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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.47 by root, Wed Feb 7 02:04:46 2007 UTC vs.
Revision 1.65 by root, Thu Aug 16 06:36:56 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/* 24/*
26 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
27 */ 26 */
37#include <funcpoint.h> 36#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
39 38
40#include <glib.h> 39#include <glib.h>
41 40
41refcnt_base::refcnt_t refcnt_dummy;
42
42rand_gen rndm; 43rand_gen rndm;
43 44
44void 45void
45tausworthe_random_generator::seed (uint32_t seed) 46tausworthe_random_generator::seed (uint32_t seed)
46{ 47{
47 state [0] = max ( 2U, seed * 69069U); 48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8U, state [0] * 69069U); 49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16U, state [1] * 69069U); 50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128U, state [2] * 69069U); 51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51 52
52 for (int i = 11; --i; ) 53 for (int i = 11; --i; )
53 operator ()(); 54 operator ()();
54} 55}
55 56
63 64
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 65 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 66}
66 67
67uint32_t 68uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 69tausworthe_random_generator::get_range (uint32_t num)
69{ 70{
70 return next () % r_max; 71 return (next () * (uint64_t)num) >> 32U;
71} 72}
72 73
73// return a number within (min .. max) 74// return a number within (min .. max)
74int 75int
75tausworthe_random_generator::get_range (int r_min, int r_max) 76tausworthe_random_generator::get_range (int r_min, int r_max)
76{ 77{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 78 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 79}
79 80
80/* 81/*
81 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
95int 96int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 98{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99 100
100 if (r_max < 1 || r_max < r_min) 101 if (r_max < r_min)
101 { 102 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min; 104 return r_min;
104 } 105 }
105 106
106 if (op->type == PLAYER) 107 if (op->type == PLAYER)
107 { 108 {
121 * for exp loss calculations for players changing religions. 122 * for exp loss calculations for players changing religions.
122 */ 123 */
123sint64 124sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{ 126{
126 sint64 omin, diff, luck, ran;
127 int base;
128
129 omin = min; 127 sint64 omin = min;
130 diff = max - min + 1; 128 sint64 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
132 130
133 if (max < 1 || diff < 1) 131 if (diff < 0)
134 { 132 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max); 133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
137 } 135 }
138 136
139 /* 137 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to 138 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting. 139 * a little bitshifting.
142 */ 140 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144 142
145 if (op->type != PLAYER) 143 if (op->type != PLAYER)
146 return ((ran % diff) + min); 144 return ((ran % diff) + min);
147 145
148 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
149 if (rndm (base) < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
150 { 149 {
151 /* we have a winner */ 150 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck; 152 diff -= luck;
154 if (diff < 1) 153 if (diff < 1)
155 return (omin); /*check again */ 154 return (omin); /*check again */
155
156 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
157 157
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 } 159 }
160 160
161 return ((ran % diff) + min); 161 return ran % diff + min;
162} 162}
163 163
164/* 164/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
170 */ 170 */
171
172int 171int
173die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
174{ 173{
175 int min, diff, luck, total, i, gotlucky, base; 174 int min, luck, total, i, gotlucky;
176 175
177 diff = size; 176 int diff = size;
178 min = 1; 177 min = 1;
179 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
181 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
182 { 182 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
185 } 185 }
186 186
187 if (op->type == PLAYER) 187 if (op->type == PLAYER)
188 luck = op->stats.luck; 188 luck = op->stats.luck;
189 189
205 } 205 }
206 206
207 return total; 207 return total;
208} 208}
209 209
210/* decay and destroy perishable items in a map */
211void
212maptile::decay_objects ()
213{
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->materials;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276}
277
278/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
279 211
280materialtype_t * 212materialtype_t *
281name_to_material (const shstr &name) 213name_to_material (const shstr &name)
282{ 214{
283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
284 if (name == mt->name) 216 if (name == mt->name)
285 return mt; 217 return mt;
286 218
287 return materialt; 219 return 0;
288} 220}
289 221
290/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
291 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
292 */ 224 */
293
294void 225void
295transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
296{ 227{
297 materialtype_t *mt; 228 materialtype_t *mt;
298 int j; 229 int j;
307 return; 238 return;
308 239
309 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
310 if (!mt) 241 if (!mt)
311 { 242 {
312 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
313 return; 244 return;
314 } 245 }
315 246
316 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
317 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
328void 259void
329set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
330{ 261{
331 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
332 263
333#ifdef NEW_MATERIAL_CODE
334 int j;
335#endif
336
337 if (op->materialname != NULL) 264 if (op->materialname != NULL)
338 return; 265 return;
339 266
340
341
342 if (nmt == NULL) 267 if (nmt == NULL)
343 { 268 {
344 lmt = NULL; 269 lmt = NULL;
345#ifndef NEW_MATERIAL_CODE 270
346 for (mt = materialt; mt && mt->next; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
347 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
348 if (op->materials & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
349 { 274 {
350 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
351 break; 277 break;
352 } 278 }
353 }
354
355#else
356 for (mt = materialt; mt && mt->next; mt = mt->next)
357 {
358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
360 {
361 lmt = mt;
362 if (!(op->is_weapon () || op->is_armor ()))
363 break;
364 }
365 }
366#endif
367 } 279 }
368 else 280 else
369 {
370 lmt = nmt; 281 lmt = nmt;
371 }
372 282
373 if (lmt != NULL) 283 if (lmt != NULL)
374 { 284 {
375#ifndef NEW_MATERIAL_CODE
376 op->materialname = lmt->name;
377 return;
378#else
379
380 if (op->stats.dam && op->is_weapon ()) 285 if (op->stats.dam && op->is_weapon ())
381 { 286 {
382 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
383 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
384 op->stats.dam = 1; 289 op->stats.dam = 1;
390 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
391 if (op->is_armor ()) 296 if (op->is_armor ())
392 { 297 {
393 if (op->stats.ac) 298 if (op->stats.ac)
394 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
395 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
396 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
397 { 303 {
398 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
399 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
400 op->resist[j] = 100; 306 op->resist[j] = 100;
401 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
402 op->resist[j] = -100; 308 op->resist[j] = -100;
403 } 309 }
404 } 310 }
311
405 op->materialname = lmt->name; 312 op->materialname = lmt->name;
406 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
407 if (op->is_weapon () || op->is_armor ()) 314 if (op->is_weapon () || op->is_armor ())
408 { 315 {
409 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
410 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
411 } 318 }
412#endif
413 } 319 }
414} 320}
415 321
416/* 322/*
417 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
512 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
513 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
514 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
515 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
516 */ 422 */
517
518void 423void
519make_list_like (char *input) 424make_list_like (char *input)
520{ 425{
521 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
522 int i; 427 int i;
553fork_abort (const char *msg) 458fork_abort (const char *msg)
554{ 459{
555 if (!fork ()) 460 if (!fork ())
556 { 461 {
557 signal (SIGABRT, SIG_DFL); 462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
558 abort (); 466 abort ();
559 } 467 }
560 468
561 LOG (llevError, "fork abort: %s\n", msg); 469 LOG (llevError, "fork abort: %s\n", msg);
562} 470}
609 } 517 }
610 else 518 else
611 memcpy (dst, src, len + 1); 519 memcpy (dst, src, len + 1);
612} 520}
613 521
522const char *
523format (const char *format, ...)
524{
525 static dynbuf_text buf;
526
527 buf.clear ();
528
529 va_list ap;
530 va_start (ap, format);
531 buf.vprintf (format, ap);
532 va_end (ap);
533
534 return buf;
535}
536
614tstamp now () 537tstamp now ()
615{ 538{
616 struct timeval tv; 539 struct timeval tv;
617 540
618 gettimeofday (&tv, 0); 541 gettimeofday (&tv, 0);
627 550
628 int diff = (b - a) & 7; 551 int diff = (b - a) & 7;
629 return diff <= 1 || diff >= 7; 552 return diff <= 1 || diff >= 7;
630} 553}
631 554
555/* crc32 0xdebb20e3 table and supplementary functions. */
556extern const uint32_t crc_32_tab[256] =
557{
558 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
559 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
560 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
561 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
562 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
563 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
564 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
565 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
566 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
567 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
568 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
569 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
570 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
571 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
572 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
573 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
574 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
575 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
576 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
577 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
578 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
579 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
580 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
581 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
582 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
583 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
584 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
585 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
586 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
587 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
588 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
589 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
590 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
591 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
592 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
593 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
594 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
595 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
596 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
597 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
598 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
599 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
600 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
601 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
602 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
603 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
604 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
605 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
606 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
607 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
608 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
609 0x2d02ef8dL
610};
611
612#if 0
613void xyzzy (object_ptr &a, object_ptr &o)
614{
615 asm volatile ("int3");
616 a = o;
617 asm volatile ("int3");
618}
619#endif
620

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