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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.5 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.92 by root, Tue Nov 3 23:18:23 2009 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.5 2006/09/07 09:37:12 pippijn Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 23 */
5 24
6/* 25/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/*
30 * General convenience functions for crossfire. 26 * General convenience functions for deliantra.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
36 42
37#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
38 89
39/* 90/*
40 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 104 */
54 105int
55int random_roll(int min, int max, const object *op, int goodbad) { 106random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 107{
108 r_max = max (r_min, r_max);
57 109
58 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 111
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */
65 }
66
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 112 if (op->type == PLAYER)
70 return((ran%diff)+min); 113 {
71
72 luck = op->stats.luck; 114 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 115
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
82 } 120 }
83 return((ran%diff)+min); 121
122 return rndm (r_min, r_max);
84} 123}
85 124
86/* 125/*
87 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
89 */ 128 */
90 129sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 131{
93 int base;
94
95 omin = min; 132 sint64 omin = r_min;
96 diff = max - min + 1; 133 sint64 range = max (0, r_max - r_min + 1);
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 135
99 if (max < 1 || diff < 1) { 136 /*
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif
105 return(min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 139 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 141
115 if (op->type != PLAYER) 142 if (op->type != PLAYER)
116 return((ran%diff)+min); 143 return ((ran % range) + r_min);
117 144
118 luck = op->stats.luck; 145 int luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 146
147 if (rndm (base) < min (10, abs (luck)))
148 {
120 /* we have a winner */ 149 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 151 range -= luck;
123 if (diff < 1) 152 if (range < 1)
124 return(omin); /*check again*/ 153 return (omin); /*check again */
154
125 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
126 156
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
128 } 158 }
129 return((ran%diff)+min); 159
160 return ran % range + r_min;
130} 161}
131 162
132/* 163/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 169 */
139 170int
140int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
141 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
142 174
143 diff = size; 175 int diff = size;
144 min = 1; 176 min = 1;
145 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
147 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
150 } 184 }
151 185
152 if (op->type == PLAYER) 186 if (op->type == PLAYER)
153 luck = op->stats.luck; 187 luck = op->stats.luck;
154 188
155 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
157 /* we have a winner */ 193 /* we have a winner */
158 gotlucky++; 194 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 196 diff -= luck;
161 if (diff < 1) 197 if (diff < 1)
162 return(num); /*check again*/ 198 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
201 }
166 } else { 202 else
167 total += RANDOM()%size+1; 203 total += rndm (size) + 1;
168 }
169 } 204 }
205
170 return(total); 206 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 207}
253 208
254/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
255 210
256materialtype_t *name_to_material(const char *name) 211materialtype_t *
212name_to_material (const shstr_cmp name)
257{ 213{
258 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
259 215 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 216 return mt;
217
218 return 0;
268} 219}
269 220
270/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
272 */ 223 */
273 224void
274void transmute_materialname(object *op, const object *change) 225transmute_materialname (object *op, const object *change)
275{ 226{
276 materialtype_t *mt; 227 materialtype_t *mt;
277 int j; 228 int j;
278 229
279 if (op->materialname == NULL) 230 if (!op->materialname)
280 return; 231 return;
281 232
282 if (change->materialname != NULL &&
283 strcmp(op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
284 return; 234 return;
285 235
286 if (!IS_ARMOR(op)) 236 if (!op->is_armor ())
287 return; 237 return;
288 238
289 mt = name_to_material(op->materialname); 239 mt = name_to_material (op->materialname);
290 if (!mt) { 240 if (!mt)
241 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 243 return;
293 } 244 }
294 245
295 for (j=0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 247 if (op->resist[j] == 0 && change->resist[j] != 0)
248 {
297 op->resist[j] += mt->mod[j]; 249 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 250 if (op->resist[j] > 100)
299 op->resist[j] = 100; 251 op->resist[j] = 100;
300 if (op->resist[j] < -100) 252 if (op->resist[j] < -100)
301 op->resist[j] = -100; 253 op->resist[j] = -100;
302 } 254 }
303} 255}
304 256
305/* set the materialname and type for an item */ 257/* set the materialname and type for an item */
258void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 260{
308 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
310 int j;
311#endif
312 262
313 if (op->materialname != NULL) 263 if (!op->materialname)
314 return; 264 return;
315 265
316 266 if (nmt)
317 267 lmt = nmt;
318 if (nmt == NULL) { 268 else
269 {
319 lmt = NULL; 270 lmt = 0;
320#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327 271
328#else 272 for (mt = materialt; mt; mt = mt->next)
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) { 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
275 {
333 lmt = mt; 276 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 277 if (!(op->is_weapon () || op->is_armor ()))
335 break; 278 break;
336 } 279 }
280 }
281
282 if (lmt)
283 {
284 if (op->stats.dam && op->is_weapon ())
337 } 285 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
352 op->stats.dam = 1; 288 op->stats.dam = 1;
353 } 289 }
290
354 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 293 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 295 if (op->is_armor ())
296 {
359 if (op->stats.ac) 297 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
361 for (j=0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 301 if (op->resist[j] != 0)
302 {
363 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
365 op->resist[j] = 100; 305 op->resist[j] = 100;
366 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
367 op->resist[j] = -100; 307 op->resist[j] = -100;
368 } 308 }
369 } 309 }
310
370 op->materialname = add_string(lmt->name); 311 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 313 if (op->is_weapon () || op->is_armor ())
314 {
373 op->weight = (op->weight * lmt->weight)/100; 315 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 316 op->value = (op->value * lmt->value) / 100;
375 } 317 }
376#endif
377 } 318 }
378} 319}
379 320
380/* 321/*
381 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 323 * Warning the input string will contain the result string
383 */ 324 */
325void
384void strip_media_tag(char *message){ 326strip_media_tag (char *message)
327{
385 int in_tag=0; 328 int in_tag = 0;
386 char* dest; 329 char *dest;
387 char* src; 330 char *src;
331
388 src=dest=message; 332 src = dest = message;
389 while (*src!='\0'){ 333 while (*src != '\0')
334 {
390 if (*src=='['){ 335 if (*src == '[')
336 {
391 in_tag=1; 337 in_tag = 1;
338 }
392 } else if (in_tag && (*src==']')) 339 else if (in_tag && (*src == ']'))
393 in_tag=0; 340 in_tag = 0;
394 else if (!in_tag){ 341 else if (!in_tag)
342 {
395 *dest=*src; 343 *dest = *src;
396 dest++; 344 dest++;
397 } 345 }
398 src++; 346 src++;
399 } 347 }
400 *dest='\0'; 348 *dest = '\0';
401} 349}
402 350
351const char *
403const char* strrstr(const char* haystack, const char* needle){ 352strrstr (const char *haystack, const char *needle)
353{
404 const char* lastneedle; 354 const char *lastneedle;
355
405 lastneedle=NULL; 356 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 357 while ((haystack = strstr (haystack, needle)) != NULL)
358 {
407 lastneedle=haystack; 359 lastneedle = haystack;
408 haystack++; 360 haystack++;
409 } 361 }
410 return lastneedle; 362 return lastneedle;
411 363
412} 364}
365
413#define EOL_SIZE (sizeof("\n")-1) 366#define EOL_SIZE (sizeof("\n")-1)
367void
414void strip_endline(char* buf){ 368strip_endline (char *buf)
369{
415 if (strlen(buf)<sizeof("\n")){ 370 if (strlen (buf) < sizeof ("\n"))
371 {
416 return; 372 return;
417 } 373 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 374 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 375 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 376}
421 377
422/** 378/**
423 * Replace in string src all occurrences of key by replacement. The resulting 379 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 380 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 381 * terminating null character) will be written to result.
426 */ 382 */
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{
429 size_t resultlen;
430 size_t keylen;
431
432 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0)
434 {
435 snprintf(result, resultsize, "%s", src);
436 return;
437 }
438
439 keylen = strlen(key);
440
441 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize)
443 {
444 if(strncmp(src, key, keylen) == 0)
445 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen);
448 src += keylen;
449 }
450 else
451 {
452 result[resultlen++] = *src++;
453 }
454 }
455 result[resultlen] = '\0';
456}
457
458/**
459 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma.
464 */
465
466void make_list_like(char *input) {
467 char *p, tmp[MAX_BUF];
468 int i;
469 if (!input || strlen(input) > MAX_BUF-5) return;
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return;
488}
489
490//TODO: overhead due to specifying size twice
491void *
492zero_initialised::operator new (size_t s)
493{
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 return g_slice_alloc0 (s);
501}
502
503void 383void
504zero_initialised::operator delete (void *p, size_t s) 384replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
505{ 385{
506 g_slice_free1 (s, p); 386 size_t resultlen;
387 size_t keylen;
388
389 /* special case to prevent infinite loop if key==replacement=="" */
390 if (strcmp (key, replacement) == 0)
391 {
392 snprintf (result, resultsize, "%s", src);
393 return;
394 }
395
396 keylen = strlen (key);
397
398 resultlen = 0;
399 while (*src != '\0' && resultlen + 1 < resultsize)
400 {
401 if (strncmp (src, key, keylen) == 0)
402 {
403 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
404 resultlen += strlen (result + resultlen);
405 src += keylen;
406 }
407 else
408 {
409 result[resultlen++] = *src++;
410 }
411 }
412 result[resultlen] = '\0';
507} 413}
414
415/******************************************************************************/
416
417/* Checks a player-provided string which will become the msg property of
418 * an object for dangerous input.
419 */
420bool
421msg_is_safe (const char *msg)
422{
423 bool safe = true;
424
425 /* Trying to cheat by getting data into the object */
426 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
427 || strstr (msg, "\nendmsg"))
428 safe = false;
429
430 /* Trying to make the object talk, and potentially access arbitrary code */
431 if (object::msg_has_dialogue (msg))
432 safe = false;
433
434 return safe;
435}
436
437/////////////////////////////////////////////////////////////////////////////
508 438
509void 439void
510zero_initialised::operator delete [] (void *p, size_t s) 440fork_abort (const char *msg)
511{ 441{
512 g_slice_free1 (s, p); 442 if (!fork ())
513} 443 {
444 signal (SIGINT , SIG_IGN);
445 signal (SIGTERM, SIG_IGN);
446 signal (SIGABRT, SIG_IGN);
514 447
448 signal (SIGSEGV, SIG_DFL);
449 signal (SIGBUS , SIG_DFL);
450 signal (SIGILL , SIG_DFL);
451 signal (SIGTRAP, SIG_DFL);
452
453 // try to put corefiles into a subdirectory, if existing, to allow
454 // an administrator to reduce the I/O load.
455 chdir ("cores");
456
457 // try to detach us from as many external dependencies as possible
458 // as coredumping can take time by closing all fd's.
459 {
460 struct rlimit lim;
461
462 if (getrlimit (RLIMIT_NOFILE, &lim))
463 lim.rlim_cur = 1024;
464
465 for (int i = 0; i < lim.rlim_cur; ++i)
466 close (i);
467 }
468
469 {
470 sigset_t empty;
471 sigemptyset (&empty);
472 sigprocmask (SIG_SETMASK, &empty, 0);
473 }
474
475 // try to coredump with SIGTRAP
476 kill (getpid (), SIGTRAP);
477 abort ();
478 }
479
480 LOG (llevError, "fork abort: %s\n", msg);
481}
482
483void *salloc_ (int n) throw (std::bad_alloc)
484{
485 void *ptr = g_slice_alloc (n);
486
487 if (!ptr)
488 throw std::bad_alloc ();
489
490 slice_alloc += n;
491 return ptr;
492}
493
494void *salloc_ (int n, void *src) throw (std::bad_alloc)
495{
496 void *ptr = salloc_ (n);
497
498 if (src)
499 memcpy (ptr, src, n);
500 else
501 memset (ptr, 0, n);
502
503 return ptr;
504}
505
506/******************************************************************************/
507
508#if DEBUG_SALLOC
509
510#define MAGIC 0xa1b2c35543deadLL
511
512void *g_slice_alloc (unsigned long size)
513{
514 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
515 *p++ = size ^ MAGIC;
516 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
517 return (void *)p;
518}
519
520void *g_slice_alloc0 (unsigned long size)
521{
522 return memset (g_slice_alloc (size), 0, size);
523}
524
525void g_slice_free1 (unsigned long size, void *ptr)
526{
527 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
528 if (expect_true (ptr))
529 {
530 unsigned long *p = (unsigned long *)ptr;
531 unsigned long s = *--p ^ MAGIC;
532
533 if (size != (unsigned long)(*p ^ MAGIC))
534 {
535 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
536 abort ();
537 }
538
539 *p = MAGIC;
540
541 (g_slice_free1)(s + sizeof (unsigned long), p);
542 }
543}
544
545#endif
546
547/******************************************************************************/
548
549int
550assign (char *dst, const char *src, int maxsize)
551{
552 if (!src)
553 src = "";
554
555 int len = strlen (src);
556
557 if (len >= maxsize)
558 {
559 if (maxsize <= 4)
560 {
561 memset (dst, '.', maxsize - 2);
562 dst [maxsize - 1] = 0;
563 }
564 else
565 {
566 memcpy (dst, src, maxsize - 4);
567 memcpy (dst + maxsize - 4, "...", 4);
568 }
569
570 len = maxsize;
571 }
572 else
573 memcpy (dst, src, ++len);
574
575 return len;
576}
577
578char *
579vformat (const char *format, va_list ap)
580{
581 static dynbuf_text buf; buf.clear ();
582 buf.vprintf (format, ap);
583 return buf;
584}
585
586char *
587format (const char *format, ...)
588{
589 va_list ap;
590 va_start (ap, format);
591 char *buf = vformat (format, ap);
592 va_end (ap);
593
594 return buf;
595}
596
597tstamp now ()
598{
599 struct timeval tv;
600
601 gettimeofday (&tv, 0);
602 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
603}
604
605int
606similar_direction (int a, int b)
607{
608 if (!a || !b)
609 return 0;
610
611 int diff = (b - a) & 7;
612 return diff <= 1 || diff >= 7;
613}
614
615/* crc32 0xdebb20e3 table and supplementary functions. */
616extern const uint32_t crc_32_tab[256] =
617{
618 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
619 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
620 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
621 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
622 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
623 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
624 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
625 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
626 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
627 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
628 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
629 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
630 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
631 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
632 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
633 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
634 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
635 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
636 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
637 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
638 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
639 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
640 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
641 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
642 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
643 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
644 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
645 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
646 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
647 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
648 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
649 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
650 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
651 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
652 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
653 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
654 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
655 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
656 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
657 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
658 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
659 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
660 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
661 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
662 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
663 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
664 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
665 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
666 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
667 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
668 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
669 0x2d02ef8dL
670};
671
672void thread::start (void *(*start_routine)(void *), void *arg)
673{
674 pthread_attr_t attr;
675
676 pthread_attr_init (&attr);
677 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
678 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
679 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
680#ifdef PTHREAD_SCOPE_PROCESS
681 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
682#endif
683
684 sigset_t fullsigset, oldsigset;
685 sigfillset (&fullsigset);
686
687 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
688
689 if (pthread_create (&id, &attr, start_routine, arg))
690 cleanup ("unable to create a new thread");
691
692 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
693}
694

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