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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.4 by root, Mon Sep 4 11:07:59 2006 UTC vs.
Revision 1.95 by root, Fri Mar 26 01:04:44 2010 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.4 2006/09/04 11:07:59 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 21 */
5 22
6/* 23/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/*
30 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
31 */ 25 */
32 26
27#include <cstdlib>
28#include <sys/types.h>
29#include <unistd.h>
30#include <sys/time.h>
31#include <time.h>
32#include <signal.h>
33
33#include <global.h> 34#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
36 40
37#include <glib.h> 41#include <glib.h>
38 42
39/* 43refcnt_base::refcnt_t refcnt_dummy;
40 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
41 * dice or numbers. This function has less of an impact the larger the 45rand_gen rndm, rmg_rndm;
42 * difference becomes in the random numbers. IE, the effect is lessened 46
43 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47#if !GCC_VERSION(3,4)
44 * to specifically disable luck in certain rolls, simply by making the 48int least_significant_bit (uint32_t x)
45 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49{
50 x &= -x; // this isolates the lowest bit
51
52 int r = 0;
53
54 if (x & 0xaaaaaaaa) r += 1;
55 if (x & 0xcccccccc) r += 2;
56 if (x & 0xf0f0f0f0) r += 4;
57 if (x & 0xff00ff00) r += 8;
58 if (x & 0xffff0000) r += 16;
59
60 return r;
61}
62#endif
63
64void
65tausworthe_random_generator::seed (uint32_t seed)
66{
67 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
68 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
69 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
70 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
71
72 for (int i = 11; --i; )
73 next ();
74}
75
76uint32_t
77tausworthe_random_generator::next ()
78{
79 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
80 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
81 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
82 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
83
84 return state [0] ^ state [1] ^ state [2] ^ state [3];
85}
86
87template<class generator>
88uint32_t
89random_number_generator<generator>::get_range (uint32_t num)
90{
91 return (this->next () * (uint64_t)num) >> 32U;
92}
93
94// return a number within (min .. max)
95template<class generator>
96int
97random_number_generator<generator>::get_range (int r_min, int r_max)
98{
99 return r_min + get_range (max (r_max - r_min + 1, 0));
100}
101
102template struct random_number_generator<tausworthe_random_generator>;
103template struct random_number_generator<xorshift_random_generator>;
104
105/******************************************************************************/
106
107/* Checks a player-provided string which will become the msg property of
108 * an object for dangerous input.
46 */ 109 */
110bool
111msg_is_safe (const char *msg)
112{
113 bool safe = true;
47 114
48/* 115 /* Trying to cheat by getting data into the object */
49 * Roll a random number between min and max. Uses op to determine luck, 116 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 117 || strstr (msg, "\nendmsg"))
51 * Generally, op should be the player/caster/hitter requesting the roll, 118 safe = false;
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */
54 119
55int random_roll(int min, int max, const object *op, int goodbad) { 120 /* Trying to make the object talk, and potentially access arbitrary code */
56 int omin, diff, luck, base, ran; 121 if (object::msg_has_dialogue (msg))
122 safe = false;
57 123
58 omin = min; 124 return safe;
59 diff = max - min + 1; 125}
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 126
62 if (max < 1 || diff < 1) { 127/////////////////////////////////////////////////////////////////////////////
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 128
64 return(min); /* avoids a float exception */ 129void
130fork_abort (const char *msg)
131{
132 if (!fork ())
133 {
134 signal (SIGINT , SIG_IGN);
135 signal (SIGTERM, SIG_IGN);
136 signal (SIGABRT, SIG_IGN);
137
138 signal (SIGSEGV, SIG_DFL);
139 signal (SIGBUS , SIG_DFL);
140 signal (SIGILL , SIG_DFL);
141 signal (SIGTRAP, SIG_DFL);
142
143 // try to put corefiles into a subdirectory, if existing, to allow
144 // an administrator to reduce the I/O load.
145 chdir ("cores");
146
147 // try to detach us from as many external dependencies as possible
148 // as coredumping can take time by closing all fd's.
149 {
150 struct rlimit lim;
151
152 if (getrlimit (RLIMIT_NOFILE, &lim))
153 lim.rlim_cur = 1024;
154
155 for (int i = 0; i < lim.rlim_cur; ++i)
156 close (i);
157 }
158
159 {
160 sigset_t empty;
161 sigemptyset (&empty);
162 sigprocmask (SIG_SETMASK, &empty, 0);
163 }
164
165 // try to coredump with SIGTRAP
166 kill (getpid (), SIGTRAP);
167 abort ();
65 } 168 }
66 169
67 ran = RANDOM(); 170 LOG (llevError, "fork abort: %s\n", msg);
171}
68 172
69 if (op->type != PLAYER) 173void *salloc_ (int n) throw (std::bad_alloc)
70 return((ran%diff)+min); 174{
175 void *ptr = g_slice_alloc (n);
71 176
72 luck = op->stats.luck; 177 if (!ptr)
73 if (RANDOM()%base < MIN(10, abs(luck))) { 178 throw std::bad_alloc ();
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 179
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 180 slice_alloc += n;
181 return ptr;
182}
183
184void *salloc_ (int n, void *src) throw (std::bad_alloc)
185{
186 void *ptr = salloc_ (n);
187
188 if (src)
189 memcpy (ptr, src, n);
190 else
191 memset (ptr, 0, n);
192
193 return ptr;
194}
195
196/******************************************************************************/
197
198#if DEBUG_SALLOC
199
200#define MAGIC 0xa1b2c35543deadLL
201
202void *g_slice_alloc (unsigned long size)
203{
204 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
205 *p++ = size ^ MAGIC;
206 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
207 return (void *)p;
208}
209
210void *g_slice_alloc0 (unsigned long size)
211{
212 return memset (g_slice_alloc (size), 0, size);
213}
214
215void g_slice_free1 (unsigned long size, void *ptr)
216{
217 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
218 if (expect_true (ptr))
219 {
220 unsigned long *p = (unsigned long *)ptr;
221 unsigned long s = *--p ^ MAGIC;
222
223 if (size != (unsigned long)(*p ^ MAGIC))
224 {
225 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
226 abort ();
227 }
228
229 *p = MAGIC;
230
231 (g_slice_free1)(s + sizeof (unsigned long), p);
82 } 232 }
83 return((ran%diff)+min);
84} 233}
85 234
86/*
87 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions.
89 */
90
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) {
92 sint64 omin, diff, luck, ran;
93 int base;
94
95 omin = min;
96 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
98
99 if (max < 1 || diff < 1) {
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif 235#endif
105 return(min); /* avoids a float exception */ 236
237/******************************************************************************/
238
239int
240assign (char *dst, const char *src, int maxsize)
241{
242 if (!src)
243 src = "";
244
245 int len = strlen (src);
246
247 if (len >= maxsize)
248 {
249 if (maxsize <= 4)
250 {
251 memset (dst, '.', maxsize - 2);
252 dst [maxsize - 1] = 0;
253 }
254 else
255 {
256 memcpy (dst, src, maxsize - 4);
257 memcpy (dst + maxsize - 4, "...", 4);
258 }
259
260 len = maxsize;
106 } 261 }
262 else
263 memcpy (dst, src, ++len);
107 264
108 /* Don't know of a portable call to get 64 bit random values. 265 return len;
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32);
114
115 if (op->type != PLAYER)
116 return((ran%diff)+min);
117
118 luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) {
120 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck;
123 if (diff < 1)
124 return(omin); /*check again*/
125 ((goodbad) ? (min += luck) : (diff));
126
127 return(MAX(omin, MIN(max, (ran%diff)+min)));
128 }
129 return((ran%diff)+min);
130} 266}
131 267
132/* 268char *
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 269vformat (const char *format, va_list ap)
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916]
138 */
139
140int die_roll(int num, int size, const object *op, int goodbad) {
141 int min, diff, luck, total, i, gotlucky, base, ran;
142
143 diff = size;
144 min = 1;
145 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
147 if (size < 2 || diff < 1) {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */
150 }
151
152 if (op->type == PLAYER)
153 luck = op->stats.luck;
154
155 for (i = 0; i < num; i++) {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) {
157 /* we have a winner */
158 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck;
161 if (diff < 1)
162 return(num); /*check again*/
163 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min));
166 } else {
167 total += RANDOM()%size+1;
168 }
169 }
170 return(total);
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{ 270{
182 int diff; 271 static dynbuf_text buf; buf.clear ();
183 272 buf.vprintf (format, ap);
184 diff = max - min + 1; 273 return buf;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189} 274}
190 275
191/* decay and destroy persihable items in a map */ 276char *
192 277format (const char *format, ...)
193void decay_objects(mapstruct *m)
194{ 278{
195 int x, y, destroy; 279 va_list ap;
196 object *op, *otmp; 280 va_start (ap, format);
281 char *buf = vformat (format, ap);
282 va_end (ap);
197 283
198 if (m->unique) 284 return buf;
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 285}
253 286
254/* convert materialname to materialtype_t */ 287tstamp now ()
255
256materialtype_t *name_to_material(const char *name)
257{ 288{
258 materialtype_t *mt, *nmt; 289 struct timeval tv;
259 290
260 mt = NULL; 291 gettimeofday (&tv, 0);
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 292 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
262 if (strcmp(name, nmt->name) == 0) { 293}
263 mt = nmt; 294
264 break; 295int
265 } 296similar_direction (int a, int b)
266 } 297{
298 if (!a || !b)
267 return mt; 299 return 0;
268}
269 300
270/* when doing transmutation of objects, we have to recheck the resistances, 301 int diff = (b - a) & 7;
271 * as some that did not apply previously, may apply now. 302 return diff <= 1 || diff >= 7;
272 */
273
274void transmute_materialname(object *op, const object *change)
275{
276 materialtype_t *mt;
277 int j;
278
279 if (op->materialname == NULL)
280 return;
281
282 if (change->materialname != NULL &&
283 strcmp(op->materialname, change->materialname))
284 return;
285
286 if (!IS_ARMOR(op))
287 return;
288
289 mt = name_to_material(op->materialname);
290 if (!mt) {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return;
293 }
294
295 for (j=0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) {
297 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100)
299 op->resist[j] = 100;
300 if (op->resist[j] < -100)
301 op->resist[j] = -100;
302 }
303} 303}
304 304
305/* set the materialname and type for an item */ 305/* crc32 0xdebb20e3 table and supplementary functions. */
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 306extern const uint32_t crc_32_tab[256] =
307{ 307{
308 materialtype_t *mt, *lmt; 308 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
309 int j; 309 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
310 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
311 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
312 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
313 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
314 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
315 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
316 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
317 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
318 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
319 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
320 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
321 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
322 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
323 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
324 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
325 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
326 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
327 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
328 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
329 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
330 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
331 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
332 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
333 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
334 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
335 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
336 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
337 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
338 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
339 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
340 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
341 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
342 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
343 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
344 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
345 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
346 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
347 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
348 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
349 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
350 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
351 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
352 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
353 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
354 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
355 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
356 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
357 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
358 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
359 0x2d02ef8dL
360};
310 361
311 if (op->materialname != NULL) 362void thread::start (void *(*start_routine)(void *), void *arg)
312 return; 363{
364 pthread_attr_t attr;
313 365
314 366 pthread_attr_init (&attr);
315 367 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
316 if (nmt == NULL) { 368 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
317 lmt = NULL; 369 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
318#ifndef NEW_MATERIAL_CODE 370#ifdef PTHREAD_SCOPE_PROCESS
319 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 371 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
320 if (op->material & mt->material) {
321 lmt = mt;
322 break;
323 }
324 }
325
326#else
327 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
328 if (op->material & mt->material && rndm(1, 100) <= mt->chance &&
329 difficulty >= mt->difficulty &&
330 (op->magic >= mt->magic || mt->magic == 0)) {
331 lmt = mt;
332 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
333 break;
334 }
335 }
336#endif 372#endif
337 } else {
338 lmt = nmt;
339 }
340 373
341 if (lmt != NULL) { 374 sigset_t fullsigset, oldsigset;
342#ifndef NEW_MATERIAL_CODE 375 sigfillset (&fullsigset);
343 op->materialname = lmt->name;
344 return;
345#else
346 376
347 if (op->stats.dam && IS_WEAPON(op)) { 377 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
348 op->stats.dam += lmt->damage;
349 if (op->stats.dam < 1)
350 op->stats.dam = 1;
351 }
352 if (op->stats.sp && op->type == BOW)
353 op->stats.sp += lmt->sp;
354 if (op->stats.wc && IS_WEAPON(op))
355 op->stats.wc += lmt->wc;
356 if (IS_ARMOR(op)) {
357 if (op->stats.ac)
358 op->stats.ac += lmt->ac;
359 for (j=0; j < NROFATTACKS; j++)
360 if (op->resist[j] != 0) {
361 op->resist[j] += lmt->mod[j];
362 if (op->resist[j] > 100)
363 op->resist[j] = 100;
364 if (op->resist[j] < -100)
365 op->resist[j] = -100;
366 }
367 }
368 op->materialname = add_string(lmt->name);
369 /* dont make it unstackable if it doesn't need to be */
370 if (IS_WEAPON(op) || IS_ARMOR(op)) {
371 op->weight = (op->weight * lmt->weight)/100;
372 op->value = (op->value * lmt->value)/100;
373 }
374#endif
375 }
376}
377 378
378/* 379 if (pthread_create (&id, &attr, start_routine, arg))
379 * Strip out the media tags from a String. 380 cleanup ("unable to create a new thread");
380 * Warning the input string will contain the result string
381 */
382void strip_media_tag(char *message){
383 int in_tag=0;
384 char* dest;
385 char* src;
386 src=dest=message;
387 while (*src!='\0'){
388 if (*src=='['){
389 in_tag=1;
390 } else if (in_tag && (*src==']'))
391 in_tag=0;
392 else if (!in_tag){
393 *dest=*src;
394 dest++;
395 }
396 src++;
397 }
398 *dest='\0';
399}
400 381
401const char* strrstr(const char* haystack, const char* needle){ 382 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
402 const char* lastneedle;
403 lastneedle=NULL;
404 while((haystack=strstr(haystack,needle))!=NULL){
405 lastneedle=haystack;
406 haystack++;
407 }
408 return lastneedle;
409
410} 383}
411#define EOL_SIZE (sizeof("\n")-1)
412void strip_endline(char* buf){
413 if (strlen(buf)<sizeof("\n")){
414 return;
415 }
416 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n"))
417 buf[strlen(buf)-EOL_SIZE]='\0';
418}
419 384
420/**
421 * Replace in string src all occurrences of key by replacement. The resulting
422 * string is put into result; at most resultsize characters (including the
423 * terminating null character) will be written to result.
424 */
425void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
426{
427 size_t resultlen;
428 size_t keylen;
429
430 /* special case to prevent infinite loop if key==replacement=="" */
431 if(strcmp(key, replacement) == 0)
432 {
433 snprintf(result, resultsize, "%s", src);
434 return;
435 }
436
437 keylen = strlen(key);
438
439 resultlen = 0;
440 while(*src != '\0' && resultlen+1 < resultsize)
441 {
442 if(strncmp(src, key, keylen) == 0)
443 {
444 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement);
445 resultlen += strlen(result+resultlen);
446 src += keylen;
447 }
448 else
449 {
450 result[resultlen++] = *src++;
451 }
452 }
453 result[resultlen] = '\0';
454}
455
456/**
457 * Taking a string as an argument, mutate it into a string that looks like a list.
458 * a 'list' for the purposes here, is a string of items, seperated by commas, except
459 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
460 * This function will also strip all trailing non alphanumeric characters.
461 * It does not insert an oxford comma.
462 */
463
464void make_list_like(char *input) {
465 char *p, tmp[MAX_BUF];
466 int i;
467 if (!input || strlen(input) > MAX_BUF-5) return;
468 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
469
470 strncpy(tmp, input, MAX_BUF-5);
471 /*trim all trailing commas, spaces etc.*/
472 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
473 tmp[i]='\0';
474 strcat(tmp, ".");
475
476 p=strrchr(tmp, ',');
477 if (p) {
478 *p='\0';
479 strcpy(input, tmp);
480 p++;
481 strcat(input, " and");
482 strcat(input, p);
483 }
484 else strcpy(input, tmp);
485 return;
486}
487
488//TODO: overhead due to specifying size twice
489void *
490zero_initialised::operator new (size_t s)
491{
492 return g_slice_alloc0 (s);
493}
494
495void *
496zero_initialised::operator new [] (size_t s)
497{
498 return g_slice_alloc0 (s);
499}
500
501void
502zero_initialised::operator delete (void *p, size_t s)
503{
504 g_slice_free1 (s, p);
505}
506
507void
508zero_initialised::operator delete [] (void *p, size_t s)
509{
510 g_slice_free1 (s, p);
511}
512

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