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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.43 by root, Fri Jan 19 22:24:10 2007 UTC vs.
Revision 1.51 by root, Mon Apr 23 18:09:57 2007 UTC

42rand_gen rndm; 42rand_gen rndm;
43 43
44void 44void
45tausworthe_random_generator::seed (uint32_t seed) 45tausworthe_random_generator::seed (uint32_t seed)
46{ 46{
47 state [0] = max ( 2U, seed * 69069U); 47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 51
52 for (int i = 11; --i; ) 52 for (int i = 11; --i; )
53 operator ()(); 53 operator ()();
54} 54}
55 55
63 63
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 65}
66 66
67uint32_t 67uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 68tausworthe_random_generator::get_range (uint32_t num)
69{ 69{
70 return next () % r_max; 70 return (next () * (uint64_t)num) >> 32U;
71} 71}
72 72
73// return a number within (min .. max) 73// return a number within (min .. max)
74int 74int
75tausworthe_random_generator::get_range (int r_min, int r_max) 75tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 76{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 77 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 78}
79 79
80/* 80/*
81 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
118 118
119/* 119/*
120 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
122 */ 122 */
123
124sint64 123sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{ 125{
127 sint64 omin, diff, luck, ran; 126 sint64 omin, diff, luck, ran;
128 int base; 127 int base;
135 { 134 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */ 136 return (min); /* avoids a float exception */
138 } 137 }
139 138
140 /* Don't know of a portable call to get 64 bit random values. 139 /*
141 * So make a call to get two 32 bit random numbers, and just to 140 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 141 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 142 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 144
147 if (op->type != PLAYER) 145 if (op->type != PLAYER)
148 return ((ran % diff) + min); 146 return ((ran % diff) + min);
149 147
150 luck = op->stats.luck; 148 luck = op->stats.luck;
151 if (RANDOM () % base < MIN (10, abs (luck))) 149 if (rndm (base) < MIN (10, abs (luck)))
152 { 150 {
153 /* we have a winner */ 151 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 152 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 153 diff -= luck;
156 if (diff < 1) 154 if (diff < 1)
157 return (omin); /*check again */ 155 return (omin); /*check again */
158 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
159 157
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
161 } 159 }
160
162 return ((ran % diff) + min); 161 return ((ran % diff) + min);
163} 162}
164 163
165/* 164/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
171 */ 170 */
172 171
173int 172int
174die_roll (int num, int size, const object *op, int goodbad) 173die_roll (int num, int size, const object *op, int goodbad)
175{ 174{
176 int min, diff, luck, total, i, gotlucky, base, ran; 175 int min, diff, luck, total, i, gotlucky, base;
177 176
178 diff = size; 177 diff = size;
179 min = 1; 178 min = 1;
180 luck = total = gotlucky = 0; 179 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
188 if (op->type == PLAYER) 187 if (op->type == PLAYER)
189 luck = op->stats.luck; 188 luck = op->stats.luck;
190 189
191 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
192 { 191 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 193 {
195 /* we have a winner */ 194 /* we have a winner */
196 gotlucky++; 195 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 197 diff -= luck;
199 if (diff < 1) 198 if (diff < 1)
200 return (num); /*check again */ 199 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 202 }
205 else 203 else
206 {
207 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
208 }
209 } 205 }
206
210 return (total); 207 return total;
211} 208}
212 209
213/* decay and destroy perishable items in a map */ 210/* decay and destroy perishable items in a map */
214void 211void
215maptile::decay_objects () 212maptile::decay_objects ()
254 if (op->stats.food < 0) 251 if (op->stats.food < 0)
255 destroy = 1; 252 destroy = 1;
256 } 253 }
257 else 254 else
258 { 255 {
259 int mat = op->material; 256 int mat = op->materials;
260 257
261 if (mat & M_PAPER 258 if (mat & M_PAPER
262 || mat & M_LEATHER 259 || mat & M_LEATHER
263 || mat & M_WOOD 260 || mat & M_WOOD
264 || mat & M_ORGANIC 261 || mat & M_ORGANIC
279} 276}
280 277
281/* convert materialname to materialtype_t */ 278/* convert materialname to materialtype_t */
282 279
283materialtype_t * 280materialtype_t *
284name_to_material (const char *name) 281name_to_material (const shstr &name)
285{ 282{
286 materialtype_t *mt, *nmt; 283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
287 284 if (name == mt->name)
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 285 return mt;
286
287 return materialt;
298} 288}
299 289
300/* when doing transmutation of objects, we have to recheck the resistances, 290/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 291 * as some that did not apply previously, may apply now.
302 */ 292 */
351 341
352 if (nmt == NULL) 342 if (nmt == NULL)
353 { 343 {
354 lmt = NULL; 344 lmt = NULL;
355#ifndef NEW_MATERIAL_CODE 345#ifndef NEW_MATERIAL_CODE
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 346 for (mt = materialt; mt && mt->next; mt = mt->next)
357 { 347 {
358 if (op->material & mt->material) 348 if (op->materials & mt->material)
359 { 349 {
360 lmt = mt; 350 lmt = mt;
361 break; 351 break;
362 } 352 }
363 } 353 }
364 354
365#else 355#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 356 for (mt = materialt; mt && mt->next; mt = mt->next)
367 { 357 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 { 360 {
371 lmt = mt; 361 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ())) 362 if (!(op->is_weapon () || op->is_armor ()))
373 break; 363 break;
391 { 381 {
392 op->stats.dam += lmt->damage; 382 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 383 if (op->stats.dam < 1)
394 op->stats.dam = 1; 384 op->stats.dam = 1;
395 } 385 }
386
396 if (op->stats.sp && op->type == BOW) 387 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 388 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 389 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 390 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 391 if (op->is_armor ())
409 op->resist[j] = 100; 400 op->resist[j] = 100;
410 if (op->resist[j] < -100) 401 if (op->resist[j] < -100)
411 op->resist[j] = -100; 402 op->resist[j] = -100;
412 } 403 }
413 } 404 }
414 op->materialname = add_string (lmt->name); 405 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 406 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 407 if (op->is_weapon () || op->is_armor ())
417 { 408 {
418 op->weight = (op->weight * lmt->weight) / 100; 409 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 410 op->value = (op->value * lmt->value) / 100;
570 LOG (llevError, "fork abort: %s\n", msg); 561 LOG (llevError, "fork abort: %s\n", msg);
571} 562}
572 563
573void *salloc_ (int n) throw (std::bad_alloc) 564void *salloc_ (int n) throw (std::bad_alloc)
574{ 565{
566#ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568#else
575 void *ptr = g_slice_alloc (n); 569 void *ptr = g_slice_alloc (n);
570#endif
576 571
577 if (!ptr) 572 if (!ptr)
578 throw std::bad_alloc (); 573 throw std::bad_alloc ();
579 574
580 return ptr; 575 return ptr;
614 } 609 }
615 else 610 else
616 memcpy (dst, src, len + 1); 611 memcpy (dst, src, len + 1);
617} 612}
618 613
614const std::string
615format (const char *format, ...)
616{
617 int len;
618
619 {
620 char buf[128];
621
622 va_list ap;
623 va_start (ap, format);
624 len = vsnprintf (buf, sizeof (buf), format, ap);
625 va_end (ap);
626
627 assert (len >= 0); // shield againstz broken vsnprintf's
628
629 // was our static buffer short enough?
630 if (len < sizeof (buf))
631 return std::string (buf, len);
632 }
633
634 {
635 // longer, try harder
636 char *buf = salloc<char> (len + 1);
637
638 va_list ap;
639 va_start (ap, format);
640 vsnprintf (buf, len + 1, format, ap);
641 va_end (ap);
642
643 const std::string s (buf, len);
644 sfree<char> (buf, len + 1);
645
646 return buf;
647 }
648}
649
619tstamp now () 650tstamp now ()
620{ 651{
621 struct timeval tv; 652 struct timeval tv;
622 653
623 gettimeofday (&tv, 0); 654 gettimeofday (&tv, 0);
632 663
633 int diff = (b - a) & 7; 664 int diff = (b - a) & 7;
634 return diff <= 1 || diff >= 7; 665 return diff <= 1 || diff >= 7;
635} 666}
636 667
668/* crc32 0xdebb20e3 table and supplementary functions. */
669extern const uint32_t crc_32_tab[256] =
670{
671 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
672 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
673 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
674 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
675 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
676 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
677 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
678 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
679 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
680 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
681 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
682 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
683 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
684 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
685 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
686 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
687 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
688 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
689 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
690 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
691 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
692 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
693 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
694 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
695 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
696 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
697 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
698 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
699 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
700 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
701 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
702 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
703 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
704 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
705 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
706 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
707 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
708 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
709 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
710 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
711 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
712 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
713 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
714 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
715 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
716 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
717 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
718 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
719 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
720 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
721 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
722 0x2d02ef8dL
723};
724
725

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