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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.44 by root, Thu Jan 25 03:54:44 2007 UTC vs.
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
42rand_gen rndm; 42rand_gen rndm;
43 43
44void 44void
45tausworthe_random_generator::seed (uint32_t seed) 45tausworthe_random_generator::seed (uint32_t seed)
46{ 46{
47 state [0] = max ( 2U, seed * 69069U); 47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 51
52 for (int i = 11; --i; ) 52 for (int i = 11; --i; )
53 operator ()(); 53 operator ()();
54} 54}
55 55
63 63
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 65}
66 66
67uint32_t 67uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 68tausworthe_random_generator::get_range (uint32_t num)
69{ 69{
70 return next () % r_max; 70 return (next () * (uint64_t)num) >> 32U;
71} 71}
72 72
73// return a number within (min .. max) 73// return a number within (min .. max)
74int 74int
75tausworthe_random_generator::get_range (int r_min, int r_max) 75tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 76{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 77 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 78}
79 79
80/* 80/*
81 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
95int 95int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 99
100 if (r_max < 1 || r_max < r_min) 100 if (r_max < r_min)
101 { 101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 103 return r_min;
104 } 104 }
105 105
106 if (op->type == PLAYER) 106 if (op->type == PLAYER)
107 { 107 {
118 118
119/* 119/*
120 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
122 */ 122 */
123
124sint64 123sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{ 125{
127 sint64 omin, diff, luck, ran;
128 int base;
129
130 omin = min; 126 sint64 omin = min;
131 diff = max - min + 1; 127 sint64 diff = max - min + 1;
132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
133 129
134 if (max < 1 || diff < 1) 130 if (diff < 0)
135 { 131 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
138 } 134 }
139 135
140 /* Don't know of a portable call to get 64 bit random values. 136 /*
141 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 139 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 141
147 if (op->type != PLAYER) 142 if (op->type != PLAYER)
148 return ((ran % diff) + min); 143 return ((ran % diff) + min);
149 144
150 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
151 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
152 { 148 {
153 /* we have a winner */ 149 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 151 diff -= luck;
156 if (diff < 1) 152 if (diff < 1)
157 return (omin); /*check again */ 153 return (omin); /*check again */
154
158 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
159 156
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
161 } 158 }
159
162 return ((ran % diff) + min); 160 return ran % diff + min;
163} 161}
164 162
165/* 163/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
169 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
170 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
171 */ 169 */
172
173int 170int
174die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
175{ 172{
176 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
177 174
178 diff = size; 175 int diff = size;
179 min = 1; 176 min = 1;
180 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
182 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
183 { 181 {
184 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
186 } 184 }
187 185
188 if (op->type == PLAYER) 186 if (op->type == PLAYER)
189 luck = op->stats.luck; 187 luck = op->stats.luck;
190 188
191 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
192 { 190 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 192 {
195 /* we have a winner */ 193 /* we have a winner */
196 gotlucky++; 194 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 196 diff -= luck;
199 if (diff < 1) 197 if (diff < 1)
200 return (num); /*check again */ 198 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 201 }
205 else 202 else
206 {
207 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
208 }
209 } 204 }
205
210 return (total); 206 return total;
211}
212
213/* decay and destroy perishable items in a map */
214void
215maptile::decay_objects ()
216{
217 if (!spaces)
218 return;
219
220 for (mapspace *ms = spaces + size (); ms-- > spaces; )
221 for (object *above, *op = ms->bot; op; op = above)
222 {
223 above = op->above;
224
225 bool destroy = 0;
226
227 // do not decay anything above unique floor tiles (yet :)
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
229 break;
230
231 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
232 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
233 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
234 || QUERY_FLAG (op, FLAG_UNIQUE)
235 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
236 || QUERY_FLAG (op, FLAG_UNPAID)
237 || op->is_alive ())
238 ; // do not decay
239 else if (op->is_weapon ())
240 {
241 op->stats.dam--;
242 if (op->stats.dam < 0)
243 destroy = 1;
244 }
245 else if (op->is_armor ())
246 {
247 op->stats.ac--;
248 if (op->stats.ac < 0)
249 destroy = 1;
250 }
251 else if (op->type == FOOD)
252 {
253 op->stats.food -= rndm (5, 20);
254 if (op->stats.food < 0)
255 destroy = 1;
256 }
257 else
258 {
259 int mat = op->material;
260
261 if (mat & M_PAPER
262 || mat & M_LEATHER
263 || mat & M_WOOD
264 || mat & M_ORGANIC
265 || mat & M_CLOTH
266 || mat & M_LIQUID
267 || (mat & M_IRON && rndm (1, 5) == 1)
268 || (mat & M_GLASS && rndm (1, 2) == 1)
269 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271 || (mat & M_ICE && temp > 32))
272 destroy = 1;
273 }
274
275 /* adjust overall chance below */
276 if (destroy && rndm (0, 1))
277 op->destroy ();
278 }
279} 207}
280 208
281/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
282 210
283materialtype_t * 211materialtype_t *
284name_to_material (const char *name) 212name_to_material (const shstr &name)
285{ 213{
286 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
287 215 if (name == mt->name)
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 216 return mt;
217
218 return materialt;
298} 219}
299 220
300/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
302 */ 223 */
317 return; 238 return;
318 239
319 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
320 if (!mt) 241 if (!mt)
321 { 242 {
322 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
323 return; 244 return;
324 } 245 }
325 246
326 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
327 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
351 272
352 if (nmt == NULL) 273 if (nmt == NULL)
353 { 274 {
354 lmt = NULL; 275 lmt = NULL;
355#ifndef NEW_MATERIAL_CODE 276#ifndef NEW_MATERIAL_CODE
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 277 for (mt = materialt; mt && mt->next; mt = mt->next)
357 { 278 {
358 if (op->material & mt->material) 279 if (op->materials & mt->material)
359 { 280 {
360 lmt = mt; 281 lmt = mt;
361 break; 282 break;
362 } 283 }
363 } 284 }
364 285
365#else 286#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 287 for (mt = materialt; mt && mt->next; mt = mt->next)
367 { 288 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance && 289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 { 291 {
371 lmt = mt; 292 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ())) 293 if (!(op->is_weapon () || op->is_armor ()))
373 break; 294 break;
391 { 312 {
392 op->stats.dam += lmt->damage; 313 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 314 if (op->stats.dam < 1)
394 op->stats.dam = 1; 315 op->stats.dam = 1;
395 } 316 }
317
396 if (op->stats.sp && op->type == BOW) 318 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 319 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 320 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 321 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 322 if (op->is_armor ())
409 op->resist[j] = 100; 331 op->resist[j] = 100;
410 if (op->resist[j] < -100) 332 if (op->resist[j] < -100)
411 op->resist[j] = -100; 333 op->resist[j] = -100;
412 } 334 }
413 } 335 }
414 op->materialname = add_string (lmt->name); 336 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 337 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 338 if (op->is_weapon () || op->is_armor ())
417 { 339 {
418 op->weight = (op->weight * lmt->weight) / 100; 340 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 341 op->value = (op->value * lmt->value) / 100;
562fork_abort (const char *msg) 484fork_abort (const char *msg)
563{ 485{
564 if (!fork ()) 486 if (!fork ())
565 { 487 {
566 signal (SIGABRT, SIG_DFL); 488 signal (SIGABRT, SIG_DFL);
489 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load.
491 chdir ("cores");
567 abort (); 492 abort ();
568 } 493 }
569 494
570 LOG (llevError, "fork abort: %s\n", msg); 495 LOG (llevError, "fork abort: %s\n", msg);
571} 496}
618 } 543 }
619 else 544 else
620 memcpy (dst, src, len + 1); 545 memcpy (dst, src, len + 1);
621} 546}
622 547
548const std::string
549format (const char *format, ...)
550{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap;
557 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap);
559 va_end (ap);
560
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf;
581 }
582}
583
623tstamp now () 584tstamp now ()
624{ 585{
625 struct timeval tv; 586 struct timeval tv;
626 587
627 gettimeofday (&tv, 0); 588 gettimeofday (&tv, 0);
636 597
637 int diff = (b - a) & 7; 598 int diff = (b - a) & 7;
638 return diff <= 1 || diff >= 7; 599 return diff <= 1 || diff >= 7;
639} 600}
640 601
602/* crc32 0xdebb20e3 table and supplementary functions. */
603extern const uint32_t crc_32_tab[256] =
604{
605 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
606 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
607 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
608 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
609 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
610 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
611 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
612 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
613 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
614 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
615 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
616 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
617 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
618 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
619 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
620 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
621 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
622 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
623 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
624 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
625 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
626 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
627 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
628 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
629 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
630 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
631 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
632 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
633 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
634 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
635 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
636 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
637 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
638 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
639 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
640 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
641 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
642 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
643 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
644 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
645 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
646 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
647 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
648 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
649 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
650 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
651 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
652 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
653 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL
657};
658
659

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