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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.33 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.39 by pippijn, Mon Jan 15 21:06:18 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24/* 25/*
25 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
26 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
27 35
28#include <global.h> 36#include <global.h>
29#include <funcpoint.h> 37#include <funcpoint.h>
30#include <material.h> 38#include <material.h>
31 39
32#include <sys/time.h>
33#include <time.h>
34#include <glib.h> 40#include <glib.h>
35 41
36/* 42/*
37 * The random functions here take luck into account when rolling random 43 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 44 * dice or numbers. This function has less of an impact the larger the
199 205
200/* decay and destroy perishable items in a map */ 206/* decay and destroy perishable items in a map */
201void 207void
202maptile::decay_objects () 208maptile::decay_objects ()
203{ 209{
204 int x, y, destroy; 210 if (!spaces)
205 object *op, *otmp; 211 return;
206 212
207 for (x = 0; x < width; x++) 213 for (mapspace *ms = spaces + size (); ms-- > spaces; )
208 for (y = 0; y < height; y++) 214 for (object *above, *op = ms->bot; op; op = above)
209 for (op = at (x, y).bot; op; op = otmp)
210 { 215 {
216 above = op->above;
217
211 destroy = 0; 218 bool destroy = 0;
212 otmp = op->above;
213 219
220 // do not decay anything above unique floor tiles (yet :)
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break; 222 break;
216 223
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 224 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 225 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) 226 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE) 227 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 228 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID) 229 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ()) 230 || op->is_alive ())
224 continue; 231 ; // do not decay
225
226 /* otherwise, we decay and destroy */
227 if (op->is_weapon ()) 232 else if (op->is_weapon ())
228 { 233 {
229 op->stats.dam--; 234 op->stats.dam--;
230 if (op->stats.dam < 0) 235 if (op->stats.dam < 0)
231 destroy = 1; 236 destroy = 1;
232 } 237 }
233 else if (op->is_armor ()) 238 else if (op->is_armor ())
234 { 239 {
235 op->stats.ac--; 240 op->stats.ac--;
236 if (op->stats.ac < 0) 241 if (op->stats.ac < 0)
237 destroy = 1; 242 destroy = 1;
238 } 243 }
239 else if (op->type == FOOD) 244 else if (op->type == FOOD)
240 { 245 {
241 op->stats.food -= rndm (5, 20); 246 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0) 247 if (op->stats.food < 0)
243 destroy = 1; 248 destroy = 1;
244 } 249 }
245 else 250 else
246 { 251 {
247 if (op->material & M_PAPER || op->material & M_LEATHER || 252 int mat = op->material;
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) 253
254 if (mat & M_PAPER
255 || mat & M_LEATHER
256 || mat & M_WOOD
257 || mat & M_ORGANIC
258 || mat & M_CLOTH
259 || mat & M_LIQUID
260 || (mat & M_IRON && rndm (1, 5) == 1)
261 || (mat & M_GLASS && rndm (1, 2) == 1)
262 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
263 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
264 || (mat & M_ICE && temp > 32))
249 destroy = 1; 265 destroy = 1;
250
251 if (op->material & M_IRON && rndm (1, 5) == 1)
252 destroy = 1;
253
254 if (op->material & M_GLASS && rndm (1, 2) == 1)
255 destroy = 1;
256
257 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
258 destroy = 1;
259
260 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
261 destroy = 1;
262
263 if (op->material & M_ICE && temp > 32)
264 destroy = 1;
265 } 266 }
266 267
267 /* adjust overall chance below */ 268 /* adjust overall chance below */
268 if (destroy && rndm (0, 1)) 269 if (destroy && rndm (0, 1))
269 op->destroy (); 270 op->destroy ();
270 } 271 }
271} 272}
272 273
273/* convert materialname to materialtype_t */ 274/* convert materialname to materialtype_t */
274 275
275materialtype_t * 276materialtype_t *
548 return; 549 return;
549} 550}
550 551
551///////////////////////////////////////////////////////////////////////////// 552/////////////////////////////////////////////////////////////////////////////
552 553
554void
555fork_abort (const char *msg)
556{
557 if (!fork ())
558 {
559 signal (SIGABRT, SIG_DFL);
560 abort ();
561 }
562
563 LOG (llevError, "fork abort: %s\n", msg);
564}
565
553void *salloc_ (int n) throw (std::bad_alloc) 566void *salloc_ (int n) throw (std::bad_alloc)
554{ 567{
555 void *ptr = g_slice_alloc (n); 568 void *ptr = g_slice_alloc (n);
556 569
557 if (!ptr) 570 if (!ptr)

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