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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.5 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.69 by root, Tue Jan 22 15:53:01 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.5 2006/09/07 09:37:12 pippijn Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
32 34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h> 36#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
36 38
37#include <glib.h> 39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42size_t slice_alloc;
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
38 80
39/* 81/*
40 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 95 */
54 96int
55int random_roll(int min, int max, const object *op, int goodbad) { 97random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 98{
99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 100
58 omin = min; 101 if (r_max < r_min)
59 diff = max - min + 1; 102 {
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
64 return(min); /* avoids a float exception */ 104 return r_min;
65 } 105 }
66 106
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 107 if (op->type == PLAYER)
70 return((ran%diff)+min); 108 {
71
72 luck = op->stats.luck; 109 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 110
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
82 } 115 }
83 return((ran%diff)+min); 116
117 return rndm (r_min, r_max);
84} 118}
85 119
86/* 120/*
87 * This is a 64 bit version of random_roll above. This is needed 121 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
89 */ 123 */
90 124sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 126{
93 int base;
94
95 omin = min; 127 sint64 omin = min;
96 diff = max - min + 1; 128 sint64 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 130
99 if (max < 1 || diff < 1) { 131 if (diff < 0)
100#ifndef WIN32 132 {
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
104#endif
105 return(min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
106 } 135 }
107 136
108 /* Don't know of a portable call to get 64 bit random values. 137 /*
109 * So make a call to get two 32 bit random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 139 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 140 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 142
115 if (op->type != PLAYER) 143 if (op->type != PLAYER)
116 return((ran%diff)+min); 144 return ((ran % diff) + min);
117 145
118 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
119 if (RANDOM()%base < MIN(10, abs(luck))) { 148 if (rndm (base) < MIN (10, abs (luck)))
149 {
120 /* we have a winner */ 150 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 152 diff -= luck;
123 if (diff < 1) 153 if (diff < 1)
124 return(omin); /*check again*/ 154 return (omin); /*check again */
155
125 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
126 157
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 159 }
160
129 return((ran%diff)+min); 161 return ran % diff + min;
130} 162}
131 163
132/* 164/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 170 */
139 171int
140int die_roll(int num, int size, const object *op, int goodbad) { 172die_roll (int num, int size, const object *op, int goodbad)
173{
141 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
142 175
143 diff = size; 176 int diff = size;
144 min = 1; 177 min = 1;
145 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
147 if (size < 2 || diff < 1) { 181 if (size < 2 || diff < 1)
182 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
150 } 185 }
151 186
152 if (op->type == PLAYER) 187 if (op->type == PLAYER)
153 luck = op->stats.luck; 188 luck = op->stats.luck;
154 189
155 for (i = 0; i < num; i++) { 190 for (i = 0; i < num; i++)
191 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
157 /* we have a winner */ 194 /* we have a winner */
158 gotlucky++; 195 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 197 diff -= luck;
161 if (diff < 1) 198 if (diff < 1)
162 return(num); /*check again*/ 199 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
166 } else { 203 else
167 total += RANDOM()%size+1; 204 total += rndm (size) + 1;
168 }
169 } 205 }
206
170 return(total); 207 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 208}
253 209
254/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
255 211
256materialtype_t *name_to_material(const char *name) 212materialtype_t *
213name_to_material (const shstr &name)
257{ 214{
258 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 216 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 217 return mt;
218
219 return 0;
268} 220}
269 221
270/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
272 */ 224 */
273 225void
274void transmute_materialname(object *op, const object *change) 226transmute_materialname (object *op, const object *change)
275{ 227{
276 materialtype_t *mt; 228 materialtype_t *mt;
277 int j; 229 int j;
278 230
279 if (op->materialname == NULL) 231 if (op->materialname == NULL)
280 return; 232 return;
281 233
282 if (change->materialname != NULL && 234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 235 return;
285 236
286 if (!IS_ARMOR(op)) 237 if (!op->is_armor ())
287 return; 238 return;
288 239
289 mt = name_to_material(op->materialname); 240 mt = name_to_material (op->materialname);
290 if (!mt) { 241 if (!mt)
242 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 244 return;
293 } 245 }
294 246
295 for (j=0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 248 if (op->resist[j] == 0 && change->resist[j] != 0)
249 {
297 op->resist[j] += mt->mod[j]; 250 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 251 if (op->resist[j] > 100)
299 op->resist[j] = 100; 252 op->resist[j] = 100;
300 if (op->resist[j] < -100) 253 if (op->resist[j] < -100)
301 op->resist[j] = -100; 254 op->resist[j] = -100;
302 } 255 }
303} 256}
304 257
305/* set the materialname and type for an item */ 258/* set the materialname and type for an item */
259void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 261{
308 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
310 int j;
311#endif
312 263
313 if (op->materialname != NULL) 264 if (op->materialname != NULL)
314 return; 265 return;
315 266
316
317
318 if (nmt == NULL) { 267 if (nmt == NULL)
268 {
319 lmt = NULL; 269 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 270
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 271 for (mt = materialt; mt && mt->next; mt = mt->next)
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327
328#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) { 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
274 {
333 lmt = mt; 275 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 276 if (!(op->is_weapon () || op->is_armor ()))
335 break; 277 break;
336 } 278 }
337 } 279 }
338#endif 280 else
339 } else {
340 lmt = nmt; 281 lmt = nmt;
341 }
342 282
343 if (lmt != NULL) { 283 if (lmt != NULL)
344#ifndef NEW_MATERIAL_CODE 284 {
345 op->materialname = lmt->name; 285 if (op->stats.dam && op->is_weapon ())
346 return; 286 {
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
352 op->stats.dam = 1; 289 op->stats.dam = 1;
353 } 290 }
291
354 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 294 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 296 if (op->is_armor ())
297 {
359 if (op->stats.ac) 298 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
361 for (j=0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 302 if (op->resist[j] != 0)
303 {
363 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
365 op->resist[j] = 100; 306 op->resist[j] = 100;
366 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
367 op->resist[j] = -100; 308 op->resist[j] = -100;
368 } 309 }
369 } 310 }
311
370 op->materialname = add_string(lmt->name); 312 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 314 if (op->is_weapon () || op->is_armor ())
315 {
373 op->weight = (op->weight * lmt->weight)/100; 316 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 317 op->value = (op->value * lmt->value) / 100;
375 } 318 }
376#endif
377 } 319 }
378} 320}
379 321
380/* 322/*
381 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 324 * Warning the input string will contain the result string
383 */ 325 */
326void
384void strip_media_tag(char *message){ 327strip_media_tag (char *message)
328{
385 int in_tag=0; 329 int in_tag = 0;
386 char* dest; 330 char *dest;
387 char* src; 331 char *src;
332
388 src=dest=message; 333 src = dest = message;
389 while (*src!='\0'){ 334 while (*src != '\0')
335 {
390 if (*src=='['){ 336 if (*src == '[')
337 {
391 in_tag=1; 338 in_tag = 1;
339 }
392 } else if (in_tag && (*src==']')) 340 else if (in_tag && (*src == ']'))
393 in_tag=0; 341 in_tag = 0;
394 else if (!in_tag){ 342 else if (!in_tag)
343 {
395 *dest=*src; 344 *dest = *src;
396 dest++; 345 dest++;
397 } 346 }
398 src++; 347 src++;
399 } 348 }
400 *dest='\0'; 349 *dest = '\0';
401} 350}
402 351
352const char *
403const char* strrstr(const char* haystack, const char* needle){ 353strrstr (const char *haystack, const char *needle)
354{
404 const char* lastneedle; 355 const char *lastneedle;
356
405 lastneedle=NULL; 357 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 358 while ((haystack = strstr (haystack, needle)) != NULL)
359 {
407 lastneedle=haystack; 360 lastneedle = haystack;
408 haystack++; 361 haystack++;
409 } 362 }
410 return lastneedle; 363 return lastneedle;
411 364
412} 365}
366
413#define EOL_SIZE (sizeof("\n")-1) 367#define EOL_SIZE (sizeof("\n")-1)
368void
414void strip_endline(char* buf){ 369strip_endline (char *buf)
370{
415 if (strlen(buf)<sizeof("\n")){ 371 if (strlen (buf) < sizeof ("\n"))
372 {
416 return; 373 return;
417 } 374 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 375 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 376 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 377}
421 378
422/** 379/**
423 * Replace in string src all occurrences of key by replacement. The resulting 380 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 381 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 382 * terminating null character) will be written to result.
426 */ 383 */
384void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 385replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 386{
429 size_t resultlen; 387 size_t resultlen;
430 size_t keylen; 388 size_t keylen;
431 389
432 /* special case to prevent infinite loop if key==replacement=="" */ 390 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 391 if (strcmp (key, replacement) == 0)
434 { 392 {
435 snprintf(result, resultsize, "%s", src); 393 snprintf (result, resultsize, "%s", src);
436 return; 394 return;
437 } 395 }
438 396
439 keylen = strlen(key); 397 keylen = strlen (key);
440 398
441 resultlen = 0; 399 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 400 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 401 {
444 if(strncmp(src, key, keylen) == 0) 402 if (strncmp (src, key, keylen) == 0)
445 { 403 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 404 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 405 resultlen += strlen (result + resultlen);
448 src += keylen; 406 src += keylen;
449 } 407 }
450 else 408 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 409 {
410 result[resultlen++] = *src++;
411 }
412 }
455 result[resultlen] = '\0'; 413 result[resultlen] = '\0';
456} 414}
457 415
458/** 416/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 417 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
464 */ 422 */
465 423void
466void make_list_like(char *input) { 424make_list_like (char *input)
425{
467 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
468 int i; 427 int i;
428
469 if (!input || strlen(input) > MAX_BUF-5) return; 429 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 430 return;
488} 431 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 432
490//TODO: overhead due to specifying size twice 433 strncpy (tmp, input, MAX_BUF - 5);
434 /*trim all trailing commas, spaces etc. */
435 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
436 tmp[i] = '\0';
437
438 strcat (tmp, ".");
439
440 p = strrchr (tmp, ',');
441 if (p)
442 {
443 *p = '\0';
444 strcpy (input, tmp);
445 p++;
446 strcat (input, " and");
447 strcat (input, p);
448 }
449 else
450 strcpy (input, tmp);
451
452 return;
453}
454
455/////////////////////////////////////////////////////////////////////////////
456
491void * 457void
492zero_initialised::operator new (size_t s) 458fork_abort (const char *msg)
493{
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 return g_slice_alloc0 (s);
501}
502
503void
504zero_initialised::operator delete (void *p, size_t s)
505{ 459{
506 g_slice_free1 (s, p); 460 if (!fork ())
507} 461 {
462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
508 468
509void 469 LOG (llevError, "fork abort: %s\n", msg);
510zero_initialised::operator delete [] (void *p, size_t s)
511{
512 g_slice_free1 (s, p);
513} 470}
514 471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
477 slice_alloc += n;
478 void *ptr = g_slice_alloc (n);
479#endif
480
481 if (!ptr)
482 throw std::bad_alloc ();
483
484 return ptr;
485}
486
487void *salloc_ (int n, void *src) throw (std::bad_alloc)
488{
489 void *ptr = salloc_ (n);
490
491 if (src)
492 memcpy (ptr, src, n);
493 else
494 memset (ptr, 0, n);
495
496 return ptr;
497}
498
499/******************************************************************************/
500
501#ifdef DEBUG_SALLOC
502
503#define MAGIC 0xa1b2c35543deadL
504
505void *g_slice_alloc (unsigned long size)
506{
507 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
508 *p++ = size ^ MAGIC;
509 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
510 return (void *)p;
511}
512
513void *g_slice_alloc0 (unsigned long size)
514{
515 return memset (g_slice_alloc (size), 0, size);
516}
517
518void g_slice_free1 (unsigned long size, void *ptr)
519{
520 if (expect_true (ptr))
521 {
522 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
523 unsigned long *p = (unsigned long *)ptr;
524 unsigned long s = *--p ^ MAGIC;
525
526 if ((*p ^ MAGIC) != size)
527 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
528
529 *p = MAGIC;
530
531 (g_slice_free1)(s + sizeof (unsigned long), p);
532 }
533}
534
535#endif
536
537/******************************************************************************/
538
539void assign (char *dst, const char *src, int maxlen)
540{
541 if (!src)
542 src = "";
543
544 int len = strlen (src);
545
546 if (len >= maxlen - 1)
547 {
548 if (maxlen <= 4)
549 {
550 memset (dst, '.', maxlen - 1);
551 dst [maxlen - 1] = 0;
552 }
553 else
554 {
555 memcpy (dst, src, maxlen - 4);
556 memcpy (dst + maxlen - 4, "...", 4);
557 }
558 }
559 else
560 memcpy (dst, src, len + 1);
561}
562
563const char *
564format (const char *format, ...)
565{
566 static dynbuf_text buf;
567
568 buf.clear ();
569
570 va_list ap;
571 va_start (ap, format);
572 buf.vprintf (format, ap);
573 va_end (ap);
574
575 return buf;
576}
577
578tstamp now ()
579{
580 struct timeval tv;
581
582 gettimeofday (&tv, 0);
583 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
584}
585
586int
587similar_direction (int a, int b)
588{
589 if (!a || !b)
590 return 0;
591
592 int diff = (b - a) & 7;
593 return diff <= 1 || diff >= 7;
594}
595
596/* crc32 0xdebb20e3 table and supplementary functions. */
597extern const uint32_t crc_32_tab[256] =
598{
599 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
600 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
601 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
602 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
603 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
604 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
605 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
606 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
607 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
608 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
609 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
610 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
611 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
612 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
613 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
614 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
615 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
616 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
617 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
618 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
619 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
620 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
621 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
622 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
623 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
624 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
625 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
626 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
627 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
628 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
629 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
630 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
631 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
632 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
633 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
634 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
635 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
636 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
637 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
638 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
639 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
640 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
641 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
642 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
643 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
644 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
645 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
646 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
647 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
648 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
649 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
650 0x2d02ef8dL
651};
652

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