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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.36 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.51 by root, Mon Apr 23 18:09:57 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
28 35
29#include <global.h> 36#include <global.h>
30#include <funcpoint.h> 37#include <funcpoint.h>
31#include <material.h> 38#include <material.h>
32 39
33#include <sys/time.h>
34#include <time.h>
35#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
36 79
37/* 80/*
38 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 94 */
52
53int 95int
54random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
55{ 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
56 int omin, diff, luck, base, ran; 126 sint64 omin, diff, luck, ran;
127 int base;
57 128
58 omin = min; 129 omin = min;
59 diff = max - min + 1; 130 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 132
62 if (max < 1 || diff < 1) 133 if (max < 1 || diff < 1)
63 { 134 {
64 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
65 return (min); /* avoids a float exception */ 136 return (min); /* avoids a float exception */
66 } 137 }
67 138
68 ran = RANDOM (); 139 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting.
142 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
69 144
70 if (op->type != PLAYER) 145 if (op->type != PLAYER)
71 return ((ran % diff) + min); 146 return ((ran % diff) + min);
72 147
73 luck = op->stats.luck; 148 luck = op->stats.luck;
74 if (RANDOM () % base < MIN (10, abs (luck))) 149 if (rndm (base) < MIN (10, abs (luck)))
75 { 150 {
76 /* we have a winner */ 151 /* we have a winner */
77 ((luck > 0) ? (luck = 1) : (luck = -1)); 152 ((luck > 0) ? (luck = 1) : (luck = -1));
78 diff -= luck; 153 diff -= luck;
79 if (diff < 1) 154 if (diff < 1)
80 return (omin); /*check again */ 155 return (omin); /*check again */
81 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
82 157
83 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
84 } 159 }
85 return ((ran % diff) + min);
86}
87 160
88/*
89 * This is a 64 bit version of random_roll above. This is needed
90 * for exp loss calculations for players changing religions.
91 */
92
93sint64
94random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
95{
96 sint64 omin, diff, luck, ran;
97 int base;
98
99 omin = min;
100 diff = max - min + 1;
101 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
102
103 if (max < 1 || diff < 1)
104 {
105 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
106 return (min); /* avoids a float exception */
107 }
108
109 /* Don't know of a portable call to get 64 bit random values.
110 * So make a call to get two 32 bit random numbers, and just to
111 * a little byteshifting. Do make sure the first one is only
112 * 32 bit, so we don't get skewed results
113 */
114 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
115
116 if (op->type != PLAYER)
117 return ((ran % diff) + min);
118
119 luck = op->stats.luck;
120 if (RANDOM () % base < MIN (10, abs (luck)))
121 {
122 /* we have a winner */
123 ((luck > 0) ? (luck = 1) : (luck = -1));
124 diff -= luck;
125 if (diff < 1)
126 return (omin); /*check again */
127 ((goodbad) ? (min += luck) : (diff));
128
129 return (MAX (omin, MIN (max, (ran % diff) + min)));
130 }
131 return ((ran % diff) + min); 161 return ((ran % diff) + min);
132} 162}
133 163
134/* 164/*
135 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
140 */ 170 */
141 171
142int 172int
143die_roll (int num, int size, const object *op, int goodbad) 173die_roll (int num, int size, const object *op, int goodbad)
144{ 174{
145 int min, diff, luck, total, i, gotlucky, base, ran; 175 int min, diff, luck, total, i, gotlucky, base;
146 176
147 diff = size; 177 diff = size;
148 min = 1; 178 min = 1;
149 luck = total = gotlucky = 0; 179 luck = total = gotlucky = 0;
150 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
157 if (op->type == PLAYER) 187 if (op->type == PLAYER)
158 luck = op->stats.luck; 188 luck = op->stats.luck;
159 189
160 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
161 { 191 {
162 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
163 { 193 {
164 /* we have a winner */ 194 /* we have a winner */
165 gotlucky++; 195 gotlucky++;
166 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
167 diff -= luck; 197 diff -= luck;
168 if (diff < 1) 198 if (diff < 1)
169 return (num); /*check again */ 199 return (num); /*check again */
170 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
171 ran = RANDOM ();
172 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
173 } 202 }
174 else 203 else
175 {
176 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
177 }
178 } 205 }
206
179 return (total); 207 return total;
180}
181
182/*
183 * Another convenience function. Returns a number between min and max.
184 * It is suggested one use these functions rather than RANDOM()%, as it
185 * would appear that a number of off-by-one-errors exist due to improper
186 * use of %. This should also prevent SIGFPE.
187 */
188
189int
190rndm (int min, int max)
191{
192 int diff;
193
194 diff = max - min + 1;
195 if (max < 1 || diff < 1)
196 return (min);
197
198 return (RANDOM () % diff + min);
199} 208}
200 209
201/* decay and destroy perishable items in a map */ 210/* decay and destroy perishable items in a map */
202void 211void
203maptile::decay_objects () 212maptile::decay_objects ()
242 if (op->stats.food < 0) 251 if (op->stats.food < 0)
243 destroy = 1; 252 destroy = 1;
244 } 253 }
245 else 254 else
246 { 255 {
247 int mat = op->material; 256 int mat = op->materials;
248 257
249 if (mat & M_PAPER 258 if (mat & M_PAPER
250 || mat & M_LEATHER 259 || mat & M_LEATHER
251 || mat & M_WOOD 260 || mat & M_WOOD
252 || mat & M_ORGANIC 261 || mat & M_ORGANIC
267} 276}
268 277
269/* convert materialname to materialtype_t */ 278/* convert materialname to materialtype_t */
270 279
271materialtype_t * 280materialtype_t *
272name_to_material (const char *name) 281name_to_material (const shstr &name)
273{ 282{
274 materialtype_t *mt, *nmt; 283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
275 284 if (name == mt->name)
276 mt = NULL;
277 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
278 {
279 if (strcmp (name, nmt->name) == 0)
280 {
281 mt = nmt;
282 break;
283 }
284 }
285 return mt; 285 return mt;
286
287 return materialt;
286} 288}
287 289
288/* when doing transmutation of objects, we have to recheck the resistances, 290/* when doing transmutation of objects, we have to recheck the resistances,
289 * as some that did not apply previously, may apply now. 291 * as some that did not apply previously, may apply now.
290 */ 292 */
339 341
340 if (nmt == NULL) 342 if (nmt == NULL)
341 { 343 {
342 lmt = NULL; 344 lmt = NULL;
343#ifndef NEW_MATERIAL_CODE 345#ifndef NEW_MATERIAL_CODE
344 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 346 for (mt = materialt; mt && mt->next; mt = mt->next)
345 { 347 {
346 if (op->material & mt->material) 348 if (op->materials & mt->material)
347 { 349 {
348 lmt = mt; 350 lmt = mt;
349 break; 351 break;
350 } 352 }
351 } 353 }
352 354
353#else 355#else
354 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 356 for (mt = materialt; mt && mt->next; mt = mt->next)
355 { 357 {
356 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
357 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
358 { 360 {
359 lmt = mt; 361 lmt = mt;
360 if (!(op->is_weapon () || op->is_armor ())) 362 if (!(op->is_weapon () || op->is_armor ()))
361 break; 363 break;
379 { 381 {
380 op->stats.dam += lmt->damage; 382 op->stats.dam += lmt->damage;
381 if (op->stats.dam < 1) 383 if (op->stats.dam < 1)
382 op->stats.dam = 1; 384 op->stats.dam = 1;
383 } 385 }
386
384 if (op->stats.sp && op->type == BOW) 387 if (op->stats.sp && op->type == BOW)
385 op->stats.sp += lmt->sp; 388 op->stats.sp += lmt->sp;
386 if (op->stats.wc && op->is_weapon ()) 389 if (op->stats.wc && op->is_weapon ())
387 op->stats.wc += lmt->wc; 390 op->stats.wc += lmt->wc;
388 if (op->is_armor ()) 391 if (op->is_armor ())
397 op->resist[j] = 100; 400 op->resist[j] = 100;
398 if (op->resist[j] < -100) 401 if (op->resist[j] < -100)
399 op->resist[j] = -100; 402 op->resist[j] = -100;
400 } 403 }
401 } 404 }
402 op->materialname = add_string (lmt->name); 405 op->materialname = lmt->name;
403 /* dont make it unstackable if it doesn't need to be */ 406 /* dont make it unstackable if it doesn't need to be */
404 if (op->is_weapon () || op->is_armor ()) 407 if (op->is_weapon () || op->is_armor ())
405 { 408 {
406 op->weight = (op->weight * lmt->weight) / 100; 409 op->weight = (op->weight * lmt->weight) / 100;
407 op->value = (op->value * lmt->value) / 100; 410 op->value = (op->value * lmt->value) / 100;
544 return; 547 return;
545} 548}
546 549
547///////////////////////////////////////////////////////////////////////////// 550/////////////////////////////////////////////////////////////////////////////
548 551
552void
553fork_abort (const char *msg)
554{
555 if (!fork ())
556 {
557 signal (SIGABRT, SIG_DFL);
558 abort ();
559 }
560
561 LOG (llevError, "fork abort: %s\n", msg);
562}
563
549void *salloc_ (int n) throw (std::bad_alloc) 564void *salloc_ (int n) throw (std::bad_alloc)
550{ 565{
566#ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568#else
551 void *ptr = g_slice_alloc (n); 569 void *ptr = g_slice_alloc (n);
570#endif
552 571
553 if (!ptr) 572 if (!ptr)
554 throw std::bad_alloc (); 573 throw std::bad_alloc ();
555 574
556 return ptr; 575 return ptr;
590 } 609 }
591 else 610 else
592 memcpy (dst, src, len + 1); 611 memcpy (dst, src, len + 1);
593} 612}
594 613
614const std::string
615format (const char *format, ...)
616{
617 int len;
618
619 {
620 char buf[128];
621
622 va_list ap;
623 va_start (ap, format);
624 len = vsnprintf (buf, sizeof (buf), format, ap);
625 va_end (ap);
626
627 assert (len >= 0); // shield againstz broken vsnprintf's
628
629 // was our static buffer short enough?
630 if (len < sizeof (buf))
631 return std::string (buf, len);
632 }
633
634 {
635 // longer, try harder
636 char *buf = salloc<char> (len + 1);
637
638 va_list ap;
639 va_start (ap, format);
640 vsnprintf (buf, len + 1, format, ap);
641 va_end (ap);
642
643 const std::string s (buf, len);
644 sfree<char> (buf, len + 1);
645
646 return buf;
647 }
648}
649
595tstamp now () 650tstamp now ()
596{ 651{
597 struct timeval tv; 652 struct timeval tv;
598 653
599 gettimeofday (&tv, 0); 654 gettimeofday (&tv, 0);
608 663
609 int diff = (b - a) & 7; 664 int diff = (b - a) & 7;
610 return diff <= 1 || diff >= 7; 665 return diff <= 1 || diff >= 7;
611} 666}
612 667
668/* crc32 0xdebb20e3 table and supplementary functions. */
669extern const uint32_t crc_32_tab[256] =
670{
671 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
672 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
673 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
674 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
675 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
676 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
677 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
678 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
679 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
680 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
681 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
682 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
683 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
684 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
685 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
686 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
687 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
688 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
689 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
690 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
691 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
692 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
693 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
694 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
695 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
696 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
697 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
698 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
699 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
700 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
701 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
702 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
703 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
704 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
705 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
706 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
707 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
708 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
709 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
710 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
711 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
712 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
713 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
714 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
715 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
716 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
717 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
718 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
719 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
720 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
721 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
722 0x2d02ef8dL
723};
724
725

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