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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.11 by root, Tue Sep 12 19:20:06 2006 UTC vs.
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 * "$Id: utils.C,v 1.11 2006/09/12 19:20:06 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
14 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
15 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
16 (at your option) any later version. 11 * any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 GNU General Public License for more details. 16 * for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
24 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/* 25/*
31 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
32 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
33 35
34#include <global.h> 36#include <global.h>
35#include <funcpoint.h> 37#include <funcpoint.h>
36#include <material.h> 38#include <material.h>
37 39
38#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
39 79
40/* 80/*
41 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 94 */
55
56int 95int
57random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 97{
59 int omin, diff, luck, base, ran; 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
60 99
61 omin = min; 100 if (r_max < r_min)
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64
65 if (max < 1 || diff < 1)
66 { 101 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
68 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
69 } 134 }
70 135
71 ran = RANDOM (); 136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
72 141
73 if (op->type != PLAYER) 142 if (op->type != PLAYER)
74 return ((ran % diff) + min); 143 return ((ran % diff) + min);
75 144
76 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
77 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
78 { 148 {
79 /* we have a winner */ 149 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck; 151 diff -= luck;
82 if (diff < 1) 152 if (diff < 1)
83 return (omin); /*check again */ 153 return (omin); /*check again */
154
84 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
85 156
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
87 } 158 }
159
88 return ((ran % diff) + min); 160 return ran % diff + min;
89}
90
91/*
92 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions.
94 */
95
96sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
99 sint64 omin, diff, luck, ran;
100 int base;
101
102 omin = min;
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only
119 * 32 bit, so we don't get skewed results
120 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
122
123 if (op->type != PLAYER)
124 return ((ran % diff) + min);
125
126 luck = op->stats.luck;
127 if (RANDOM () % base < MIN (10, abs (luck)))
128 {
129 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck;
132 if (diff < 1)
133 return (omin); /*check again */
134 ((goodbad) ? (min += luck) : (diff));
135
136 return (MAX (omin, MIN (max, (ran % diff) + min)));
137 }
138 return ((ran % diff) + min);
139} 161}
140 162
141/* 163/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 169 */
148
149int 170int
150die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
151{ 172{
152 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
153 174
154 diff = size; 175 int diff = size;
155 min = 1; 176 min = 1;
156 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
158 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
159 { 181 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
162 } 184 }
163 185
164 if (op->type == PLAYER) 186 if (op->type == PLAYER)
165 luck = op->stats.luck; 187 luck = op->stats.luck;
166 188
167 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
168 { 190 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 192 {
171 /* we have a winner */ 193 /* we have a winner */
172 gotlucky++; 194 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 196 diff -= luck;
175 if (diff < 1) 197 if (diff < 1)
176 return (num); /*check again */ 198 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 201 }
181 else 202 else
182 {
183 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
184 }
185 } 204 }
205
186 return (total); 206 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 207}
275 208
276/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
277 210
278materialtype_t * 211materialtype_t *
279name_to_material (const char *name) 212name_to_material (const shstr &name)
280{ 213{
281 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
282 215 if (name == mt->name)
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 216 return mt;
217
218 return materialt;
293} 219}
294 220
295/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
297 */ 223 */
306 return; 232 return;
307 233
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 235 return;
310 236
311 if (!IS_ARMOR (op)) 237 if (!op->is_armor ())
312 return; 238 return;
313 239
314 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
315 if (!mt) 241 if (!mt)
316 { 242 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 244 return;
319 } 245 }
320 246
321 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
346 272
347 if (nmt == NULL) 273 if (nmt == NULL)
348 { 274 {
349 lmt = NULL; 275 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE 276#ifndef NEW_MATERIAL_CODE
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 277 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 278 {
353 if (op->material & mt->material) 279 if (op->materials & mt->material)
354 { 280 {
355 lmt = mt; 281 lmt = mt;
356 break; 282 break;
357 } 283 }
358 } 284 }
359 285
360#else 286#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 287 for (mt = materialt; mt && mt->next; mt = mt->next)
362 { 288 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 { 291 {
366 lmt = mt; 292 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op))) 293 if (!(op->is_weapon () || op->is_armor ()))
368 break; 294 break;
369 } 295 }
370 } 296 }
371#endif 297#endif
372 } 298 }
380#ifndef NEW_MATERIAL_CODE 306#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name; 307 op->materialname = lmt->name;
382 return; 308 return;
383#else 309#else
384 310
385 if (op->stats.dam && IS_WEAPON (op)) 311 if (op->stats.dam && op->is_weapon ())
386 { 312 {
387 op->stats.dam += lmt->damage; 313 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 314 if (op->stats.dam < 1)
389 op->stats.dam = 1; 315 op->stats.dam = 1;
390 } 316 }
317
391 if (op->stats.sp && op->type == BOW) 318 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 319 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 320 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 321 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 322 if (op->is_armor ())
396 { 323 {
397 if (op->stats.ac) 324 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 325 op->stats.ac += lmt->ac;
399 for (j = 0; j < NROFATTACKS; j++) 326 for (j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 327 if (op->resist[j] != 0)
404 op->resist[j] = 100; 331 op->resist[j] = 100;
405 if (op->resist[j] < -100) 332 if (op->resist[j] < -100)
406 op->resist[j] = -100; 333 op->resist[j] = -100;
407 } 334 }
408 } 335 }
409 op->materialname = add_string (lmt->name); 336 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 337 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 338 if (op->is_weapon () || op->is_armor ())
412 { 339 {
413 op->weight = (op->weight * lmt->weight) / 100; 340 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 341 op->value = (op->value * lmt->value) / 100;
415 } 342 }
416#endif 343#endif
549 strcpy (input, tmp); 476 strcpy (input, tmp);
550 477
551 return; 478 return;
552} 479}
553 480
481/////////////////////////////////////////////////////////////////////////////
482
554void * 483void
555zero_initialised::operator new (size_t s, void *p) 484fork_abort (const char *msg)
556{ 485{
557 memset (p, 0, s); 486 if (!fork ())
487 {
488 signal (SIGABRT, SIG_DFL);
489 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load.
491 chdir ("cores");
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
498void *salloc_ (int n) throw (std::bad_alloc)
499{
500#ifdef PREFER_MALLOC
501 void *ptr = malloc (n);
502#else
503 void *ptr = g_slice_alloc (n);
504#endif
505
506 if (!ptr)
507 throw std::bad_alloc ();
508
558 return p; 509 return ptr;
559} 510}
560 511
561void * 512void *salloc_ (int n, void *src) throw (std::bad_alloc)
562zero_initialised::operator new (size_t s)
563{ 513{
564 //return calloc (1, s); 514 void *ptr = salloc_ (n);
565 return g_slice_alloc0 (s);
566}
567 515
568void * 516 if (src)
569 zero_initialised::operator new[] (size_t s) 517 memcpy (ptr, src, n);
570{ 518 else
571 //return calloc (1, s); 519 memset (ptr, 0, n);
572 return g_slice_alloc0 (s);
573}
574 520
575void 521 return ptr;
576zero_initialised::operator delete (void *p, size_t s)
577{
578 //free (p); return;
579 g_slice_free1 (s, p);
580}
581
582void
583zero_initialised::operator delete[] (void *p, size_t s)
584{
585 //free (p); return;
586 g_slice_free1 (s, p);
587} 522}
588 523
589void assign (char *dst, const char *src, int maxlen) 524void assign (char *dst, const char *src, int maxlen)
590{ 525{
591 if (!src) 526 if (!src)
608 } 543 }
609 else 544 else
610 memcpy (dst, src, len + 1); 545 memcpy (dst, src, len + 1);
611} 546}
612 547
548const std::string
549format (const char *format, ...)
550{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap;
557 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap);
559 va_end (ap);
560
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf;
581 }
582}
583
584tstamp now ()
585{
586 struct timeval tv;
587
588 gettimeofday (&tv, 0);
589 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
590}
591
592int
593similar_direction (int a, int b)
594{
595 if (!a || !b)
596 return 0;
597
598 int diff = (b - a) & 7;
599 return diff <= 1 || diff >= 7;
600}
601
602/* crc32 0xdebb20e3 table and supplementary functions. */
603extern const uint32_t crc_32_tab[256] =
604{
605 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
606 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
607 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
608 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
609 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
610 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
611 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
612 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
613 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
614 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
615 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
616 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
617 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
618 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
619 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
620 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
621 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
622 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
623 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
624 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
625 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
626 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
627 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
628 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
629 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
630 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
631 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
632 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
633 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
634 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
635 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
636 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
637 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
638 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
639 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
640 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
641 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
642 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
643 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
644 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
645 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
646 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
647 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
648 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
649 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
650 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
651 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
652 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
653 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL
657};
658
659

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