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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.36 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.74 by root, Fri Apr 11 21:09:52 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
28 34
29#include <global.h> 35#include <global.h>
30#include <funcpoint.h> 36#include <funcpoint.h>
31#include <material.h> 37#include <material.h>
32 38
33#include <sys/time.h>
34#include <time.h>
35#include <glib.h> 39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42ssize_t slice_alloc;
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
36 80
37/* 81/*
38 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 95 */
52
53int 96int
54random_roll (int min, int max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
55{ 98{
56 int omin, diff, luck, base, ran; 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 100
58 omin = min; 101 if (r_max < r_min)
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1)
63 { 102 {
64 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
104 return r_min;
105 }
106
107 if (op->type == PLAYER)
108 {
109 int luck = op->stats.luck;
110
111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
115 }
116
117 return rndm (r_min, r_max);
118}
119
120/*
121 * This is a 64 bit version of random_roll above. This is needed
122 * for exp loss calculations for players changing religions.
123 */
124sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{
127 sint64 omin = min;
128 sint64 diff = max - min + 1;
129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
130
131 if (diff < 0)
132 {
133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
65 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
66 } 135 }
67 136
68 ran = RANDOM (); 137 /*
138 * Make a call to get two 32 bit unsigned random numbers, and just to
139 * a little bitshifting.
140 */
141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
69 142
70 if (op->type != PLAYER) 143 if (op->type != PLAYER)
71 return ((ran % diff) + min); 144 return ((ran % diff) + min);
72 145
73 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
74 if (RANDOM () % base < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
75 { 149 {
76 /* we have a winner */ 150 /* we have a winner */
77 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
78 diff -= luck; 152 diff -= luck;
79 if (diff < 1) 153 if (diff < 1)
80 return (omin); /*check again */ 154 return (omin); /*check again */
155
81 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
82 157
83 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
84 } 159 }
160
85 return ((ran % diff) + min); 161 return ran % diff + min;
86}
87
88/*
89 * This is a 64 bit version of random_roll above. This is needed
90 * for exp loss calculations for players changing religions.
91 */
92
93sint64
94random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
95{
96 sint64 omin, diff, luck, ran;
97 int base;
98
99 omin = min;
100 diff = max - min + 1;
101 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
102
103 if (max < 1 || diff < 1)
104 {
105 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106 return (min); /* avoids a float exception */
107 }
108
109 /* Don't know of a portable call to get 64 bit random values.
110 * So make a call to get two 32 bit random numbers, and just to
111 * a little byteshifting. Do make sure the first one is only
112 * 32 bit, so we don't get skewed results
113 */
114 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
115
116 if (op->type != PLAYER)
117 return ((ran % diff) + min);
118
119 luck = op->stats.luck;
120 if (RANDOM () % base < MIN (10, abs (luck)))
121 {
122 /* we have a winner */
123 ((luck > 0) ? (luck = 1) : (luck = -1));
124 diff -= luck;
125 if (diff < 1)
126 return (omin); /*check again */
127 ((goodbad) ? (min += luck) : (diff));
128
129 return (MAX (omin, MIN (max, (ran % diff) + min)));
130 }
131 return ((ran % diff) + min);
132} 162}
133 163
134/* 164/*
135 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
136 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
137 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
138 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
139 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
140 */ 170 */
141
142int 171int
143die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
144{ 173{
145 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
146 175
147 diff = size; 176 int diff = size;
148 min = 1; 177 min = 1;
149 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
150 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
151 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
152 { 182 {
153 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
154 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
155 } 185 }
156 186
157 if (op->type == PLAYER) 187 if (op->type == PLAYER)
158 luck = op->stats.luck; 188 luck = op->stats.luck;
159 189
160 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
161 { 191 {
162 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
163 { 193 {
164 /* we have a winner */ 194 /* we have a winner */
165 gotlucky++; 195 gotlucky++;
166 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
167 diff -= luck; 197 diff -= luck;
168 if (diff < 1) 198 if (diff < 1)
169 return (num); /*check again */ 199 return (num); /*check again */
170 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
171 ran = RANDOM ();
172 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
173 } 202 }
174 else 203 else
175 {
176 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
177 }
178 } 205 }
206
179 return (total); 207 return total;
180}
181
182/*
183 * Another convenience function. Returns a number between min and max.
184 * It is suggested one use these functions rather than RANDOM()%, as it
185 * would appear that a number of off-by-one-errors exist due to improper
186 * use of %. This should also prevent SIGFPE.
187 */
188
189int
190rndm (int min, int max)
191{
192 int diff;
193
194 diff = max - min + 1;
195 if (max < 1 || diff < 1)
196 return (min);
197
198 return (RANDOM () % diff + min);
199}
200
201/* decay and destroy perishable items in a map */
202void
203maptile::decay_objects ()
204{
205 if (!spaces)
206 return;
207
208 for (mapspace *ms = spaces + size (); ms-- > spaces; )
209 for (object *above, *op = ms->bot; op; op = above)
210 {
211 above = op->above;
212
213 bool destroy = 0;
214
215 // do not decay anything above unique floor tiles (yet :)
216 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
217 break;
218
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
220 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
221 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
222 || QUERY_FLAG (op, FLAG_UNIQUE)
223 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
224 || QUERY_FLAG (op, FLAG_UNPAID)
225 || op->is_alive ())
226 ; // do not decay
227 else if (op->is_weapon ())
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (op->is_armor ())
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 int mat = op->material;
248
249 if (mat & M_PAPER
250 || mat & M_LEATHER
251 || mat & M_WOOD
252 || mat & M_ORGANIC
253 || mat & M_CLOTH
254 || mat & M_LIQUID
255 || (mat & M_IRON && rndm (1, 5) == 1)
256 || (mat & M_GLASS && rndm (1, 2) == 1)
257 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
258 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
259 || (mat & M_ICE && temp > 32))
260 destroy = 1;
261 }
262
263 /* adjust overall chance below */
264 if (destroy && rndm (0, 1))
265 op->destroy ();
266 }
267} 208}
268 209
269/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
270 211
271materialtype_t * 212materialtype_t *
272name_to_material (const char *name) 213name_to_material (const shstr &name)
273{ 214{
274 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
275 218
276 mt = NULL;
277 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
278 {
279 if (strcmp (name, nmt->name) == 0)
280 {
281 mt = nmt;
282 break;
283 }
284 }
285 return mt; 219 return 0;
286} 220}
287 221
288/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
289 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
290 */ 224 */
291
292void 225void
293transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
294{ 227{
295 materialtype_t *mt; 228 materialtype_t *mt;
296 int j; 229 int j;
305 return; 238 return;
306 239
307 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
308 if (!mt) 241 if (!mt)
309 { 242 {
310 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
311 return; 244 return;
312 } 245 }
313 246
314 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
315 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
326void 259void
327set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
328{ 261{
329 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
330 263
331#ifdef NEW_MATERIAL_CODE
332 int j;
333#endif
334
335 if (op->materialname != NULL) 264 if (op->materialname != NULL)
336 return; 265 return;
337 266
338
339
340 if (nmt == NULL) 267 if (nmt == NULL)
341 { 268 {
342 lmt = NULL; 269 lmt = NULL;
343#ifndef NEW_MATERIAL_CODE 270
344 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
345 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
346 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
347 { 274 {
348 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
349 break; 277 break;
350 } 278 }
351 }
352
353#else
354 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
355 {
356 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
358 {
359 lmt = mt;
360 if (!(op->is_weapon () || op->is_armor ()))
361 break;
362 }
363 }
364#endif
365 } 279 }
366 else 280 else
367 {
368 lmt = nmt; 281 lmt = nmt;
369 }
370 282
371 if (lmt != NULL) 283 if (lmt != NULL)
372 { 284 {
373#ifndef NEW_MATERIAL_CODE
374 op->materialname = lmt->name;
375 return;
376#else
377
378 if (op->stats.dam && op->is_weapon ()) 285 if (op->stats.dam && op->is_weapon ())
379 { 286 {
380 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
381 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
382 op->stats.dam = 1; 289 op->stats.dam = 1;
383 } 290 }
291
384 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
385 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
386 if (op->stats.wc && op->is_weapon ()) 294 if (op->stats.wc && op->is_weapon ())
387 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
388 if (op->is_armor ()) 296 if (op->is_armor ())
389 { 297 {
390 if (op->stats.ac) 298 if (op->stats.ac)
391 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
392 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
393 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
394 { 303 {
395 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
396 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
397 op->resist[j] = 100; 306 op->resist[j] = 100;
398 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
399 op->resist[j] = -100; 308 op->resist[j] = -100;
400 } 309 }
401 } 310 }
311
402 op->materialname = add_string (lmt->name); 312 op->materialname = lmt->name;
403 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
404 if (op->is_weapon () || op->is_armor ()) 314 if (op->is_weapon () || op->is_armor ())
405 { 315 {
406 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
407 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
408 } 318 }
409#endif
410 } 319 }
411} 320}
412 321
413/* 322/*
414 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
509 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
510 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
511 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
512 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
513 */ 422 */
514
515void 423void
516make_list_like (char *input) 424make_list_like (char *input)
517{ 425{
518 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
519 int i; 427 int i;
544 return; 452 return;
545} 453}
546 454
547///////////////////////////////////////////////////////////////////////////// 455/////////////////////////////////////////////////////////////////////////////
548 456
457void
458fork_abort (const char *msg)
459{
460 if (!fork ())
461 {
462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
468
469 LOG (llevError, "fork abort: %s\n", msg);
470}
471
549void *salloc_ (int n) throw (std::bad_alloc) 472void *salloc_ (int n) throw (std::bad_alloc)
550{ 473{
551 void *ptr = g_slice_alloc (n); 474 void *ptr = g_slice_alloc (n);
552 475
553 if (!ptr) 476 if (!ptr)
554 throw std::bad_alloc (); 477 throw std::bad_alloc ();
555 478
479 slice_alloc += n;
556 return ptr; 480 return ptr;
557} 481}
558 482
559void *salloc_ (int n, void *src) throw (std::bad_alloc) 483void *salloc_ (int n, void *src) throw (std::bad_alloc)
560{ 484{
566 memset (ptr, 0, n); 490 memset (ptr, 0, n);
567 491
568 return ptr; 492 return ptr;
569} 493}
570 494
495/******************************************************************************/
496
497#if DEBUG_SALLOC
498
499#define MAGIC 0xa1b2c35543deadLL
500
501void *g_slice_alloc (unsigned long size)
502{
503 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
504 *p++ = size ^ MAGIC;
505 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
506 return (void *)p;
507}
508
509void *g_slice_alloc0 (unsigned long size)
510{
511 return memset (g_slice_alloc (size), 0, size);
512}
513
514void g_slice_free1 (unsigned long size, void *ptr)
515{
516 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
517 if (expect_true (ptr))
518 {
519 unsigned long *p = (unsigned long *)ptr;
520 unsigned long s = *--p ^ MAGIC;
521
522 if (size != (unsigned long)(*p ^ MAGIC))
523 {
524 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
525 abort ();
526 }
527
528 *p = MAGIC;
529
530 (g_slice_free1)(s + sizeof (unsigned long), p);
531 }
532}
533
534#endif
535
536/******************************************************************************/
537
571void assign (char *dst, const char *src, int maxlen) 538void assign (char *dst, const char *src, int maxlen)
572{ 539{
573 if (!src) 540 if (!src)
574 src = ""; 541 src = "";
575 542
590 } 557 }
591 else 558 else
592 memcpy (dst, src, len + 1); 559 memcpy (dst, src, len + 1);
593} 560}
594 561
562const char *
563format (const char *format, ...)
564{
565 static dynbuf_text buf;
566
567 buf.clear ();
568
569 va_list ap;
570 va_start (ap, format);
571 buf.vprintf (format, ap);
572 va_end (ap);
573
574 return buf;
575}
576
595tstamp now () 577tstamp now ()
596{ 578{
597 struct timeval tv; 579 struct timeval tv;
598 580
599 gettimeofday (&tv, 0); 581 gettimeofday (&tv, 0);
608 590
609 int diff = (b - a) & 7; 591 int diff = (b - a) & 7;
610 return diff <= 1 || diff >= 7; 592 return diff <= 1 || diff >= 7;
611} 593}
612 594
595/* crc32 0xdebb20e3 table and supplementary functions. */
596extern const uint32_t crc_32_tab[256] =
597{
598 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
599 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
600 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
601 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
602 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
603 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
604 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
605 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
606 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
607 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
608 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
609 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
610 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
611 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
612 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
613 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
614 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
615 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
616 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
617 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
618 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
619 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
620 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
621 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
622 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
623 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
624 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
625 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
626 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
627 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
628 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
629 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
630 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
631 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
632 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
633 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
634 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
635 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
636 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
637 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
638 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
639 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
640 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
641 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
642 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
643 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
644 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
645 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
646 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
647 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
648 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
649 0x2d02ef8dL
650};
651
652void thread::start (void *(*start_routine)(void *), void *arg)
653{
654 sigset_t fullsigset, oldsigset;
655 sigfillset (&fullsigset);
656
657 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
658
659 if (pthread_create (&id, 0, start_routine, arg))
660 cleanup ("unable to create a new thread");
661
662 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
663}

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