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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.5 by pippijn, Thu Sep 7 09:37:12 2006 UTC vs.
Revision 1.63 by root, Mon Aug 6 10:54:11 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: utils.C,v 1.5 2006/09/07 09:37:12 pippijn Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
32 34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h> 36#include <funcpoint.h>
35#include <material.h> 37#include <material.h>
36 38
37#include <glib.h> 39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
38 80
39/* 81/*
40 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 95 */
54 96int
55int random_roll(int min, int max, const object *op, int goodbad) { 97random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 98{
99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 100
58 omin = min; 101 if (r_max < r_min)
59 diff = max - min + 1; 102 {
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
64 return(min); /* avoids a float exception */ 104 return r_min;
65 } 105 }
66 106
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 107 if (op->type == PLAYER)
70 return((ran%diff)+min); 108 {
71
72 luck = op->stats.luck; 109 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 110
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
82 } 115 }
83 return((ran%diff)+min); 116
117 return rndm (r_min, r_max);
84} 118}
85 119
86/* 120/*
87 * This is a 64 bit version of random_roll above. This is needed 121 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
89 */ 123 */
90 124sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 126{
93 int base;
94
95 omin = min; 127 sint64 omin = min;
96 diff = max - min + 1; 128 sint64 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 130
99 if (max < 1 || diff < 1) { 131 if (diff < 0)
100#ifndef WIN32 132 {
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
104#endif
105 return(min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
106 } 135 }
107 136
108 /* Don't know of a portable call to get 64 bit random values. 137 /*
109 * So make a call to get two 32 bit random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 139 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 140 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 142
115 if (op->type != PLAYER) 143 if (op->type != PLAYER)
116 return((ran%diff)+min); 144 return ((ran % diff) + min);
117 145
118 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
119 if (RANDOM()%base < MIN(10, abs(luck))) { 148 if (rndm (base) < MIN (10, abs (luck)))
149 {
120 /* we have a winner */ 150 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 152 diff -= luck;
123 if (diff < 1) 153 if (diff < 1)
124 return(omin); /*check again*/ 154 return (omin); /*check again */
155
125 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
126 157
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 159 }
160
129 return((ran%diff)+min); 161 return ran % diff + min;
130} 162}
131 163
132/* 164/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 170 */
139 171int
140int die_roll(int num, int size, const object *op, int goodbad) { 172die_roll (int num, int size, const object *op, int goodbad)
173{
141 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
142 175
143 diff = size; 176 int diff = size;
144 min = 1; 177 min = 1;
145 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
147 if (size < 2 || diff < 1) { 181 if (size < 2 || diff < 1)
182 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
150 } 185 }
151 186
152 if (op->type == PLAYER) 187 if (op->type == PLAYER)
153 luck = op->stats.luck; 188 luck = op->stats.luck;
154 189
155 for (i = 0; i < num; i++) { 190 for (i = 0; i < num; i++)
191 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
157 /* we have a winner */ 194 /* we have a winner */
158 gotlucky++; 195 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 197 diff -= luck;
161 if (diff < 1) 198 if (diff < 1)
162 return(num); /*check again*/ 199 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
166 } else { 203 else
167 total += RANDOM()%size+1; 204 total += rndm (size) + 1;
168 }
169 } 205 }
206
170 return(total); 207 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 208}
253 209
254/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
255 211
256materialtype_t *name_to_material(const char *name) 212materialtype_t *
213name_to_material (const shstr &name)
257{ 214{
258 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 216 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 217 return mt;
218
219 return 0;
268} 220}
269 221
270/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
272 */ 224 */
273 225
226void
274void transmute_materialname(object *op, const object *change) 227transmute_materialname (object *op, const object *change)
275{ 228{
276 materialtype_t *mt; 229 materialtype_t *mt;
277 int j; 230 int j;
278 231
279 if (op->materialname == NULL) 232 if (op->materialname == NULL)
280 return; 233 return;
281 234
282 if (change->materialname != NULL && 235 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 236 return;
285 237
286 if (!IS_ARMOR(op)) 238 if (!op->is_armor ())
287 return; 239 return;
288 240
289 mt = name_to_material(op->materialname); 241 mt = name_to_material (op->materialname);
290 if (!mt) { 242 if (!mt)
243 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 244 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 245 return;
293 } 246 }
294 247
295 for (j=0; j < NROFATTACKS; j++) 248 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 249 if (op->resist[j] == 0 && change->resist[j] != 0)
250 {
297 op->resist[j] += mt->mod[j]; 251 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 252 if (op->resist[j] > 100)
299 op->resist[j] = 100; 253 op->resist[j] = 100;
300 if (op->resist[j] < -100) 254 if (op->resist[j] < -100)
301 op->resist[j] = -100; 255 op->resist[j] = -100;
302 } 256 }
303} 257}
304 258
305/* set the materialname and type for an item */ 259/* set the materialname and type for an item */
260void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 261set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 262{
308 materialtype_t *mt, *lmt; 263 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
310 int j;
311#endif
312 264
313 if (op->materialname != NULL) 265 if (op->materialname != NULL)
314 return; 266 return;
315 267
316
317
318 if (nmt == NULL) { 268 if (nmt == NULL)
269 {
319 lmt = NULL; 270 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 271
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 272 for (mt = materialt; mt && mt->next; mt = mt->next)
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327
328#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) { 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
275 {
333 lmt = mt; 276 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 277 if (!(op->is_weapon () || op->is_armor ()))
335 break; 278 break;
336 } 279 }
337 } 280 }
338#endif 281 else
339 } else {
340 lmt = nmt; 282 lmt = nmt;
341 }
342 283
343 if (lmt != NULL) { 284 if (lmt != NULL)
344#ifndef NEW_MATERIAL_CODE 285 {
345 op->materialname = lmt->name; 286 if (op->stats.dam && op->is_weapon ())
346 return; 287 {
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 288 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 289 if (op->stats.dam < 1)
352 op->stats.dam = 1; 290 op->stats.dam = 1;
353 } 291 }
292
354 if (op->stats.sp && op->type == BOW) 293 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 294 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 295 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 296 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 297 if (op->is_armor ())
298 {
359 if (op->stats.ac) 299 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 300 op->stats.ac += lmt->ac;
301
361 for (j=0; j < NROFATTACKS; j++) 302 for (int j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 303 if (op->resist[j] != 0)
304 {
363 op->resist[j] += lmt->mod[j]; 305 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 306 if (op->resist[j] > 100)
365 op->resist[j] = 100; 307 op->resist[j] = 100;
366 if (op->resist[j] < -100) 308 if (op->resist[j] < -100)
367 op->resist[j] = -100; 309 op->resist[j] = -100;
368 } 310 }
369 } 311 }
312
370 op->materialname = add_string(lmt->name); 313 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 314 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 315 if (op->is_weapon () || op->is_armor ())
316 {
373 op->weight = (op->weight * lmt->weight)/100; 317 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 318 op->value = (op->value * lmt->value) / 100;
375 } 319 }
376#endif
377 } 320 }
378} 321}
379 322
380/* 323/*
381 * Strip out the media tags from a String. 324 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 325 * Warning the input string will contain the result string
383 */ 326 */
327void
384void strip_media_tag(char *message){ 328strip_media_tag (char *message)
329{
385 int in_tag=0; 330 int in_tag = 0;
386 char* dest; 331 char *dest;
387 char* src; 332 char *src;
333
388 src=dest=message; 334 src = dest = message;
389 while (*src!='\0'){ 335 while (*src != '\0')
336 {
390 if (*src=='['){ 337 if (*src == '[')
338 {
391 in_tag=1; 339 in_tag = 1;
340 }
392 } else if (in_tag && (*src==']')) 341 else if (in_tag && (*src == ']'))
393 in_tag=0; 342 in_tag = 0;
394 else if (!in_tag){ 343 else if (!in_tag)
344 {
395 *dest=*src; 345 *dest = *src;
396 dest++; 346 dest++;
397 } 347 }
398 src++; 348 src++;
399 } 349 }
400 *dest='\0'; 350 *dest = '\0';
401} 351}
402 352
353const char *
403const char* strrstr(const char* haystack, const char* needle){ 354strrstr (const char *haystack, const char *needle)
355{
404 const char* lastneedle; 356 const char *lastneedle;
357
405 lastneedle=NULL; 358 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 359 while ((haystack = strstr (haystack, needle)) != NULL)
360 {
407 lastneedle=haystack; 361 lastneedle = haystack;
408 haystack++; 362 haystack++;
409 } 363 }
410 return lastneedle; 364 return lastneedle;
411 365
412} 366}
367
413#define EOL_SIZE (sizeof("\n")-1) 368#define EOL_SIZE (sizeof("\n")-1)
369void
414void strip_endline(char* buf){ 370strip_endline (char *buf)
371{
415 if (strlen(buf)<sizeof("\n")){ 372 if (strlen (buf) < sizeof ("\n"))
373 {
416 return; 374 return;
417 } 375 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 376 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 377 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 378}
421 379
422/** 380/**
423 * Replace in string src all occurrences of key by replacement. The resulting 381 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 382 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 383 * terminating null character) will be written to result.
426 */ 384 */
385void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 386replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 387{
429 size_t resultlen; 388 size_t resultlen;
430 size_t keylen; 389 size_t keylen;
431 390
432 /* special case to prevent infinite loop if key==replacement=="" */ 391 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 392 if (strcmp (key, replacement) == 0)
434 { 393 {
435 snprintf(result, resultsize, "%s", src); 394 snprintf (result, resultsize, "%s", src);
436 return; 395 return;
437 } 396 }
438 397
439 keylen = strlen(key); 398 keylen = strlen (key);
440 399
441 resultlen = 0; 400 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 401 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 402 {
444 if(strncmp(src, key, keylen) == 0) 403 if (strncmp (src, key, keylen) == 0)
445 { 404 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 405 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 406 resultlen += strlen (result + resultlen);
448 src += keylen; 407 src += keylen;
449 } 408 }
450 else 409 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 410 {
411 result[resultlen++] = *src++;
412 }
413 }
455 result[resultlen] = '\0'; 414 result[resultlen] = '\0';
456} 415}
457 416
458/** 417/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 418 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 419 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 420 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 421 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 422 * It does not insert an oxford comma.
464 */ 423 */
465 424
425void
466void make_list_like(char *input) { 426make_list_like (char *input)
427{
467 char *p, tmp[MAX_BUF]; 428 char *p, tmp[MAX_BUF];
468 int i; 429 int i;
430
469 if (!input || strlen(input) > MAX_BUF-5) return; 431 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 432 return;
488} 433 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 434
490//TODO: overhead due to specifying size twice 435 strncpy (tmp, input, MAX_BUF - 5);
436 /*trim all trailing commas, spaces etc. */
437 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
438 tmp[i] = '\0';
439
440 strcat (tmp, ".");
441
442 p = strrchr (tmp, ',');
443 if (p)
444 {
445 *p = '\0';
446 strcpy (input, tmp);
447 p++;
448 strcat (input, " and");
449 strcat (input, p);
450 }
451 else
452 strcpy (input, tmp);
453
454 return;
455}
456
457/////////////////////////////////////////////////////////////////////////////
458
491void * 459void
492zero_initialised::operator new (size_t s) 460fork_abort (const char *msg)
493{
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 return g_slice_alloc0 (s);
501}
502
503void
504zero_initialised::operator delete (void *p, size_t s)
505{ 461{
506 g_slice_free1 (s, p); 462 if (!fork ())
507} 463 {
464 signal (SIGABRT, SIG_DFL);
465 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load.
467 chdir ("cores");
468 abort ();
469 }
508 470
509void 471 LOG (llevError, "fork abort: %s\n", msg);
510zero_initialised::operator delete [] (void *p, size_t s)
511{
512 g_slice_free1 (s, p);
513} 472}
514 473
474void *salloc_ (int n) throw (std::bad_alloc)
475{
476#ifdef PREFER_MALLOC
477 void *ptr = malloc (n);
478#else
479 void *ptr = g_slice_alloc (n);
480#endif
481
482 if (!ptr)
483 throw std::bad_alloc ();
484
485 return ptr;
486}
487
488void *salloc_ (int n, void *src) throw (std::bad_alloc)
489{
490 void *ptr = salloc_ (n);
491
492 if (src)
493 memcpy (ptr, src, n);
494 else
495 memset (ptr, 0, n);
496
497 return ptr;
498}
499
500void assign (char *dst, const char *src, int maxlen)
501{
502 if (!src)
503 src = "";
504
505 int len = strlen (src);
506
507 if (len >= maxlen - 1)
508 {
509 if (maxlen <= 4)
510 {
511 memset (dst, '.', maxlen - 1);
512 dst [maxlen - 1] = 0;
513 }
514 else
515 {
516 memcpy (dst, src, maxlen - 4);
517 memcpy (dst + maxlen - 4, "...", 4);
518 }
519 }
520 else
521 memcpy (dst, src, len + 1);
522}
523
524const std::string
525format (const char *format, ...)
526{
527 int len;
528
529 {
530 char buf[128];
531
532 va_list ap;
533 va_start (ap, format);
534 len = vsnprintf (buf, sizeof (buf), format, ap);
535 va_end (ap);
536
537 assert (len >= 0); // shield againstz broken vsnprintf's
538
539 // was our static buffer short enough?
540 if (len < sizeof (buf))
541 return std::string (buf, len);
542 }
543
544 {
545 // longer, try harder
546 char *buf = salloc<char> (len + 1);
547
548 va_list ap;
549 va_start (ap, format);
550 vsnprintf (buf, len + 1, format, ap);
551 va_end (ap);
552
553 const std::string s (buf, len);
554 sfree<char> (buf, len + 1);
555
556 return buf;
557 }
558}
559
560tstamp now ()
561{
562 struct timeval tv;
563
564 gettimeofday (&tv, 0);
565 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
566}
567
568int
569similar_direction (int a, int b)
570{
571 if (!a || !b)
572 return 0;
573
574 int diff = (b - a) & 7;
575 return diff <= 1 || diff >= 7;
576}
577
578/* crc32 0xdebb20e3 table and supplementary functions. */
579extern const uint32_t crc_32_tab[256] =
580{
581 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
582 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
583 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
584 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
585 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
586 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
587 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
588 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
589 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
590 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
591 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
592 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
593 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
594 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
595 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
596 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
597 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
598 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
599 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
600 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
601 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
602 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
603 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
604 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
605 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
606 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
607 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
608 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
609 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
610 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
611 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
612 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
613 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
614 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
615 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
616 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
617 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
618 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
619 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
620 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
621 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
622 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
623 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
624 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
625 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
626 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
627 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
628 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
629 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
630 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
631 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
632 0x2d02ef8dL
633};
634
635#if 0
636void xyzzy (object_ptr &a, object_ptr &o)
637{
638 asm volatile ("int3");
639 a = o;
640 asm volatile ("int3");
641}
642#endif
643

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