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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.15 by root, Thu Sep 14 22:34:00 2006 UTC vs.
Revision 1.36 by pippijn, Sat Jan 6 14:42:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
27 28
28#include <global.h> 29#include <global.h>
29#include <funcpoint.h> 30#include <funcpoint.h>
30#include <material.h> 31#include <material.h>
31 32
33#include <sys/time.h>
34#include <time.h>
32#include <glib.h> 35#include <glib.h>
33 36
34/* 37/*
35 * The random functions here take luck into account when rolling random 38 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 39 * dice or numbers. This function has less of an impact the larger the
97 diff = max - min + 1; 100 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 101 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99 102
100 if (max < 1 || diff < 1) 103 if (max < 1 || diff < 1)
101 { 104 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 105 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106#endif
107 return (min); /* avoids a float exception */ 106 return (min); /* avoids a float exception */
108 } 107 }
109 108
110 /* Don't know of a portable call to get 64 bit random values. 109 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to 110 * So make a call to get two 32 bit random numbers, and just to
197 return (min); 196 return (min);
198 197
199 return (RANDOM () % diff + min); 198 return (RANDOM () % diff + min);
200} 199}
201 200
202/* decay and destroy persihable items in a map */ 201/* decay and destroy perishable items in a map */
203
204void 202void
205decay_objects (mapstruct *m) 203maptile::decay_objects ()
206{ 204{
207 int x, y, destroy; 205 if (!spaces)
208 object *op, *otmp;
209
210 if (m->unique)
211 return; 206 return;
212 207
213 for (x = 0; x < MAP_WIDTH (m); x++) 208 for (mapspace *ms = spaces + size (); ms-- > spaces; )
214 for (y = 0; y < MAP_HEIGHT (m); y++) 209 for (object *above, *op = ms->bot; op; op = above)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 { 210 {
211 above = op->above;
212
217 destroy = 0; 213 bool destroy = 0;
218 otmp = op->above; 214
215 // do not decay anything above unique floor tiles (yet :)
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 216 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break; 217 break;
218
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) || 219 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || 220 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || 221 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) 222 || QUERY_FLAG (op, FLAG_UNIQUE)
225 continue; 223 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
226 /* otherwise, we decay and destroy */ 224 || QUERY_FLAG (op, FLAG_UNPAID)
227 if (IS_WEAPON (op)) 225 || op->is_alive ())
226 ; // do not decay
227 else if (op->is_weapon ())
228 { 228 {
229 op->stats.dam--; 229 op->stats.dam--;
230 if (op->stats.dam < 0) 230 if (op->stats.dam < 0)
231 destroy = 1; 231 destroy = 1;
232 } 232 }
233 else if (IS_ARMOR (op)) 233 else if (op->is_armor ())
234 { 234 {
235 op->stats.ac--; 235 op->stats.ac--;
236 if (op->stats.ac < 0) 236 if (op->stats.ac < 0)
237 destroy = 1; 237 destroy = 1;
238 } 238 }
239 else if (op->type == FOOD) 239 else if (op->type == FOOD)
240 { 240 {
241 op->stats.food -= rndm (5, 20); 241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0) 242 if (op->stats.food < 0)
243 destroy = 1; 243 destroy = 1;
244 } 244 }
245 else 245 else
246 { 246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER || 247 int mat = op->material;
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) 248
249 if (mat & M_PAPER
250 || mat & M_LEATHER
251 || mat & M_WOOD
252 || mat & M_ORGANIC
253 || mat & M_CLOTH
254 || mat & M_LIQUID
255 || (mat & M_IRON && rndm (1, 5) == 1)
256 || (mat & M_GLASS && rndm (1, 2) == 1)
257 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
258 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
259 || (mat & M_ICE && temp > 32))
249 destroy = 1; 260 destroy = 1;
250 if (op->material & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1;
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1;
260 } 261 }
262
261 /* adjust overall chance below */ 263 /* adjust overall chance below */
262 if (destroy && rndm (0, 1)) 264 if (destroy && rndm (0, 1))
263 { 265 op->destroy ();
264 remove_ob (op);
265 free_object (op);
266 }
267 } 266 }
268} 267}
269 268
270/* convert materialname to materialtype_t */ 269/* convert materialname to materialtype_t */
271 270
272materialtype_t * 271materialtype_t *
300 return; 299 return;
301 300
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 301 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
303 return; 302 return;
304 303
305 if (!IS_ARMOR (op)) 304 if (!op->is_armor ())
306 return; 305 return;
307 306
308 mt = name_to_material (op->materialname); 307 mt = name_to_material (op->materialname);
309 if (!mt) 308 if (!mt)
310 { 309 {
356 { 355 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 356 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 { 358 {
360 lmt = mt; 359 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 360 if (!(op->is_weapon () || op->is_armor ()))
362 break; 361 break;
363 } 362 }
364 } 363 }
365#endif 364#endif
366 } 365 }
374#ifndef NEW_MATERIAL_CODE 373#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name; 374 op->materialname = lmt->name;
376 return; 375 return;
377#else 376#else
378 377
379 if (op->stats.dam && IS_WEAPON (op)) 378 if (op->stats.dam && op->is_weapon ())
380 { 379 {
381 op->stats.dam += lmt->damage; 380 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 381 if (op->stats.dam < 1)
383 op->stats.dam = 1; 382 op->stats.dam = 1;
384 } 383 }
385 if (op->stats.sp && op->type == BOW) 384 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 385 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 386 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 387 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 388 if (op->is_armor ())
390 { 389 {
391 if (op->stats.ac) 390 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 391 op->stats.ac += lmt->ac;
393 for (j = 0; j < NROFATTACKS; j++) 392 for (j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 393 if (op->resist[j] != 0)
400 op->resist[j] = -100; 399 op->resist[j] = -100;
401 } 400 }
402 } 401 }
403 op->materialname = add_string (lmt->name); 402 op->materialname = add_string (lmt->name);
404 /* dont make it unstackable if it doesn't need to be */ 403 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 404 if (op->is_weapon () || op->is_armor ())
406 { 405 {
407 op->weight = (op->weight * lmt->weight) / 100; 406 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 407 op->value = (op->value * lmt->value) / 100;
409 } 408 }
410#endif 409#endif
545 return; 544 return;
546} 545}
547 546
548///////////////////////////////////////////////////////////////////////////// 547/////////////////////////////////////////////////////////////////////////////
549 548
550void *alloc (int s) throw (std::bad_alloc) 549void *salloc_ (int n) throw (std::bad_alloc)
551{ 550{
552 void *p = g_slice_alloc (s); 551 void *ptr = g_slice_alloc (n);
553 552
554 if (!p) 553 if (!ptr)
555 throw std::bad_alloc (); 554 throw std::bad_alloc ();
556 555
557 return p; 556 return ptr;
557}
558
559void *salloc_ (int n, void *src) throw (std::bad_alloc)
560{
561 void *ptr = salloc_ (n);
562
563 if (src)
564 memcpy (ptr, src, n);
565 else
566 memset (ptr, 0, n);
567
568 return ptr;
558} 569}
559 570
560void assign (char *dst, const char *src, int maxlen) 571void assign (char *dst, const char *src, int maxlen)
561{ 572{
562 if (!src) 573 if (!src)
579 } 590 }
580 else 591 else
581 memcpy (dst, src, len + 1); 592 memcpy (dst, src, len + 1);
582} 593}
583 594
595tstamp now ()
596{
597 struct timeval tv;
598
599 gettimeofday (&tv, 0);
600 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
601}
602
603int
604similar_direction (int a, int b)
605{
606 if (!a || !b)
607 return 0;
608
609 int diff = (b - a) & 7;
610 return diff <= 1 || diff >= 7;
611}
612

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