ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC vs.
Revision 1.96 by root, Mon Apr 5 20:33:13 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 5 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 7 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25/* 23/*
26 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
27 */ 25 */
28 26
29#include <cstdlib> 27#include <cstdlib>
30#include <sys/types.h> 28#include <sys/types.h>
31#include <unistd.h> 29#include <unistd.h>
32#include <sys/time.h> 30#include <sys/time.h>
33#include <time.h> 31#include <time.h>
34#include <signal.h> 32#include <signal.h>
35 33
36#include <global.h> 34#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
39 40
40#include <glib.h> 41#include <glib.h>
41 42
42rand_gen rndm; 43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47#if !GCC_VERSION(3,4)
48int least_significant_bit (uint32_t x)
49{
50 x &= -x; // this isolates the lowest bit
51
52 int r = 0;
53
54 if (x & 0xaaaaaaaa) r += 1;
55 if (x & 0xcccccccc) r += 2;
56 if (x & 0xf0f0f0f0) r += 4;
57 if (x & 0xff00ff00) r += 8;
58 if (x & 0xffff0000) r += 16;
59
60 return r;
61}
62#endif
43 63
44void 64void
45tausworthe_random_generator::seed (uint32_t seed) 65tausworthe_random_generator::seed (uint32_t seed)
46{ 66{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; 67 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; 68 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; 69 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U; 70 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51 71
52 for (int i = 11; --i; ) 72 for (int i = 11; --i; )
53 operator ()(); 73 next ();
54} 74}
55 75
56uint32_t 76uint32_t
57tausworthe_random_generator::next () 77tausworthe_random_generator::next ()
58{ 78{
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 82 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63 83
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 84 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 85}
66 86
87template<class generator>
67uint32_t 88uint32_t
68tausworthe_random_generator::get_range (uint32_t num) 89random_number_generator<generator>::get_range (uint32_t num)
69{ 90{
70 return (next () * (uint64_t)num) >> 32U; 91 return (this->next () * (uint64_t)num) >> 32U;
71} 92}
72 93
73// return a number within (min .. max) 94// return a number within (min .. max)
95template<class generator>
74int 96int
75tausworthe_random_generator::get_range (int r_min, int r_max) 97random_number_generator<generator>::get_range (int r_min, int r_max)
76{ 98{
77 return r_min + get_range (max (r_max - r_min + 1, 0)); 99 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 100}
79 101
80/* 102template struct random_number_generator<tausworthe_random_generator>;
81 * The random functions here take luck into account when rolling random 103template struct random_number_generator<xorshift_random_generator>;
82 * dice or numbers. This function has less of an impact the larger the 104
83 * difference becomes in the random numbers. IE, the effect is lessened 105/******************************************************************************/
84 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 106
85 * to specifically disable luck in certain rolls, simply by making the 107/* Checks a player-provided string which will become the msg property of
86 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 108 * an object for dangerous input.
87 */ 109 */
88 110bool
89/* 111msg_is_safe (const char *msg)
90 * Roll a random number between min and max. Uses op to determine luck,
91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
92 * Generally, op should be the player/caster/hitter requesting the roll,
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */
95int
96random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 112{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 113 bool safe = true;
99 114
100 if (r_max < r_min) 115 /* Trying to cheat by getting data into the object */
101 { 116 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 117 || strstr (msg, "\nendmsg"))
103 return r_min; 118 safe = false;
104 }
105 119
106 if (op->type == PLAYER) 120 /* Trying to make the object talk, and potentially access arbitrary code */
107 { 121 if (object::msg_has_dialogue (msg))
108 int luck = op->stats.luck; 122 safe = false;
109 123
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
133 return (min); /* avoids a float exception */
134 }
135
136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
141
142 if (op->type != PLAYER)
143 return ((ran % diff) + min);
144
145 int luck = op->stats.luck;
146
147 if (rndm (base) < MIN (10, abs (luck)))
148 {
149 /* we have a winner */
150 ((luck > 0) ? (luck = 1) : (luck = -1));
151 diff -= luck;
152 if (diff < 1)
153 return (omin); /*check again */
154
155 ((goodbad) ? (min += luck) : (diff));
156
157 return (MAX (omin, MIN (max, (ran % diff) + min)));
158 }
159
160 return ran % diff + min;
161}
162
163/*
164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
166 * Generally, op should be the player/caster/hitter requesting the roll,
167 * not the recipient (ie, the poor slob getting hit).
168 * The args are num D size (ie 4d6) [garbled 20010916]
169 */
170int
171die_roll (int num, int size, const object *op, int goodbad)
172{
173 int min, luck, total, i, gotlucky;
174
175 int diff = size;
176 min = 1;
177 luck = total = gotlucky = 0;
178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
180 if (size < 2 || diff < 1)
181 {
182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
183 return num; /* avoids a float exception */
184 }
185
186 if (op->type == PLAYER)
187 luck = op->stats.luck;
188
189 for (i = 0; i < num; i++)
190 {
191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
193 /* we have a winner */
194 gotlucky++;
195 ((luck > 0) ? (luck = 1) : (luck = -1));
196 diff -= luck;
197 if (diff < 1)
198 return (num); /*check again */
199 ((goodbad) ? (min += luck) : (diff));
200 total += MAX (1, MIN (size, rndm (diff) + min));
201 }
202 else
203 total += rndm (size) + 1;
204 }
205
206 return total;
207}
208
209/* convert materialname to materialtype_t */
210
211materialtype_t *
212name_to_material (const shstr &name)
213{
214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
215 if (name == mt->name)
216 return mt;
217
218 return materialt;
219}
220
221/* when doing transmutation of objects, we have to recheck the resistances,
222 * as some that did not apply previously, may apply now.
223 */
224
225void
226transmute_materialname (object *op, const object *change)
227{
228 materialtype_t *mt;
229 int j;
230
231 if (op->materialname == NULL)
232 return;
233
234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
235 return;
236
237 if (!op->is_armor ())
238 return;
239
240 mt = name_to_material (op->materialname);
241 if (!mt)
242 {
243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
244 return;
245 }
246
247 for (j = 0; j < NROFATTACKS; j++)
248 if (op->resist[j] == 0 && change->resist[j] != 0)
249 {
250 op->resist[j] += mt->mod[j];
251 if (op->resist[j] > 100)
252 op->resist[j] = 100;
253 if (op->resist[j] < -100)
254 op->resist[j] = -100;
255 }
256}
257
258/* set the materialname and type for an item */
259void
260set_materialname (object *op, int difficulty, materialtype_t *nmt)
261{
262 materialtype_t *mt, *lmt;
263
264#ifdef NEW_MATERIAL_CODE
265 int j;
266#endif
267
268 if (op->materialname != NULL)
269 return;
270
271
272
273 if (nmt == NULL)
274 {
275 lmt = NULL;
276#ifndef NEW_MATERIAL_CODE
277 for (mt = materialt; mt && mt->next; mt = mt->next)
278 {
279 if (op->materials & mt->material)
280 {
281 lmt = mt;
282 break;
283 }
284 }
285
286#else
287 for (mt = materialt; mt && mt->next; mt = mt->next)
288 {
289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
291 {
292 lmt = mt;
293 if (!(op->is_weapon () || op->is_armor ()))
294 break;
295 }
296 }
297#endif
298 }
299 else
300 {
301 lmt = nmt;
302 }
303
304 if (lmt != NULL)
305 {
306#ifndef NEW_MATERIAL_CODE
307 op->materialname = lmt->name;
308 return;
309#else
310
311 if (op->stats.dam && op->is_weapon ())
312 {
313 op->stats.dam += lmt->damage;
314 if (op->stats.dam < 1)
315 op->stats.dam = 1;
316 }
317
318 if (op->stats.sp && op->type == BOW)
319 op->stats.sp += lmt->sp;
320 if (op->stats.wc && op->is_weapon ())
321 op->stats.wc += lmt->wc;
322 if (op->is_armor ())
323 {
324 if (op->stats.ac)
325 op->stats.ac += lmt->ac;
326 for (j = 0; j < NROFATTACKS; j++)
327 if (op->resist[j] != 0)
328 {
329 op->resist[j] += lmt->mod[j];
330 if (op->resist[j] > 100)
331 op->resist[j] = 100;
332 if (op->resist[j] < -100)
333 op->resist[j] = -100;
334 }
335 }
336 op->materialname = lmt->name;
337 /* dont make it unstackable if it doesn't need to be */
338 if (op->is_weapon () || op->is_armor ())
339 {
340 op->weight = (op->weight * lmt->weight) / 100;
341 op->value = (op->value * lmt->value) / 100;
342 }
343#endif
344 }
345}
346
347/*
348 * Strip out the media tags from a String.
349 * Warning the input string will contain the result string
350 */
351void
352strip_media_tag (char *message)
353{
354 int in_tag = 0;
355 char *dest;
356 char *src;
357
358 src = dest = message;
359 while (*src != '\0')
360 {
361 if (*src == '[')
362 {
363 in_tag = 1;
364 }
365 else if (in_tag && (*src == ']'))
366 in_tag = 0;
367 else if (!in_tag)
368 {
369 *dest = *src;
370 dest++;
371 }
372 src++;
373 }
374 *dest = '\0';
375}
376
377const char *
378strrstr (const char *haystack, const char *needle)
379{
380 const char *lastneedle;
381
382 lastneedle = NULL;
383 while ((haystack = strstr (haystack, needle)) != NULL)
384 {
385 lastneedle = haystack;
386 haystack++;
387 }
388 return lastneedle;
389
390}
391
392#define EOL_SIZE (sizeof("\n")-1)
393void
394strip_endline (char *buf)
395{
396 if (strlen (buf) < sizeof ("\n"))
397 {
398 return;
399 }
400 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
401 buf[strlen (buf) - EOL_SIZE] = '\0';
402}
403
404/**
405 * Replace in string src all occurrences of key by replacement. The resulting
406 * string is put into result; at most resultsize characters (including the
407 * terminating null character) will be written to result.
408 */
409void
410replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
411{
412 size_t resultlen;
413 size_t keylen;
414
415 /* special case to prevent infinite loop if key==replacement=="" */
416 if (strcmp (key, replacement) == 0)
417 {
418 snprintf (result, resultsize, "%s", src);
419 return;
420 }
421
422 keylen = strlen (key);
423
424 resultlen = 0;
425 while (*src != '\0' && resultlen + 1 < resultsize)
426 {
427 if (strncmp (src, key, keylen) == 0)
428 {
429 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
430 resultlen += strlen (result + resultlen);
431 src += keylen;
432 }
433 else
434 {
435 result[resultlen++] = *src++;
436 }
437 }
438 result[resultlen] = '\0';
439}
440
441/**
442 * Taking a string as an argument, mutate it into a string that looks like a list.
443 * a 'list' for the purposes here, is a string of items, seperated by commas, except
444 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
445 * This function will also strip all trailing non alphanumeric characters.
446 * It does not insert an oxford comma.
447 */
448
449void
450make_list_like (char *input)
451{
452 char *p, tmp[MAX_BUF];
453 int i;
454
455 if (!input || strlen (input) > MAX_BUF - 5)
456 return;
457 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
458
459 strncpy (tmp, input, MAX_BUF - 5);
460 /*trim all trailing commas, spaces etc. */
461 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
462 tmp[i] = '\0';
463
464 strcat (tmp, ".");
465
466 p = strrchr (tmp, ',');
467 if (p)
468 {
469 *p = '\0';
470 strcpy (input, tmp);
471 p++;
472 strcat (input, " and");
473 strcat (input, p);
474 }
475 else
476 strcpy (input, tmp);
477
478 return; 124 return safe;
479} 125}
480 126
481///////////////////////////////////////////////////////////////////////////// 127/////////////////////////////////////////////////////////////////////////////
482 128
483void 129void
484fork_abort (const char *msg) 130fork_abort (const char *msg)
485{ 131{
486 if (!fork ()) 132 if (!fork ())
487 { 133 {
134 signal (SIGINT , SIG_IGN);
135 signal (SIGTERM, SIG_IGN);
488 signal (SIGABRT, SIG_DFL); 136 signal (SIGABRT, SIG_IGN);
137
138 signal (SIGSEGV, SIG_DFL);
139 signal (SIGBUS , SIG_DFL);
140 signal (SIGILL , SIG_DFL);
141 signal (SIGTRAP, SIG_DFL);
142
489 // try to put corefiles into a subdirectory, if existing, to allow 143 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load. 144 // an administrator to reduce the I/O load.
491 chdir ("cores"); 145 chdir ("cores");
146
147 // try to detach us from as many external dependencies as possible
148 // as coredumping can take time by closing all fd's.
149 {
150 struct rlimit lim;
151
152 if (getrlimit (RLIMIT_NOFILE, &lim))
153 lim.rlim_cur = 1024;
154
155 for (int i = 0; i < lim.rlim_cur; ++i)
156 close (i);
157 }
158
159 {
160 sigset_t empty;
161 sigemptyset (&empty);
162 sigprocmask (SIG_SETMASK, &empty, 0);
163 }
164
165 // try to coredump with SIGTRAP
166 kill (getpid (), SIGTRAP);
492 abort (); 167 abort ();
493 } 168 }
494 169
495 LOG (llevError, "fork abort: %s\n", msg); 170 LOG (llevError, "fork abort: %s\n", msg);
496} 171}
497 172
498void *salloc_ (int n) throw (std::bad_alloc) 173void *salloc_ (int n) throw (std::bad_alloc)
499{ 174{
500#ifdef PREFER_MALLOC
501 void *ptr = malloc (n);
502#else
503 void *ptr = g_slice_alloc (n); 175 void *ptr = g_slice_alloc (n);
504#endif
505 176
506 if (!ptr) 177 if (!ptr)
507 throw std::bad_alloc (); 178 throw std::bad_alloc ();
508 179
180 slice_alloc += n;
509 return ptr; 181 return ptr;
510} 182}
511 183
512void *salloc_ (int n, void *src) throw (std::bad_alloc) 184void *salloc_ (int n, void *src) throw (std::bad_alloc)
513{ 185{
519 memset (ptr, 0, n); 191 memset (ptr, 0, n);
520 192
521 return ptr; 193 return ptr;
522} 194}
523 195
196/******************************************************************************/
197
198#if DEBUG_SALLOC
199
200#define MAGIC 0xa1b2c35543deadLL
201
202void *g_slice_alloc (unsigned long size)
203{
204 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
205 *p++ = size ^ MAGIC;
206 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
207 return (void *)p;
208}
209
210void *g_slice_alloc0 (unsigned long size)
211{
212 return memset (g_slice_alloc (size), 0, size);
213}
214
215void g_slice_free1 (unsigned long size, void *ptr)
216{
217 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
218 if (expect_true (ptr))
219 {
220 unsigned long *p = (unsigned long *)ptr;
221 unsigned long s = *--p ^ MAGIC;
222
223 if (size != (unsigned long)(*p ^ MAGIC))
224 {
225 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
226 abort ();
227 }
228
229 *p = MAGIC;
230
231 (g_slice_free1)(s + sizeof (unsigned long), p);
232 }
233}
234
235#endif
236
237/******************************************************************************/
238
239int
524void assign (char *dst, const char *src, int maxlen) 240assign (char *dst, const char *src, int maxsize)
525{ 241{
526 if (!src) 242 if (!src)
527 src = ""; 243 src = "";
528 244
529 int len = strlen (src); 245 int len = strlen (src);
530 246
531 if (len >= maxlen - 1) 247 if (len >= maxsize)
532 { 248 {
533 if (maxlen <= 4) 249 if (maxsize <= 4)
534 { 250 {
535 memset (dst, '.', maxlen - 1); 251 memset (dst, '.', maxsize - 2);
536 dst [maxlen - 1] = 0; 252 dst [maxsize - 1] = 0;
537 } 253 }
538 else 254 else
539 { 255 {
540 memcpy (dst, src, maxlen - 4); 256 memcpy (dst, src, maxsize - 4);
541 memcpy (dst + maxlen - 4, "...", 4); 257 memcpy (dst + maxsize - 4, "...", 4);
542 } 258 }
259
260 len = maxsize;
543 } 261 }
544 else 262 else
545 memcpy (dst, src, len + 1); 263 memcpy (dst, src, ++len);
546}
547 264
548const std::string 265 return len;
266}
267
268char *
269vformat (const char *format, va_list ap)
270{
271 static dynbuf_text bufs[8];
272 static int bufidx;
273
274 dynbuf_text &buf = bufs [++bufidx & 7];
275
276 buf.clear ();
277 buf.vprintf (format, ap);
278 return buf;
279}
280
281char *
549format (const char *format, ...) 282format (const char *format, ...)
550{ 283{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap; 284 va_list ap;
557 va_start (ap, format); 285 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap); 286 char *buf = vformat (format, ap);
559 va_end (ap); 287 va_end (ap);
560 288
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf; 289 return buf;
581 }
582} 290}
583 291
584tstamp now () 292tstamp now ()
585{ 293{
586 struct timeval tv; 294 struct timeval tv;
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, 362 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, 363 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL 364 0x2d02ef8dL
657}; 365};
658 366
367void thread::start (void *(*start_routine)(void *), void *arg)
368{
369 pthread_attr_t attr;
659 370
371 pthread_attr_init (&attr);
372 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
373 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
374 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
375#ifdef PTHREAD_SCOPE_PROCESS
376 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
377#endif
378
379 sigset_t fullsigset, oldsigset;
380 sigfillset (&fullsigset);
381
382 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
383
384 if (pthread_create (&id, &attr, start_routine, arg))
385 cleanup ("unable to create a new thread");
386
387 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
388}
389

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines