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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.42 by root, Fri Jan 19 15:15:49 2007 UTC vs.
Revision 1.60 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
42rand_gen rndm; 41rand_gen rndm;
43 42
44void 43void
45tausworthe_random_generator::seed (uint32_t seed) 44tausworthe_random_generator::seed (uint32_t seed)
46{ 45{
47 state [0] = max ( 2, seed * 69069U); 46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8, state [0] * 69069U); 47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16, state [1] * 69069U); 48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128, state [2] * 69069U); 49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 50
52 for (int i = 11; --i; ) 51 for (int i = 11; --i; )
53 operator ()(); 52 operator ()();
54} 53}
55 54
63 62
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 63 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 64}
66 65
67uint32_t 66uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 67tausworthe_random_generator::get_range (uint32_t num)
69{ 68{
70 return next () % r_max; 69 return (next () * (uint64_t)num) >> 32U;
71} 70}
72 71
73// return a number within (min .. max) 72// return a number within (min .. max)
74int 73int
75tausworthe_random_generator::get_range (int r_min, int r_max) 74tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 75{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 76 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 77}
79 78
80/* 79/*
81 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
95int 94int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 95random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 96{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 98
100 if (r_max < 1 || r_max < r_min) 99 if (r_max < r_min)
101 { 100 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 102 return r_min;
104 } 103 }
105 104
106 if (op->type == PLAYER) 105 if (op->type == PLAYER)
107 { 106 {
118 117
119/* 118/*
120 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
122 */ 121 */
123
124sint64 122sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{ 124{
127 sint64 omin, diff, luck, ran;
128 int base;
129
130 omin = min; 125 sint64 omin = min;
131 diff = max - min + 1; 126 sint64 diff = max - min + 1;
132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
133 128
134 if (max < 1 || diff < 1) 129 if (diff < 0)
135 { 130 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
138 } 133 }
139 134
140 /* Don't know of a portable call to get 64 bit random values. 135 /*
141 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 138 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 140
147 if (op->type != PLAYER) 141 if (op->type != PLAYER)
148 return ((ran % diff) + min); 142 return ((ran % diff) + min);
149 143
150 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
151 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < MIN (10, abs (luck)))
152 { 147 {
153 /* we have a winner */ 148 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 150 diff -= luck;
156 if (diff < 1) 151 if (diff < 1)
157 return (omin); /*check again */ 152 return (omin); /*check again */
153
158 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
159 155
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
161 } 157 }
158
162 return ((ran % diff) + min); 159 return ran % diff + min;
163} 160}
164 161
165/* 162/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
169 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
170 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
171 */ 168 */
172
173int 169int
174die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
175{ 171{
176 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
177 173
178 diff = size; 174 int diff = size;
179 min = 1; 175 min = 1;
180 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
182 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
183 { 180 {
184 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
186 } 183 }
187 184
188 if (op->type == PLAYER) 185 if (op->type == PLAYER)
189 luck = op->stats.luck; 186 luck = op->stats.luck;
190 187
191 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
192 { 189 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 191 {
195 /* we have a winner */ 192 /* we have a winner */
196 gotlucky++; 193 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 195 diff -= luck;
199 if (diff < 1) 196 if (diff < 1)
200 return (num); /*check again */ 197 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 200 }
205 else 201 else
206 {
207 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
208 }
209 } 203 }
204
210 return (total); 205 return total;
211}
212
213/* decay and destroy perishable items in a map */
214void
215maptile::decay_objects ()
216{
217 if (!spaces)
218 return;
219
220 for (mapspace *ms = spaces + size (); ms-- > spaces; )
221 for (object *above, *op = ms->bot; op; op = above)
222 {
223 above = op->above;
224
225 bool destroy = 0;
226
227 // do not decay anything above unique floor tiles (yet :)
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
229 break;
230
231 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
232 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
233 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
234 || QUERY_FLAG (op, FLAG_UNIQUE)
235 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
236 || QUERY_FLAG (op, FLAG_UNPAID)
237 || op->is_alive ())
238 ; // do not decay
239 else if (op->is_weapon ())
240 {
241 op->stats.dam--;
242 if (op->stats.dam < 0)
243 destroy = 1;
244 }
245 else if (op->is_armor ())
246 {
247 op->stats.ac--;
248 if (op->stats.ac < 0)
249 destroy = 1;
250 }
251 else if (op->type == FOOD)
252 {
253 op->stats.food -= rndm (5, 20);
254 if (op->stats.food < 0)
255 destroy = 1;
256 }
257 else
258 {
259 int mat = op->material;
260
261 if (mat & M_PAPER
262 || mat & M_LEATHER
263 || mat & M_WOOD
264 || mat & M_ORGANIC
265 || mat & M_CLOTH
266 || mat & M_LIQUID
267 || (mat & M_IRON && rndm (1, 5) == 1)
268 || (mat & M_GLASS && rndm (1, 2) == 1)
269 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271 || (mat & M_ICE && temp > 32))
272 destroy = 1;
273 }
274
275 /* adjust overall chance below */
276 if (destroy && rndm (0, 1))
277 op->destroy ();
278 }
279} 206}
280 207
281/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
282 209
283materialtype_t * 210materialtype_t *
284name_to_material (const char *name) 211name_to_material (const shstr &name)
285{ 212{
286 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
287 214 if (name == mt->name)
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 215 return mt;
216
217 return materialt;
298} 218}
299 219
300/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
302 */ 222 */
317 return; 237 return;
318 238
319 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
320 if (!mt) 240 if (!mt)
321 { 241 {
322 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
323 return; 243 return;
324 } 244 }
325 245
326 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
327 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
351 271
352 if (nmt == NULL) 272 if (nmt == NULL)
353 { 273 {
354 lmt = NULL; 274 lmt = NULL;
355#ifndef NEW_MATERIAL_CODE 275#ifndef NEW_MATERIAL_CODE
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 276 for (mt = materialt; mt && mt->next; mt = mt->next)
357 { 277 {
358 if (op->material & mt->material) 278 if (op->materials & mt->material)
359 { 279 {
360 lmt = mt; 280 lmt = mt;
361 break; 281 break;
362 } 282 }
363 } 283 }
364 284
365#else 285#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 286 for (mt = materialt; mt && mt->next; mt = mt->next)
367 { 287 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 288 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 289 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 { 290 {
371 lmt = mt; 291 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ())) 292 if (!(op->is_weapon () || op->is_armor ()))
373 break; 293 break;
391 { 311 {
392 op->stats.dam += lmt->damage; 312 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 313 if (op->stats.dam < 1)
394 op->stats.dam = 1; 314 op->stats.dam = 1;
395 } 315 }
316
396 if (op->stats.sp && op->type == BOW) 317 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 318 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 319 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 320 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 321 if (op->is_armor ())
409 op->resist[j] = 100; 330 op->resist[j] = 100;
410 if (op->resist[j] < -100) 331 if (op->resist[j] < -100)
411 op->resist[j] = -100; 332 op->resist[j] = -100;
412 } 333 }
413 } 334 }
414 op->materialname = add_string (lmt->name); 335 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 336 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 337 if (op->is_weapon () || op->is_armor ())
417 { 338 {
418 op->weight = (op->weight * lmt->weight) / 100; 339 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 340 op->value = (op->value * lmt->value) / 100;
562fork_abort (const char *msg) 483fork_abort (const char *msg)
563{ 484{
564 if (!fork ()) 485 if (!fork ())
565 { 486 {
566 signal (SIGABRT, SIG_DFL); 487 signal (SIGABRT, SIG_DFL);
488 // try to put corefiles into a subdirectory, if existing, to allow
489 // an administrator to reduce the I/O load.
490 chdir ("cores");
567 abort (); 491 abort ();
568 } 492 }
569 493
570 LOG (llevError, "fork abort: %s\n", msg); 494 LOG (llevError, "fork abort: %s\n", msg);
571} 495}
572 496
573void *salloc_ (int n) throw (std::bad_alloc) 497void *salloc_ (int n) throw (std::bad_alloc)
574{ 498{
499#ifdef PREFER_MALLOC
500 void *ptr = malloc (n);
501#else
575 void *ptr = g_slice_alloc (n); 502 void *ptr = g_slice_alloc (n);
503#endif
576 504
577 if (!ptr) 505 if (!ptr)
578 throw std::bad_alloc (); 506 throw std::bad_alloc ();
579 507
580 return ptr; 508 return ptr;
614 } 542 }
615 else 543 else
616 memcpy (dst, src, len + 1); 544 memcpy (dst, src, len + 1);
617} 545}
618 546
547const std::string
548format (const char *format, ...)
549{
550 int len;
551
552 {
553 char buf[128];
554
555 va_list ap;
556 va_start (ap, format);
557 len = vsnprintf (buf, sizeof (buf), format, ap);
558 va_end (ap);
559
560 assert (len >= 0); // shield againstz broken vsnprintf's
561
562 // was our static buffer short enough?
563 if (len < sizeof (buf))
564 return std::string (buf, len);
565 }
566
567 {
568 // longer, try harder
569 char *buf = salloc<char> (len + 1);
570
571 va_list ap;
572 va_start (ap, format);
573 vsnprintf (buf, len + 1, format, ap);
574 va_end (ap);
575
576 const std::string s (buf, len);
577 sfree<char> (buf, len + 1);
578
579 return buf;
580 }
581}
582
619tstamp now () 583tstamp now ()
620{ 584{
621 struct timeval tv; 585 struct timeval tv;
622 586
623 gettimeofday (&tv, 0); 587 gettimeofday (&tv, 0);
632 596
633 int diff = (b - a) & 7; 597 int diff = (b - a) & 7;
634 return diff <= 1 || diff >= 7; 598 return diff <= 1 || diff >= 7;
635} 599}
636 600
601/* crc32 0xdebb20e3 table and supplementary functions. */
602extern const uint32_t crc_32_tab[256] =
603{
604 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
605 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
606 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
607 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
608 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
609 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
610 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
611 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
612 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
613 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
614 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
615 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
616 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
617 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
618 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
619 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
620 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
621 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
622 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
623 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
624 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
625 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
626 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
627 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
628 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
629 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
630 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
631 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
632 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
633 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
634 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
635 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
636 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
637 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
638 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
639 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
640 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
641 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
642 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
643 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
644 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
645 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
646 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
647 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
648 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
649 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
650 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
651 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
652 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
653 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
654 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
655 0x2d02ef8dL
656};
657
658

Diff Legend

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