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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.11 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.40 by root, Thu Jan 18 19:32:37 2007 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c =
4 * "$Id: utils.C,v 1.11 2006/09/12 19:20:06 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30/* 25/*
31 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
32 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
33 35
34#include <global.h> 36#include <global.h>
35#include <funcpoint.h> 37#include <funcpoint.h>
36#include <material.h> 38#include <material.h>
37 39
38#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm (time (0));
43
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed)
45{
46 state [0] = max ( 2, seed * 69069U);
47 state [1] = max ( 8, state [0] * 69069U);
48 state [2] = max ( 16, state [1] * 69069U);
49 state [3] = max (128, state [2] * 69069U);
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
39 65
40/* 66/*
41 * The random functions here take luck into account when rolling random 67 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 68 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 69 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 76 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 77 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 78 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 80 */
55
56int 81int
57random_roll (int min, int max, const object *op, int goodbad) 82random_roll (int min, int max, const object *op, int goodbad)
58{ 83{
59 int omin, diff, luck, base, ran; 84 int omin, diff, luck, base, ran;
60 85
103 diff = max - min + 1; 128 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105 130
106 if (max < 1 || diff < 1) 131 if (max < 1 || diff < 1)
107 { 132 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 133 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
112#endif
113 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
114 } 135 }
115 136
116 /* Don't know of a portable call to get 64 bit random values. 137 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 138 * So make a call to get two 32 bit random numbers, and just to
184 } 205 }
185 } 206 }
186 return (total); 207 return (total);
187} 208}
188 209
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */ 210/* decay and destroy perishable items in a map */
209
210void 211void
211decay_objects (mapstruct *m) 212maptile::decay_objects ()
212{ 213{
213 int x, y, destroy; 214 if (!spaces)
214 object *op, *otmp;
215
216 if (m->unique)
217 return; 215 return;
218 216
219 for (x = 0; x < MAP_WIDTH (m); x++) 217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
220 for (y = 0; y < MAP_HEIGHT (m); y++) 218 for (object *above, *op = ms->bot; op; op = above)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 { 219 {
220 above = op->above;
221
223 destroy = 0; 222 bool destroy = 0;
224 otmp = op->above; 223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break; 226 break;
227
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) || 228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || 229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || 230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) 231 || QUERY_FLAG (op, FLAG_UNIQUE)
231 continue; 232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
232 /* otherwise, we decay and destroy */ 233 || QUERY_FLAG (op, FLAG_UNPAID)
233 if (IS_WEAPON (op)) 234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
234 { 237 {
235 op->stats.dam--; 238 op->stats.dam--;
236 if (op->stats.dam < 0) 239 if (op->stats.dam < 0)
237 destroy = 1; 240 destroy = 1;
238 } 241 }
239 else if (IS_ARMOR (op)) 242 else if (op->is_armor ())
240 { 243 {
241 op->stats.ac--; 244 op->stats.ac--;
242 if (op->stats.ac < 0) 245 if (op->stats.ac < 0)
243 destroy = 1; 246 destroy = 1;
244 } 247 }
245 else if (op->type == FOOD) 248 else if (op->type == FOOD)
246 { 249 {
247 op->stats.food -= rndm (5, 20); 250 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0) 251 if (op->stats.food < 0)
249 destroy = 1; 252 destroy = 1;
250 } 253 }
251 else 254 else
252 { 255 {
253 if (op->material & M_PAPER || op->material & M_LEATHER || 256 int mat = op->material;
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) 257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
255 destroy = 1; 269 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 } 270 }
271
267 /* adjust overall chance below */ 272 /* adjust overall chance below */
268 if (destroy && rndm (0, 1)) 273 if (destroy && rndm (0, 1))
269 { 274 op->destroy ();
270 remove_ob (op);
271 free_object (op);
272 }
273 } 275 }
274} 276}
275 277
276/* convert materialname to materialtype_t */ 278/* convert materialname to materialtype_t */
277 279
278materialtype_t * 280materialtype_t *
306 return; 308 return;
307 309
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 310 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 311 return;
310 312
311 if (!IS_ARMOR (op)) 313 if (!op->is_armor ())
312 return; 314 return;
313 315
314 mt = name_to_material (op->materialname); 316 mt = name_to_material (op->materialname);
315 if (!mt) 317 if (!mt)
316 { 318 {
362 { 364 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 { 367 {
366 lmt = mt; 368 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 369 if (!(op->is_weapon () || op->is_armor ()))
368 break; 370 break;
369 } 371 }
370 } 372 }
371#endif 373#endif
372 } 374 }
380#ifndef NEW_MATERIAL_CODE 382#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name; 383 op->materialname = lmt->name;
382 return; 384 return;
383#else 385#else
384 386
385 if (op->stats.dam && IS_WEAPON (op)) 387 if (op->stats.dam && op->is_weapon ())
386 { 388 {
387 op->stats.dam += lmt->damage; 389 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 390 if (op->stats.dam < 1)
389 op->stats.dam = 1; 391 op->stats.dam = 1;
390 } 392 }
391 if (op->stats.sp && op->type == BOW) 393 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 394 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 395 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 396 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 397 if (op->is_armor ())
396 { 398 {
397 if (op->stats.ac) 399 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 400 op->stats.ac += lmt->ac;
399 for (j = 0; j < NROFATTACKS; j++) 401 for (j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 402 if (op->resist[j] != 0)
406 op->resist[j] = -100; 408 op->resist[j] = -100;
407 } 409 }
408 } 410 }
409 op->materialname = add_string (lmt->name); 411 op->materialname = add_string (lmt->name);
410 /* dont make it unstackable if it doesn't need to be */ 412 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 413 if (op->is_weapon () || op->is_armor ())
412 { 414 {
413 op->weight = (op->weight * lmt->weight) / 100; 415 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 416 op->value = (op->value * lmt->value) / 100;
415 } 417 }
416#endif 418#endif
549 strcpy (input, tmp); 551 strcpy (input, tmp);
550 552
551 return; 553 return;
552} 554}
553 555
556/////////////////////////////////////////////////////////////////////////////
557
554void * 558void
555zero_initialised::operator new (size_t s, void *p) 559fork_abort (const char *msg)
556{ 560{
557 memset (p, 0, s); 561 if (!fork ())
562 {
563 signal (SIGABRT, SIG_DFL);
564 abort ();
565 }
566
567 LOG (llevError, "fork abort: %s\n", msg);
568}
569
570void *salloc_ (int n) throw (std::bad_alloc)
571{
572 void *ptr = g_slice_alloc (n);
573
574 if (!ptr)
575 throw std::bad_alloc ();
576
558 return p; 577 return ptr;
559} 578}
560 579
561void * 580void *salloc_ (int n, void *src) throw (std::bad_alloc)
562zero_initialised::operator new (size_t s)
563{ 581{
564 //return calloc (1, s); 582 void *ptr = salloc_ (n);
565 return g_slice_alloc0 (s);
566}
567 583
568void * 584 if (src)
569 zero_initialised::operator new[] (size_t s) 585 memcpy (ptr, src, n);
570{ 586 else
571 //return calloc (1, s); 587 memset (ptr, 0, n);
572 return g_slice_alloc0 (s);
573}
574 588
575void 589 return ptr;
576zero_initialised::operator delete (void *p, size_t s)
577{
578 //free (p); return;
579 g_slice_free1 (s, p);
580}
581
582void
583zero_initialised::operator delete[] (void *p, size_t s)
584{
585 //free (p); return;
586 g_slice_free1 (s, p);
587} 590}
588 591
589void assign (char *dst, const char *src, int maxlen) 592void assign (char *dst, const char *src, int maxlen)
590{ 593{
591 if (!src) 594 if (!src)
608 } 611 }
609 else 612 else
610 memcpy (dst, src, len + 1); 613 memcpy (dst, src, len + 1);
611} 614}
612 615
616tstamp now ()
617{
618 struct timeval tv;
619
620 gettimeofday (&tv, 0);
621 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
622}
623
624int
625similar_direction (int a, int b)
626{
627 if (!a || !b)
628 return 0;
629
630 int diff = (b - a) & 7;
631 return diff <= 1 || diff >= 7;
632}
633

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