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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.45 by root, Sat Jan 27 02:19:36 2007 UTC vs.
Revision 1.97 by root, Fri Jul 2 02:00:47 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25/* 23/*
26 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
27 */ 25 */
28 26
29#include <cstdlib> 27#include <cstdlib>
30#include <sys/types.h> 28#include <sys/types.h>
31#include <unistd.h> 29#include <unistd.h>
32#include <sys/time.h> 30#include <sys/time.h>
33#include <time.h> 31#include <time.h>
34#include <signal.h> 32#include <signal.h>
35 33
36#include <global.h> 34#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
39 40
40#include <glib.h> 41#include <glib.h>
41 42
42rand_gen rndm; 43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
43 45
44void 46#if !GCC_VERSION(3,4)
45tausworthe_random_generator::seed (uint32_t seed) 47int least_significant_bit (uint32_t x)
46{ 48{
47 state [0] = max ( 2U, seed * 69069U); 49 x &= -x; // this isolates the lowest bit
48 state [1] = max ( 8U, state [0] * 69069U);
49 state [2] = max ( 16U, state [1] * 69069U);
50 state [3] = max (128U, state [2] * 69069U);
51 50
52 for (int i = 11; --i; ) 51 int r = 0;
53 operator ()();
54}
55 52
56uint32_t 53 if (x & 0xaaaaaaaa) r += 1;
57tausworthe_random_generator::next () 54 if (x & 0xcccccccc) r += 2;
58{ 55 if (x & 0xf0f0f0f0) r += 4;
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U); 56 if (x & 0xff00ff00) r += 8;
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); 57 if (x & 0xffff0000) r += 16;
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63 58
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 59 return r;
65} 60}
61#endif
66 62
67uint32_t 63/******************************************************************************/
68tausworthe_random_generator::get_range (uint32_t r_max)
69{
70 return next () % r_max;
71}
72 64
73// return a number within (min .. max) 65/* Checks a player-provided string which will become the msg property of
74int 66 * an object for dangerous input.
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + (*this) (max (r_max - r_min + 1, 1));
78}
79
80/*
81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the
83 * difference becomes in the random numbers. IE, the effect is lessened
84 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
85 * to specifically disable luck in certain rolls, simply by making the
86 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
87 */ 67 */
88 68bool
89/* 69msg_is_safe (const char *msg)
90 * Roll a random number between min and max. Uses op to determine luck,
91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
92 * Generally, op should be the player/caster/hitter requesting the roll,
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */
95int
96random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 70{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 71 bool safe = true;
99 72
100 if (r_max < 1 || r_max < r_min) 73 /* Trying to cheat by getting data into the object */
101 { 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 75 || strstr (msg, "\nendmsg"))
103 return r_min; 76 safe = false;
104 }
105 77
106 if (op->type == PLAYER) 78 /* Trying to make the object talk, and potentially access arbitrary code */
107 { 79 if (object::msg_has_dialogue (msg))
108 int luck = op->stats.luck; 80 safe = false;
109 81
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin, diff, luck, ran;
127 int base;
128
129 omin = min;
130 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
132
133 if (max < 1 || diff < 1)
134 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */
137 }
138
139 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting.
142 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144
145 if (op->type != PLAYER)
146 return ((ran % diff) + min);
147
148 luck = op->stats.luck;
149 if (rndm (base) < MIN (10, abs (luck)))
150 {
151 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck;
154 if (diff < 1)
155 return (omin); /*check again */
156 ((goodbad) ? (min += luck) : (diff));
157
158 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 }
160
161 return ((ran % diff) + min);
162}
163
164/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916]
170 */
171
172int
173die_roll (int num, int size, const object *op, int goodbad)
174{
175 int min, diff, luck, total, i, gotlucky, base;
176
177 diff = size;
178 min = 1;
179 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
181 if (size < 2 || diff < 1)
182 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */
185 }
186
187 if (op->type == PLAYER)
188 luck = op->stats.luck;
189
190 for (i = 0; i < num; i++)
191 {
192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
194 /* we have a winner */
195 gotlucky++;
196 ((luck > 0) ? (luck = 1) : (luck = -1));
197 diff -= luck;
198 if (diff < 1)
199 return (num); /*check again */
200 ((goodbad) ? (min += luck) : (diff));
201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
203 else
204 total += rndm (size) + 1;
205 }
206
207 return total;
208}
209
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */
279
280materialtype_t *
281name_to_material (const char *name)
282{
283 materialtype_t *mt, *nmt;
284
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt;
295}
296
297/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now.
299 */
300
301void
302transmute_materialname (object *op, const object *change)
303{
304 materialtype_t *mt;
305 int j;
306
307 if (op->materialname == NULL)
308 return;
309
310 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
311 return;
312
313 if (!op->is_armor ())
314 return;
315
316 mt = name_to_material (op->materialname);
317 if (!mt)
318 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
320 return;
321 }
322
323 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0)
325 {
326 op->resist[j] += mt->mod[j];
327 if (op->resist[j] > 100)
328 op->resist[j] = 100;
329 if (op->resist[j] < -100)
330 op->resist[j] = -100;
331 }
332}
333
334/* set the materialname and type for an item */
335void
336set_materialname (object *op, int difficulty, materialtype_t *nmt)
337{
338 materialtype_t *mt, *lmt;
339
340#ifdef NEW_MATERIAL_CODE
341 int j;
342#endif
343
344 if (op->materialname != NULL)
345 return;
346
347
348
349 if (nmt == NULL)
350 {
351 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
354 {
355 if (op->material & mt->material)
356 {
357 lmt = mt;
358 break;
359 }
360 }
361
362#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
364 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 {
368 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ()))
370 break;
371 }
372 }
373#endif
374 }
375 else
376 {
377 lmt = nmt;
378 }
379
380 if (lmt != NULL)
381 {
382#ifndef NEW_MATERIAL_CODE
383 op->materialname = lmt->name;
384 return;
385#else
386
387 if (op->stats.dam && op->is_weapon ())
388 {
389 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1)
391 op->stats.dam = 1;
392 }
393 if (op->stats.sp && op->type == BOW)
394 op->stats.sp += lmt->sp;
395 if (op->stats.wc && op->is_weapon ())
396 op->stats.wc += lmt->wc;
397 if (op->is_armor ())
398 {
399 if (op->stats.ac)
400 op->stats.ac += lmt->ac;
401 for (j = 0; j < NROFATTACKS; j++)
402 if (op->resist[j] != 0)
403 {
404 op->resist[j] += lmt->mod[j];
405 if (op->resist[j] > 100)
406 op->resist[j] = 100;
407 if (op->resist[j] < -100)
408 op->resist[j] = -100;
409 }
410 }
411 op->materialname = add_string (lmt->name);
412 /* dont make it unstackable if it doesn't need to be */
413 if (op->is_weapon () || op->is_armor ())
414 {
415 op->weight = (op->weight * lmt->weight) / 100;
416 op->value = (op->value * lmt->value) / 100;
417 }
418#endif
419 }
420}
421
422/*
423 * Strip out the media tags from a String.
424 * Warning the input string will contain the result string
425 */
426void
427strip_media_tag (char *message)
428{
429 int in_tag = 0;
430 char *dest;
431 char *src;
432
433 src = dest = message;
434 while (*src != '\0')
435 {
436 if (*src == '[')
437 {
438 in_tag = 1;
439 }
440 else if (in_tag && (*src == ']'))
441 in_tag = 0;
442 else if (!in_tag)
443 {
444 *dest = *src;
445 dest++;
446 }
447 src++;
448 }
449 *dest = '\0';
450}
451
452const char *
453strrstr (const char *haystack, const char *needle)
454{
455 const char *lastneedle;
456
457 lastneedle = NULL;
458 while ((haystack = strstr (haystack, needle)) != NULL)
459 {
460 lastneedle = haystack;
461 haystack++;
462 }
463 return lastneedle;
464
465}
466
467#define EOL_SIZE (sizeof("\n")-1)
468void
469strip_endline (char *buf)
470{
471 if (strlen (buf) < sizeof ("\n"))
472 {
473 return;
474 }
475 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
476 buf[strlen (buf) - EOL_SIZE] = '\0';
477}
478
479/**
480 * Replace in string src all occurrences of key by replacement. The resulting
481 * string is put into result; at most resultsize characters (including the
482 * terminating null character) will be written to result.
483 */
484void
485replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
486{
487 size_t resultlen;
488 size_t keylen;
489
490 /* special case to prevent infinite loop if key==replacement=="" */
491 if (strcmp (key, replacement) == 0)
492 {
493 snprintf (result, resultsize, "%s", src);
494 return;
495 }
496
497 keylen = strlen (key);
498
499 resultlen = 0;
500 while (*src != '\0' && resultlen + 1 < resultsize)
501 {
502 if (strncmp (src, key, keylen) == 0)
503 {
504 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
505 resultlen += strlen (result + resultlen);
506 src += keylen;
507 }
508 else
509 {
510 result[resultlen++] = *src++;
511 }
512 }
513 result[resultlen] = '\0';
514}
515
516/**
517 * Taking a string as an argument, mutate it into a string that looks like a list.
518 * a 'list' for the purposes here, is a string of items, seperated by commas, except
519 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
520 * This function will also strip all trailing non alphanumeric characters.
521 * It does not insert an oxford comma.
522 */
523
524void
525make_list_like (char *input)
526{
527 char *p, tmp[MAX_BUF];
528 int i;
529
530 if (!input || strlen (input) > MAX_BUF - 5)
531 return;
532 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
533
534 strncpy (tmp, input, MAX_BUF - 5);
535 /*trim all trailing commas, spaces etc. */
536 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
537 tmp[i] = '\0';
538
539 strcat (tmp, ".");
540
541 p = strrchr (tmp, ',');
542 if (p)
543 {
544 *p = '\0';
545 strcpy (input, tmp);
546 p++;
547 strcat (input, " and");
548 strcat (input, p);
549 }
550 else
551 strcpy (input, tmp);
552
553 return; 82 return safe;
554} 83}
555 84
556///////////////////////////////////////////////////////////////////////////// 85/////////////////////////////////////////////////////////////////////////////
557 86
558void 87void
559fork_abort (const char *msg) 88fork_abort (const char *msg)
560{ 89{
561 if (!fork ()) 90 if (!fork ())
562 { 91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
563 signal (SIGABRT, SIG_DFL); 94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
564 abort (); 125 abort ();
565 } 126 }
566 127
567 LOG (llevError, "fork abort: %s\n", msg); 128 LOG (llevError, "fork abort: %s\n", msg);
568} 129}
569 130
570void *salloc_ (int n) throw (std::bad_alloc) 131void *salloc_ (int n) throw (std::bad_alloc)
571{ 132{
572#ifdef PREFER_MALLOC
573 void *ptr = malloc (n);
574#else
575 void *ptr = g_slice_alloc (n); 133 void *ptr = g_slice_alloc (n);
576#endif
577 134
578 if (!ptr) 135 if (!ptr)
579 throw std::bad_alloc (); 136 throw std::bad_alloc ();
580 137
138 slice_alloc += n;
581 return ptr; 139 return ptr;
582} 140}
583 141
584void *salloc_ (int n, void *src) throw (std::bad_alloc) 142void *salloc_ (int n, void *src) throw (std::bad_alloc)
585{ 143{
591 memset (ptr, 0, n); 149 memset (ptr, 0, n);
592 150
593 return ptr; 151 return ptr;
594} 152}
595 153
154/******************************************************************************/
155
156#if DEBUG_SALLOC
157
158#define MAGIC 0xa1b2c35543deadLL
159
160void *g_slice_alloc (unsigned long size)
161{
162 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
163 *p++ = size ^ MAGIC;
164 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
165 return (void *)p;
166}
167
168void *g_slice_alloc0 (unsigned long size)
169{
170 return memset (g_slice_alloc (size), 0, size);
171}
172
173void g_slice_free1 (unsigned long size, void *ptr)
174{
175 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
176 if (expect_true (ptr))
177 {
178 unsigned long *p = (unsigned long *)ptr;
179 unsigned long s = *--p ^ MAGIC;
180
181 if (size != (unsigned long)(*p ^ MAGIC))
182 {
183 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
184 abort ();
185 }
186
187 *p = MAGIC;
188
189 (g_slice_free1)(s + sizeof (unsigned long), p);
190 }
191}
192
193#endif
194
195/******************************************************************************/
196
197int
596void assign (char *dst, const char *src, int maxlen) 198assign (char *dst, const char *src, int maxsize)
597{ 199{
598 if (!src) 200 if (!src)
599 src = ""; 201 src = "";
600 202
601 int len = strlen (src); 203 int len = strlen (src);
602 204
603 if (len >= maxlen - 1) 205 if (len >= maxsize)
604 { 206 {
605 if (maxlen <= 4) 207 if (maxsize <= 4)
606 { 208 {
607 memset (dst, '.', maxlen - 1); 209 memset (dst, '.', maxsize - 2);
608 dst [maxlen - 1] = 0; 210 dst [maxsize - 1] = 0;
609 } 211 }
610 else 212 else
611 { 213 {
612 memcpy (dst, src, maxlen - 4); 214 memcpy (dst, src, maxsize - 4);
613 memcpy (dst + maxlen - 4, "...", 4); 215 memcpy (dst + maxsize - 4, "...", 4);
614 } 216 }
217
218 len = maxsize;
615 } 219 }
616 else 220 else
617 memcpy (dst, src, len + 1); 221 memcpy (dst, src, ++len);
222
223 return len;
224}
225
226char *
227vformat (const char *format, va_list ap)
228{
229 static dynbuf_text bufs[8];
230 static int bufidx;
231
232 dynbuf_text &buf = bufs [++bufidx & 7];
233
234 buf.clear ();
235 buf.vprintf (format, ap);
236 return buf;
237}
238
239char *
240format (const char *format, ...)
241{
242 va_list ap;
243 va_start (ap, format);
244 char *buf = vformat (format, ap);
245 va_end (ap);
246
247 return buf;
618} 248}
619 249
620tstamp now () 250tstamp now ()
621{ 251{
622 struct timeval tv; 252 struct timeval tv;
633 263
634 int diff = (b - a) & 7; 264 int diff = (b - a) & 7;
635 return diff <= 1 || diff >= 7; 265 return diff <= 1 || diff >= 7;
636} 266}
637 267
268/* crc32 0xdebb20e3 table and supplementary functions. */
269extern const uint32_t crc_32_tab[256] =
270{
271 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
272 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
273 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
274 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
275 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
276 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
277 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
278 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
279 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
280 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
281 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
282 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
283 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
284 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
285 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
286 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
287 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
288 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
289 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
290 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
291 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
292 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
293 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
294 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
295 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
296 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
297 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
298 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
299 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
300 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
301 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
302 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
303 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
304 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
305 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
306 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
307 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
308 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
309 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
310 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
311 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
312 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
313 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
314 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
315 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
316 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
317 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
318 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
319 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
320 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
321 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
322 0x2d02ef8dL
323};
324
325void thread::start (void *(*start_routine)(void *), void *arg)
326{
327 pthread_attr_t attr;
328
329 pthread_attr_init (&attr);
330 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
331 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
332 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
333#ifdef PTHREAD_SCOPE_PROCESS
334 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
335#endif
336
337 sigset_t fullsigset, oldsigset;
338 sigfillset (&fullsigset);
339
340 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
341
342 if (pthread_create (&id, &attr, start_routine, arg))
343 cleanup ("unable to create a new thread");
344
345 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
346}
347

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