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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.45 by root, Sat Jan 27 02:19:36 2007 UTC vs.
Revision 1.82 by root, Thu Sep 11 12:43:17 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
34#include <signal.h> 33#include <signal.h>
35 34
36#include <global.h> 35#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 36#include <material.h>
39 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
40#include <glib.h> 41#include <glib.h>
41 42
42rand_gen rndm; 43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
43 46
44void 47void
45tausworthe_random_generator::seed (uint32_t seed) 48tausworthe_random_generator::seed (uint32_t seed)
46{ 49{
47 state [0] = max ( 2U, seed * 69069U); 50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51 54
52 for (int i = 11; --i; ) 55 for (int i = 11; --i; )
53 operator ()(); 56 operator ()();
54} 57}
55 58
63 66
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 67 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 68}
66 69
67uint32_t 70uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 71tausworthe_random_generator::get_range (uint32_t num)
69{ 72{
70 return next () % r_max; 73 return (next () * (uint64_t)num) >> 32U;
71} 74}
72 75
73// return a number within (min .. max) 76// return a number within (min .. max)
74int 77int
75tausworthe_random_generator::get_range (int r_min, int r_max) 78tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 79{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 80 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 81}
79 82
80/* 83/*
81 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */ 97 */
95int 98int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 100{
101 r_max = max (r_min, r_max);
102
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105 104
106 if (op->type == PLAYER) 105 if (op->type == PLAYER)
107 { 106 {
108 int luck = op->stats.luck; 107 int luck = op->stats.luck;
109 108
119/* 118/*
120 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
122 */ 121 */
123sint64 122sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
125{ 124{
126 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
127 int base; 126 sint64 range = max (0, r_max - r_min + 1);
128 127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129 omin = min;
130 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
132
133 if (max < 1 || diff < 1)
134 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */
137 }
138 128
139 /* 129 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 131 * a little bitshifting.
142 */ 132 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 134
145 if (op->type != PLAYER) 135 if (op->type != PLAYER)
146 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
147 137
148 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
149 if (rndm (base) < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
150 { 141 {
151 /* we have a winner */ 142 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 144 range -= luck;
154 if (diff < 1) 145 if (range < 1)
155 return (omin); /*check again */ 146 return (omin); /*check again */
147
156 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
157 149
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
159 } 151 }
160 152
161 return ((ran % diff) + min); 153 return ran % range + r_min;
162} 154}
163 155
164/* 156/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 162 */
171
172int 163int
173die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
174{ 165{
175 int min, diff, luck, total, i, gotlucky, base; 166 int min, luck, total, i, gotlucky;
176 167
177 diff = size; 168 int diff = size;
178 min = 1; 169 min = 1;
179 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
181 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
182 { 174 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
185 } 177 }
186 178
187 if (op->type == PLAYER) 179 if (op->type == PLAYER)
188 luck = op->stats.luck; 180 luck = op->stats.luck;
189 181
205 } 197 }
206 198
207 return total; 199 return total;
208} 200}
209 201
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
279 203
280materialtype_t * 204materialtype_t *
281name_to_material (const char *name) 205name_to_material (const shstr &name)
282{ 206{
283 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
208 if (name == mt->name)
209 return mt;
284 210
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 211 return 0;
295} 212}
296 213
297/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
299 */ 216 */
300
301void 217void
302transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
303{ 219{
304 materialtype_t *mt; 220 materialtype_t *mt;
305 int j; 221 int j;
314 return; 230 return;
315 231
316 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
317 if (!mt) 233 if (!mt)
318 { 234 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
320 return; 236 return;
321 } 237 }
322 238
323 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
335void 251void
336set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
337{ 253{
338 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
339 255
340#ifdef NEW_MATERIAL_CODE
341 int j;
342#endif
343
344 if (op->materialname != NULL) 256 if (op->materialname != NULL)
345 return; 257 return;
346 258
347
348
349 if (nmt == NULL) 259 if (nmt == NULL)
350 { 260 {
351 lmt = NULL; 261 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE 262
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 263 for (mt = materialt; mt && mt->next; mt = mt->next)
354 { 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
355 if (op->material & mt->material) 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 { 266 {
357 lmt = mt; 267 lmt = mt;
268 if (!(op->is_weapon () || op->is_armor ()))
358 break; 269 break;
359 } 270 }
360 }
361
362#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
364 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 {
368 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ()))
370 break;
371 }
372 }
373#endif
374 } 271 }
375 else 272 else
376 {
377 lmt = nmt; 273 lmt = nmt;
378 }
379 274
380 if (lmt != NULL) 275 if (lmt != NULL)
381 { 276 {
382#ifndef NEW_MATERIAL_CODE
383 op->materialname = lmt->name;
384 return;
385#else
386
387 if (op->stats.dam && op->is_weapon ()) 277 if (op->stats.dam && op->is_weapon ())
388 { 278 {
389 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
391 op->stats.dam = 1; 281 op->stats.dam = 1;
392 } 282 }
283
393 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
394 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
395 if (op->stats.wc && op->is_weapon ()) 286 if (op->stats.wc && op->is_weapon ())
396 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
397 if (op->is_armor ()) 288 if (op->is_armor ())
398 { 289 {
399 if (op->stats.ac) 290 if (op->stats.ac)
400 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
401 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
402 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
403 { 295 {
404 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
405 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
406 op->resist[j] = 100; 298 op->resist[j] = 100;
407 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
408 op->resist[j] = -100; 300 op->resist[j] = -100;
409 } 301 }
410 } 302 }
303
411 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
412 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
413 if (op->is_weapon () || op->is_armor ()) 306 if (op->is_weapon () || op->is_armor ())
414 { 307 {
415 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
416 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
417 } 310 }
418#endif
419 } 311 }
420} 312}
421 313
422/* 314/*
423 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
518 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
519 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
520 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
521 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
522 */ 414 */
523
524void 415void
525make_list_like (char *input) 416make_list_like (char *input)
526{ 417{
527 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
528 int i; 419 int i;
558void 449void
559fork_abort (const char *msg) 450fork_abort (const char *msg)
560{ 451{
561 if (!fork ()) 452 if (!fork ())
562 { 453 {
454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
563 signal (SIGABRT, SIG_DFL); 456 signal (SIGABRT, SIG_IGN);
457
458 signal (SIGSEGV, SIG_DFL);
459 signal (SIGBUS , SIG_DFL);
460 signal (SIGILL , SIG_DFL);
461 signal (SIGTRAP, SIG_DFL);
462
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466
467 // try to detach us from as many external dependencies as possible
468 // as coredumping can take time by closing all fd's.
469 {
470 struct rlimit lim;
471
472 if (getrlimit (RLIMIT_NOFILE, &lim))
473 lim.rlim_cur = 1024;
474
475 for (int i = 0; i < lim.rlim_cur; ++i)
476 close (i);
477 }
478
479 {
480 sigset_t empty;
481 sigemptyset (&empty);
482 sigprocmask (SIG_SETMASK, &empty, 0);
483 }
484
485 // try to coredump with SIGTRAP
486 kill (getpid (), SIGTRAP);
564 abort (); 487 abort ();
565 } 488 }
566 489
567 LOG (llevError, "fork abort: %s\n", msg); 490 LOG (llevError, "fork abort: %s\n", msg);
568} 491}
569 492
570void *salloc_ (int n) throw (std::bad_alloc) 493void *salloc_ (int n) throw (std::bad_alloc)
571{ 494{
572#ifdef PREFER_MALLOC
573 void *ptr = malloc (n);
574#else
575 void *ptr = g_slice_alloc (n); 495 void *ptr = g_slice_alloc (n);
576#endif
577 496
578 if (!ptr) 497 if (!ptr)
579 throw std::bad_alloc (); 498 throw std::bad_alloc ();
580 499
500 slice_alloc += n;
581 return ptr; 501 return ptr;
582} 502}
583 503
584void *salloc_ (int n, void *src) throw (std::bad_alloc) 504void *salloc_ (int n, void *src) throw (std::bad_alloc)
585{ 505{
591 memset (ptr, 0, n); 511 memset (ptr, 0, n);
592 512
593 return ptr; 513 return ptr;
594} 514}
595 515
516/******************************************************************************/
517
518#if DEBUG_SALLOC
519
520#define MAGIC 0xa1b2c35543deadLL
521
522void *g_slice_alloc (unsigned long size)
523{
524 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
525 *p++ = size ^ MAGIC;
526 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
527 return (void *)p;
528}
529
530void *g_slice_alloc0 (unsigned long size)
531{
532 return memset (g_slice_alloc (size), 0, size);
533}
534
535void g_slice_free1 (unsigned long size, void *ptr)
536{
537 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
538 if (expect_true (ptr))
539 {
540 unsigned long *p = (unsigned long *)ptr;
541 unsigned long s = *--p ^ MAGIC;
542
543 if (size != (unsigned long)(*p ^ MAGIC))
544 {
545 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
546 abort ();
547 }
548
549 *p = MAGIC;
550
551 (g_slice_free1)(s + sizeof (unsigned long), p);
552 }
553}
554
555#endif
556
557/******************************************************************************/
558
596void assign (char *dst, const char *src, int maxlen) 559void assign (char *dst, const char *src, int maxlen)
597{ 560{
598 if (!src) 561 if (!src)
599 src = ""; 562 src = "";
600 563
615 } 578 }
616 else 579 else
617 memcpy (dst, src, len + 1); 580 memcpy (dst, src, len + 1);
618} 581}
619 582
583const char *
584format (const char *format, ...)
585{
586 static dynbuf_text buf;
587
588 buf.clear ();
589
590 va_list ap;
591 va_start (ap, format);
592 buf.vprintf (format, ap);
593 va_end (ap);
594
595 return buf;
596}
597
620tstamp now () 598tstamp now ()
621{ 599{
622 struct timeval tv; 600 struct timeval tv;
623 601
624 gettimeofday (&tv, 0); 602 gettimeofday (&tv, 0);
633 611
634 int diff = (b - a) & 7; 612 int diff = (b - a) & 7;
635 return diff <= 1 || diff >= 7; 613 return diff <= 1 || diff >= 7;
636} 614}
637 615
616/* crc32 0xdebb20e3 table and supplementary functions. */
617extern const uint32_t crc_32_tab[256] =
618{
619 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
620 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
621 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
622 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
623 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
624 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
625 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
626 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
627 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
628 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
629 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
630 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
631 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
632 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
633 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
634 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
635 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
636 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
637 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
638 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
639 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
640 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
641 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
642 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
643 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
644 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
645 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
646 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
647 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
648 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
649 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
650 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
651 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
652 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
653 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
654 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
655 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
656 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
657 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
658 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
659 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
660 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
661 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
662 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
663 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
664 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
665 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
666 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
667 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
668 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
669 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
670 0x2d02ef8dL
671};
672
673void thread::start (void *(*start_routine)(void *), void *arg)
674{
675 pthread_attr_t attr;
676
677 pthread_attr_init (&attr);
678 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
679 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
680 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
681#ifdef PTHREAD_SCOPE_PROCESS
682 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
683#endif
684
685 sigset_t fullsigset, oldsigset;
686 sigfillset (&fullsigset);
687
688 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
689
690 if (pthread_create (&id, &attr, start_routine, arg))
691 cleanup ("unable to create a new thread");
692
693 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
694}
695

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