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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.39 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.40 by root, Thu Jan 18 19:32:37 2007 UTC

37#include <funcpoint.h> 37#include <funcpoint.h>
38#include <material.h> 38#include <material.h>
39 39
40#include <glib.h> 40#include <glib.h>
41 41
42rand_gen rndm (time (0));
43
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed)
45{
46 state [0] = max ( 2, seed * 69069U);
47 state [1] = max ( 8, state [0] * 69069U);
48 state [2] = max ( 16, state [1] * 69069U);
49 state [3] = max (128, state [2] * 69069U);
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
65
42/* 66/*
43 * The random functions here take luck into account when rolling random 67 * The random functions here take luck into account when rolling random
44 * dice or numbers. This function has less of an impact the larger the 68 * dice or numbers. This function has less of an impact the larger the
45 * difference becomes in the random numbers. IE, the effect is lessened 69 * difference becomes in the random numbers. IE, the effect is lessened
46 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 70 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
52 * Roll a random number between min and max. Uses op to determine luck, 76 * Roll a random number between min and max. Uses op to determine luck,
53 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 77 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
54 * Generally, op should be the player/caster/hitter requesting the roll, 78 * Generally, op should be the player/caster/hitter requesting the roll,
55 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
56 */ 80 */
57
58int 81int
59random_roll (int min, int max, const object *op, int goodbad) 82random_roll (int min, int max, const object *op, int goodbad)
60{ 83{
61 int omin, diff, luck, base, ran; 84 int omin, diff, luck, base, ran;
62 85
180 { 203 {
181 total += RANDOM () % size + 1; 204 total += RANDOM () % size + 1;
182 } 205 }
183 } 206 }
184 return (total); 207 return (total);
185}
186
187/*
188 * Another convenience function. Returns a number between min and max.
189 * It is suggested one use these functions rather than RANDOM()%, as it
190 * would appear that a number of off-by-one-errors exist due to improper
191 * use of %. This should also prevent SIGFPE.
192 */
193
194int
195rndm (int min, int max)
196{
197 int diff;
198
199 diff = max - min + 1;
200 if (max < 1 || diff < 1)
201 return (min);
202
203 return (RANDOM () % diff + min);
204} 208}
205 209
206/* decay and destroy perishable items in a map */ 210/* decay and destroy perishable items in a map */
207void 211void
208maptile::decay_objects () 212maptile::decay_objects ()

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