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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.61 by root, Tue Jul 10 05:51:37 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
32 34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h> 36#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
38
39#include <glib.h>
40
41rand_gen rndm;
42
43void
44tausworthe_random_generator::seed (uint32_t seed)
45{
46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
65
66uint32_t
67tausworthe_random_generator::get_range (uint32_t num)
68{
69 return (next () * (uint64_t)num) >> 32U;
70}
71
72// return a number within (min .. max)
73int
74tausworthe_random_generator::get_range (int r_min, int r_max)
75{
76 return r_min + get_range (max (r_max - r_min + 1, 0));
77}
36 78
37/* 79/*
38 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 82 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 89 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 90 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 91 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 92 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 93 */
52 94int
53int random_roll(int min, int max, const object *op, int goodbad) { 95random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 96{
97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
55 98
56 omin = min; 99 if (r_max < r_min)
57 diff = max - min + 1; 100 {
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
62 return(min); /* avoids a float exception */ 102 return r_min;
63 } 103 }
64 104
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 105 if (op->type == PLAYER)
68 return((ran%diff)+min); 106 {
69
70 luck = op->stats.luck; 107 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 108
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
80 } 113 }
81 return((ran%diff)+min); 114
115 return rndm (r_min, r_max);
82} 116}
83 117
84/* 118/*
85 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
87 */ 121 */
88 122sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 124{
91 int base;
92
93 omin = min; 125 sint64 omin = min;
94 diff = max - min + 1; 126 sint64 diff = max - min + 1;
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 128
97 if (max < 1 || diff < 1) { 129 if (diff < 0)
98#ifndef WIN32 130 {
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
102#endif
103 return(min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
104 } 133 }
105 134
106 /* Don't know of a portable call to get 64 bit random values. 135 /*
107 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 138 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 140
113 if (op->type != PLAYER) 141 if (op->type != PLAYER)
114 return((ran%diff)+min); 142 return ((ran % diff) + min);
115 143
116 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
117 if (RANDOM()%base < MIN(10, abs(luck))) { 146 if (rndm (base) < MIN (10, abs (luck)))
147 {
118 /* we have a winner */ 148 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 150 diff -= luck;
121 if (diff < 1) 151 if (diff < 1)
122 return(omin); /*check again*/ 152 return (omin); /*check again */
153
123 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
124 155
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
126 } 157 }
158
127 return((ran%diff)+min); 159 return ran % diff + min;
128} 160}
129 161
130/* 162/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 168 */
137 169int
138int die_roll(int num, int size, const object *op, int goodbad) { 170die_roll (int num, int size, const object *op, int goodbad)
171{
139 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
140 173
141 diff = size; 174 int diff = size;
142 min = 1; 175 min = 1;
143 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
145 if (size < 2 || diff < 1) { 179 if (size < 2 || diff < 1)
180 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
148 } 183 }
149 184
150 if (op->type == PLAYER) 185 if (op->type == PLAYER)
151 luck = op->stats.luck; 186 luck = op->stats.luck;
152 187
153 for (i = 0; i < num; i++) { 188 for (i = 0; i < num; i++)
189 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 {
155 /* we have a winner */ 192 /* we have a winner */
156 gotlucky++; 193 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 195 diff -= luck;
159 if (diff < 1) 196 if (diff < 1)
160 return(num); /*check again*/ 197 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 200 }
165 total += RANDOM()%size+1; 201 else
166 } 202 total += rndm (size) + 1;
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 } 203 }
204
205 return total;
250} 206}
251 207
252/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
253 209
254materialtype_t *name_to_material(const char *name) 210materialtype_t *
211name_to_material (const shstr &name)
255{ 212{
256 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 214 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 215 return mt;
216
217 return materialt;
266} 218}
267 219
268/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
270 */ 222 */
271 223
224void
272void transmute_materialname(object *op, const object *change) 225transmute_materialname (object *op, const object *change)
273{ 226{
274 materialtype_t *mt; 227 materialtype_t *mt;
275 int j; 228 int j;
276 229
277 if (op->materialname == NULL) 230 if (op->materialname == NULL)
278 return; 231 return;
279 232
280 if (change->materialname != NULL && 233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 234 return;
282 return;
283 235
284 if (!IS_ARMOR(op)) 236 if (!op->is_armor ())
285 return; 237 return;
286 238
287 mt = name_to_material(op->materialname); 239 mt = name_to_material (op->materialname);
288 if (!mt) { 240 if (!mt)
241 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 243 return;
291 } 244 }
292 245
293 for (j=0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 247 if (op->resist[j] == 0 && change->resist[j] != 0)
248 {
295 op->resist[j] += mt->mod[j]; 249 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 250 if (op->resist[j] > 100)
297 op->resist[j] = 100; 251 op->resist[j] = 100;
298 if (op->resist[j] < -100) 252 if (op->resist[j] < -100)
299 op->resist[j] = -100; 253 op->resist[j] = -100;
300 } 254 }
301} 255}
302 256
303/* set the materialname and type for an item */ 257/* set the materialname and type for an item */
258void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 260{
306 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
307 int j;
308 262
309 if (op->materialname != NULL) 263 if (op->materialname != NULL)
310 return; 264 return;
311 265
312
313
314 if (nmt == NULL) { 266 if (nmt == NULL)
267 {
315 lmt = NULL; 268 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 269
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 270 for (mt = materialt; mt && mt->next; mt = mt->next)
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 273 {
329 lmt = mt; 274 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 275 if (!(op->is_weapon () || op->is_armor ()))
331 break; 276 break;
277 }
332 } 278 }
333 } 279 else
334#endif
335 } else {
336 lmt = nmt; 280 lmt = nmt;
337 }
338 281
339 if (lmt != NULL) { 282 if (lmt != NULL)
340#ifndef NEW_MATERIAL_CODE 283 {
341 op->materialname = add_string(lmt->name); 284 if (op->stats.dam && op->is_weapon ())
342 return; 285 {
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
348 op->stats.dam = 1; 288 op->stats.dam = 1;
349 } 289 }
290
350 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 293 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 295 if (op->is_armor ())
296 {
355 if (op->stats.ac) 297 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
357 for (j=0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 301 if (op->resist[j] != 0)
302 {
359 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
361 op->resist[j] = 100; 305 op->resist[j] = 100;
362 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
363 op->resist[j] = -100; 307 op->resist[j] = -100;
364 } 308 }
365 } 309 }
310
366 op->materialname = add_string(lmt->name); 311 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 313 if (op->is_weapon () || op->is_armor ())
314 {
369 op->weight = (op->weight * lmt->weight)/100; 315 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 316 op->value = (op->value * lmt->value) / 100;
371 } 317 }
372#endif
373 } 318 }
374} 319}
375 320
376/* 321/*
377 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 323 * Warning the input string will contain the result string
379 */ 324 */
325void
380void strip_media_tag(char *message){ 326strip_media_tag (char *message)
327{
381 int in_tag=0; 328 int in_tag = 0;
382 char* dest; 329 char *dest;
383 char* src; 330 char *src;
331
384 src=dest=message; 332 src = dest = message;
385 while (*src!='\0'){ 333 while (*src != '\0')
334 {
386 if (*src=='['){ 335 if (*src == '[')
336 {
387 in_tag=1; 337 in_tag = 1;
338 }
388 } else if (in_tag && (*src==']')) 339 else if (in_tag && (*src == ']'))
389 in_tag=0; 340 in_tag = 0;
390 else if (!in_tag){ 341 else if (!in_tag)
342 {
391 *dest=*src; 343 *dest = *src;
392 dest++; 344 dest++;
393 } 345 }
394 src++; 346 src++;
395 } 347 }
396 *dest='\0'; 348 *dest = '\0';
397} 349}
398 350
351const char *
399const char* strrstr(const char* haystack, const char* needle){ 352strrstr (const char *haystack, const char *needle)
353{
400 const char* lastneedle; 354 const char *lastneedle;
355
401 lastneedle=NULL; 356 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 357 while ((haystack = strstr (haystack, needle)) != NULL)
358 {
403 lastneedle=haystack; 359 lastneedle = haystack;
404 haystack++; 360 haystack++;
405 } 361 }
406 return lastneedle; 362 return lastneedle;
407 363
408} 364}
365
409#define EOL_SIZE (sizeof("\n")-1) 366#define EOL_SIZE (sizeof("\n")-1)
367void
410void strip_endline(char* buf){ 368strip_endline (char *buf)
369{
411 if (strlen(buf)<sizeof("\n")){ 370 if (strlen (buf) < sizeof ("\n"))
371 {
412 return; 372 return;
413 } 373 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 374 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 375 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 376}
417 377
418/** 378/**
419 * Replace in string src all occurrences of key by replacement. The resulting 379 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 380 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 381 * terminating null character) will be written to result.
422 */ 382 */
383void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 384replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 385{
425 size_t resultlen; 386 size_t resultlen;
426 size_t keylen; 387 size_t keylen;
427 388
428 /* special case to prevent infinite loop if key==replacement=="" */ 389 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 390 if (strcmp (key, replacement) == 0)
430 { 391 {
431 snprintf(result, resultsize, "%s", src); 392 snprintf (result, resultsize, "%s", src);
432 return; 393 return;
433 } 394 }
434 395
435 keylen = strlen(key); 396 keylen = strlen (key);
436 397
437 resultlen = 0; 398 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 399 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 400 {
440 if(strncmp(src, key, keylen) == 0) 401 if (strncmp (src, key, keylen) == 0)
441 { 402 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 403 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 404 resultlen += strlen (result + resultlen);
444 src += keylen; 405 src += keylen;
445 } 406 }
446 else 407 else
447 { 408 {
448 result[resultlen++] = *src++; 409 result[resultlen++] = *src++;
449 } 410 }
450 } 411 }
451 result[resultlen] = '\0'; 412 result[resultlen] = '\0';
452} 413}
453 414
454/** 415/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 416 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
460 */ 421 */
461 422
423void
462void make_list_like(char *input) { 424make_list_like (char *input)
425{
463 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
464 int i; 427 int i;
428
465 if (!input || strlen(input) > MAX_BUF-5) return; 429 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 430 return;
431 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
432
433 strncpy (tmp, input, MAX_BUF - 5);
434 /*trim all trailing commas, spaces etc. */
435 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
436 tmp[i] = '\0';
437
438 strcat (tmp, ".");
439
440 p = strrchr (tmp, ',');
441 if (p)
442 {
443 *p = '\0';
444 strcpy (input, tmp);
445 p++;
446 strcat (input, " and");
447 strcat (input, p);
448 }
449 else
450 strcpy (input, tmp);
451
452 return;
484} 453}
454
455/////////////////////////////////////////////////////////////////////////////
456
457void
458fork_abort (const char *msg)
459{
460 if (!fork ())
461 {
462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
468
469 LOG (llevError, "fork abort: %s\n", msg);
470}
471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
477 void *ptr = g_slice_alloc (n);
478#endif
479
480 if (!ptr)
481 throw std::bad_alloc ();
482
483 return ptr;
484}
485
486void *salloc_ (int n, void *src) throw (std::bad_alloc)
487{
488 void *ptr = salloc_ (n);
489
490 if (src)
491 memcpy (ptr, src, n);
492 else
493 memset (ptr, 0, n);
494
495 return ptr;
496}
497
498void assign (char *dst, const char *src, int maxlen)
499{
500 if (!src)
501 src = "";
502
503 int len = strlen (src);
504
505 if (len >= maxlen - 1)
506 {
507 if (maxlen <= 4)
508 {
509 memset (dst, '.', maxlen - 1);
510 dst [maxlen - 1] = 0;
511 }
512 else
513 {
514 memcpy (dst, src, maxlen - 4);
515 memcpy (dst + maxlen - 4, "...", 4);
516 }
517 }
518 else
519 memcpy (dst, src, len + 1);
520}
521
522const std::string
523format (const char *format, ...)
524{
525 int len;
526
527 {
528 char buf[128];
529
530 va_list ap;
531 va_start (ap, format);
532 len = vsnprintf (buf, sizeof (buf), format, ap);
533 va_end (ap);
534
535 assert (len >= 0); // shield againstz broken vsnprintf's
536
537 // was our static buffer short enough?
538 if (len < sizeof (buf))
539 return std::string (buf, len);
540 }
541
542 {
543 // longer, try harder
544 char *buf = salloc<char> (len + 1);
545
546 va_list ap;
547 va_start (ap, format);
548 vsnprintf (buf, len + 1, format, ap);
549 va_end (ap);
550
551 const std::string s (buf, len);
552 sfree<char> (buf, len + 1);
553
554 return buf;
555 }
556}
557
558tstamp now ()
559{
560 struct timeval tv;
561
562 gettimeofday (&tv, 0);
563 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
564}
565
566int
567similar_direction (int a, int b)
568{
569 if (!a || !b)
570 return 0;
571
572 int diff = (b - a) & 7;
573 return diff <= 1 || diff >= 7;
574}
575
576/* crc32 0xdebb20e3 table and supplementary functions. */
577extern const uint32_t crc_32_tab[256] =
578{
579 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
580 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
581 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
582 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
583 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
584 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
585 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
586 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
587 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
588 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
589 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
590 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
591 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
592 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
593 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
594 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
595 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
596 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
597 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
598 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
599 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
600 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
601 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
602 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
603 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
604 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
605 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
606 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
607 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
608 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
609 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
610 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
611 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
612 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
613 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
614 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
615 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
616 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
617 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
618 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
619 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
620 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
621 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
622 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
623 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
624 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
625 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
626 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
627 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
628 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
629 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
630 0x2d02ef8dL
631};
632
633

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