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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.7 by root, Fri Sep 8 17:34:02 2006 UTC vs.
Revision 1.57 by root, Mon May 28 21:21:40 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: utils.C,v 1.7 2006/09/08 17:34:02 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h> 37#include <funcpoint.h>
35#include <material.h> 38#include <material.h>
36 39
37#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
38 79
39/* 80/*
40 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 94 */
54 95int
55int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 99
58 omin = min; 100 if (r_max < r_min)
59 diff = max - min + 1; 101 {
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
64 return(min); /* avoids a float exception */ 103 return r_min;
65 } 104 }
66 105
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 106 if (op->type == PLAYER)
70 return((ran%diff)+min); 107 {
71
72 luck = op->stats.luck; 108 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 109
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
82 } 114 }
83 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
84} 117}
85 118
86/* 119/*
87 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
89 */ 122 */
90 123sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 125{
93 int base;
94
95 omin = min; 126 sint64 omin = min;
96 diff = max - min + 1; 127 sint64 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 129
99 if (max < 1 || diff < 1) { 130 if (diff < 0)
100#ifndef WIN32 131 {
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
104#endif
105 return(min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
106 } 134 }
107 135
108 /* Don't know of a portable call to get 64 bit random values. 136 /*
109 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 139 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 141
115 if (op->type != PLAYER) 142 if (op->type != PLAYER)
116 return((ran%diff)+min); 143 return ((ran % diff) + min);
117 144
118 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
119 if (RANDOM()%base < MIN(10, abs(luck))) { 147 if (rndm (base) < MIN (10, abs (luck)))
148 {
120 /* we have a winner */ 149 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 151 diff -= luck;
123 if (diff < 1) 152 if (diff < 1)
124 return(omin); /*check again*/ 153 return (omin); /*check again */
154
125 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
126 156
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 158 }
159
129 return((ran%diff)+min); 160 return ran % diff + min;
130} 161}
131 162
132/* 163/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 169 */
139 170int
140int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
141 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
142 174
143 diff = size; 175 int diff = size;
144 min = 1; 176 min = 1;
145 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
147 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
150 } 184 }
151 185
152 if (op->type == PLAYER) 186 if (op->type == PLAYER)
153 luck = op->stats.luck; 187 luck = op->stats.luck;
154 188
155 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
157 /* we have a winner */ 193 /* we have a winner */
158 gotlucky++; 194 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 196 diff -= luck;
161 if (diff < 1) 197 if (diff < 1)
162 return(num); /*check again*/ 198 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
201 }
166 } else { 202 else
167 total += RANDOM()%size+1; 203 total += rndm (size) + 1;
168 }
169 } 204 }
205
170 return(total); 206 return total;
171} 207}
172 208
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */ 209/* decay and destroy perishable items in a map */
192 210void
193void decay_objects(mapstruct *m) 211maptile::decay_objects ()
194{ 212{
195 int x, y, destroy; 213 if (!spaces)
196 object *op, *otmp;
197
198 if (m->unique)
199 return; 214 return;
200 215
201 for (x=0; x < MAP_WIDTH(m); x++) 216 for (mapspace *ms = spaces + size (); ms-- > spaces; )
202 for (y=0; y < MAP_HEIGHT(m); y++) 217 for (object *above, *op = ms->bot; op; op = above)
203 for (op = get_map_ob(m, x, y); op; op = otmp) { 218 {
219 above = op->above;
220
204 destroy = 0; 221 bool destroy = 0;
205 otmp = op->above; 222
223 // do not decay anything above unique floor tiles (yet :)
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 224 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
207 break; 225 break;
226
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) || 227 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) || 228 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) || 229 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
211 QUERY_FLAG(op, FLAG_UNIQUE) || 230 || QUERY_FLAG (op, FLAG_UNIQUE)
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) || 231 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op)) 232 || QUERY_FLAG (op, FLAG_UNPAID)
214 continue; 233 || op->is_alive ())
215 /* otherwise, we decay and destroy */ 234 ; // do not decay
216 if (IS_WEAPON(op)) { 235 else if (op->is_weapon ())
236 {
217 op->stats.dam--; 237 op->stats.dam--;
218 if (op->stats.dam < 0) 238 if (op->stats.dam < 0)
219 destroy = 1; 239 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 } 240 }
241 else if (op->is_armor ())
242 {
243 op->stats.ac--;
244 if (op->stats.ac < 0)
245 destroy = 1;
246 }
247 else if (op->type == FOOD)
248 {
249 op->stats.food -= rndm (5, 20);
250 if (op->stats.food < 0)
251 destroy = 1;
252 }
253 else
254 {
255 int mat = op->materials;
256
257 if (mat & M_PAPER
258 || mat & M_LEATHER
259 || mat & M_WOOD
260 || mat & M_ORGANIC
261 || mat & M_CLOTH
262 || mat & M_LIQUID
263 || (mat & M_IRON && rndm (1, 5) == 1)
264 || (mat & M_GLASS && rndm (1, 2) == 1)
265 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
266 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
267 || (mat & M_ICE && temp > 32))
268 destroy = 1;
269 }
270
271 /* adjust overall chance below */
272 if (destroy && rndm (0, 1))
273 op->destroy ();
274 }
252} 275}
253 276
254/* convert materialname to materialtype_t */ 277/* convert materialname to materialtype_t */
255 278
256materialtype_t *name_to_material(const char *name) 279materialtype_t *
280name_to_material (const shstr &name)
257{ 281{
258 materialtype_t *mt, *nmt; 282 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 283 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 284 return mt;
285
286 return materialt;
268} 287}
269 288
270/* when doing transmutation of objects, we have to recheck the resistances, 289/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 290 * as some that did not apply previously, may apply now.
272 */ 291 */
273 292
293void
274void transmute_materialname(object *op, const object *change) 294transmute_materialname (object *op, const object *change)
275{ 295{
276 materialtype_t *mt; 296 materialtype_t *mt;
277 int j; 297 int j;
278 298
279 if (op->materialname == NULL) 299 if (op->materialname == NULL)
280 return; 300 return;
281 301
282 if (change->materialname != NULL && 302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 303 return;
285 304
286 if (!IS_ARMOR(op)) 305 if (!op->is_armor ())
287 return; 306 return;
288 307
289 mt = name_to_material(op->materialname); 308 mt = name_to_material (op->materialname);
290 if (!mt) { 309 if (!mt)
310 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return; 312 return;
293 } 313 }
294 314
295 for (j=0; j < NROFATTACKS; j++) 315 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 316 if (op->resist[j] == 0 && change->resist[j] != 0)
317 {
297 op->resist[j] += mt->mod[j]; 318 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 319 if (op->resist[j] > 100)
299 op->resist[j] = 100; 320 op->resist[j] = 100;
300 if (op->resist[j] < -100) 321 if (op->resist[j] < -100)
301 op->resist[j] = -100; 322 op->resist[j] = -100;
302 } 323 }
303} 324}
304 325
305/* set the materialname and type for an item */ 326/* set the materialname and type for an item */
327void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 328set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 329{
308 materialtype_t *mt, *lmt; 330 materialtype_t *mt, *lmt;
331
309#ifdef NEW_MATERIAL_CODE 332#ifdef NEW_MATERIAL_CODE
310 int j; 333 int j;
311#endif 334#endif
312 335
313 if (op->materialname != NULL) 336 if (op->materialname != NULL)
314 return; 337 return;
315 338
316 339
317 340
318 if (nmt == NULL) { 341 if (nmt == NULL)
342 {
319 lmt = NULL; 343 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 344#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 345 for (mt = materialt; mt && mt->next; mt = mt->next)
346 {
322 if (op->material & mt->material) { 347 if (op->materials & mt->material)
348 {
323 lmt = mt; 349 lmt = mt;
350 break;
351 }
352 }
353
354#else
355 for (mt = materialt; mt && mt->next; mt = mt->next)
356 {
357 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(op->is_weapon () || op->is_armor ()))
324 break; 362 break;
325 } 363 }
326 } 364 }
365#endif
366 }
367 else
368 {
369 lmt = nmt;
370 }
327 371
372 if (lmt != NULL)
373 {
374#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name;
376 return;
328#else 377#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 378
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 379 if (op->stats.dam && op->is_weapon ())
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 } 380 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 381 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 382 if (op->stats.dam < 1)
352 op->stats.dam = 1; 383 op->stats.dam = 1;
353 } 384 }
385
354 if (op->stats.sp && op->type == BOW) 386 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 387 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 388 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 389 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 390 if (op->is_armor ())
391 {
359 if (op->stats.ac) 392 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 393 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++) 394 for (j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 395 if (op->resist[j] != 0)
396 {
363 op->resist[j] += lmt->mod[j]; 397 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 398 if (op->resist[j] > 100)
365 op->resist[j] = 100; 399 op->resist[j] = 100;
366 if (op->resist[j] < -100) 400 if (op->resist[j] < -100)
367 op->resist[j] = -100; 401 op->resist[j] = -100;
368 } 402 }
369 } 403 }
370 op->materialname = add_string(lmt->name); 404 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 405 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 406 if (op->is_weapon () || op->is_armor ())
407 {
373 op->weight = (op->weight * lmt->weight)/100; 408 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 409 op->value = (op->value * lmt->value) / 100;
375 } 410 }
376#endif 411#endif
377 } 412 }
378} 413}
379 414
380/* 415/*
381 * Strip out the media tags from a String. 416 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 417 * Warning the input string will contain the result string
383 */ 418 */
419void
384void strip_media_tag(char *message){ 420strip_media_tag (char *message)
421{
385 int in_tag=0; 422 int in_tag = 0;
386 char* dest; 423 char *dest;
387 char* src; 424 char *src;
425
388 src=dest=message; 426 src = dest = message;
389 while (*src!='\0'){ 427 while (*src != '\0')
428 {
390 if (*src=='['){ 429 if (*src == '[')
430 {
391 in_tag=1; 431 in_tag = 1;
432 }
392 } else if (in_tag && (*src==']')) 433 else if (in_tag && (*src == ']'))
393 in_tag=0; 434 in_tag = 0;
394 else if (!in_tag){ 435 else if (!in_tag)
436 {
395 *dest=*src; 437 *dest = *src;
396 dest++; 438 dest++;
397 } 439 }
398 src++; 440 src++;
399 } 441 }
400 *dest='\0'; 442 *dest = '\0';
401} 443}
402 444
445const char *
403const char* strrstr(const char* haystack, const char* needle){ 446strrstr (const char *haystack, const char *needle)
447{
404 const char* lastneedle; 448 const char *lastneedle;
449
405 lastneedle=NULL; 450 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 451 while ((haystack = strstr (haystack, needle)) != NULL)
452 {
407 lastneedle=haystack; 453 lastneedle = haystack;
408 haystack++; 454 haystack++;
409 } 455 }
410 return lastneedle; 456 return lastneedle;
411 457
412} 458}
459
413#define EOL_SIZE (sizeof("\n")-1) 460#define EOL_SIZE (sizeof("\n")-1)
461void
414void strip_endline(char* buf){ 462strip_endline (char *buf)
463{
415 if (strlen(buf)<sizeof("\n")){ 464 if (strlen (buf) < sizeof ("\n"))
465 {
416 return; 466 return;
417 } 467 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 468 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 469 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 470}
421 471
422/** 472/**
423 * Replace in string src all occurrences of key by replacement. The resulting 473 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 474 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 475 * terminating null character) will be written to result.
426 */ 476 */
477void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 478replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 479{
429 size_t resultlen; 480 size_t resultlen;
430 size_t keylen; 481 size_t keylen;
431 482
432 /* special case to prevent infinite loop if key==replacement=="" */ 483 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 484 if (strcmp (key, replacement) == 0)
434 { 485 {
435 snprintf(result, resultsize, "%s", src); 486 snprintf (result, resultsize, "%s", src);
436 return; 487 return;
437 } 488 }
438 489
439 keylen = strlen(key); 490 keylen = strlen (key);
440 491
441 resultlen = 0; 492 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 493 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 494 {
444 if(strncmp(src, key, keylen) == 0) 495 if (strncmp (src, key, keylen) == 0)
445 { 496 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 497 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 498 resultlen += strlen (result + resultlen);
448 src += keylen; 499 src += keylen;
449 } 500 }
450 else 501 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 502 {
503 result[resultlen++] = *src++;
504 }
505 }
455 result[resultlen] = '\0'; 506 result[resultlen] = '\0';
456} 507}
457 508
458/** 509/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 510 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 511 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 512 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 513 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 514 * It does not insert an oxford comma.
464 */ 515 */
465 516
517void
466void make_list_like(char *input) { 518make_list_like (char *input)
519{
467 char *p, tmp[MAX_BUF]; 520 char *p, tmp[MAX_BUF];
468 int i; 521 int i;
522
469 if (!input || strlen(input) > MAX_BUF-5) return; 523 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 524 return;
488} 525 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 526
527 strncpy (tmp, input, MAX_BUF - 5);
528 /*trim all trailing commas, spaces etc. */
529 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
530 tmp[i] = '\0';
531
532 strcat (tmp, ".");
533
534 p = strrchr (tmp, ',');
535 if (p)
536 {
537 *p = '\0';
538 strcpy (input, tmp);
539 p++;
540 strcat (input, " and");
541 strcat (input, p);
542 }
543 else
544 strcpy (input, tmp);
545
546 return;
547}
548
549/////////////////////////////////////////////////////////////////////////////
550
490void * 551void
491zero_initialised::operator new (size_t s) 552fork_abort (const char *msg)
492{
493 return g_slice_alloc0 (s);
494}
495
496void *
497zero_initialised::operator new [] (size_t s)
498{
499 return g_slice_alloc0 (s);
500}
501
502void
503zero_initialised::operator delete (void *p, size_t s)
504{ 553{
505 g_slice_free1 (s, p); 554 if (!fork ())
506} 555 {
556 signal (SIGABRT, SIG_DFL);
557 // try to put corefiles into a subdirectory, if existing, to allow
558 // an administrator to reduce the I/O load.
559 chdir ("cores");
560 abort ();
561 }
507 562
508void 563 LOG (llevError, "fork abort: %s\n", msg);
509zero_initialised::operator delete [] (void *p, size_t s)
510{
511 g_slice_free1 (s, p);
512} 564}
513 565
566void *salloc_ (int n) throw (std::bad_alloc)
567{
568#ifdef PREFER_MALLOC
569 void *ptr = malloc (n);
570#else
571 void *ptr = g_slice_alloc (n);
572#endif
573
574 if (!ptr)
575 throw std::bad_alloc ();
576
577 return ptr;
578}
579
580void *salloc_ (int n, void *src) throw (std::bad_alloc)
581{
582 void *ptr = salloc_ (n);
583
584 if (src)
585 memcpy (ptr, src, n);
586 else
587 memset (ptr, 0, n);
588
589 return ptr;
590}
591
592void assign (char *dst, const char *src, int maxlen)
593{
594 if (!src)
595 src = "";
596
597 int len = strlen (src);
598
599 if (len >= maxlen - 1)
600 {
601 if (maxlen <= 4)
602 {
603 memset (dst, '.', maxlen - 1);
604 dst [maxlen - 1] = 0;
605 }
606 else
607 {
608 memcpy (dst, src, maxlen - 4);
609 memcpy (dst + maxlen - 4, "...", 4);
610 }
611 }
612 else
613 memcpy (dst, src, len + 1);
614}
615
616const std::string
617format (const char *format, ...)
618{
619 int len;
620
621 {
622 char buf[128];
623
624 va_list ap;
625 va_start (ap, format);
626 len = vsnprintf (buf, sizeof (buf), format, ap);
627 va_end (ap);
628
629 assert (len >= 0); // shield againstz broken vsnprintf's
630
631 // was our static buffer short enough?
632 if (len < sizeof (buf))
633 return std::string (buf, len);
634 }
635
636 {
637 // longer, try harder
638 char *buf = salloc<char> (len + 1);
639
640 va_list ap;
641 va_start (ap, format);
642 vsnprintf (buf, len + 1, format, ap);
643 va_end (ap);
644
645 const std::string s (buf, len);
646 sfree<char> (buf, len + 1);
647
648 return buf;
649 }
650}
651
652tstamp now ()
653{
654 struct timeval tv;
655
656 gettimeofday (&tv, 0);
657 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
658}
659
660int
661similar_direction (int a, int b)
662{
663 if (!a || !b)
664 return 0;
665
666 int diff = (b - a) & 7;
667 return diff <= 1 || diff >= 7;
668}
669
670/* crc32 0xdebb20e3 table and supplementary functions. */
671extern const uint32_t crc_32_tab[256] =
672{
673 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
674 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
675 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
676 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
677 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
678 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
679 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
680 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
681 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
682 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
683 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
684 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
685 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
686 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
687 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
688 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
689 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
690 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
691 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
692 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
693 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
694 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
695 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
696 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
697 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
698 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
699 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
700 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
701 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
702 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
703 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
704 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
705 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
706 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
707 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
708 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
709 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
710 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
711 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
712 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
713 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
714 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
715 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
716 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
717 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
718 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
719 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
720 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
721 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
722 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
723 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
724 0x2d02ef8dL
725};
726
727

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