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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.10 by root, Mon Sep 11 01:16:20 2006 UTC vs.
Revision 1.62 by root, Tue Jul 10 07:31:20 2007 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: utils.C,v 1.10 2006/09/11 01:16:20 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30/* 24/*
31 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
32 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
33 34
34#include <global.h> 35#include <global.h>
35#include <funcpoint.h> 36#include <funcpoint.h>
36#include <material.h> 37#include <material.h>
37 38
38#include <glib.h> 39#include <glib.h>
40
41rand_gen rndm;
42
43void
44tausworthe_random_generator::seed (uint32_t seed)
45{
46 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
50
51 for (int i = 11; --i; )
52 operator ()();
53}
54
55uint32_t
56tausworthe_random_generator::next ()
57{
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62
63 return state [0] ^ state [1] ^ state [2] ^ state [3];
64}
65
66uint32_t
67tausworthe_random_generator::get_range (uint32_t num)
68{
69 return (next () * (uint64_t)num) >> 32U;
70}
71
72// return a number within (min .. max)
73int
74tausworthe_random_generator::get_range (int r_min, int r_max)
75{
76 return r_min + get_range (max (r_max - r_min + 1, 0));
77}
39 78
40/* 79/*
41 * The random functions here take luck into account when rolling random 80 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 81 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 82 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 89 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 90 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 91 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 92 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 93 */
55
56int 94int
57random_roll (int min, int max, const object *op, int goodbad) 95random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 96{
59 int omin, diff, luck, base, ran; 97 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
60 98
61 omin = min; 99 if (r_max < r_min)
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64
65 if (max < 1 || diff < 1)
66 { 100 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 101 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
102 return r_min;
103 }
104
105 if (op->type == PLAYER)
106 {
107 int luck = op->stats.luck;
108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
113 }
114
115 return rndm (r_min, r_max);
116}
117
118/*
119 * This is a 64 bit version of random_roll above. This is needed
120 * for exp loss calculations for players changing religions.
121 */
122sint64
123random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
124{
125 sint64 omin = min;
126 sint64 diff = max - min + 1;
127 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
128
129 if (diff < 0)
130 {
131 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
68 return (min); /* avoids a float exception */ 132 return (min); /* avoids a float exception */
69 } 133 }
70 134
71 ran = RANDOM (); 135 /*
136 * Make a call to get two 32 bit unsigned random numbers, and just to
137 * a little bitshifting.
138 */
139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
72 140
73 if (op->type != PLAYER) 141 if (op->type != PLAYER)
74 return ((ran % diff) + min); 142 return ((ran % diff) + min);
75 143
76 luck = op->stats.luck; 144 int luck = op->stats.luck;
145
77 if (RANDOM () % base < MIN (10, abs (luck))) 146 if (rndm (base) < MIN (10, abs (luck)))
78 { 147 {
79 /* we have a winner */ 148 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck; 150 diff -= luck;
82 if (diff < 1) 151 if (diff < 1)
83 return (omin); /*check again */ 152 return (omin); /*check again */
153
84 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (min += luck) : (diff));
85 155
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 156 return (MAX (omin, MIN (max, (ran % diff) + min)));
87 } 157 }
158
88 return ((ran % diff) + min); 159 return ran % diff + min;
89}
90
91/*
92 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions.
94 */
95
96sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
99 sint64 omin, diff, luck, ran;
100 int base;
101
102 omin = min;
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only
119 * 32 bit, so we don't get skewed results
120 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
122
123 if (op->type != PLAYER)
124 return ((ran % diff) + min);
125
126 luck = op->stats.luck;
127 if (RANDOM () % base < MIN (10, abs (luck)))
128 {
129 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck;
132 if (diff < 1)
133 return (omin); /*check again */
134 ((goodbad) ? (min += luck) : (diff));
135
136 return (MAX (omin, MIN (max, (ran % diff) + min)));
137 }
138 return ((ran % diff) + min);
139} 160}
140 161
141/* 162/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 168 */
148
149int 169int
150die_roll (int num, int size, const object *op, int goodbad) 170die_roll (int num, int size, const object *op, int goodbad)
151{ 171{
152 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
153 173
154 diff = size; 174 int diff = size;
155 min = 1; 175 min = 1;
156 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
158 if (size < 2 || diff < 1) 179 if (size < 2 || diff < 1)
159 { 180 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
162 } 183 }
163 184
164 if (op->type == PLAYER) 185 if (op->type == PLAYER)
165 luck = op->stats.luck; 186 luck = op->stats.luck;
166 187
167 for (i = 0; i < num; i++) 188 for (i = 0; i < num; i++)
168 { 189 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 191 {
171 /* we have a winner */ 192 /* we have a winner */
172 gotlucky++; 193 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 195 diff -= luck;
175 if (diff < 1) 196 if (diff < 1)
176 return (num); /*check again */ 197 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 200 }
181 else 201 else
182 {
183 total += RANDOM () % size + 1; 202 total += rndm (size) + 1;
184 }
185 } 203 }
204
186 return (total); 205 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 206}
275 207
276/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
277 209
278materialtype_t * 210materialtype_t *
279name_to_material (const char *name) 211name_to_material (const shstr &name)
280{ 212{
281 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
214 if (name == mt->name)
215 return mt;
282 216
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 217 return 0;
293} 218}
294 219
295/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
297 */ 222 */
306 return; 231 return;
307 232
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 234 return;
310 235
311 if (!IS_ARMOR (op)) 236 if (!op->is_armor ())
312 return; 237 return;
313 238
314 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
315 if (!mt) 240 if (!mt)
316 { 241 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 243 return;
319 } 244 }
320 245
321 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 258void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 260{
336 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
337 262
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 263 if (op->materialname != NULL)
343 return; 264 return;
344 265
345
346
347 if (nmt == NULL) 266 if (nmt == NULL)
348 { 267 {
349 lmt = NULL; 268 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE 269
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 273 {
355 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
356 break; 276 break;
357 } 277 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 } 278 }
373 else 279 else
374 {
375 lmt = nmt; 280 lmt = nmt;
376 }
377 281
378 if (lmt != NULL) 282 if (lmt != NULL)
379 { 283 {
380#ifndef NEW_MATERIAL_CODE 284 if (op->stats.dam && op->is_weapon ())
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 285 {
387 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
389 op->stats.dam = 1; 288 op->stats.dam = 1;
390 } 289 }
290
391 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 293 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 295 if (op->is_armor ())
396 { 296 {
397 if (op->stats.ac) 297 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
399 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
401 { 302 {
402 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
404 op->resist[j] = 100; 305 op->resist[j] = 100;
405 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
406 op->resist[j] = -100; 307 op->resist[j] = -100;
407 } 308 }
408 } 309 }
310
409 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 313 if (op->is_weapon () || op->is_armor ())
412 { 314 {
413 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
415 } 317 }
416#endif
417 } 318 }
418} 319}
419 320
420/* 321/*
421 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
531 432
532 strncpy (tmp, input, MAX_BUF - 5); 433 strncpy (tmp, input, MAX_BUF - 5);
533 /*trim all trailing commas, spaces etc. */ 434 /*trim all trailing commas, spaces etc. */
534 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) 435 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
535 tmp[i] = '\0'; 436 tmp[i] = '\0';
437
536 strcat (tmp, "."); 438 strcat (tmp, ".");
537 439
538 p = strrchr (tmp, ','); 440 p = strrchr (tmp, ',');
539 if (p) 441 if (p)
540 { 442 {
544 strcat (input, " and"); 446 strcat (input, " and");
545 strcat (input, p); 447 strcat (input, p);
546 } 448 }
547 else 449 else
548 strcpy (input, tmp); 450 strcpy (input, tmp);
451
549 return; 452 return;
550} 453}
551 454
455/////////////////////////////////////////////////////////////////////////////
456
552void * 457void
553zero_initialised::operator new (size_t s, void *p) 458fork_abort (const char *msg)
554{ 459{
555 memset (p, 0, s); 460 if (!fork ())
461 {
462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
468
469 LOG (llevError, "fork abort: %s\n", msg);
470}
471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474#ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476#else
477 void *ptr = g_slice_alloc (n);
478#endif
479
480 if (!ptr)
481 throw std::bad_alloc ();
482
556 return p; 483 return ptr;
557} 484}
558 485
559void * 486void *salloc_ (int n, void *src) throw (std::bad_alloc)
560zero_initialised::operator new (size_t s)
561{ 487{
562 //return calloc (1, s); 488 void *ptr = salloc_ (n);
563 return g_slice_alloc0 (s);
564}
565 489
566void * 490 if (src)
567 zero_initialised::operator new[] (size_t s) 491 memcpy (ptr, src, n);
568{ 492 else
569 //return calloc (1, s); 493 memset (ptr, 0, n);
570 return g_slice_alloc0 (s);
571}
572 494
573void 495 return ptr;
574zero_initialised::operator delete (void *p, size_t s)
575{
576 //free (p); return;
577 g_slice_free1 (s, p);
578} 496}
579 497
580void 498void assign (char *dst, const char *src, int maxlen)
581zero_initialised::operator delete[] (void *p, size_t s)
582{ 499{
583 //free (p); return; 500 if (!src)
584 g_slice_free1 (s, p); 501 src = "";
502
503 int len = strlen (src);
504
505 if (len >= maxlen - 1)
506 {
507 if (maxlen <= 4)
508 {
509 memset (dst, '.', maxlen - 1);
510 dst [maxlen - 1] = 0;
511 }
512 else
513 {
514 memcpy (dst, src, maxlen - 4);
515 memcpy (dst + maxlen - 4, "...", 4);
516 }
517 }
518 else
519 memcpy (dst, src, len + 1);
585} 520}
521
522const std::string
523format (const char *format, ...)
524{
525 int len;
526
527 {
528 char buf[128];
529
530 va_list ap;
531 va_start (ap, format);
532 len = vsnprintf (buf, sizeof (buf), format, ap);
533 va_end (ap);
534
535 assert (len >= 0); // shield againstz broken vsnprintf's
536
537 // was our static buffer short enough?
538 if (len < sizeof (buf))
539 return std::string (buf, len);
540 }
541
542 {
543 // longer, try harder
544 char *buf = salloc<char> (len + 1);
545
546 va_list ap;
547 va_start (ap, format);
548 vsnprintf (buf, len + 1, format, ap);
549 va_end (ap);
550
551 const std::string s (buf, len);
552 sfree<char> (buf, len + 1);
553
554 return buf;
555 }
556}
557
558tstamp now ()
559{
560 struct timeval tv;
561
562 gettimeofday (&tv, 0);
563 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
564}
565
566int
567similar_direction (int a, int b)
568{
569 if (!a || !b)
570 return 0;
571
572 int diff = (b - a) & 7;
573 return diff <= 1 || diff >= 7;
574}
575
576/* crc32 0xdebb20e3 table and supplementary functions. */
577extern const uint32_t crc_32_tab[256] =
578{
579 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
580 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
581 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
582 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
583 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
584 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
585 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
586 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
587 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
588 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
589 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
590 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
591 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
592 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
593 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
594 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
595 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
596 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
597 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
598 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
599 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
600 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
601 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
602 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
603 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
604 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
605 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
606 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
607 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
608 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
609 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
610 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
611 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
612 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
613 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
614 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
615 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
616 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
617 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
618 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
619 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
620 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
621 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
622 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
623 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
624 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
625 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
626 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
627 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
628 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
629 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
630 0x2d02ef8dL
631};
632
633

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