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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.36 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.40 by root, Thu Jan 18 19:32:37 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
28 35
29#include <global.h> 36#include <global.h>
30#include <funcpoint.h> 37#include <funcpoint.h>
31#include <material.h> 38#include <material.h>
32 39
33#include <sys/time.h>
34#include <time.h>
35#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm (time (0));
43
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed)
45{
46 state [0] = max ( 2, seed * 69069U);
47 state [1] = max ( 8, state [0] * 69069U);
48 state [2] = max ( 16, state [1] * 69069U);
49 state [3] = max (128, state [2] * 69069U);
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
36 65
37/* 66/*
38 * The random functions here take luck into account when rolling random 67 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 68 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 69 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 76 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 77 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 78 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 80 */
52
53int 81int
54random_roll (int min, int max, const object *op, int goodbad) 82random_roll (int min, int max, const object *op, int goodbad)
55{ 83{
56 int omin, diff, luck, base, ran; 84 int omin, diff, luck, base, ran;
57 85
175 { 203 {
176 total += RANDOM () % size + 1; 204 total += RANDOM () % size + 1;
177 } 205 }
178 } 206 }
179 return (total); 207 return (total);
180}
181
182/*
183 * Another convenience function. Returns a number between min and max.
184 * It is suggested one use these functions rather than RANDOM()%, as it
185 * would appear that a number of off-by-one-errors exist due to improper
186 * use of %. This should also prevent SIGFPE.
187 */
188
189int
190rndm (int min, int max)
191{
192 int diff;
193
194 diff = max - min + 1;
195 if (max < 1 || diff < 1)
196 return (min);
197
198 return (RANDOM () % diff + min);
199} 208}
200 209
201/* decay and destroy perishable items in a map */ 210/* decay and destroy perishable items in a map */
202void 211void
203maptile::decay_objects () 212maptile::decay_objects ()
544 return; 553 return;
545} 554}
546 555
547///////////////////////////////////////////////////////////////////////////// 556/////////////////////////////////////////////////////////////////////////////
548 557
558void
559fork_abort (const char *msg)
560{
561 if (!fork ())
562 {
563 signal (SIGABRT, SIG_DFL);
564 abort ();
565 }
566
567 LOG (llevError, "fork abort: %s\n", msg);
568}
569
549void *salloc_ (int n) throw (std::bad_alloc) 570void *salloc_ (int n) throw (std::bad_alloc)
550{ 571{
551 void *ptr = g_slice_alloc (n); 572 void *ptr = g_slice_alloc (n);
552 573
553 if (!ptr) 574 if (!ptr)

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