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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.45 by root, Sat Jan 27 02:19:36 2007 UTC vs.
Revision 1.61 by root, Tue Jul 10 05:51:37 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
42rand_gen rndm; 41rand_gen rndm;
43 42
44void 43void
45tausworthe_random_generator::seed (uint32_t seed) 44tausworthe_random_generator::seed (uint32_t seed)
46{ 45{
47 state [0] = max ( 2U, seed * 69069U); 46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 50
52 for (int i = 11; --i; ) 51 for (int i = 11; --i; )
53 operator ()(); 52 operator ()();
54} 53}
55 54
63 62
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 63 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 64}
66 65
67uint32_t 66uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 67tausworthe_random_generator::get_range (uint32_t num)
69{ 68{
70 return next () % r_max; 69 return (next () * (uint64_t)num) >> 32U;
71} 70}
72 71
73// return a number within (min .. max) 72// return a number within (min .. max)
74int 73int
75tausworthe_random_generator::get_range (int r_min, int r_max) 74tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 75{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 76 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 77}
79 78
80/* 79/*
81 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
95int 94int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 95random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 96{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 98
100 if (r_max < 1 || r_max < r_min) 99 if (r_max < r_min)
101 { 100 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 102 return r_min;
104 } 103 }
105 104
106 if (op->type == PLAYER) 105 if (op->type == PLAYER)
107 { 106 {
121 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
122 */ 121 */
123sint64 122sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{ 124{
126 sint64 omin, diff, luck, ran;
127 int base;
128
129 omin = min; 125 sint64 omin = min;
130 diff = max - min + 1; 126 sint64 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
132 128
133 if (max < 1 || diff < 1) 129 if (diff < 0)
134 { 130 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
137 } 133 }
138 134
139 /* 135 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 137 * a little bitshifting.
142 */ 138 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 140
145 if (op->type != PLAYER) 141 if (op->type != PLAYER)
146 return ((ran % diff) + min); 142 return ((ran % diff) + min);
147 143
148 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
149 if (rndm (base) < MIN (10, abs (luck))) 146 if (rndm (base) < MIN (10, abs (luck)))
150 { 147 {
151 /* we have a winner */ 148 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 150 diff -= luck;
154 if (diff < 1) 151 if (diff < 1)
155 return (omin); /*check again */ 152 return (omin); /*check again */
153
156 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
157 155
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 } 157 }
160 158
161 return ((ran % diff) + min); 159 return ran % diff + min;
162} 160}
163 161
164/* 162/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 168 */
171
172int 169int
173die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
174{ 171{
175 int min, diff, luck, total, i, gotlucky, base; 172 int min, luck, total, i, gotlucky;
176 173
177 diff = size; 174 int diff = size;
178 min = 1; 175 min = 1;
179 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
181 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
182 { 180 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
185 } 183 }
186 184
187 if (op->type == PLAYER) 185 if (op->type == PLAYER)
188 luck = op->stats.luck; 186 luck = op->stats.luck;
189 187
205 } 203 }
206 204
207 return total; 205 return total;
208} 206}
209 207
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
279 209
280materialtype_t * 210materialtype_t *
281name_to_material (const char *name) 211name_to_material (const shstr &name)
282{ 212{
283 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
284 214 if (name == mt->name)
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 215 return mt;
216
217 return materialt;
295} 218}
296 219
297/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
299 */ 222 */
314 return; 237 return;
315 238
316 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
317 if (!mt) 240 if (!mt)
318 { 241 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
320 return; 243 return;
321 } 244 }
322 245
323 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
335void 258void
336set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
337{ 260{
338 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
339 262
340#ifdef NEW_MATERIAL_CODE
341 int j;
342#endif
343
344 if (op->materialname != NULL) 263 if (op->materialname != NULL)
345 return; 264 return;
346 265
347
348
349 if (nmt == NULL) 266 if (nmt == NULL)
350 { 267 {
351 lmt = NULL; 268 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE 269
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt && mt->next; mt = mt->next)
354 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
355 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 { 273 {
357 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
358 break; 276 break;
359 } 277 }
360 }
361
362#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
364 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 {
368 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ()))
370 break;
371 }
372 }
373#endif
374 } 278 }
375 else 279 else
376 {
377 lmt = nmt; 280 lmt = nmt;
378 }
379 281
380 if (lmt != NULL) 282 if (lmt != NULL)
381 { 283 {
382#ifndef NEW_MATERIAL_CODE
383 op->materialname = lmt->name;
384 return;
385#else
386
387 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
388 { 285 {
389 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
391 op->stats.dam = 1; 288 op->stats.dam = 1;
392 } 289 }
290
393 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
394 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
395 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
396 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
397 if (op->is_armor ()) 295 if (op->is_armor ())
398 { 296 {
399 if (op->stats.ac) 297 if (op->stats.ac)
400 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
401 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
402 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
403 { 302 {
404 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
405 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
406 op->resist[j] = 100; 305 op->resist[j] = 100;
407 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
408 op->resist[j] = -100; 307 op->resist[j] = -100;
409 } 308 }
410 } 309 }
310
411 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
412 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
413 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
414 { 314 {
415 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
416 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
417 } 317 }
418#endif
419 } 318 }
420} 319}
421 320
422/* 321/*
423 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
559fork_abort (const char *msg) 458fork_abort (const char *msg)
560{ 459{
561 if (!fork ()) 460 if (!fork ())
562 { 461 {
563 signal (SIGABRT, SIG_DFL); 462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
564 abort (); 466 abort ();
565 } 467 }
566 468
567 LOG (llevError, "fork abort: %s\n", msg); 469 LOG (llevError, "fork abort: %s\n", msg);
568} 470}
615 } 517 }
616 else 518 else
617 memcpy (dst, src, len + 1); 519 memcpy (dst, src, len + 1);
618} 520}
619 521
522const std::string
523format (const char *format, ...)
524{
525 int len;
526
527 {
528 char buf[128];
529
530 va_list ap;
531 va_start (ap, format);
532 len = vsnprintf (buf, sizeof (buf), format, ap);
533 va_end (ap);
534
535 assert (len >= 0); // shield againstz broken vsnprintf's
536
537 // was our static buffer short enough?
538 if (len < sizeof (buf))
539 return std::string (buf, len);
540 }
541
542 {
543 // longer, try harder
544 char *buf = salloc<char> (len + 1);
545
546 va_list ap;
547 va_start (ap, format);
548 vsnprintf (buf, len + 1, format, ap);
549 va_end (ap);
550
551 const std::string s (buf, len);
552 sfree<char> (buf, len + 1);
553
554 return buf;
555 }
556}
557
620tstamp now () 558tstamp now ()
621{ 559{
622 struct timeval tv; 560 struct timeval tv;
623 561
624 gettimeofday (&tv, 0); 562 gettimeofday (&tv, 0);
633 571
634 int diff = (b - a) & 7; 572 int diff = (b - a) & 7;
635 return diff <= 1 || diff >= 7; 573 return diff <= 1 || diff >= 7;
636} 574}
637 575
576/* crc32 0xdebb20e3 table and supplementary functions. */
577extern const uint32_t crc_32_tab[256] =
578{
579 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
580 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
581 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
582 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
583 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
584 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
585 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
586 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
587 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
588 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
589 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
590 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
591 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
592 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
593 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
594 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
595 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
596 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
597 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
598 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
599 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
600 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
601 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
602 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
603 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
604 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
605 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
606 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
607 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
608 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
609 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
610 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
611 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
612 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
613 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
614 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
615 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
616 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
617 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
618 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
619 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
620 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
621 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
622 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
623 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
624 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
625 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
626 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
627 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
628 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
629 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
630 0x2d02ef8dL
631};
632
633

Diff Legend

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