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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.33 by root, Sun Dec 31 18:10:40 2006 UTC vs.
Revision 1.81 by root, Wed Sep 10 21:29:39 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <global.h> 28#include <cstdlib>
29#include <sys/types.h>
29#include <funcpoint.h> 30#include <unistd.h>
30#include <material.h>
31
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
33#include <signal.h>
34
35#include <global.h>
36#include <material.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
34#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
35 82
36/* 83/*
37 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 97 */
51
52int 98int
53random_roll (int min, int max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 100{
55 int omin, diff, luck, base, ran; 101 r_max = max (r_min, r_max);
56 102
57 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 104
61 if (max < 1 || diff < 1)
62 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return (min); /* avoids a float exception */
65 }
66
67 ran = RANDOM ();
68
69 if (op->type != PLAYER) 105 if (op->type == PLAYER)
70 return ((ran % diff) + min); 106 {
71
72 luck = op->stats.luck; 107 int luck = op->stats.luck;
73 if (RANDOM () % base < MIN (10, abs (luck))) 108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
74 { 113 }
75 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck;
78 if (diff < 1)
79 return (omin); /*check again */
80 ((goodbad) ? (min += luck) : (diff));
81 114
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 115 return rndm (r_min, r_max);
83 }
84 return ((ran % diff) + min);
85} 116}
86 117
87/* 118/*
88 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
90 */ 121 */
91
92sint64 122sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
94{ 124{
95 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
96 int base; 126 sint64 range = max (0, r_max - r_min + 1);
127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
97 128
98 omin = min; 129 /*
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 132 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 134
115 if (op->type != PLAYER) 135 if (op->type != PLAYER)
116 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
117 137
118 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
119 if (RANDOM () % base < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
120 { 141 {
121 /* we have a winner */ 142 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck; 144 range -= luck;
124 if (diff < 1) 145 if (range < 1)
125 return (omin); /*check again */ 146 return (omin); /*check again */
147
126 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
127 149
128 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
129 } 151 }
130 return ((ran % diff) + min); 152
153 return ran % range + r_min;
131} 154}
132 155
133/* 156/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 162 */
140
141int 163int
142die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
143{ 165{
144 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
145 167
146 diff = size; 168 int diff = size;
147 min = 1; 169 min = 1;
148 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
150 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
151 { 174 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
154 } 177 }
155 178
156 if (op->type == PLAYER) 179 if (op->type == PLAYER)
157 luck = op->stats.luck; 180 luck = op->stats.luck;
158 181
159 for (i = 0; i < num; i++) 182 for (i = 0; i < num; i++)
160 { 183 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 185 {
163 /* we have a winner */ 186 /* we have a winner */
164 gotlucky++; 187 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 189 diff -= luck;
167 if (diff < 1) 190 if (diff < 1)
168 return (num); /*check again */ 191 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 194 }
173 else 195 else
174 {
175 total += RANDOM () % size + 1; 196 total += rndm (size) + 1;
176 }
177 } 197 }
198
178 return (total); 199 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy perishable items in a map */
201void
202maptile::decay_objects ()
203{
204 int x, y, destroy;
205 object *op, *otmp;
206
207 for (x = 0; x < width; x++)
208 for (y = 0; y < height; y++)
209 for (op = at (x, y).bot; op; op = otmp)
210 {
211 destroy = 0;
212 otmp = op->above;
213
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break;
216
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ())
224 continue;
225
226 /* otherwise, we decay and destroy */
227 if (op->is_weapon ())
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (op->is_armor ())
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250
251 if (op->material & M_IRON && rndm (1, 5) == 1)
252 destroy = 1;
253
254 if (op->material & M_GLASS && rndm (1, 2) == 1)
255 destroy = 1;
256
257 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
258 destroy = 1;
259
260 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
261 destroy = 1;
262
263 if (op->material & M_ICE && temp > 32)
264 destroy = 1;
265 }
266
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 op->destroy ();
270 }
271} 200}
272 201
273/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
274 203
275materialtype_t * 204materialtype_t *
276name_to_material (const char *name) 205name_to_material (const shstr &name)
277{ 206{
278 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
208 if (name == mt->name)
209 return mt;
279 210
280 mt = NULL;
281 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
282 {
283 if (strcmp (name, nmt->name) == 0)
284 {
285 mt = nmt;
286 break;
287 }
288 }
289 return mt; 211 return 0;
290} 212}
291 213
292/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
293 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
294 */ 216 */
295
296void 217void
297transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
298{ 219{
299 materialtype_t *mt; 220 materialtype_t *mt;
300 int j; 221 int j;
309 return; 230 return;
310 231
311 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
312 if (!mt) 233 if (!mt)
313 { 234 {
314 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
315 return; 236 return;
316 } 237 }
317 238
318 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
319 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
330void 251void
331set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
332{ 253{
333 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
334 255
335#ifdef NEW_MATERIAL_CODE
336 int j;
337#endif
338
339 if (op->materialname != NULL) 256 if (op->materialname != NULL)
340 return; 257 return;
341 258
342
343
344 if (nmt == NULL) 259 if (nmt == NULL)
345 { 260 {
346 lmt = NULL; 261 lmt = NULL;
347#ifndef NEW_MATERIAL_CODE 262
348 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 263 for (mt = materialt; mt && mt->next; mt = mt->next)
349 { 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
350 if (op->material & mt->material) 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
351 { 266 {
352 lmt = mt; 267 lmt = mt;
268 if (!(op->is_weapon () || op->is_armor ()))
353 break; 269 break;
354 } 270 }
355 }
356
357#else
358 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
359 {
360 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
361 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
362 {
363 lmt = mt;
364 if (!(op->is_weapon () || op->is_armor ()))
365 break;
366 }
367 }
368#endif
369 } 271 }
370 else 272 else
371 {
372 lmt = nmt; 273 lmt = nmt;
373 }
374 274
375 if (lmt != NULL) 275 if (lmt != NULL)
376 { 276 {
377#ifndef NEW_MATERIAL_CODE
378 op->materialname = lmt->name;
379 return;
380#else
381
382 if (op->stats.dam && op->is_weapon ()) 277 if (op->stats.dam && op->is_weapon ())
383 { 278 {
384 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
385 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
386 op->stats.dam = 1; 281 op->stats.dam = 1;
387 } 282 }
283
388 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
389 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
390 if (op->stats.wc && op->is_weapon ()) 286 if (op->stats.wc && op->is_weapon ())
391 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
392 if (op->is_armor ()) 288 if (op->is_armor ())
393 { 289 {
394 if (op->stats.ac) 290 if (op->stats.ac)
395 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
396 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
397 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
398 { 295 {
399 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
400 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
401 op->resist[j] = 100; 298 op->resist[j] = 100;
402 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
403 op->resist[j] = -100; 300 op->resist[j] = -100;
404 } 301 }
405 } 302 }
303
406 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
407 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
408 if (op->is_weapon () || op->is_armor ()) 306 if (op->is_weapon () || op->is_armor ())
409 { 307 {
410 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
411 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
412 } 310 }
413#endif
414 } 311 }
415} 312}
416 313
417/* 314/*
418 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
513 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
514 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
515 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
516 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
517 */ 414 */
518
519void 415void
520make_list_like (char *input) 416make_list_like (char *input)
521{ 417{
522 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
523 int i; 419 int i;
548 return; 444 return;
549} 445}
550 446
551///////////////////////////////////////////////////////////////////////////// 447/////////////////////////////////////////////////////////////////////////////
552 448
449void
450fork_abort (const char *msg)
451{
452 if (!fork ())
453 {
454 fprintf (stderr, "background fork_abort in progress, remove me when debugged.\n");//D
455
456 signal (SIGINT , SIG_IGN);
457 signal (SIGTERM, SIG_IGN);
458 signal (SIGABRT, SIG_IGN);
459
460 signal (SIGSEGV, SIG_DFL);
461 signal (SIGBUS , SIG_DFL);
462 signal (SIGILL , SIG_DFL);
463 signal (SIGTRAP, SIG_DFL);
464
465 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load.
467 chdir ("cores");
468
469 // try to detach us from as many external dependencies as possible
470 // as coredumping can take time by closing all fd's.
471 {
472 struct rlimit lim;
473
474 if (getrlimit (RLIMIT_NOFILE, &lim))
475 lim.rlim_cur = 1024;
476
477 for (int i = 0; i < lim.rlim_cur; ++i)
478 close (i);
479 }
480
481 {
482 sigset_t empty;
483 sigemptyset (&empty);
484 sigprocmask (SIG_SETMASK, &empty, 0);
485 }
486
487 // try to coredump with SIGTRAP
488 kill (getpid (), SIGTRAP);
489 abort ();
490 }
491
492 LOG (llevError, "fork abort: %s\n", msg);
493}
494
553void *salloc_ (int n) throw (std::bad_alloc) 495void *salloc_ (int n) throw (std::bad_alloc)
554{ 496{
555 void *ptr = g_slice_alloc (n); 497 void *ptr = g_slice_alloc (n);
556 498
557 if (!ptr) 499 if (!ptr)
558 throw std::bad_alloc (); 500 throw std::bad_alloc ();
559 501
502 slice_alloc += n;
560 return ptr; 503 return ptr;
561} 504}
562 505
563void *salloc_ (int n, void *src) throw (std::bad_alloc) 506void *salloc_ (int n, void *src) throw (std::bad_alloc)
564{ 507{
570 memset (ptr, 0, n); 513 memset (ptr, 0, n);
571 514
572 return ptr; 515 return ptr;
573} 516}
574 517
518/******************************************************************************/
519
520#if DEBUG_SALLOC
521
522#define MAGIC 0xa1b2c35543deadLL
523
524void *g_slice_alloc (unsigned long size)
525{
526 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
527 *p++ = size ^ MAGIC;
528 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
529 return (void *)p;
530}
531
532void *g_slice_alloc0 (unsigned long size)
533{
534 return memset (g_slice_alloc (size), 0, size);
535}
536
537void g_slice_free1 (unsigned long size, void *ptr)
538{
539 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
540 if (expect_true (ptr))
541 {
542 unsigned long *p = (unsigned long *)ptr;
543 unsigned long s = *--p ^ MAGIC;
544
545 if (size != (unsigned long)(*p ^ MAGIC))
546 {
547 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
548 abort ();
549 }
550
551 *p = MAGIC;
552
553 (g_slice_free1)(s + sizeof (unsigned long), p);
554 }
555}
556
557#endif
558
559/******************************************************************************/
560
575void assign (char *dst, const char *src, int maxlen) 561void assign (char *dst, const char *src, int maxlen)
576{ 562{
577 if (!src) 563 if (!src)
578 src = ""; 564 src = "";
579 565
594 } 580 }
595 else 581 else
596 memcpy (dst, src, len + 1); 582 memcpy (dst, src, len + 1);
597} 583}
598 584
585const char *
586format (const char *format, ...)
587{
588 static dynbuf_text buf;
589
590 buf.clear ();
591
592 va_list ap;
593 va_start (ap, format);
594 buf.vprintf (format, ap);
595 va_end (ap);
596
597 return buf;
598}
599
599tstamp now () 600tstamp now ()
600{ 601{
601 struct timeval tv; 602 struct timeval tv;
602 603
603 gettimeofday (&tv, 0); 604 gettimeofday (&tv, 0);
612 613
613 int diff = (b - a) & 7; 614 int diff = (b - a) & 7;
614 return diff <= 1 || diff >= 7; 615 return diff <= 1 || diff >= 7;
615} 616}
616 617
618/* crc32 0xdebb20e3 table and supplementary functions. */
619extern const uint32_t crc_32_tab[256] =
620{
621 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
622 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
623 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
624 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
625 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
626 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
627 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
628 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
629 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
630 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
631 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
632 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
633 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
634 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
635 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
636 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
637 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
638 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
639 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
640 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
641 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
642 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
643 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
644 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
645 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
646 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
647 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
648 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
649 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
650 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
651 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
652 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
653 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
654 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
655 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
656 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
657 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
658 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
659 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
660 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
661 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
662 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
663 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
664 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
665 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
666 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
667 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
668 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
669 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
670 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
671 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
672 0x2d02ef8dL
673};
674
675void thread::start (void *(*start_routine)(void *), void *arg)
676{
677 pthread_attr_t attr;
678
679 pthread_attr_init (&attr);
680 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
681 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
682 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
683#ifdef PTHREAD_SCOPE_PROCESS
684 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
685#endif
686
687 sigset_t fullsigset, oldsigset;
688 sigfillset (&fullsigset);
689
690 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
691
692 if (pthread_create (&id, &attr, start_routine, arg))
693 cleanup ("unable to create a new thread");
694
695 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
696}
697

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