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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.39 by pippijn, Mon Jan 15 21:06:18 2007 UTC vs.
Revision 1.57 by root, Mon May 28 21:21:40 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
36#include <global.h> 36#include <global.h>
37#include <funcpoint.h> 37#include <funcpoint.h>
38#include <material.h> 38#include <material.h>
39 39
40#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
41 79
42/* 80/*
43 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
44 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
45 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
52 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
53 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
54 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
55 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
56 */ 94 */
57
58int 95int
59random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
60{ 97{
61 int omin, diff, luck, base, ran; 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 99
63 omin = min; 100 if (r_max < r_min)
64 diff = max - min + 1;
65 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
66
67 if (max < 1 || diff < 1)
68 { 101 {
69 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
70 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
71 } 134 }
72 135
73 ran = RANDOM (); 136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
74 141
75 if (op->type != PLAYER) 142 if (op->type != PLAYER)
76 return ((ran % diff) + min); 143 return ((ran % diff) + min);
77 144
78 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
79 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
80 { 148 {
81 /* we have a winner */ 149 /* we have a winner */
82 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
83 diff -= luck; 151 diff -= luck;
84 if (diff < 1) 152 if (diff < 1)
85 return (omin); /*check again */ 153 return (omin); /*check again */
154
86 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
87 156
88 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
89 } 158 }
159
90 return ((ran % diff) + min); 160 return ran % diff + min;
91}
92
93/*
94 * This is a 64 bit version of random_roll above. This is needed
95 * for exp loss calculations for players changing religions.
96 */
97
98sint64
99random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
100{
101 sint64 omin, diff, luck, ran;
102 int base;
103
104 omin = min;
105 diff = max - min + 1;
106 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
107
108 if (max < 1 || diff < 1)
109 {
110 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
111 return (min); /* avoids a float exception */
112 }
113
114 /* Don't know of a portable call to get 64 bit random values.
115 * So make a call to get two 32 bit random numbers, and just to
116 * a little byteshifting. Do make sure the first one is only
117 * 32 bit, so we don't get skewed results
118 */
119 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
120
121 if (op->type != PLAYER)
122 return ((ran % diff) + min);
123
124 luck = op->stats.luck;
125 if (RANDOM () % base < MIN (10, abs (luck)))
126 {
127 /* we have a winner */
128 ((luck > 0) ? (luck = 1) : (luck = -1));
129 diff -= luck;
130 if (diff < 1)
131 return (omin); /*check again */
132 ((goodbad) ? (min += luck) : (diff));
133
134 return (MAX (omin, MIN (max, (ran % diff) + min)));
135 }
136 return ((ran % diff) + min);
137} 161}
138 162
139/* 163/*
140 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
141 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
142 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
143 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
144 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
145 */ 169 */
146
147int 170int
148die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
149{ 172{
150 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
151 174
152 diff = size; 175 int diff = size;
153 min = 1; 176 min = 1;
154 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
155 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
156 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
157 { 181 {
158 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
159 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
160 } 184 }
161 185
162 if (op->type == PLAYER) 186 if (op->type == PLAYER)
163 luck = op->stats.luck; 187 luck = op->stats.luck;
164 188
165 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
166 { 190 {
167 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
168 { 192 {
169 /* we have a winner */ 193 /* we have a winner */
170 gotlucky++; 194 gotlucky++;
171 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
172 diff -= luck; 196 diff -= luck;
173 if (diff < 1) 197 if (diff < 1)
174 return (num); /*check again */ 198 return (num); /*check again */
175 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
176 ran = RANDOM ();
177 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
178 } 201 }
179 else 202 else
180 {
181 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
182 }
183 } 204 }
205
184 return (total); 206 return total;
185}
186
187/*
188 * Another convenience function. Returns a number between min and max.
189 * It is suggested one use these functions rather than RANDOM()%, as it
190 * would appear that a number of off-by-one-errors exist due to improper
191 * use of %. This should also prevent SIGFPE.
192 */
193
194int
195rndm (int min, int max)
196{
197 int diff;
198
199 diff = max - min + 1;
200 if (max < 1 || diff < 1)
201 return (min);
202
203 return (RANDOM () % diff + min);
204} 207}
205 208
206/* decay and destroy perishable items in a map */ 209/* decay and destroy perishable items in a map */
207void 210void
208maptile::decay_objects () 211maptile::decay_objects ()
247 if (op->stats.food < 0) 250 if (op->stats.food < 0)
248 destroy = 1; 251 destroy = 1;
249 } 252 }
250 else 253 else
251 { 254 {
252 int mat = op->material; 255 int mat = op->materials;
253 256
254 if (mat & M_PAPER 257 if (mat & M_PAPER
255 || mat & M_LEATHER 258 || mat & M_LEATHER
256 || mat & M_WOOD 259 || mat & M_WOOD
257 || mat & M_ORGANIC 260 || mat & M_ORGANIC
272} 275}
273 276
274/* convert materialname to materialtype_t */ 277/* convert materialname to materialtype_t */
275 278
276materialtype_t * 279materialtype_t *
277name_to_material (const char *name) 280name_to_material (const shstr &name)
278{ 281{
279 materialtype_t *mt, *nmt; 282 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
280 283 if (name == mt->name)
281 mt = NULL;
282 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
283 {
284 if (strcmp (name, nmt->name) == 0)
285 {
286 mt = nmt;
287 break;
288 }
289 }
290 return mt; 284 return mt;
285
286 return materialt;
291} 287}
292 288
293/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
294 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
295 */ 291 */
344 340
345 if (nmt == NULL) 341 if (nmt == NULL)
346 { 342 {
347 lmt = NULL; 343 lmt = NULL;
348#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
349 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 345 for (mt = materialt; mt && mt->next; mt = mt->next)
350 { 346 {
351 if (op->material & mt->material) 347 if (op->materials & mt->material)
352 { 348 {
353 lmt = mt; 349 lmt = mt;
354 break; 350 break;
355 } 351 }
356 } 352 }
357 353
358#else 354#else
359 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 355 for (mt = materialt; mt && mt->next; mt = mt->next)
360 { 356 {
361 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 357 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
362 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
363 { 359 {
364 lmt = mt; 360 lmt = mt;
365 if (!(op->is_weapon () || op->is_armor ())) 361 if (!(op->is_weapon () || op->is_armor ()))
366 break; 362 break;
384 { 380 {
385 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
386 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
387 op->stats.dam = 1; 383 op->stats.dam = 1;
388 } 384 }
385
389 if (op->stats.sp && op->type == BOW) 386 if (op->stats.sp && op->type == BOW)
390 op->stats.sp += lmt->sp; 387 op->stats.sp += lmt->sp;
391 if (op->stats.wc && op->is_weapon ()) 388 if (op->stats.wc && op->is_weapon ())
392 op->stats.wc += lmt->wc; 389 op->stats.wc += lmt->wc;
393 if (op->is_armor ()) 390 if (op->is_armor ())
402 op->resist[j] = 100; 399 op->resist[j] = 100;
403 if (op->resist[j] < -100) 400 if (op->resist[j] < -100)
404 op->resist[j] = -100; 401 op->resist[j] = -100;
405 } 402 }
406 } 403 }
407 op->materialname = add_string (lmt->name); 404 op->materialname = lmt->name;
408 /* dont make it unstackable if it doesn't need to be */ 405 /* dont make it unstackable if it doesn't need to be */
409 if (op->is_weapon () || op->is_armor ()) 406 if (op->is_weapon () || op->is_armor ())
410 { 407 {
411 op->weight = (op->weight * lmt->weight) / 100; 408 op->weight = (op->weight * lmt->weight) / 100;
412 op->value = (op->value * lmt->value) / 100; 409 op->value = (op->value * lmt->value) / 100;
555fork_abort (const char *msg) 552fork_abort (const char *msg)
556{ 553{
557 if (!fork ()) 554 if (!fork ())
558 { 555 {
559 signal (SIGABRT, SIG_DFL); 556 signal (SIGABRT, SIG_DFL);
557 // try to put corefiles into a subdirectory, if existing, to allow
558 // an administrator to reduce the I/O load.
559 chdir ("cores");
560 abort (); 560 abort ();
561 } 561 }
562 562
563 LOG (llevError, "fork abort: %s\n", msg); 563 LOG (llevError, "fork abort: %s\n", msg);
564} 564}
565 565
566void *salloc_ (int n) throw (std::bad_alloc) 566void *salloc_ (int n) throw (std::bad_alloc)
567{ 567{
568#ifdef PREFER_MALLOC
569 void *ptr = malloc (n);
570#else
568 void *ptr = g_slice_alloc (n); 571 void *ptr = g_slice_alloc (n);
572#endif
569 573
570 if (!ptr) 574 if (!ptr)
571 throw std::bad_alloc (); 575 throw std::bad_alloc ();
572 576
573 return ptr; 577 return ptr;
607 } 611 }
608 else 612 else
609 memcpy (dst, src, len + 1); 613 memcpy (dst, src, len + 1);
610} 614}
611 615
616const std::string
617format (const char *format, ...)
618{
619 int len;
620
621 {
622 char buf[128];
623
624 va_list ap;
625 va_start (ap, format);
626 len = vsnprintf (buf, sizeof (buf), format, ap);
627 va_end (ap);
628
629 assert (len >= 0); // shield againstz broken vsnprintf's
630
631 // was our static buffer short enough?
632 if (len < sizeof (buf))
633 return std::string (buf, len);
634 }
635
636 {
637 // longer, try harder
638 char *buf = salloc<char> (len + 1);
639
640 va_list ap;
641 va_start (ap, format);
642 vsnprintf (buf, len + 1, format, ap);
643 va_end (ap);
644
645 const std::string s (buf, len);
646 sfree<char> (buf, len + 1);
647
648 return buf;
649 }
650}
651
612tstamp now () 652tstamp now ()
613{ 653{
614 struct timeval tv; 654 struct timeval tv;
615 655
616 gettimeofday (&tv, 0); 656 gettimeofday (&tv, 0);
625 665
626 int diff = (b - a) & 7; 666 int diff = (b - a) & 7;
627 return diff <= 1 || diff >= 7; 667 return diff <= 1 || diff >= 7;
628} 668}
629 669
670/* crc32 0xdebb20e3 table and supplementary functions. */
671extern const uint32_t crc_32_tab[256] =
672{
673 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
674 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
675 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
676 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
677 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
678 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
679 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
680 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
681 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
682 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
683 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
684 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
685 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
686 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
687 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
688 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
689 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
690 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
691 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
692 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
693 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
694 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
695 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
696 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
697 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
698 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
699 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
700 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
701 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
702 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
703 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
704 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
705 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
706 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
707 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
708 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
709 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
710 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
711 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
712 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
713 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
714 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
715 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
716 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
717 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
718 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
719 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
720 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
721 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
722 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
723 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
724 0x2d02ef8dL
725};
726
727

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