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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.6 by root, Fri Sep 8 16:51:43 2006 UTC vs.
Revision 1.98 by root, Sat Apr 23 04:56:47 2011 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.6 2006/09/08 16:51:43 root Exp $"; 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 21 */
5 22
6/* 23/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/
28
29/*
30 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
31 */ 25 */
32 26
27#include <cstdlib>
28#include <sys/types.h>
29#include <unistd.h>
30#include <sys/time.h>
31#include <time.h>
32#include <signal.h>
33
33#include <global.h> 34#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
36 40
37#include <glib.h> 41#include <glib.h>
38 42
39/* 43refcnt_base::refcnt_t refcnt_dummy;
40 * The random functions here take luck into account when rolling random 44ssize_t slice_alloc;
41 * dice or numbers. This function has less of an impact the larger the 45
42 * difference becomes in the random numbers. IE, the effect is lessened 46#if !GCC_VERSION(3,4)
43 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, 47int least_significant_bit (uint32_t x)
44 * to specifically disable luck in certain rolls, simply by making the 48{
45 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) 49 x &= -x; // this isolates the lowest bit
50
51 int r = 0;
52
53 if (x & 0xaaaaaaaa) r += 1;
54 if (x & 0xcccccccc) r += 2;
55 if (x & 0xf0f0f0f0) r += 4;
56 if (x & 0xff00ff00) r += 8;
57 if (x & 0xffff0000) r += 16;
58
59 return r;
60}
61#endif
62
63/******************************************************************************/
64
65/* Checks a player-provided string which will become the msg property of
66 * an object for dangerous input.
46 */ 67 */
68bool
69msg_is_safe (const char *msg)
70{
71 bool safe = true;
47 72
48/* 73 /* Trying to cheat by getting data into the object */
49 * Roll a random number between min and max. Uses op to determine luck, 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 75 || strstr (msg, "\nendmsg"))
51 * Generally, op should be the player/caster/hitter requesting the roll, 76 safe = false;
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */
54 77
55int random_roll(int min, int max, const object *op, int goodbad) { 78 /* Trying to make the object talk, and potentially access arbitrary code */
56 int omin, diff, luck, base, ran; 79 if (object::msg_has_dialogue (msg))
80 safe = false;
57 81
58 omin = min; 82 return safe;
59 diff = max - min + 1; 83}
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 84
62 if (max < 1 || diff < 1) { 85/////////////////////////////////////////////////////////////////////////////
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 86
64 return(min); /* avoids a float exception */ 87void
88fork_abort (const char *msg)
89{
90 if (!fork ())
91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
125 abort ();
65 } 126 }
66 127
67 ran = RANDOM(); 128 LOG (llevError, "fork abort: %s\n", msg);
129}
68 130
69 if (op->type != PLAYER) 131void *salloc_ (int n) throw (std::bad_alloc)
70 return((ran%diff)+min); 132{
133 void *ptr = g_slice_alloc (n);
71 134
72 luck = op->stats.luck; 135 if (!ptr)
73 if (RANDOM()%base < MIN(10, abs(luck))) { 136 throw std::bad_alloc ();
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 137
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 138 slice_alloc += n;
139 return ptr;
140}
141
142void *salloc_ (int n, void *src) throw (std::bad_alloc)
143{
144 void *ptr = salloc_ (n);
145
146 if (src)
147 memcpy (ptr, src, n);
148 else
149 memset (ptr, 0, n);
150
151 return ptr;
152}
153
154/******************************************************************************/
155
156#if DEBUG_SALLOC
157
158#define MAGIC 0xa1b2c35543deadLL
159
160void *g_slice_alloc (unsigned long size)
161{
162 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
163 *p++ = size ^ MAGIC;
164 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
165 return (void *)p;
166}
167
168void *g_slice_alloc0 (unsigned long size)
169{
170 return memset (g_slice_alloc (size), 0, size);
171}
172
173void g_slice_free1 (unsigned long size, void *ptr)
174{
175 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
176 if (expect_true (ptr))
177 {
178 unsigned long *p = (unsigned long *)ptr;
179 unsigned long s = *--p ^ MAGIC;
180
181 if (size != (unsigned long)(*p ^ MAGIC))
182 {
183 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
184 abort ();
185 }
186
187 *p = MAGIC;
188
189 (g_slice_free1)(s + sizeof (unsigned long), p);
82 } 190 }
83 return((ran%diff)+min);
84} 191}
85 192
86/*
87 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions.
89 */
90
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) {
92 sint64 omin, diff, luck, ran;
93 int base;
94
95 omin = min;
96 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
98
99 if (max < 1 || diff < 1) {
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif 193#endif
105 return(min); /* avoids a float exception */ 194
195/******************************************************************************/
196
197int
198assign (char *dst, const char *src, int maxsize)
199{
200 if (!src)
201 src = "";
202
203 int len = strlen (src);
204
205 if (len >= maxsize)
206 {
207 if (maxsize <= 4)
208 {
209 memset (dst, '.', maxsize - 2);
210 dst [maxsize - 1] = 0;
211 }
212 else
213 {
214 memcpy (dst, src, maxsize - 4);
215 memcpy (dst + maxsize - 4, "...", 4);
216 }
217
218 len = maxsize;
106 } 219 }
220 else
221 memcpy (dst, src, ++len);
107 222
108 /* Don't know of a portable call to get 64 bit random values. 223 return len;
109 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results
112 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32);
114
115 if (op->type != PLAYER)
116 return((ran%diff)+min);
117
118 luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) {
120 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck;
123 if (diff < 1)
124 return(omin); /*check again*/
125 ((goodbad) ? (min += luck) : (diff));
126
127 return(MAX(omin, MIN(max, (ran%diff)+min)));
128 }
129 return((ran%diff)+min);
130} 224}
131 225
132/* 226char *
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 227vformat (const char *format, va_list ap)
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916]
138 */
139
140int die_roll(int num, int size, const object *op, int goodbad) {
141 int min, diff, luck, total, i, gotlucky, base, ran;
142
143 diff = size;
144 min = 1;
145 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
147 if (size < 2 || diff < 1) {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */
150 }
151
152 if (op->type == PLAYER)
153 luck = op->stats.luck;
154
155 for (i = 0; i < num; i++) {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) {
157 /* we have a winner */
158 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck;
161 if (diff < 1)
162 return(num); /*check again*/
163 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min));
166 } else {
167 total += RANDOM()%size+1;
168 }
169 }
170 return(total);
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{ 228{
182 int diff; 229 static dynbuf_text bufs[8];
230 static int bufidx;
183 231
184 diff = max - min + 1; 232 dynbuf_text &buf = bufs [++bufidx & 7];
185 if (max < 1 || diff < 1)
186 return(min);
187 233
188 return(RANDOM()%diff+min); 234 buf.clear ();
235 buf.vprintf (format, ap);
236 return buf;
189} 237}
190 238
191/* decay and destroy persihable items in a map */ 239char *
192 240format (const char *format, ...)
193void decay_objects(mapstruct *m)
194{ 241{
195 int x, y, destroy; 242 va_list ap;
196 object *op, *otmp; 243 va_start (ap, format);
244 char *buf = vformat (format, ap);
245 va_end (ap);
197 246
198 if (m->unique) 247 return buf;
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 248}
253 249
254/* convert materialname to materialtype_t */ 250tstamp now ()
255
256materialtype_t *name_to_material(const char *name)
257{ 251{
258 materialtype_t *mt, *nmt; 252 struct timeval tv;
259 253
260 mt = NULL; 254 gettimeofday (&tv, 0);
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 255 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
262 if (strcmp(name, nmt->name) == 0) { 256}
263 mt = nmt; 257
264 break; 258int
265 } 259similar_direction (int a, int b)
266 } 260{
261 if (!a || !b)
267 return mt; 262 return 0;
268}
269 263
270/* when doing transmutation of objects, we have to recheck the resistances, 264 int diff = (b - a) & 7;
271 * as some that did not apply previously, may apply now. 265 return diff <= 1 || diff >= 7;
272 */
273
274void transmute_materialname(object *op, const object *change)
275{
276 materialtype_t *mt;
277 int j;
278
279 if (op->materialname == NULL)
280 return;
281
282 if (change->materialname != NULL &&
283 strcmp(op->materialname, change->materialname))
284 return;
285
286 if (!IS_ARMOR(op))
287 return;
288
289 mt = name_to_material(op->materialname);
290 if (!mt) {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return;
293 }
294
295 for (j=0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) {
297 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100)
299 op->resist[j] = 100;
300 if (op->resist[j] < -100)
301 op->resist[j] = -100;
302 }
303} 266}
304 267
305/* set the materialname and type for an item */ 268/* crc32 0xdebb20e3 table and supplementary functions. */
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 269extern const uint32_t crc_32_tab[256] =
307{ 270{
308 materialtype_t *mt, *lmt; 271 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
309#ifdef NEW_MATERIAL_CODE 272 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
310 int j; 273 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
274 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
275 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
276 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
277 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
278 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
279 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
280 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
281 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
282 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
283 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
284 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
285 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
286 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
287 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
288 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
289 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
290 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
291 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
292 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
293 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
294 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
295 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
296 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
297 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
298 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
299 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
300 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
301 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
302 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
303 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
304 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
305 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
306 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
307 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
308 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
309 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
310 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
311 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
312 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
313 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
314 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
315 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
316 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
317 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
318 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
319 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
320 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
321 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
322 0x2d02ef8dL
323};
324
325void thread::start (void *(*start_routine)(void *), void *arg)
326{
327 pthread_attr_t attr;
328
329 pthread_attr_init (&attr);
330 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
331 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
332 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
333#ifdef PTHREAD_SCOPE_PROCESS
334 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
311#endif 335#endif
312 336
313 if (op->materialname != NULL) 337 sigset_t fullsigset, oldsigset;
314 return; 338 sigfillset (&fullsigset);
315 339
340 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
316 341
342 if (pthread_create (&id, &attr, start_routine, arg))
343 cleanup ("unable to create a new thread");
317 344
318 if (nmt == NULL) { 345 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
319 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327
328#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 }
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1)
352 op->stats.dam = 1;
353 }
354 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op))
357 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) {
359 if (op->stats.ac)
360 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) {
363 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100)
365 op->resist[j] = 100;
366 if (op->resist[j] < -100)
367 op->resist[j] = -100;
368 }
369 }
370 op->materialname = add_string(lmt->name);
371 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) {
373 op->weight = (op->weight * lmt->weight)/100;
374 op->value = (op->value * lmt->value)/100;
375 }
376#endif
377 }
378} 346}
379 347
380/*
381 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string
383 */
384void strip_media_tag(char *message){
385 int in_tag=0;
386 char* dest;
387 char* src;
388 src=dest=message;
389 while (*src!='\0'){
390 if (*src=='['){
391 in_tag=1;
392 } else if (in_tag && (*src==']'))
393 in_tag=0;
394 else if (!in_tag){
395 *dest=*src;
396 dest++;
397 }
398 src++;
399 }
400 *dest='\0';
401}
402
403const char* strrstr(const char* haystack, const char* needle){
404 const char* lastneedle;
405 lastneedle=NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){
407 lastneedle=haystack;
408 haystack++;
409 }
410 return lastneedle;
411
412}
413#define EOL_SIZE (sizeof("\n")-1)
414void strip_endline(char* buf){
415 if (strlen(buf)<sizeof("\n")){
416 return;
417 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0';
420}
421
422/**
423 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result.
426 */
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{
429 size_t resultlen;
430 size_t keylen;
431
432 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0)
434 {
435 snprintf(result, resultsize, "%s", src);
436 return;
437 }
438
439 keylen = strlen(key);
440
441 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize)
443 {
444 if(strncmp(src, key, keylen) == 0)
445 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen);
448 src += keylen;
449 }
450 else
451 {
452 result[resultlen++] = *src++;
453 }
454 }
455 result[resultlen] = '\0';
456}
457
458/**
459 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma.
464 */
465
466void make_list_like(char *input) {
467 char *p, tmp[MAX_BUF];
468 int i;
469 if (!input || strlen(input) > MAX_BUF-5) return;
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return;
488}
489
490//TODO: overhead due to specifying size twice
491void *
492zero_initialised::operator new (size_t s)
493{
494printf ("new(%d)\n", s);//D
495 return g_slice_alloc0 (s);
496}
497
498void *
499zero_initialised::operator new [] (size_t s)
500{
501printf ("new[](%d)\n", s);//D
502 return g_slice_alloc0 (s);
503}
504
505void
506zero_initialised::operator delete (void *p, size_t s)
507{
508 g_slice_free1 (s, p);
509}
510
511void
512zero_initialised::operator delete [] (void *p, size_t s)
513{
514 g_slice_free1 (s, p);
515}
516

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