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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.42 by root, Fri Jan 19 15:15:49 2007 UTC vs.
Revision 1.57 by root, Mon May 28 21:21:40 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
42rand_gen rndm; 42rand_gen rndm;
43 43
44void 44void
45tausworthe_random_generator::seed (uint32_t seed) 45tausworthe_random_generator::seed (uint32_t seed)
46{ 46{
47 state [0] = max ( 2, seed * 69069U); 47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8, state [0] * 69069U); 48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16, state [1] * 69069U); 49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128, state [2] * 69069U); 50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 51
52 for (int i = 11; --i; ) 52 for (int i = 11; --i; )
53 operator ()(); 53 operator ()();
54} 54}
55 55
63 63
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 65}
66 66
67uint32_t 67uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 68tausworthe_random_generator::get_range (uint32_t num)
69{ 69{
70 return next () % r_max; 70 return (next () * (uint64_t)num) >> 32U;
71} 71}
72 72
73// return a number within (min .. max) 73// return a number within (min .. max)
74int 74int
75tausworthe_random_generator::get_range (int r_min, int r_max) 75tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 76{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 77 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 78}
79 79
80/* 80/*
81 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
95int 95int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 99
100 if (r_max < 1 || r_max < r_min) 100 if (r_max < r_min)
101 { 101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 103 return r_min;
104 } 104 }
105 105
106 if (op->type == PLAYER) 106 if (op->type == PLAYER)
107 { 107 {
118 118
119/* 119/*
120 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
122 */ 122 */
123
124sint64 123sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{ 125{
127 sint64 omin, diff, luck, ran;
128 int base;
129
130 omin = min; 126 sint64 omin = min;
131 diff = max - min + 1; 127 sint64 diff = max - min + 1;
132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
133 129
134 if (max < 1 || diff < 1) 130 if (diff < 0)
135 { 131 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
138 } 134 }
139 135
140 /* Don't know of a portable call to get 64 bit random values. 136 /*
141 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 139 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 141
147 if (op->type != PLAYER) 142 if (op->type != PLAYER)
148 return ((ran % diff) + min); 143 return ((ran % diff) + min);
149 144
150 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
151 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
152 { 148 {
153 /* we have a winner */ 149 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 151 diff -= luck;
156 if (diff < 1) 152 if (diff < 1)
157 return (omin); /*check again */ 153 return (omin); /*check again */
154
158 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
159 156
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
161 } 158 }
159
162 return ((ran % diff) + min); 160 return ran % diff + min;
163} 161}
164 162
165/* 163/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
169 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
170 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
171 */ 169 */
172
173int 170int
174die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
175{ 172{
176 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
177 174
178 diff = size; 175 int diff = size;
179 min = 1; 176 min = 1;
180 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
182 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
183 { 181 {
184 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
186 } 184 }
187 185
188 if (op->type == PLAYER) 186 if (op->type == PLAYER)
189 luck = op->stats.luck; 187 luck = op->stats.luck;
190 188
191 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
192 { 190 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 192 {
195 /* we have a winner */ 193 /* we have a winner */
196 gotlucky++; 194 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 196 diff -= luck;
199 if (diff < 1) 197 if (diff < 1)
200 return (num); /*check again */ 198 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 201 }
205 else 202 else
206 {
207 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
208 }
209 } 204 }
205
210 return (total); 206 return total;
211} 207}
212 208
213/* decay and destroy perishable items in a map */ 209/* decay and destroy perishable items in a map */
214void 210void
215maptile::decay_objects () 211maptile::decay_objects ()
254 if (op->stats.food < 0) 250 if (op->stats.food < 0)
255 destroy = 1; 251 destroy = 1;
256 } 252 }
257 else 253 else
258 { 254 {
259 int mat = op->material; 255 int mat = op->materials;
260 256
261 if (mat & M_PAPER 257 if (mat & M_PAPER
262 || mat & M_LEATHER 258 || mat & M_LEATHER
263 || mat & M_WOOD 259 || mat & M_WOOD
264 || mat & M_ORGANIC 260 || mat & M_ORGANIC
279} 275}
280 276
281/* convert materialname to materialtype_t */ 277/* convert materialname to materialtype_t */
282 278
283materialtype_t * 279materialtype_t *
284name_to_material (const char *name) 280name_to_material (const shstr &name)
285{ 281{
286 materialtype_t *mt, *nmt; 282 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
287 283 if (name == mt->name)
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 284 return mt;
285
286 return materialt;
298} 287}
299 288
300/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
302 */ 291 */
351 340
352 if (nmt == NULL) 341 if (nmt == NULL)
353 { 342 {
354 lmt = NULL; 343 lmt = NULL;
355#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 345 for (mt = materialt; mt && mt->next; mt = mt->next)
357 { 346 {
358 if (op->material & mt->material) 347 if (op->materials & mt->material)
359 { 348 {
360 lmt = mt; 349 lmt = mt;
361 break; 350 break;
362 } 351 }
363 } 352 }
364 353
365#else 354#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 355 for (mt = materialt; mt && mt->next; mt = mt->next)
367 { 356 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 357 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 { 359 {
371 lmt = mt; 360 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ())) 361 if (!(op->is_weapon () || op->is_armor ()))
373 break; 362 break;
391 { 380 {
392 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
394 op->stats.dam = 1; 383 op->stats.dam = 1;
395 } 384 }
385
396 if (op->stats.sp && op->type == BOW) 386 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 387 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 388 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 389 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 390 if (op->is_armor ())
409 op->resist[j] = 100; 399 op->resist[j] = 100;
410 if (op->resist[j] < -100) 400 if (op->resist[j] < -100)
411 op->resist[j] = -100; 401 op->resist[j] = -100;
412 } 402 }
413 } 403 }
414 op->materialname = add_string (lmt->name); 404 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 405 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 406 if (op->is_weapon () || op->is_armor ())
417 { 407 {
418 op->weight = (op->weight * lmt->weight) / 100; 408 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 409 op->value = (op->value * lmt->value) / 100;
562fork_abort (const char *msg) 552fork_abort (const char *msg)
563{ 553{
564 if (!fork ()) 554 if (!fork ())
565 { 555 {
566 signal (SIGABRT, SIG_DFL); 556 signal (SIGABRT, SIG_DFL);
557 // try to put corefiles into a subdirectory, if existing, to allow
558 // an administrator to reduce the I/O load.
559 chdir ("cores");
567 abort (); 560 abort ();
568 } 561 }
569 562
570 LOG (llevError, "fork abort: %s\n", msg); 563 LOG (llevError, "fork abort: %s\n", msg);
571} 564}
572 565
573void *salloc_ (int n) throw (std::bad_alloc) 566void *salloc_ (int n) throw (std::bad_alloc)
574{ 567{
568#ifdef PREFER_MALLOC
569 void *ptr = malloc (n);
570#else
575 void *ptr = g_slice_alloc (n); 571 void *ptr = g_slice_alloc (n);
572#endif
576 573
577 if (!ptr) 574 if (!ptr)
578 throw std::bad_alloc (); 575 throw std::bad_alloc ();
579 576
580 return ptr; 577 return ptr;
614 } 611 }
615 else 612 else
616 memcpy (dst, src, len + 1); 613 memcpy (dst, src, len + 1);
617} 614}
618 615
616const std::string
617format (const char *format, ...)
618{
619 int len;
620
621 {
622 char buf[128];
623
624 va_list ap;
625 va_start (ap, format);
626 len = vsnprintf (buf, sizeof (buf), format, ap);
627 va_end (ap);
628
629 assert (len >= 0); // shield againstz broken vsnprintf's
630
631 // was our static buffer short enough?
632 if (len < sizeof (buf))
633 return std::string (buf, len);
634 }
635
636 {
637 // longer, try harder
638 char *buf = salloc<char> (len + 1);
639
640 va_list ap;
641 va_start (ap, format);
642 vsnprintf (buf, len + 1, format, ap);
643 va_end (ap);
644
645 const std::string s (buf, len);
646 sfree<char> (buf, len + 1);
647
648 return buf;
649 }
650}
651
619tstamp now () 652tstamp now ()
620{ 653{
621 struct timeval tv; 654 struct timeval tv;
622 655
623 gettimeofday (&tv, 0); 656 gettimeofday (&tv, 0);
632 665
633 int diff = (b - a) & 7; 666 int diff = (b - a) & 7;
634 return diff <= 1 || diff >= 7; 667 return diff <= 1 || diff >= 7;
635} 668}
636 669
670/* crc32 0xdebb20e3 table and supplementary functions. */
671extern const uint32_t crc_32_tab[256] =
672{
673 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
674 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
675 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
676 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
677 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
678 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
679 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
680 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
681 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
682 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
683 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
684 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
685 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
686 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
687 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
688 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
689 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
690 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
691 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
692 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
693 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
694 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
695 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
696 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
697 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
698 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
699 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
700 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
701 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
702 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
703 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
704 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
705 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
706 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
707 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
708 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
709 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
710 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
711 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
712 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
713 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
714 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
715 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
716 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
717 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
718 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
719 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
720 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
721 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
722 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
723 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
724 0x2d02ef8dL
725};
726
727

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