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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.36 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.86 by root, Mon Jan 12 03:40:21 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
28 27
29#include <global.h> 28#include <cstdlib>
29#include <sys/types.h>
30#include <funcpoint.h> 30#include <unistd.h>
31#include <material.h>
32
33#include <sys/time.h> 31#include <sys/time.h>
34#include <time.h> 32#include <time.h>
33#include <signal.h>
34
35#include <global.h>
36#include <material.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
35#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 next ();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70template<class generator>
71uint32_t
72random_number_generator<generator>::get_range (uint32_t num)
73{
74 return (this->next () * (uint64_t)num) >> 32U;
75}
76
77// return a number within (min .. max)
78template<class generator>
79int
80random_number_generator<generator>::get_range (int r_min, int r_max)
81{
82 return r_min + get_range (max (r_max - r_min + 1, 0));
83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
36 87
37/* 88/*
38 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 98 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 99 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 100 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 102 */
52
53int 103int
54random_roll (int min, int max, const object *op, int goodbad) 104random_roll (int r_min, int r_max, const object *op, int goodbad)
55{ 105{
56 int omin, diff, luck, base, ran; 106 r_max = max (r_min, r_max);
57 107
58 omin = min; 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 109
62 if (max < 1 || diff < 1)
63 {
64 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
65 return (min); /* avoids a float exception */
66 }
67
68 ran = RANDOM ();
69
70 if (op->type != PLAYER) 110 if (op->type == PLAYER)
71 return ((ran % diff) + min); 111 {
72
73 luck = op->stats.luck; 112 int luck = op->stats.luck;
74 if (RANDOM () % base < MIN (10, abs (luck))) 113
114 if (rndm (base) < min (10, abs (luck)))
115 {
116 //TODO: take luck into account
117 }
75 { 118 }
76 /* we have a winner */
77 ((luck > 0) ? (luck = 1) : (luck = -1));
78 diff -= luck;
79 if (diff < 1)
80 return (omin); /*check again */
81 ((goodbad) ? (min += luck) : (diff));
82 119
83 return (MAX (omin, MIN (max, (ran % diff) + min))); 120 return rndm (r_min, r_max);
84 }
85 return ((ran % diff) + min);
86} 121}
87 122
88/* 123/*
89 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
90 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
91 */ 126 */
92
93sint64 127sint64
94random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
95{ 129{
96 sint64 omin, diff, luck, ran; 130 sint64 omin = r_min;
97 int base; 131 sint64 range = max (0, r_max - r_min + 1);
132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 133
99 omin = min; 134 /*
100 diff = max - min + 1;
101 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
102
103 if (max < 1 || diff < 1)
104 {
105 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106 return (min); /* avoids a float exception */
107 }
108
109 /* Don't know of a portable call to get 64 bit random values.
110 * So make a call to get two 32 bit random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
111 * a little byteshifting. Do make sure the first one is only 136 * a little bitshifting.
112 * 32 bit, so we don't get skewed results
113 */ 137 */
114 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
115 139
116 if (op->type != PLAYER) 140 if (op->type != PLAYER)
117 return ((ran % diff) + min); 141 return ((ran % range) + r_min);
118 142
119 luck = op->stats.luck; 143 int luck = op->stats.luck;
144
120 if (RANDOM () % base < MIN (10, abs (luck))) 145 if (rndm (base) < min (10, abs (luck)))
121 { 146 {
122 /* we have a winner */ 147 /* we have a winner */
123 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
124 diff -= luck; 149 range -= luck;
125 if (diff < 1) 150 if (range < 1)
126 return (omin); /*check again */ 151 return (omin); /*check again */
152
127 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
128 154
129 return (MAX (omin, MIN (max, (ran % diff) + min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
130 } 156 }
131 return ((ran % diff) + min); 157
158 return ran % range + r_min;
132} 159}
133 160
134/* 161/*
135 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
136 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
137 * Generally, op should be the player/caster/hitter requesting the roll, 164 * Generally, op should be the player/caster/hitter requesting the roll,
138 * not the recipient (ie, the poor slob getting hit). 165 * not the recipient (ie, the poor slob getting hit).
139 * The args are num D size (ie 4d6) [garbled 20010916] 166 * The args are num D size (ie 4d6) [garbled 20010916]
140 */ 167 */
141
142int 168int
143die_roll (int num, int size, const object *op, int goodbad) 169die_roll (int num, int size, const object *op, int goodbad)
144{ 170{
145 int min, diff, luck, total, i, gotlucky, base, ran; 171 int min, luck, total, i, gotlucky;
146 172
147 diff = size; 173 int diff = size;
148 min = 1; 174 min = 1;
149 luck = total = gotlucky = 0; 175 luck = total = gotlucky = 0;
150 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 176 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
177
151 if (size < 2 || diff < 1) 178 if (size < 2 || diff < 1)
152 { 179 {
153 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 180 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
154 return (num); /* avoids a float exception */ 181 return num; /* avoids a float exception */
155 } 182 }
156 183
157 if (op->type == PLAYER) 184 if (op->type == PLAYER)
158 luck = op->stats.luck; 185 luck = op->stats.luck;
159 186
160 for (i = 0; i < num; i++) 187 for (i = 0; i < num; i++)
161 { 188 {
162 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 189 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
163 { 190 {
164 /* we have a winner */ 191 /* we have a winner */
165 gotlucky++; 192 gotlucky++;
166 ((luck > 0) ? (luck = 1) : (luck = -1)); 193 ((luck > 0) ? (luck = 1) : (luck = -1));
167 diff -= luck; 194 diff -= luck;
168 if (diff < 1) 195 if (diff < 1)
169 return (num); /*check again */ 196 return (num); /*check again */
170 ((goodbad) ? (min += luck) : (diff)); 197 ((goodbad) ? (min += luck) : (diff));
171 ran = RANDOM ();
172 total += MAX (1, MIN (size, (ran % diff) + min)); 198 total += MAX (1, MIN (size, rndm (diff) + min));
173 } 199 }
174 else 200 else
175 {
176 total += RANDOM () % size + 1; 201 total += rndm (size) + 1;
177 }
178 } 202 }
203
179 return (total); 204 return total;
180}
181
182/*
183 * Another convenience function. Returns a number between min and max.
184 * It is suggested one use these functions rather than RANDOM()%, as it
185 * would appear that a number of off-by-one-errors exist due to improper
186 * use of %. This should also prevent SIGFPE.
187 */
188
189int
190rndm (int min, int max)
191{
192 int diff;
193
194 diff = max - min + 1;
195 if (max < 1 || diff < 1)
196 return (min);
197
198 return (RANDOM () % diff + min);
199}
200
201/* decay and destroy perishable items in a map */
202void
203maptile::decay_objects ()
204{
205 if (!spaces)
206 return;
207
208 for (mapspace *ms = spaces + size (); ms-- > spaces; )
209 for (object *above, *op = ms->bot; op; op = above)
210 {
211 above = op->above;
212
213 bool destroy = 0;
214
215 // do not decay anything above unique floor tiles (yet :)
216 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
217 break;
218
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
220 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
221 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
222 || QUERY_FLAG (op, FLAG_UNIQUE)
223 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
224 || QUERY_FLAG (op, FLAG_UNPAID)
225 || op->is_alive ())
226 ; // do not decay
227 else if (op->is_weapon ())
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (op->is_armor ())
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 int mat = op->material;
248
249 if (mat & M_PAPER
250 || mat & M_LEATHER
251 || mat & M_WOOD
252 || mat & M_ORGANIC
253 || mat & M_CLOTH
254 || mat & M_LIQUID
255 || (mat & M_IRON && rndm (1, 5) == 1)
256 || (mat & M_GLASS && rndm (1, 2) == 1)
257 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
258 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
259 || (mat & M_ICE && temp > 32))
260 destroy = 1;
261 }
262
263 /* adjust overall chance below */
264 if (destroy && rndm (0, 1))
265 op->destroy ();
266 }
267} 205}
268 206
269/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
270 208
271materialtype_t * 209materialtype_t *
272name_to_material (const char *name) 210name_to_material (const shstr_cmp name)
273{ 211{
274 materialtype_t *mt, *nmt; 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
213 if (name == mt->name)
214 return mt;
275 215
276 mt = NULL;
277 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
278 {
279 if (strcmp (name, nmt->name) == 0)
280 {
281 mt = nmt;
282 break;
283 }
284 }
285 return mt; 216 return 0;
286} 217}
287 218
288/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
289 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
290 */ 221 */
291
292void 222void
293transmute_materialname (object *op, const object *change) 223transmute_materialname (object *op, const object *change)
294{ 224{
295 materialtype_t *mt; 225 materialtype_t *mt;
296 int j; 226 int j;
297 227
298 if (op->materialname == NULL) 228 if (!op->materialname)
299 return; 229 return;
300 230
301 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 231 if (op->materialname != change->materialname)
302 return; 232 return;
303 233
304 if (!op->is_armor ()) 234 if (!op->is_armor ())
305 return; 235 return;
306 236
307 mt = name_to_material (op->materialname); 237 mt = name_to_material (op->materialname);
308 if (!mt) 238 if (!mt)
309 { 239 {
310 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 240 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
311 return; 241 return;
312 } 242 }
313 243
314 for (j = 0; j < NROFATTACKS; j++) 244 for (j = 0; j < NROFATTACKS; j++)
315 if (op->resist[j] == 0 && change->resist[j] != 0) 245 if (op->resist[j] == 0 && change->resist[j] != 0)
326void 256void
327set_materialname (object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
328{ 258{
329 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
330 260
331#ifdef NEW_MATERIAL_CODE
332 int j;
333#endif
334
335 if (op->materialname != NULL) 261 if (!op->materialname)
336 return; 262 return;
337 263
338 264 if (nmt)
339 265 lmt = nmt;
340 if (nmt == NULL) 266 else
341 { 267 {
342 lmt = NULL; 268 lmt = 0;
343#ifndef NEW_MATERIAL_CODE 269
344 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt; mt = mt->next)
345 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
346 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
347 { 273 {
348 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
349 break; 276 break;
350 } 277 }
351 }
352
353#else
354 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
355 {
356 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
358 {
359 lmt = mt;
360 if (!(op->is_weapon () || op->is_armor ()))
361 break;
362 }
363 }
364#endif
365 }
366 else
367 { 278 }
368 lmt = nmt; 279
280 if (lmt)
369 } 281 {
370
371 if (lmt != NULL)
372 {
373#ifndef NEW_MATERIAL_CODE
374 op->materialname = lmt->name;
375 return;
376#else
377
378 if (op->stats.dam && op->is_weapon ()) 282 if (op->stats.dam && op->is_weapon ())
379 { 283 {
380 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
381 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
382 op->stats.dam = 1; 286 op->stats.dam = 1;
383 } 287 }
288
384 if (op->stats.sp && op->type == BOW) 289 if (op->stats.sp && op->type == BOW)
385 op->stats.sp += lmt->sp; 290 op->stats.sp += lmt->sp;
386 if (op->stats.wc && op->is_weapon ()) 291 if (op->stats.wc && op->is_weapon ())
387 op->stats.wc += lmt->wc; 292 op->stats.wc += lmt->wc;
388 if (op->is_armor ()) 293 if (op->is_armor ())
389 { 294 {
390 if (op->stats.ac) 295 if (op->stats.ac)
391 op->stats.ac += lmt->ac; 296 op->stats.ac += lmt->ac;
297
392 for (j = 0; j < NROFATTACKS; j++) 298 for (int j = 0; j < NROFATTACKS; j++)
393 if (op->resist[j] != 0) 299 if (op->resist[j] != 0)
394 { 300 {
395 op->resist[j] += lmt->mod[j]; 301 op->resist[j] += lmt->mod[j];
396 if (op->resist[j] > 100) 302 if (op->resist[j] > 100)
397 op->resist[j] = 100; 303 op->resist[j] = 100;
398 if (op->resist[j] < -100) 304 if (op->resist[j] < -100)
399 op->resist[j] = -100; 305 op->resist[j] = -100;
400 } 306 }
401 } 307 }
308
402 op->materialname = add_string (lmt->name); 309 op->materialname = lmt->name;
403 /* dont make it unstackable if it doesn't need to be */ 310 /* dont make it unstackable if it doesn't need to be */
404 if (op->is_weapon () || op->is_armor ()) 311 if (op->is_weapon () || op->is_armor ())
405 { 312 {
406 op->weight = (op->weight * lmt->weight) / 100; 313 op->weight = (op->weight * lmt->weight) / 100;
407 op->value = (op->value * lmt->value) / 100; 314 op->value = (op->value * lmt->value) / 100;
408 } 315 }
409#endif
410 } 316 }
411} 317}
412 318
413/* 319/*
414 * Strip out the media tags from a String. 320 * Strip out the media tags from a String.
509 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
510 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
511 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
512 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
513 */ 419 */
514
515void 420void
516make_list_like (char *input) 421make_list_like (char *input)
517{ 422{
518 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
519 int i; 424 int i;
544 return; 449 return;
545} 450}
546 451
547///////////////////////////////////////////////////////////////////////////// 452/////////////////////////////////////////////////////////////////////////////
548 453
454void
455fork_abort (const char *msg)
456{
457 if (!fork ())
458 {
459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_IGN);
462
463 signal (SIGSEGV, SIG_DFL);
464 signal (SIGBUS , SIG_DFL);
465 signal (SIGILL , SIG_DFL);
466 signal (SIGTRAP, SIG_DFL);
467
468 // try to put corefiles into a subdirectory, if existing, to allow
469 // an administrator to reduce the I/O load.
470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
549void *salloc_ (int n) throw (std::bad_alloc) 498void *salloc_ (int n) throw (std::bad_alloc)
550{ 499{
551 void *ptr = g_slice_alloc (n); 500 void *ptr = g_slice_alloc (n);
552 501
553 if (!ptr) 502 if (!ptr)
554 throw std::bad_alloc (); 503 throw std::bad_alloc ();
555 504
505 slice_alloc += n;
556 return ptr; 506 return ptr;
557} 507}
558 508
559void *salloc_ (int n, void *src) throw (std::bad_alloc) 509void *salloc_ (int n, void *src) throw (std::bad_alloc)
560{ 510{
566 memset (ptr, 0, n); 516 memset (ptr, 0, n);
567 517
568 return ptr; 518 return ptr;
569} 519}
570 520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
563
564int
571void assign (char *dst, const char *src, int maxlen) 565assign (char *dst, const char *src, int maxsize)
572{ 566{
573 if (!src) 567 if (!src)
574 src = ""; 568 src = "";
575 569
576 int len = strlen (src); 570 int len = strlen (src);
577 571
578 if (len >= maxlen - 1) 572 if (len >= maxsize)
579 { 573 {
580 if (maxlen <= 4) 574 if (maxsize <= 4)
581 { 575 {
582 memset (dst, '.', maxlen - 1); 576 memset (dst, '.', maxsize - 2);
583 dst [maxlen - 1] = 0; 577 dst [maxsize - 1] = 0;
584 } 578 }
585 else 579 else
586 { 580 {
587 memcpy (dst, src, maxlen - 4); 581 memcpy (dst, src, maxsize - 4);
588 memcpy (dst + maxlen - 4, "...", 4); 582 memcpy (dst + maxsize - 4, "...", 4);
589 } 583 }
584
585 len = maxsize;
590 } 586 }
591 else 587 else
592 memcpy (dst, src, len + 1); 588 memcpy (dst, src, ++len);
589
590 return len;
591}
592
593const char *
594format (const char *format, ...)
595{
596 static dynbuf_text buf;
597
598 buf.clear ();
599
600 va_list ap;
601 va_start (ap, format);
602 buf.vprintf (format, ap);
603 va_end (ap);
604
605 return buf;
593} 606}
594 607
595tstamp now () 608tstamp now ()
596{ 609{
597 struct timeval tv; 610 struct timeval tv;
608 621
609 int diff = (b - a) & 7; 622 int diff = (b - a) & 7;
610 return diff <= 1 || diff >= 7; 623 return diff <= 1 || diff >= 7;
611} 624}
612 625
626/* crc32 0xdebb20e3 table and supplementary functions. */
627extern const uint32_t crc_32_tab[256] =
628{
629 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
630 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
631 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
632 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
633 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
634 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
635 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
636 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
637 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
638 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
639 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
640 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
641 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
642 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
643 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
644 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
645 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
646 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
647 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
648 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
649 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
650 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
651 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
652 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
653 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
654 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
655 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
656 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
657 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
658 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
659 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
660 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
661 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
662 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
663 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
664 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
665 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
666 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
667 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
668 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
669 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
670 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
671 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
672 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
673 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
674 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
675 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
676 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
677 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
678 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
679 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
680 0x2d02ef8dL
681};
682
683void thread::start (void *(*start_routine)(void *), void *arg)
684{
685 pthread_attr_t attr;
686
687 pthread_attr_init (&attr);
688 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
689 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
690 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
691#ifdef PTHREAD_SCOPE_PROCESS
692 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
693#endif
694
695 sigset_t fullsigset, oldsigset;
696 sigfillset (&fullsigset);
697
698 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
699
700 if (pthread_create (&id, &attr, start_routine, arg))
701 cleanup ("unable to create a new thread");
702
703 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
704}
705

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