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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.36 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.87 by sf-marcmagus, Sun Oct 11 01:35:53 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
21 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
28 27
29#include <global.h> 28#include <cstdlib>
29#include <sys/types.h>
30#include <funcpoint.h> 30#include <unistd.h>
31#include <material.h>
32
33#include <sys/time.h> 31#include <sys/time.h>
34#include <time.h> 32#include <time.h>
33#include <signal.h>
34
35#include <global.h>
36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
41
35#include <glib.h> 42#include <glib.h>
43
44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
47
48void
49tausworthe_random_generator::seed (uint32_t seed)
50{
51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
55
56 for (int i = 11; --i; )
57 next ();
58}
59
60uint32_t
61tausworthe_random_generator::next ()
62{
63 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
64 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
65 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
67
68 return state [0] ^ state [1] ^ state [2] ^ state [3];
69}
70
71template<class generator>
72uint32_t
73random_number_generator<generator>::get_range (uint32_t num)
74{
75 return (this->next () * (uint64_t)num) >> 32U;
76}
77
78// return a number within (min .. max)
79template<class generator>
80int
81random_number_generator<generator>::get_range (int r_min, int r_max)
82{
83 return r_min + get_range (max (r_max - r_min + 1, 0));
84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
36 88
37/* 89/*
38 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 99 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 100 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 101 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 103 */
52
53int 104int
54random_roll (int min, int max, const object *op, int goodbad) 105random_roll (int r_min, int r_max, const object *op, int goodbad)
55{ 106{
56 int omin, diff, luck, base, ran; 107 r_max = max (r_min, r_max);
57 108
58 omin = min; 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 110
62 if (max < 1 || diff < 1)
63 {
64 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
65 return (min); /* avoids a float exception */
66 }
67
68 ran = RANDOM ();
69
70 if (op->type != PLAYER) 111 if (op->type == PLAYER)
71 return ((ran % diff) + min); 112 {
72
73 luck = op->stats.luck; 113 int luck = op->stats.luck;
74 if (RANDOM () % base < MIN (10, abs (luck))) 114
115 if (rndm (base) < min (10, abs (luck)))
116 {
117 //TODO: take luck into account
118 }
75 { 119 }
76 /* we have a winner */
77 ((luck > 0) ? (luck = 1) : (luck = -1));
78 diff -= luck;
79 if (diff < 1)
80 return (omin); /*check again */
81 ((goodbad) ? (min += luck) : (diff));
82 120
83 return (MAX (omin, MIN (max, (ran % diff) + min))); 121 return rndm (r_min, r_max);
84 }
85 return ((ran % diff) + min);
86} 122}
87 123
88/* 124/*
89 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
90 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
91 */ 127 */
92
93sint64 128sint64
94random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
95{ 130{
96 sint64 omin, diff, luck, ran; 131 sint64 omin = r_min;
97 int base; 132 sint64 range = max (0, r_max - r_min + 1);
133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 134
99 omin = min; 135 /*
100 diff = max - min + 1;
101 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
102
103 if (max < 1 || diff < 1)
104 {
105 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106 return (min); /* avoids a float exception */
107 }
108
109 /* Don't know of a portable call to get 64 bit random values.
110 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
111 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
112 * 32 bit, so we don't get skewed results
113 */ 138 */
114 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
115 140
116 if (op->type != PLAYER) 141 if (op->type != PLAYER)
117 return ((ran % diff) + min); 142 return ((ran % range) + r_min);
118 143
119 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
120 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < min (10, abs (luck)))
121 { 147 {
122 /* we have a winner */ 148 /* we have a winner */
123 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
124 diff -= luck; 150 range -= luck;
125 if (diff < 1) 151 if (range < 1)
126 return (omin); /*check again */ 152 return (omin); /*check again */
153
127 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
128 155
129 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
130 } 157 }
131 return ((ran % diff) + min); 158
159 return ran % range + r_min;
132} 160}
133 161
134/* 162/*
135 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
136 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
137 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
138 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
139 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
140 */ 168 */
141
142int 169int
143die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
144{ 171{
145 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
146 173
147 diff = size; 174 int diff = size;
148 min = 1; 175 min = 1;
149 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
150 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
151 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
152 { 180 {
153 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
154 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
155 } 183 }
156 184
157 if (op->type == PLAYER) 185 if (op->type == PLAYER)
158 luck = op->stats.luck; 186 luck = op->stats.luck;
159 187
160 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
161 { 189 {
162 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
163 { 191 {
164 /* we have a winner */ 192 /* we have a winner */
165 gotlucky++; 193 gotlucky++;
166 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
167 diff -= luck; 195 diff -= luck;
168 if (diff < 1) 196 if (diff < 1)
169 return (num); /*check again */ 197 return (num); /*check again */
170 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
171 ran = RANDOM ();
172 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
173 } 200 }
174 else 201 else
175 {
176 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
177 }
178 } 203 }
204
179 return (total); 205 return total;
180}
181
182/*
183 * Another convenience function. Returns a number between min and max.
184 * It is suggested one use these functions rather than RANDOM()%, as it
185 * would appear that a number of off-by-one-errors exist due to improper
186 * use of %. This should also prevent SIGFPE.
187 */
188
189int
190rndm (int min, int max)
191{
192 int diff;
193
194 diff = max - min + 1;
195 if (max < 1 || diff < 1)
196 return (min);
197
198 return (RANDOM () % diff + min);
199}
200
201/* decay and destroy perishable items in a map */
202void
203maptile::decay_objects ()
204{
205 if (!spaces)
206 return;
207
208 for (mapspace *ms = spaces + size (); ms-- > spaces; )
209 for (object *above, *op = ms->bot; op; op = above)
210 {
211 above = op->above;
212
213 bool destroy = 0;
214
215 // do not decay anything above unique floor tiles (yet :)
216 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
217 break;
218
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
220 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
221 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
222 || QUERY_FLAG (op, FLAG_UNIQUE)
223 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
224 || QUERY_FLAG (op, FLAG_UNPAID)
225 || op->is_alive ())
226 ; // do not decay
227 else if (op->is_weapon ())
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (op->is_armor ())
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 int mat = op->material;
248
249 if (mat & M_PAPER
250 || mat & M_LEATHER
251 || mat & M_WOOD
252 || mat & M_ORGANIC
253 || mat & M_CLOTH
254 || mat & M_LIQUID
255 || (mat & M_IRON && rndm (1, 5) == 1)
256 || (mat & M_GLASS && rndm (1, 2) == 1)
257 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
258 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
259 || (mat & M_ICE && temp > 32))
260 destroy = 1;
261 }
262
263 /* adjust overall chance below */
264 if (destroy && rndm (0, 1))
265 op->destroy ();
266 }
267} 206}
268 207
269/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
270 209
271materialtype_t * 210materialtype_t *
272name_to_material (const char *name) 211name_to_material (const shstr_cmp name)
273{ 212{
274 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
214 if (name == mt->name)
215 return mt;
275 216
276 mt = NULL;
277 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
278 {
279 if (strcmp (name, nmt->name) == 0)
280 {
281 mt = nmt;
282 break;
283 }
284 }
285 return mt; 217 return 0;
286} 218}
287 219
288/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
289 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
290 */ 222 */
291
292void 223void
293transmute_materialname (object *op, const object *change) 224transmute_materialname (object *op, const object *change)
294{ 225{
295 materialtype_t *mt; 226 materialtype_t *mt;
296 int j; 227 int j;
297 228
298 if (op->materialname == NULL) 229 if (!op->materialname)
299 return; 230 return;
300 231
301 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
302 return; 233 return;
303 234
304 if (!op->is_armor ()) 235 if (!op->is_armor ())
305 return; 236 return;
306 237
307 mt = name_to_material (op->materialname); 238 mt = name_to_material (op->materialname);
308 if (!mt) 239 if (!mt)
309 { 240 {
310 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
311 return; 242 return;
312 } 243 }
313 244
314 for (j = 0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
315 if (op->resist[j] == 0 && change->resist[j] != 0) 246 if (op->resist[j] == 0 && change->resist[j] != 0)
326void 257void
327set_materialname (object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
328{ 259{
329 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
330 261
331#ifdef NEW_MATERIAL_CODE
332 int j;
333#endif
334
335 if (op->materialname != NULL) 262 if (!op->materialname)
336 return; 263 return;
337 264
338 265 if (nmt)
339 266 lmt = nmt;
340 if (nmt == NULL) 267 else
341 { 268 {
342 lmt = NULL; 269 lmt = 0;
343#ifndef NEW_MATERIAL_CODE 270
344 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt; mt = mt->next)
345 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
346 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
347 { 274 {
348 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
349 break; 277 break;
350 } 278 }
351 }
352
353#else
354 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
355 {
356 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
358 {
359 lmt = mt;
360 if (!(op->is_weapon () || op->is_armor ()))
361 break;
362 }
363 }
364#endif
365 }
366 else
367 { 279 }
368 lmt = nmt; 280
281 if (lmt)
369 } 282 {
370
371 if (lmt != NULL)
372 {
373#ifndef NEW_MATERIAL_CODE
374 op->materialname = lmt->name;
375 return;
376#else
377
378 if (op->stats.dam && op->is_weapon ()) 283 if (op->stats.dam && op->is_weapon ())
379 { 284 {
380 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
381 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
382 op->stats.dam = 1; 287 op->stats.dam = 1;
383 } 288 }
289
384 if (op->stats.sp && op->type == BOW) 290 if (op->stats.sp && op->type == BOW)
385 op->stats.sp += lmt->sp; 291 op->stats.sp += lmt->sp;
386 if (op->stats.wc && op->is_weapon ()) 292 if (op->stats.wc && op->is_weapon ())
387 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
388 if (op->is_armor ()) 294 if (op->is_armor ())
389 { 295 {
390 if (op->stats.ac) 296 if (op->stats.ac)
391 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
392 for (j = 0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
393 if (op->resist[j] != 0) 300 if (op->resist[j] != 0)
394 { 301 {
395 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
396 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
397 op->resist[j] = 100; 304 op->resist[j] = 100;
398 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
399 op->resist[j] = -100; 306 op->resist[j] = -100;
400 } 307 }
401 } 308 }
309
402 op->materialname = add_string (lmt->name); 310 op->materialname = lmt->name;
403 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
404 if (op->is_weapon () || op->is_armor ()) 312 if (op->is_weapon () || op->is_armor ())
405 { 313 {
406 op->weight = (op->weight * lmt->weight) / 100; 314 op->weight = (op->weight * lmt->weight) / 100;
407 op->value = (op->value * lmt->value) / 100; 315 op->value = (op->value * lmt->value) / 100;
408 } 316 }
409#endif
410 } 317 }
411} 318}
412 319
413/* 320/*
414 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
509 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
510 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
511 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
512 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
513 */ 420 */
514
515void 421void
516make_list_like (char *input) 422make_list_like (char *input)
517{ 423{
518 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
519 int i; 425 int i;
542 strcpy (input, tmp); 448 strcpy (input, tmp);
543 449
544 return; 450 return;
545} 451}
546 452
453/******************************************************************************/
454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
460{
461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", strlen ("endmsg")) || strstr (msg, "\nendmsg"))
465 safe = false;
466
467 /* Trying to make the object talk, and potentially access arbitrary code */
468 if (object::msg_has_dialogue (msg))
469 safe = false;
470
471 return safe;
472}
473
547///////////////////////////////////////////////////////////////////////////// 474/////////////////////////////////////////////////////////////////////////////
475
476void
477fork_abort (const char *msg)
478{
479 if (!fork ())
480 {
481 signal (SIGINT , SIG_IGN);
482 signal (SIGTERM, SIG_IGN);
483 signal (SIGABRT, SIG_IGN);
484
485 signal (SIGSEGV, SIG_DFL);
486 signal (SIGBUS , SIG_DFL);
487 signal (SIGILL , SIG_DFL);
488 signal (SIGTRAP, SIG_DFL);
489
490 // try to put corefiles into a subdirectory, if existing, to allow
491 // an administrator to reduce the I/O load.
492 chdir ("cores");
493
494 // try to detach us from as many external dependencies as possible
495 // as coredumping can take time by closing all fd's.
496 {
497 struct rlimit lim;
498
499 if (getrlimit (RLIMIT_NOFILE, &lim))
500 lim.rlim_cur = 1024;
501
502 for (int i = 0; i < lim.rlim_cur; ++i)
503 close (i);
504 }
505
506 {
507 sigset_t empty;
508 sigemptyset (&empty);
509 sigprocmask (SIG_SETMASK, &empty, 0);
510 }
511
512 // try to coredump with SIGTRAP
513 kill (getpid (), SIGTRAP);
514 abort ();
515 }
516
517 LOG (llevError, "fork abort: %s\n", msg);
518}
548 519
549void *salloc_ (int n) throw (std::bad_alloc) 520void *salloc_ (int n) throw (std::bad_alloc)
550{ 521{
551 void *ptr = g_slice_alloc (n); 522 void *ptr = g_slice_alloc (n);
552 523
553 if (!ptr) 524 if (!ptr)
554 throw std::bad_alloc (); 525 throw std::bad_alloc ();
555 526
527 slice_alloc += n;
556 return ptr; 528 return ptr;
557} 529}
558 530
559void *salloc_ (int n, void *src) throw (std::bad_alloc) 531void *salloc_ (int n, void *src) throw (std::bad_alloc)
560{ 532{
566 memset (ptr, 0, n); 538 memset (ptr, 0, n);
567 539
568 return ptr; 540 return ptr;
569} 541}
570 542
543/******************************************************************************/
544
545#if DEBUG_SALLOC
546
547#define MAGIC 0xa1b2c35543deadLL
548
549void *g_slice_alloc (unsigned long size)
550{
551 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
552 *p++ = size ^ MAGIC;
553 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
554 return (void *)p;
555}
556
557void *g_slice_alloc0 (unsigned long size)
558{
559 return memset (g_slice_alloc (size), 0, size);
560}
561
562void g_slice_free1 (unsigned long size, void *ptr)
563{
564 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
565 if (expect_true (ptr))
566 {
567 unsigned long *p = (unsigned long *)ptr;
568 unsigned long s = *--p ^ MAGIC;
569
570 if (size != (unsigned long)(*p ^ MAGIC))
571 {
572 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
573 abort ();
574 }
575
576 *p = MAGIC;
577
578 (g_slice_free1)(s + sizeof (unsigned long), p);
579 }
580}
581
582#endif
583
584/******************************************************************************/
585
586int
571void assign (char *dst, const char *src, int maxlen) 587assign (char *dst, const char *src, int maxsize)
572{ 588{
573 if (!src) 589 if (!src)
574 src = ""; 590 src = "";
575 591
576 int len = strlen (src); 592 int len = strlen (src);
577 593
578 if (len >= maxlen - 1) 594 if (len >= maxsize)
579 { 595 {
580 if (maxlen <= 4) 596 if (maxsize <= 4)
581 { 597 {
582 memset (dst, '.', maxlen - 1); 598 memset (dst, '.', maxsize - 2);
583 dst [maxlen - 1] = 0; 599 dst [maxsize - 1] = 0;
584 } 600 }
585 else 601 else
586 { 602 {
587 memcpy (dst, src, maxlen - 4); 603 memcpy (dst, src, maxsize - 4);
588 memcpy (dst + maxlen - 4, "...", 4); 604 memcpy (dst + maxsize - 4, "...", 4);
589 } 605 }
606
607 len = maxsize;
590 } 608 }
591 else 609 else
592 memcpy (dst, src, len + 1); 610 memcpy (dst, src, ++len);
611
612 return len;
613}
614
615const char *
616format (const char *format, ...)
617{
618 static dynbuf_text buf;
619
620 buf.clear ();
621
622 va_list ap;
623 va_start (ap, format);
624 buf.vprintf (format, ap);
625 va_end (ap);
626
627 return buf;
593} 628}
594 629
595tstamp now () 630tstamp now ()
596{ 631{
597 struct timeval tv; 632 struct timeval tv;
608 643
609 int diff = (b - a) & 7; 644 int diff = (b - a) & 7;
610 return diff <= 1 || diff >= 7; 645 return diff <= 1 || diff >= 7;
611} 646}
612 647
648/* crc32 0xdebb20e3 table and supplementary functions. */
649extern const uint32_t crc_32_tab[256] =
650{
651 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
652 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
653 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
654 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
655 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
656 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
657 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
658 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
659 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
660 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
661 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
662 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
663 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
664 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
665 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
666 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
667 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
668 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
669 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
670 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
671 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
672 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
673 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
674 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
675 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
676 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
677 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
678 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
679 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
680 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
681 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
682 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
683 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
684 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
685 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
686 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
687 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
688 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
689 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
690 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
691 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
692 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
693 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
694 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
695 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
696 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
697 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
698 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
699 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
700 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
701 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
702 0x2d02ef8dL
703};
704
705void thread::start (void *(*start_routine)(void *), void *arg)
706{
707 pthread_attr_t attr;
708
709 pthread_attr_init (&attr);
710 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
711 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
712 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
713#ifdef PTHREAD_SCOPE_PROCESS
714 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
715#endif
716
717 sigset_t fullsigset, oldsigset;
718 sigfillset (&fullsigset);
719
720 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
721
722 if (pthread_create (&id, &attr, start_routine, arg))
723 cleanup ("unable to create a new thread");
724
725 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
726}
727

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