->magic >= mt->magic || mt->magic == 0)) { 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
266 {
329 lmt = mt; 267 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 268 if (!(op->is_weapon () || op->is_armor ()))
331 break; 269 break;
332 } 270 }
333 } 271 }
334#endif 272 else
335 } else {
336 lmt = nmt; 273 lmt = nmt;
337 }
338 274
339 if (lmt != NULL) { 275 if (lmt != NULL)
340#ifndef NEW_MATERIAL_CODE 276 {
341 op->materialname = lmt->name; 277 if (op->stats.dam && op->is_weapon ())
342 return; 278 {
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
348 op->stats.dam = 1; 281 op->stats.dam = 1;
349 } 282 }
283
350 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 286 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 288 if (op->is_armor ())
289 {
355 if (op->stats.ac) 290 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
357 for (j=0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 294 if (op->resist[j] != 0)
295 {
359 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
361 op->resist[j] = 100; 298 op->resist[j] = 100;
362 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
363 op->resist[j] = -100; 300 op->resist[j] = -100;
364 } 301 }
365 } 302 }
303
366 op->materialname = add_string(lmt->name); 304 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 306 if (op->is_weapon () || op->is_armor ())
307 {
369 op->weight = (op->weight * lmt->weight)/100; 308 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 309 op->value = (op->value * lmt->value) / 100;
371 } 310 }
372#endif
373 } 311 }
374} 312}
375 313
376/* 314/*
377 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 316 * Warning the input string will contain the result string
379 */ 317 */
318void
380void strip_media_tag(char *message){ 319strip_media_tag (char *message)
320{
381 int in_tag=0; 321 int in_tag = 0;
382 char* dest; 322 char *dest;
383 char* src; 323 char *src;
324
384 src=dest=message; 325 src = dest = message;
385 while (*src!='\0'){ 326 while (*src != '\0')
327 {
386 if (*src=='['){ 328 if (*src == '[')
329 {
387 in_tag=1; 330 in_tag = 1;
331 }
388 } else if (in_tag && (*src==']')) 332 else if (in_tag && (*src == ']'))
389 in_tag=0; 333 in_tag = 0;
390 else if (!in_tag){ 334 else if (!in_tag)
335 {
391 *dest=*src; 336 *dest = *src;
392 dest++; 337 dest++;
393 } 338 }
394 src++; 339 src++;
395 } 340 }
396 *dest='\0'; 341 *dest = '\0';
397} 342}
398 343
344const char *
399const char* strrstr(const char* haystack, const char* needle){ 345strrstr (const char *haystack, const char *needle)
346{
400 const char* lastneedle; 347 const char *lastneedle;
348
401 lastneedle=NULL; 349 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 350 while ((haystack = strstr (haystack, needle)) != NULL)
351 {
403 lastneedle=haystack; 352 lastneedle = haystack;
404 haystack++; 353 haystack++;
405 } 354 }
406 return lastneedle; 355 return lastneedle;
407 356
408} 357}
358
409#define EOL_SIZE (sizeof("\n")-1) 359#define EOL_SIZE (sizeof("\n")-1)
360void
410void strip_endline(char* buf){ 361strip_endline (char *buf)
362{
411 if (strlen(buf)<sizeof("\n")){ 363 if (strlen (buf) < sizeof ("\n"))
364 {
412 return; 365 return;
413 } 366 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 367 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 368 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 369}
417 370
418/** 371/**
419 * Replace in string src all occurrences of key by replacement. The resulting 372 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 373 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 374 * terminating null character) will be written to result.
422 */ 375 */
376void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 377replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 378{
425 size_t resultlen; 379 size_t resultlen;
426 size_t keylen; 380 size_t keylen;
427 381
428 /* special case to prevent infinite loop if key==replacement=="" */ 382 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 383 if (strcmp (key, replacement) == 0)
430 { 384 {
431 snprintf(result, resultsize, "%s", src); 385 snprintf (result, resultsize, "%s", src);
432 return; 386 return;
433 } 387 }
434 388
435 keylen = strlen(key); 389 keylen = strlen (key);
436 390
437 resultlen = 0; 391 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 392 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 393 {
440 if(strncmp(src, key, keylen) == 0) 394 if (strncmp (src, key, keylen) == 0)
441 { 395 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 396 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 397 resultlen += strlen (result + resultlen);
444 src += keylen; 398 src += keylen;
445 } 399 }
446 else 400 else
447 {
448 result[resultlen++] = *src++;
449 }
450 } 401 {
402 result[resultlen++] = *src++;
403 }
404 }
451 result[resultlen] = '\0'; 405 result[resultlen] = '\0';
452} 406}
453 407
454/** 408/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 409 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
460 */ 414 */
461 415void
462void make_list_like(char *input) { 416make_list_like (char *input)
417{
463 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
464 int i; 419 int i;
420
465 if (!input || strlen(input) > MAX_BUF-5) return; 421 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 422 return;
484} 423 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
485 424
425 strncpy (tmp, input, MAX_BUF - 5);
426 /*trim all trailing commas, spaces etc. */
427 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
428 tmp[i] = '\0';
429
430 strcat (tmp, ".");
431
432 p = strrchr (tmp, ',');
433 if (p)
434 {
435 *p = '\0';
436 strcpy (input, tmp);
437 p++;
438 strcat (input, " and");
439 strcat (input, p);
440 }
441 else
442 strcpy (input, tmp);
443
444 return;
445}
446
447/////////////////////////////////////////////////////////////////////////////
448
486void * 449void
487zero_initialised::operator new (size_t s) 450fork_abort (const char *msg)
488{ 451{
452 if (!fork ())
453 {
454 fprintf (stderr, "background fork_abort in progress, remove me when debugged.\n");//D
455
456 signal (SIGINT , SIG_IGN);
457 signal (SIGTERM, SIG_IGN);
458 signal (SIGABRT, SIG_IGN);
459
460 signal (SIGSEGV, SIG_DFL);
461 signal (SIGBUS , SIG_DFL);
462 signal (SIGILL , SIG_DFL);
463 signal (SIGTRAP, SIG_DFL);
464
465 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load.
467 chdir ("cores");
468
469 // try to detach us from as many external dependencies as possible
470 // as coredumping can take time by closing all fd's.
471 {
472 struct rlimit lim;
473
474 if (getrlimit (RLIMIT_NOFILE, &lim))
475 lim.rlim_cur = 1024;
476
477 for (int i = 0; i < lim.rlim_cur; ++i)
478 close (i);
479 }
480
481 {
482 sigset_t empty;
483 sigemptyset (&empty);
484 sigprocmask (SIG_SETMASK, &empty, 0);
485 }
486
487 // try to coredump with SIGTRAP
488 kill (getpid (), SIGTRAP);
489 abort ();
490 }
491
492 LOG (llevError, "fork abort: %s\n", msg);
493}
494
495void *salloc_ (int n) throw (std::bad_alloc)
496{
489 void *p = malloc (s); 497 void *ptr = g_slice_alloc (n);
490 498
491 memset (p, 0, s); 499 if (!ptr)
500 throw std::bad_alloc ();
501
502 slice_alloc += n;
492 return p; 503 return ptr;
493} 504}
494 505
495void 506void *salloc_ (int n, void *src) throw (std::bad_alloc)
496zero_initialised::operator delete (void *p, size_t s)
497{ 507{
498 free (p); 508 void *ptr = salloc_ (n);
499}
500 509
510 if (src)
511 memcpy (ptr, src, n);
512 else
513 memset (ptr, 0, n);
514
515 return ptr;
516}
517
518/******************************************************************************/
519
520#if DEBUG_SALLOC
521
522#define MAGIC 0xa1b2c35543deadLL
523
524void *g_slice_alloc (unsigned long size)
525{
526 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
527 *p++ = size ^ MAGIC;
528 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
529 return (void *)p;
530}
531
532void *g_slice_alloc0 (unsigned long size)
533{
534 return memset (g_slice_alloc (size), 0, size);
535}
536
537void g_slice_free1 (unsigned long size, void *ptr)
538{
539 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
540 if (expect_true (ptr))
541 {
542 unsigned long *p = (unsigned long *)ptr;
543 unsigned long s = *--p ^ MAGIC;
544
545 if (size != (unsigned long)(*p ^ MAGIC))
546 {
547 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
548 abort ();
549 }
550
551 *p = MAGIC;
552
553 (g_slice_free1)(s + sizeof (unsigned long), p);
554 }
555}
556
557#endif
558
559/******************************************************************************/
560
561void assign (char *dst, const char *src, int maxlen)
562{
563 if (!src)
564 src = "";
565
566 int len = strlen (src);
567
568 if (len >= maxlen - 1)
569 {
570 if (maxlen <= 4)
571 {
572 memset (dst, '.', maxlen - 1);
573 dst [maxlen - 1] = 0;
574 }
575 else
576 {
577 memcpy (dst, src, maxlen - 4);
578 memcpy (dst + maxlen - 4, "...", 4);
579 }
580 }
581 else
582 memcpy (dst, src, len + 1);
583}
584
585const char *
586format (const char *format, ...)
587{
588 static dynbuf_text buf;
589
590 buf.clear ();
591
592 va_list ap;
593 va_start (ap, format);
594 buf.vprintf (format, ap);
595 va_end (ap);
596
597 return buf;
598}
599
600tstamp now ()
601{
602 struct timeval tv;
603
604 gettimeofday (&tv, 0);
605 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
606}
607
608int
609similar_direction (int a, int b)
610{
611 if (!a || !b)
612 return 0;
613
614 int diff = (b - a) & 7;
615 return diff <= 1 || diff >= 7;
616}
617
618/* crc32 0xdebb20e3 table and supplementary functions. */
619extern const uint32_t crc_32_tab[256] =
620{
621 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
622 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
623 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
624 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
625 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
626 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
627 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
628 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
629 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
630 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
631 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
632 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
633 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
634 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
635 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
636 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
637 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
638 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
639 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
640 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
641 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
642 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
643 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
644 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
645 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
646 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
647 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
648 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
649 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
650 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
651 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
652 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
653 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
654 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
655 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
656 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
657 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
658 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
659 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
660 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
661 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
662 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
663 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
664 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
665 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
666 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
667 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
668 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
669 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
670 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
671 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
672 0x2d02ef8dL
673};
674
675void thread::start (void *(*start_routine)(void *), void *arg)
676{
677 pthread_attr_t attr;
678
679 pthread_attr_init (&attr);
680 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
681 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
682 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
683#ifdef PTHREAD_SCOPE_PROCESS
684 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
685#endif
686
687 sigset_t fullsigset, oldsigset;
688 sigfillset (&fullsigset);
689
690 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
691
692 if (pthread_create (&id, &attr, start_routine, arg))
693 cleanup ("unable to create a new thread");
694
695 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
696}
697

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