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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.5 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.60 by root, Sun Jul 1 05:00:18 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: utils.C,v 1.5 2006/09/07 09:37:12 pippijn Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
32 34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h> 36#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
36 38
37#include <glib.h> 39#include <glib.h>
40
41rand_gen rndm;
42
43void
44tausworthe_random_generator::seed (uint32_t seed)
45{
46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
65
66uint32_t
67tausworthe_random_generator::get_range (uint32_t num)
68{
69 return (next () * (uint64_t)num) >> 32U;
70}
71
72// return a number within (min .. max)
73int
74tausworthe_random_generator::get_range (int r_min, int r_max)
75{
76 return r_min + get_range (max (r_max - r_min + 1, 0));
77}
38 78
39/* 79/*
40 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 82 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 89 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 90 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 91 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 92 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 93 */
54 94int
55int random_roll(int min, int max, const object *op, int goodbad) { 95random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 96{
97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 98
58 omin = min; 99 if (r_max < r_min)
59 diff = max - min + 1; 100 {
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
64 return(min); /* avoids a float exception */ 102 return r_min;
65 } 103 }
66 104
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 105 if (op->type == PLAYER)
70 return((ran%diff)+min); 106 {
71
72 luck = op->stats.luck; 107 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 108
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
82 } 113 }
83 return((ran%diff)+min); 114
115 return rndm (r_min, r_max);
84} 116}
85 117
86/* 118/*
87 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
89 */ 121 */
90 122sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 124{
93 int base;
94
95 omin = min; 125 sint64 omin = min;
96 diff = max - min + 1; 126 sint64 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 128
99 if (max < 1 || diff < 1) { 129 if (diff < 0)
100#ifndef WIN32 130 {
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
104#endif
105 return(min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
106 } 133 }
107 134
108 /* Don't know of a portable call to get 64 bit random values. 135 /*
109 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 138 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 140
115 if (op->type != PLAYER) 141 if (op->type != PLAYER)
116 return((ran%diff)+min); 142 return ((ran % diff) + min);
117 143
118 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
119 if (RANDOM()%base < MIN(10, abs(luck))) { 146 if (rndm (base) < MIN (10, abs (luck)))
147 {
120 /* we have a winner */ 148 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 150 diff -= luck;
123 if (diff < 1) 151 if (diff < 1)
124 return(omin); /*check again*/ 152 return (omin); /*check again */
153
125 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
126 155
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 157 }
158
129 return((ran%diff)+min); 159 return ran % diff + min;
130} 160}
131 161
132/* 162/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 168 */
139 169int
140int die_roll(int num, int size, const object *op, int goodbad) { 170die_roll (int num, int size, const object *op, int goodbad)
171{
141 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
142 173
143 diff = size; 174 int diff = size;
144 min = 1; 175 min = 1;
145 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
147 if (size < 2 || diff < 1) { 179 if (size < 2 || diff < 1)
180 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
150 } 183 }
151 184
152 if (op->type == PLAYER) 185 if (op->type == PLAYER)
153 luck = op->stats.luck; 186 luck = op->stats.luck;
154 187
155 for (i = 0; i < num; i++) { 188 for (i = 0; i < num; i++)
189 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 {
157 /* we have a winner */ 192 /* we have a winner */
158 gotlucky++; 193 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 195 diff -= luck;
161 if (diff < 1) 196 if (diff < 1)
162 return(num); /*check again*/ 197 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
200 }
166 } else { 201 else
167 total += RANDOM()%size+1; 202 total += rndm (size) + 1;
168 }
169 } 203 }
204
170 return(total); 205 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 206}
253 207
254/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
255 209
256materialtype_t *name_to_material(const char *name) 210materialtype_t *
211name_to_material (const shstr &name)
257{ 212{
258 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 214 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 215 return mt;
216
217 return materialt;
268} 218}
269 219
270/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
272 */ 222 */
273 223
224void
274void transmute_materialname(object *op, const object *change) 225transmute_materialname (object *op, const object *change)
275{ 226{
276 materialtype_t *mt; 227 materialtype_t *mt;
277 int j; 228 int j;
278 229
279 if (op->materialname == NULL) 230 if (op->materialname == NULL)
280 return; 231 return;
281 232
282 if (change->materialname != NULL && 233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 234 return;
285 235
286 if (!IS_ARMOR(op)) 236 if (!op->is_armor ())
287 return; 237 return;
288 238
289 mt = name_to_material(op->materialname); 239 mt = name_to_material (op->materialname);
290 if (!mt) { 240 if (!mt)
241 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 243 return;
293 } 244 }
294 245
295 for (j=0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 247 if (op->resist[j] == 0 && change->resist[j] != 0)
248 {
297 op->resist[j] += mt->mod[j]; 249 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 250 if (op->resist[j] > 100)
299 op->resist[j] = 100; 251 op->resist[j] = 100;
300 if (op->resist[j] < -100) 252 if (op->resist[j] < -100)
301 op->resist[j] = -100; 253 op->resist[j] = -100;
302 } 254 }
303} 255}
304 256
305/* set the materialname and type for an item */ 257/* set the materialname and type for an item */
258void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 260{
308 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
262
309#ifdef NEW_MATERIAL_CODE 263#ifdef NEW_MATERIAL_CODE
310 int j; 264 int j;
311#endif 265#endif
312 266
313 if (op->materialname != NULL) 267 if (op->materialname != NULL)
314 return; 268 return;
315 269
316 270
317 271
318 if (nmt == NULL) { 272 if (nmt == NULL)
273 {
319 lmt = NULL; 274 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 275#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 276 for (mt = materialt; mt && mt->next; mt = mt->next)
277 {
322 if (op->material & mt->material) { 278 if (op->materials & mt->material)
279 {
323 lmt = mt; 280 lmt = mt;
281 break;
282 }
283 }
284
285#else
286 for (mt = materialt; mt && mt->next; mt = mt->next)
287 {
288 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
289 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
290 {
291 lmt = mt;
292 if (!(op->is_weapon () || op->is_armor ()))
324 break; 293 break;
325 } 294 }
326 } 295 }
296#endif
297 }
298 else
299 {
300 lmt = nmt;
301 }
327 302
303 if (lmt != NULL)
304 {
305#ifndef NEW_MATERIAL_CODE
306 op->materialname = lmt->name;
307 return;
328#else 308#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 309
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 310 if (op->stats.dam && op->is_weapon ())
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 } 311 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 312 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 313 if (op->stats.dam < 1)
352 op->stats.dam = 1; 314 op->stats.dam = 1;
353 } 315 }
316
354 if (op->stats.sp && op->type == BOW) 317 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 318 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 319 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 320 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 321 if (op->is_armor ())
322 {
359 if (op->stats.ac) 323 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 324 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++) 325 for (j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 326 if (op->resist[j] != 0)
327 {
363 op->resist[j] += lmt->mod[j]; 328 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 329 if (op->resist[j] > 100)
365 op->resist[j] = 100; 330 op->resist[j] = 100;
366 if (op->resist[j] < -100) 331 if (op->resist[j] < -100)
367 op->resist[j] = -100; 332 op->resist[j] = -100;
368 } 333 }
369 } 334 }
370 op->materialname = add_string(lmt->name); 335 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 336 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 337 if (op->is_weapon () || op->is_armor ())
338 {
373 op->weight = (op->weight * lmt->weight)/100; 339 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 340 op->value = (op->value * lmt->value) / 100;
375 } 341 }
376#endif 342#endif
377 } 343 }
378} 344}
379 345
380/* 346/*
381 * Strip out the media tags from a String. 347 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 348 * Warning the input string will contain the result string
383 */ 349 */
350void
384void strip_media_tag(char *message){ 351strip_media_tag (char *message)
352{
385 int in_tag=0; 353 int in_tag = 0;
386 char* dest; 354 char *dest;
387 char* src; 355 char *src;
356
388 src=dest=message; 357 src = dest = message;
389 while (*src!='\0'){ 358 while (*src != '\0')
359 {
390 if (*src=='['){ 360 if (*src == '[')
361 {
391 in_tag=1; 362 in_tag = 1;
363 }
392 } else if (in_tag && (*src==']')) 364 else if (in_tag && (*src == ']'))
393 in_tag=0; 365 in_tag = 0;
394 else if (!in_tag){ 366 else if (!in_tag)
367 {
395 *dest=*src; 368 *dest = *src;
396 dest++; 369 dest++;
397 } 370 }
398 src++; 371 src++;
399 } 372 }
400 *dest='\0'; 373 *dest = '\0';
401} 374}
402 375
376const char *
403const char* strrstr(const char* haystack, const char* needle){ 377strrstr (const char *haystack, const char *needle)
378{
404 const char* lastneedle; 379 const char *lastneedle;
380
405 lastneedle=NULL; 381 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 382 while ((haystack = strstr (haystack, needle)) != NULL)
383 {
407 lastneedle=haystack; 384 lastneedle = haystack;
408 haystack++; 385 haystack++;
409 } 386 }
410 return lastneedle; 387 return lastneedle;
411 388
412} 389}
390
413#define EOL_SIZE (sizeof("\n")-1) 391#define EOL_SIZE (sizeof("\n")-1)
392void
414void strip_endline(char* buf){ 393strip_endline (char *buf)
394{
415 if (strlen(buf)<sizeof("\n")){ 395 if (strlen (buf) < sizeof ("\n"))
396 {
416 return; 397 return;
417 } 398 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 399 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 400 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 401}
421 402
422/** 403/**
423 * Replace in string src all occurrences of key by replacement. The resulting 404 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 405 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 406 * terminating null character) will be written to result.
426 */ 407 */
408void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 409replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 410{
429 size_t resultlen; 411 size_t resultlen;
430 size_t keylen; 412 size_t keylen;
431 413
432 /* special case to prevent infinite loop if key==replacement=="" */ 414 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 415 if (strcmp (key, replacement) == 0)
434 { 416 {
435 snprintf(result, resultsize, "%s", src); 417 snprintf (result, resultsize, "%s", src);
436 return; 418 return;
437 } 419 }
438 420
439 keylen = strlen(key); 421 keylen = strlen (key);
440 422
441 resultlen = 0; 423 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 424 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 425 {
444 if(strncmp(src, key, keylen) == 0) 426 if (strncmp (src, key, keylen) == 0)
445 { 427 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 428 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 429 resultlen += strlen (result + resultlen);
448 src += keylen; 430 src += keylen;
449 } 431 }
450 else 432 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 433 {
434 result[resultlen++] = *src++;
435 }
436 }
455 result[resultlen] = '\0'; 437 result[resultlen] = '\0';
456} 438}
457 439
458/** 440/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 441 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 442 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 443 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 444 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 445 * It does not insert an oxford comma.
464 */ 446 */
465 447
448void
466void make_list_like(char *input) { 449make_list_like (char *input)
450{
467 char *p, tmp[MAX_BUF]; 451 char *p, tmp[MAX_BUF];
468 int i; 452 int i;
453
469 if (!input || strlen(input) > MAX_BUF-5) return; 454 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 455 return;
488} 456 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 457
490//TODO: overhead due to specifying size twice 458 strncpy (tmp, input, MAX_BUF - 5);
459 /*trim all trailing commas, spaces etc. */
460 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
461 tmp[i] = '\0';
462
463 strcat (tmp, ".");
464
465 p = strrchr (tmp, ',');
466 if (p)
467 {
468 *p = '\0';
469 strcpy (input, tmp);
470 p++;
471 strcat (input, " and");
472 strcat (input, p);
473 }
474 else
475 strcpy (input, tmp);
476
477 return;
478}
479
480/////////////////////////////////////////////////////////////////////////////
481
491void * 482void
492zero_initialised::operator new (size_t s) 483fork_abort (const char *msg)
493{
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 return g_slice_alloc0 (s);
501}
502
503void
504zero_initialised::operator delete (void *p, size_t s)
505{ 484{
506 g_slice_free1 (s, p); 485 if (!fork ())
507} 486 {
487 signal (SIGABRT, SIG_DFL);
488 // try to put corefiles into a subdirectory, if existing, to allow
489 // an administrator to reduce the I/O load.
490 chdir ("cores");
491 abort ();
492 }
508 493
509void 494 LOG (llevError, "fork abort: %s\n", msg);
510zero_initialised::operator delete [] (void *p, size_t s)
511{
512 g_slice_free1 (s, p);
513} 495}
514 496
497void *salloc_ (int n) throw (std::bad_alloc)
498{
499#ifdef PREFER_MALLOC
500 void *ptr = malloc (n);
501#else
502 void *ptr = g_slice_alloc (n);
503#endif
504
505 if (!ptr)
506 throw std::bad_alloc ();
507
508 return ptr;
509}
510
511void *salloc_ (int n, void *src) throw (std::bad_alloc)
512{
513 void *ptr = salloc_ (n);
514
515 if (src)
516 memcpy (ptr, src, n);
517 else
518 memset (ptr, 0, n);
519
520 return ptr;
521}
522
523void assign (char *dst, const char *src, int maxlen)
524{
525 if (!src)
526 src = "";
527
528 int len = strlen (src);
529
530 if (len >= maxlen - 1)
531 {
532 if (maxlen <= 4)
533 {
534 memset (dst, '.', maxlen - 1);
535 dst [maxlen - 1] = 0;
536 }
537 else
538 {
539 memcpy (dst, src, maxlen - 4);
540 memcpy (dst + maxlen - 4, "...", 4);
541 }
542 }
543 else
544 memcpy (dst, src, len + 1);
545}
546
547const std::string
548format (const char *format, ...)
549{
550 int len;
551
552 {
553 char buf[128];
554
555 va_list ap;
556 va_start (ap, format);
557 len = vsnprintf (buf, sizeof (buf), format, ap);
558 va_end (ap);
559
560 assert (len >= 0); // shield againstz broken vsnprintf's
561
562 // was our static buffer short enough?
563 if (len < sizeof (buf))
564 return std::string (buf, len);
565 }
566
567 {
568 // longer, try harder
569 char *buf = salloc<char> (len + 1);
570
571 va_list ap;
572 va_start (ap, format);
573 vsnprintf (buf, len + 1, format, ap);
574 va_end (ap);
575
576 const std::string s (buf, len);
577 sfree<char> (buf, len + 1);
578
579 return buf;
580 }
581}
582
583tstamp now ()
584{
585 struct timeval tv;
586
587 gettimeofday (&tv, 0);
588 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
589}
590
591int
592similar_direction (int a, int b)
593{
594 if (!a || !b)
595 return 0;
596
597 int diff = (b - a) & 7;
598 return diff <= 1 || diff >= 7;
599}
600
601/* crc32 0xdebb20e3 table and supplementary functions. */
602extern const uint32_t crc_32_tab[256] =
603{
604 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
605 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
606 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
607 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
608 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
609 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
610 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
611 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
612 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
613 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
614 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
615 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
616 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
617 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
618 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
619 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
620 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
621 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
622 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
623 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
624 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
625 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
626 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
627 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
628 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
629 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
630 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
631 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
632 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
633 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
634 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
635 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
636 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
637 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
638 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
639 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
640 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
641 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
642 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
643 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
644 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
645 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
646 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
647 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
648 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
649 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
650 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
651 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
652 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
653 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
654 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
655 0x2d02ef8dL
656};
657
658

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