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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.12 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.43 by root, Fri Jan 19 22:24:10 2007 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c =
4 * "$Id: utils.C,v 1.12 2006/09/12 20:55:40 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30/* 25/*
31 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
32 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
33 35
34#include <global.h> 36#include <global.h>
35#include <funcpoint.h> 37#include <funcpoint.h>
36#include <material.h> 38#include <material.h>
37 39
38#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = max ( 2U, seed * 69069U);
48 state [1] = max ( 8U, state [0] * 69069U);
49 state [2] = max ( 16U, state [1] * 69069U);
50 state [3] = max (128U, state [2] * 69069U);
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max)
69{
70 return next () % r_max;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + (*this) (max (r_max - r_min + 1, 1));
78}
39 79
40/* 80/*
41 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 94 */
55
56int 95int
57random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123
124sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{
59 int omin, diff, luck, base, ran; 127 sint64 omin, diff, luck, ran;
128 int base;
60 129
61 omin = min; 130 omin = min;
62 diff = max - min + 1; 131 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 133
65 if (max < 1 || diff < 1) 134 if (max < 1 || diff < 1)
66 { 135 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER)
74 return ((ran % diff) + min);
75
76 luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck)))
78 {
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85
86 return (MAX (omin, MIN (max, (ran % diff) + min)));
87 }
88 return ((ran % diff) + min);
89}
90
91/*
92 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions.
94 */
95
96sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
99 sint64 omin, diff, luck, ran;
100 int base;
101
102 omin = min;
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
112#endif
113 return (min); /* avoids a float exception */ 137 return (min); /* avoids a float exception */
114 } 138 }
115 139
116 /* Don't know of a portable call to get 64 bit random values. 140 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 141 * So make a call to get two 32 bit random numbers, and just to
184 } 208 }
185 } 209 }
186 return (total); 210 return (total);
187} 211}
188 212
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */ 213/* decay and destroy perishable items in a map */
209
210void 214void
211decay_objects (mapstruct *m) 215maptile::decay_objects ()
212{ 216{
213 int x, y, destroy; 217 if (!spaces)
214 object *op, *otmp;
215
216 if (m->unique)
217 return; 218 return;
218 219
219 for (x = 0; x < MAP_WIDTH (m); x++) 220 for (mapspace *ms = spaces + size (); ms-- > spaces; )
220 for (y = 0; y < MAP_HEIGHT (m); y++) 221 for (object *above, *op = ms->bot; op; op = above)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 { 222 {
223 above = op->above;
224
223 destroy = 0; 225 bool destroy = 0;
224 otmp = op->above; 226
227 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 228 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break; 229 break;
230
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) || 231 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) || 232 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) || 233 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op)) 234 || QUERY_FLAG (op, FLAG_UNIQUE)
231 continue; 235 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
232 /* otherwise, we decay and destroy */ 236 || QUERY_FLAG (op, FLAG_UNPAID)
233 if (IS_WEAPON (op)) 237 || op->is_alive ())
238 ; // do not decay
239 else if (op->is_weapon ())
234 { 240 {
235 op->stats.dam--; 241 op->stats.dam--;
236 if (op->stats.dam < 0) 242 if (op->stats.dam < 0)
237 destroy = 1; 243 destroy = 1;
238 } 244 }
239 else if (IS_ARMOR (op)) 245 else if (op->is_armor ())
240 { 246 {
241 op->stats.ac--; 247 op->stats.ac--;
242 if (op->stats.ac < 0) 248 if (op->stats.ac < 0)
243 destroy = 1; 249 destroy = 1;
244 } 250 }
245 else if (op->type == FOOD) 251 else if (op->type == FOOD)
246 { 252 {
247 op->stats.food -= rndm (5, 20); 253 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0) 254 if (op->stats.food < 0)
249 destroy = 1; 255 destroy = 1;
250 } 256 }
251 else 257 else
252 { 258 {
253 if (op->material & M_PAPER || op->material & M_LEATHER || 259 int mat = op->material;
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID) 260
261 if (mat & M_PAPER
262 || mat & M_LEATHER
263 || mat & M_WOOD
264 || mat & M_ORGANIC
265 || mat & M_CLOTH
266 || mat & M_LIQUID
267 || (mat & M_IRON && rndm (1, 5) == 1)
268 || (mat & M_GLASS && rndm (1, 2) == 1)
269 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271 || (mat & M_ICE && temp > 32))
255 destroy = 1; 272 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 } 273 }
274
267 /* adjust overall chance below */ 275 /* adjust overall chance below */
268 if (destroy && rndm (0, 1)) 276 if (destroy && rndm (0, 1))
269 { 277 op->destroy ();
270 remove_ob (op);
271 free_object (op);
272 }
273 } 278 }
274} 279}
275 280
276/* convert materialname to materialtype_t */ 281/* convert materialname to materialtype_t */
277 282
278materialtype_t * 283materialtype_t *
306 return; 311 return;
307 312
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 313 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 314 return;
310 315
311 if (!IS_ARMOR (op)) 316 if (!op->is_armor ())
312 return; 317 return;
313 318
314 mt = name_to_material (op->materialname); 319 mt = name_to_material (op->materialname);
315 if (!mt) 320 if (!mt)
316 { 321 {
362 { 367 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 368 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 { 370 {
366 lmt = mt; 371 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 372 if (!(op->is_weapon () || op->is_armor ()))
368 break; 373 break;
369 } 374 }
370 } 375 }
371#endif 376#endif
372 } 377 }
380#ifndef NEW_MATERIAL_CODE 385#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name; 386 op->materialname = lmt->name;
382 return; 387 return;
383#else 388#else
384 389
385 if (op->stats.dam && IS_WEAPON (op)) 390 if (op->stats.dam && op->is_weapon ())
386 { 391 {
387 op->stats.dam += lmt->damage; 392 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 393 if (op->stats.dam < 1)
389 op->stats.dam = 1; 394 op->stats.dam = 1;
390 } 395 }
391 if (op->stats.sp && op->type == BOW) 396 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 397 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 398 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 399 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 400 if (op->is_armor ())
396 { 401 {
397 if (op->stats.ac) 402 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 403 op->stats.ac += lmt->ac;
399 for (j = 0; j < NROFATTACKS; j++) 404 for (j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 405 if (op->resist[j] != 0)
406 op->resist[j] = -100; 411 op->resist[j] = -100;
407 } 412 }
408 } 413 }
409 op->materialname = add_string (lmt->name); 414 op->materialname = add_string (lmt->name);
410 /* dont make it unstackable if it doesn't need to be */ 415 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 416 if (op->is_weapon () || op->is_armor ())
412 { 417 {
413 op->weight = (op->weight * lmt->weight) / 100; 418 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 419 op->value = (op->value * lmt->value) / 100;
415 } 420 }
416#endif 421#endif
549 strcpy (input, tmp); 554 strcpy (input, tmp);
550 555
551 return; 556 return;
552} 557}
553 558
559/////////////////////////////////////////////////////////////////////////////
560
561void
562fork_abort (const char *msg)
563{
564 if (!fork ())
565 {
566 signal (SIGABRT, SIG_DFL);
567 abort ();
568 }
569
570 LOG (llevError, "fork abort: %s\n", msg);
571}
572
554void *alloc (int s) throw (std::bad_alloc) 573void *salloc_ (int n) throw (std::bad_alloc)
555{ 574{
575 void *ptr = g_slice_alloc (n);
576
577 if (!ptr)
578 throw std::bad_alloc ();
579
580 return ptr;
581}
582
583void *salloc_ (int n, void *src) throw (std::bad_alloc)
584{
585 void *ptr = salloc_ (n);
586
556 if (s) 587 if (src)
557 return g_slice_alloc (s); 588 memcpy (ptr, src, n);
558 else 589 else
590 memset (ptr, 0, n);
591
559 return 0; 592 return ptr;
560}
561
562void dealloc (void *p, int s) throw ()
563{
564 if (s)
565 g_slice_free1 (s, p);
566} 593}
567 594
568void assign (char *dst, const char *src, int maxlen) 595void assign (char *dst, const char *src, int maxlen)
569{ 596{
570 if (!src) 597 if (!src)
587 } 614 }
588 else 615 else
589 memcpy (dst, src, len + 1); 616 memcpy (dst, src, len + 1);
590} 617}
591 618
619tstamp now ()
620{
621 struct timeval tv;
622
623 gettimeofday (&tv, 0);
624 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
625}
626
627int
628similar_direction (int a, int b)
629{
630 if (!a || !b)
631 return 0;
632
633 int diff = (b - a) & 7;
634 return diff <= 1 || diff >= 7;
635}
636

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