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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.44 by root, Thu Jan 25 03:54:44 2007 UTC vs.
Revision 1.73 by root, Wed Apr 2 11:13:53 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
37#include <funcpoint.h> 36#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
39 38
40#include <glib.h> 39#include <glib.h>
41 40
41refcnt_base::refcnt_t refcnt_dummy;
42size_t slice_alloc;
42rand_gen rndm; 43rand_gen rndm;
43 44
44void 45void
45tausworthe_random_generator::seed (uint32_t seed) 46tausworthe_random_generator::seed (uint32_t seed)
46{ 47{
47 state [0] = max ( 2U, seed * 69069U); 48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 52
52 for (int i = 11; --i; ) 53 for (int i = 11; --i; )
53 operator ()(); 54 operator ()();
54} 55}
55 56
63 64
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 65 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 66}
66 67
67uint32_t 68uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 69tausworthe_random_generator::get_range (uint32_t num)
69{ 70{
70 return next () % r_max; 71 return (next () * (uint64_t)num) >> 32U;
71} 72}
72 73
73// return a number within (min .. max) 74// return a number within (min .. max)
74int 75int
75tausworthe_random_generator::get_range (int r_min, int r_max) 76tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 77{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 78 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 79}
79 80
80/* 81/*
81 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
95int 96int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 98{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 100
100 if (r_max < 1 || r_max < r_min) 101 if (r_max < r_min)
101 { 102 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 104 return r_min;
104 } 105 }
105 106
106 if (op->type == PLAYER) 107 if (op->type == PLAYER)
107 { 108 {
118 119
119/* 120/*
120 * This is a 64 bit version of random_roll above. This is needed 121 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
122 */ 123 */
123
124sint64 124sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{ 126{
127 sint64 omin, diff, luck, ran;
128 int base;
129
130 omin = min; 127 sint64 omin = min;
131 diff = max - min + 1; 128 sint64 diff = max - min + 1;
132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
133 130
134 if (max < 1 || diff < 1) 131 if (diff < 0)
135 { 132 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
138 } 135 }
139 136
140 /* Don't know of a portable call to get 64 bit random values. 137 /*
141 * So make a call to get two 32 bit random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 139 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 140 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 142
147 if (op->type != PLAYER) 143 if (op->type != PLAYER)
148 return ((ran % diff) + min); 144 return ((ran % diff) + min);
149 145
150 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
151 if (RANDOM () % base < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
152 { 149 {
153 /* we have a winner */ 150 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 152 diff -= luck;
156 if (diff < 1) 153 if (diff < 1)
157 return (omin); /*check again */ 154 return (omin); /*check again */
155
158 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
159 157
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
161 } 159 }
160
162 return ((ran % diff) + min); 161 return ran % diff + min;
163} 162}
164 163
165/* 164/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
169 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
170 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
171 */ 170 */
172
173int 171int
174die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
175{ 173{
176 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
177 175
178 diff = size; 176 int diff = size;
179 min = 1; 177 min = 1;
180 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
182 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
183 { 182 {
184 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
186 } 185 }
187 186
188 if (op->type == PLAYER) 187 if (op->type == PLAYER)
189 luck = op->stats.luck; 188 luck = op->stats.luck;
190 189
191 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
192 { 191 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 193 {
195 /* we have a winner */ 194 /* we have a winner */
196 gotlucky++; 195 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 197 diff -= luck;
199 if (diff < 1) 198 if (diff < 1)
200 return (num); /*check again */ 199 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 202 }
205 else 203 else
206 {
207 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
208 }
209 } 205 }
206
210 return (total); 207 return total;
211}
212
213/* decay and destroy perishable items in a map */
214void
215maptile::decay_objects ()
216{
217 if (!spaces)
218 return;
219
220 for (mapspace *ms = spaces + size (); ms-- > spaces; )
221 for (object *above, *op = ms->bot; op; op = above)
222 {
223 above = op->above;
224
225 bool destroy = 0;
226
227 // do not decay anything above unique floor tiles (yet :)
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
229 break;
230
231 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
232 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
233 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
234 || QUERY_FLAG (op, FLAG_UNIQUE)
235 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
236 || QUERY_FLAG (op, FLAG_UNPAID)
237 || op->is_alive ())
238 ; // do not decay
239 else if (op->is_weapon ())
240 {
241 op->stats.dam--;
242 if (op->stats.dam < 0)
243 destroy = 1;
244 }
245 else if (op->is_armor ())
246 {
247 op->stats.ac--;
248 if (op->stats.ac < 0)
249 destroy = 1;
250 }
251 else if (op->type == FOOD)
252 {
253 op->stats.food -= rndm (5, 20);
254 if (op->stats.food < 0)
255 destroy = 1;
256 }
257 else
258 {
259 int mat = op->material;
260
261 if (mat & M_PAPER
262 || mat & M_LEATHER
263 || mat & M_WOOD
264 || mat & M_ORGANIC
265 || mat & M_CLOTH
266 || mat & M_LIQUID
267 || (mat & M_IRON && rndm (1, 5) == 1)
268 || (mat & M_GLASS && rndm (1, 2) == 1)
269 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271 || (mat & M_ICE && temp > 32))
272 destroy = 1;
273 }
274
275 /* adjust overall chance below */
276 if (destroy && rndm (0, 1))
277 op->destroy ();
278 }
279} 208}
280 209
281/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
282 211
283materialtype_t * 212materialtype_t *
284name_to_material (const char *name) 213name_to_material (const shstr &name)
285{ 214{
286 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
287 218
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 219 return 0;
298} 220}
299 221
300/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
302 */ 224 */
303
304void 225void
305transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
306{ 227{
307 materialtype_t *mt; 228 materialtype_t *mt;
308 int j; 229 int j;
317 return; 238 return;
318 239
319 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
320 if (!mt) 241 if (!mt)
321 { 242 {
322 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
323 return; 244 return;
324 } 245 }
325 246
326 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
327 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
338void 259void
339set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
340{ 261{
341 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
342 263
343#ifdef NEW_MATERIAL_CODE
344 int j;
345#endif
346
347 if (op->materialname != NULL) 264 if (op->materialname != NULL)
348 return; 265 return;
349 266
350
351
352 if (nmt == NULL) 267 if (nmt == NULL)
353 { 268 {
354 lmt = NULL; 269 lmt = NULL;
355#ifndef NEW_MATERIAL_CODE 270
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
357 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
358 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 { 274 {
360 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
361 break; 277 break;
362 } 278 }
363 }
364
365#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
367 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 {
371 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ()))
373 break;
374 }
375 }
376#endif
377 } 279 }
378 else 280 else
379 {
380 lmt = nmt; 281 lmt = nmt;
381 }
382 282
383 if (lmt != NULL) 283 if (lmt != NULL)
384 { 284 {
385#ifndef NEW_MATERIAL_CODE
386 op->materialname = lmt->name;
387 return;
388#else
389
390 if (op->stats.dam && op->is_weapon ()) 285 if (op->stats.dam && op->is_weapon ())
391 { 286 {
392 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
394 op->stats.dam = 1; 289 op->stats.dam = 1;
395 } 290 }
291
396 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 294 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 296 if (op->is_armor ())
401 { 297 {
402 if (op->stats.ac) 298 if (op->stats.ac)
403 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
404 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
405 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
406 { 303 {
407 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
408 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
409 op->resist[j] = 100; 306 op->resist[j] = 100;
410 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
411 op->resist[j] = -100; 308 op->resist[j] = -100;
412 } 309 }
413 } 310 }
311
414 op->materialname = add_string (lmt->name); 312 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 314 if (op->is_weapon () || op->is_armor ())
417 { 315 {
418 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
420 } 318 }
421#endif
422 } 319 }
423} 320}
424 321
425/* 322/*
426 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
521 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
522 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
523 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
524 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
525 */ 422 */
526
527void 423void
528make_list_like (char *input) 424make_list_like (char *input)
529{ 425{
530 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
531 int i; 427 int i;
562fork_abort (const char *msg) 458fork_abort (const char *msg)
563{ 459{
564 if (!fork ()) 460 if (!fork ())
565 { 461 {
566 signal (SIGABRT, SIG_DFL); 462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
567 abort (); 466 abort ();
568 } 467 }
569 468
570 LOG (llevError, "fork abort: %s\n", msg); 469 LOG (llevError, "fork abort: %s\n", msg);
571} 470}
572 471
573void *salloc_ (int n) throw (std::bad_alloc) 472void *salloc_ (int n) throw (std::bad_alloc)
574{ 473{
575#ifdef PREFER_MALLOC 474#if PREFER_MALLOC
576 void *ptr = malloc (n); 475 void *ptr = malloc (n);
577#else 476#else
477 slice_alloc += n;
578 void *ptr = g_slice_alloc (n); 478 void *ptr = g_slice_alloc (n);
579#endif 479#endif
580 480
581 if (!ptr) 481 if (!ptr)
582 throw std::bad_alloc (); 482 throw std::bad_alloc ();
594 memset (ptr, 0, n); 494 memset (ptr, 0, n);
595 495
596 return ptr; 496 return ptr;
597} 497}
598 498
499/******************************************************************************/
500
501#if DEBUG_SALLOC
502
503#define MAGIC 0xa1b2c35543deadLL
504
505void *g_slice_alloc (unsigned long size)
506{
507 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
508 *p++ = size ^ MAGIC;
509 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
510 return (void *)p;
511}
512
513void *g_slice_alloc0 (unsigned long size)
514{
515 return memset (g_slice_alloc (size), 0, size);
516}
517
518void g_slice_free1 (unsigned long size, void *ptr)
519{
520 if (expect_true (ptr))
521 {
522 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
523 unsigned long *p = (unsigned long *)ptr;
524 unsigned long s = *--p ^ MAGIC;
525
526 if (size != (unsigned long)(*p ^ MAGIC))
527 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
528
529 *p = MAGIC;
530
531 (g_slice_free1)(s + sizeof (unsigned long), p);
532 }
533}
534
535#endif
536
537/******************************************************************************/
538
599void assign (char *dst, const char *src, int maxlen) 539void assign (char *dst, const char *src, int maxlen)
600{ 540{
601 if (!src) 541 if (!src)
602 src = ""; 542 src = "";
603 543
618 } 558 }
619 else 559 else
620 memcpy (dst, src, len + 1); 560 memcpy (dst, src, len + 1);
621} 561}
622 562
563const char *
564format (const char *format, ...)
565{
566 static dynbuf_text buf;
567
568 buf.clear ();
569
570 va_list ap;
571 va_start (ap, format);
572 buf.vprintf (format, ap);
573 va_end (ap);
574
575 return buf;
576}
577
623tstamp now () 578tstamp now ()
624{ 579{
625 struct timeval tv; 580 struct timeval tv;
626 581
627 gettimeofday (&tv, 0); 582 gettimeofday (&tv, 0);
636 591
637 int diff = (b - a) & 7; 592 int diff = (b - a) & 7;
638 return diff <= 1 || diff >= 7; 593 return diff <= 1 || diff >= 7;
639} 594}
640 595
596/* crc32 0xdebb20e3 table and supplementary functions. */
597extern const uint32_t crc_32_tab[256] =
598{
599 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
600 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
601 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
602 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
603 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
604 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
605 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
606 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
607 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
608 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
609 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
610 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
611 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
612 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
613 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
614 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
615 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
616 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
617 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
618 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
619 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
620 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
621 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
622 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
623 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
624 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
625 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
626 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
627 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
628 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
629 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
630 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
631 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
632 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
633 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
634 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
635 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
636 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
637 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
638 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
639 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
640 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
641 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
642 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
643 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
644 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
645 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
646 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
647 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
648 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
649 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
650 0x2d02ef8dL
651};
652
653void thread::start (void *(*start_routine)(void *), void *arg)
654{
655 sigset_t fullsigset, oldsigset;
656 sigfillset (&fullsigset);
657
658 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
659
660 if (pthread_create (&id, 0, start_routine, arg))
661 cleanup ("unable to create a new thread");
662
663 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
664}

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