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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.46 by root, Mon Feb 5 01:47:22 2007 UTC vs.
Revision 1.63 by root, Mon Aug 6 10:54:11 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
37#include <funcpoint.h> 36#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
39 38
40#include <glib.h> 39#include <glib.h>
41 40
41refcnt_base::refcnt_t refcnt_dummy;
42
42rand_gen rndm; 43rand_gen rndm;
43 44
44void 45void
45tausworthe_random_generator::seed (uint32_t seed) 46tausworthe_random_generator::seed (uint32_t seed)
46{ 47{
47 state [0] = max ( 2U, seed * 69069U); 48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 52
52 for (int i = 11; --i; ) 53 for (int i = 11; --i; )
53 operator ()(); 54 operator ()();
54} 55}
55 56
63 64
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 65 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 66}
66 67
67uint32_t 68uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 69tausworthe_random_generator::get_range (uint32_t num)
69{ 70{
70 return next () % r_max; 71 return (next () * (uint64_t)num) >> 32U;
71} 72}
72 73
73// return a number within (min .. max) 74// return a number within (min .. max)
74int 75int
75tausworthe_random_generator::get_range (int r_min, int r_max) 76tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 77{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 78 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 79}
79 80
80/* 81/*
81 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
95int 96int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 98{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 100
100 if (r_max < 1 || r_max < r_min) 101 if (r_max < r_min)
101 { 102 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 104 return r_min;
104 } 105 }
105 106
106 if (op->type == PLAYER) 107 if (op->type == PLAYER)
107 { 108 {
121 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
122 */ 123 */
123sint64 124sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{ 126{
126 sint64 omin, diff, luck, ran;
127 int base;
128
129 omin = min; 127 sint64 omin = min;
130 diff = max - min + 1; 128 sint64 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
132 130
133 if (max < 1 || diff < 1) 131 if (diff < 0)
134 { 132 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
137 } 135 }
138 136
139 /* 137 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 139 * a little bitshifting.
142 */ 140 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 142
145 if (op->type != PLAYER) 143 if (op->type != PLAYER)
146 return ((ran % diff) + min); 144 return ((ran % diff) + min);
147 145
148 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
149 if (rndm (base) < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
150 { 149 {
151 /* we have a winner */ 150 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 152 diff -= luck;
154 if (diff < 1) 153 if (diff < 1)
155 return (omin); /*check again */ 154 return (omin); /*check again */
155
156 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
157 157
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 } 159 }
160 160
161 return ((ran % diff) + min); 161 return ran % diff + min;
162} 162}
163 163
164/* 164/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 170 */
171
172int 171int
173die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
174{ 173{
175 int min, diff, luck, total, i, gotlucky, base; 174 int min, luck, total, i, gotlucky;
176 175
177 diff = size; 176 int diff = size;
178 min = 1; 177 min = 1;
179 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
181 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
182 { 182 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
185 } 185 }
186 186
187 if (op->type == PLAYER) 187 if (op->type == PLAYER)
188 luck = op->stats.luck; 188 luck = op->stats.luck;
189 189
205 } 205 }
206 206
207 return total; 207 return total;
208} 208}
209 209
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->material;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
279 211
280materialtype_t * 212materialtype_t *
281name_to_material (const char *name) 213name_to_material (const shstr &name)
282{ 214{
283 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
284 218
285 mt = NULL;
286 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
287 {
288 if (strcmp (name, nmt->name) == 0)
289 {
290 mt = nmt;
291 break;
292 }
293 }
294 return mt; 219 return 0;
295} 220}
296 221
297/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
298 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
299 */ 224 */
314 return; 239 return;
315 240
316 mt = name_to_material (op->materialname); 241 mt = name_to_material (op->materialname);
317 if (!mt) 242 if (!mt)
318 { 243 {
319 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 244 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
320 return; 245 return;
321 } 246 }
322 247
323 for (j = 0; j < NROFATTACKS; j++) 248 for (j = 0; j < NROFATTACKS; j++)
324 if (op->resist[j] == 0 && change->resist[j] != 0) 249 if (op->resist[j] == 0 && change->resist[j] != 0)
335void 260void
336set_materialname (object *op, int difficulty, materialtype_t *nmt) 261set_materialname (object *op, int difficulty, materialtype_t *nmt)
337{ 262{
338 materialtype_t *mt, *lmt; 263 materialtype_t *mt, *lmt;
339 264
340#ifdef NEW_MATERIAL_CODE
341 int j;
342#endif
343
344 if (op->materialname != NULL) 265 if (op->materialname != NULL)
345 return; 266 return;
346 267
347
348
349 if (nmt == NULL) 268 if (nmt == NULL)
350 { 269 {
351 lmt = NULL; 270 lmt = NULL;
352#ifndef NEW_MATERIAL_CODE 271
353 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt && mt->next; mt = mt->next)
354 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
355 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 { 275 {
357 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
358 break; 278 break;
359 } 279 }
360 }
361
362#else
363 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
364 {
365 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
366 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
367 {
368 lmt = mt;
369 if (!(op->is_weapon () || op->is_armor ()))
370 break;
371 }
372 }
373#endif
374 } 280 }
375 else 281 else
376 {
377 lmt = nmt; 282 lmt = nmt;
378 }
379 283
380 if (lmt != NULL) 284 if (lmt != NULL)
381 { 285 {
382#ifndef NEW_MATERIAL_CODE
383 op->materialname = lmt->name;
384 return;
385#else
386
387 if (op->stats.dam && op->is_weapon ()) 286 if (op->stats.dam && op->is_weapon ())
388 { 287 {
389 op->stats.dam += lmt->damage; 288 op->stats.dam += lmt->damage;
390 if (op->stats.dam < 1) 289 if (op->stats.dam < 1)
391 op->stats.dam = 1; 290 op->stats.dam = 1;
397 op->stats.wc += lmt->wc; 296 op->stats.wc += lmt->wc;
398 if (op->is_armor ()) 297 if (op->is_armor ())
399 { 298 {
400 if (op->stats.ac) 299 if (op->stats.ac)
401 op->stats.ac += lmt->ac; 300 op->stats.ac += lmt->ac;
301
402 for (j = 0; j < NROFATTACKS; j++) 302 for (int j = 0; j < NROFATTACKS; j++)
403 if (op->resist[j] != 0) 303 if (op->resist[j] != 0)
404 { 304 {
405 op->resist[j] += lmt->mod[j]; 305 op->resist[j] += lmt->mod[j];
406 if (op->resist[j] > 100) 306 if (op->resist[j] > 100)
407 op->resist[j] = 100; 307 op->resist[j] = 100;
408 if (op->resist[j] < -100) 308 if (op->resist[j] < -100)
409 op->resist[j] = -100; 309 op->resist[j] = -100;
410 } 310 }
411 } 311 }
312
412 op->materialname = lmt->name; 313 op->materialname = lmt->name;
413 /* dont make it unstackable if it doesn't need to be */ 314 /* dont make it unstackable if it doesn't need to be */
414 if (op->is_weapon () || op->is_armor ()) 315 if (op->is_weapon () || op->is_armor ())
415 { 316 {
416 op->weight = (op->weight * lmt->weight) / 100; 317 op->weight = (op->weight * lmt->weight) / 100;
417 op->value = (op->value * lmt->value) / 100; 318 op->value = (op->value * lmt->value) / 100;
418 } 319 }
419#endif
420 } 320 }
421} 321}
422 322
423/* 323/*
424 * Strip out the media tags from a String. 324 * Strip out the media tags from a String.
560fork_abort (const char *msg) 460fork_abort (const char *msg)
561{ 461{
562 if (!fork ()) 462 if (!fork ())
563 { 463 {
564 signal (SIGABRT, SIG_DFL); 464 signal (SIGABRT, SIG_DFL);
465 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load.
467 chdir ("cores");
565 abort (); 468 abort ();
566 } 469 }
567 470
568 LOG (llevError, "fork abort: %s\n", msg); 471 LOG (llevError, "fork abort: %s\n", msg);
569} 472}
616 } 519 }
617 else 520 else
618 memcpy (dst, src, len + 1); 521 memcpy (dst, src, len + 1);
619} 522}
620 523
524const std::string
525format (const char *format, ...)
526{
527 int len;
528
529 {
530 char buf[128];
531
532 va_list ap;
533 va_start (ap, format);
534 len = vsnprintf (buf, sizeof (buf), format, ap);
535 va_end (ap);
536
537 assert (len >= 0); // shield againstz broken vsnprintf's
538
539 // was our static buffer short enough?
540 if (len < sizeof (buf))
541 return std::string (buf, len);
542 }
543
544 {
545 // longer, try harder
546 char *buf = salloc<char> (len + 1);
547
548 va_list ap;
549 va_start (ap, format);
550 vsnprintf (buf, len + 1, format, ap);
551 va_end (ap);
552
553 const std::string s (buf, len);
554 sfree<char> (buf, len + 1);
555
556 return buf;
557 }
558}
559
621tstamp now () 560tstamp now ()
622{ 561{
623 struct timeval tv; 562 struct timeval tv;
624 563
625 gettimeofday (&tv, 0); 564 gettimeofday (&tv, 0);
634 573
635 int diff = (b - a) & 7; 574 int diff = (b - a) & 7;
636 return diff <= 1 || diff >= 7; 575 return diff <= 1 || diff >= 7;
637} 576}
638 577
578/* crc32 0xdebb20e3 table and supplementary functions. */
579extern const uint32_t crc_32_tab[256] =
580{
581 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
582 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
583 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
584 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
585 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
586 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
587 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
588 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
589 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
590 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
591 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
592 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
593 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
594 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
595 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
596 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
597 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
598 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
599 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
600 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
601 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
602 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
603 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
604 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
605 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
606 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
607 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
608 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
609 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
610 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
611 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
612 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
613 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
614 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
615 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
616 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
617 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
618 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
619 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
620 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
621 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
622 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
623 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
624 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
625 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
626 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
627 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
628 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
629 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
630 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
631 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
632 0x2d02ef8dL
633};
634
635#if 0
636void xyzzy (object_ptr &a, object_ptr &o)
637{
638 asm volatile ("int3");
639 a = o;
640 asm volatile ("int3");
641}
642#endif
643

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