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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.7 by root, Fri Sep 8 17:34:02 2006 UTC vs.
Revision 1.88 by root, Sun Oct 11 05:31:54 2009 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.7 2006/09/08 17:34:02 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
36 41
37#include <glib.h> 42#include <glib.h>
43
44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
47
48void
49tausworthe_random_generator::seed (uint32_t seed)
50{
51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
55
56 for (int i = 11; --i; )
57 next ();
58}
59
60uint32_t
61tausworthe_random_generator::next ()
62{
63 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
64 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
65 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
67
68 return state [0] ^ state [1] ^ state [2] ^ state [3];
69}
70
71template<class generator>
72uint32_t
73random_number_generator<generator>::get_range (uint32_t num)
74{
75 return (this->next () * (uint64_t)num) >> 32U;
76}
77
78// return a number within (min .. max)
79template<class generator>
80int
81random_number_generator<generator>::get_range (int r_min, int r_max)
82{
83 return r_min + get_range (max (r_max - r_min + 1, 0));
84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
38 88
39/* 89/*
40 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 99 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 100 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 101 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 103 */
54 104int
55int random_roll(int min, int max, const object *op, int goodbad) { 105random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 106{
107 r_max = max (r_min, r_max);
57 108
58 omin = min; 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 110
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */
65 }
66
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 111 if (op->type == PLAYER)
70 return((ran%diff)+min); 112 {
71
72 luck = op->stats.luck; 113 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 114
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 115 if (rndm (base) < min (10, abs (luck)))
116 {
117 //TODO: take luck into account
118 }
82 } 119 }
83 return((ran%diff)+min); 120
121 return rndm (r_min, r_max);
84} 122}
85 123
86/* 124/*
87 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
89 */ 127 */
90 128sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 130{
93 int base;
94
95 omin = min; 131 sint64 omin = r_min;
96 diff = max - min + 1; 132 sint64 range = max (0, r_max - r_min + 1);
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 134
99 if (max < 1 || diff < 1) { 135 /*
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif
105 return(min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 138 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 140
115 if (op->type != PLAYER) 141 if (op->type != PLAYER)
116 return((ran%diff)+min); 142 return ((ran % range) + r_min);
117 143
118 luck = op->stats.luck; 144 int luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 145
146 if (rndm (base) < min (10, abs (luck)))
147 {
120 /* we have a winner */ 148 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 150 range -= luck;
123 if (diff < 1) 151 if (range < 1)
124 return(omin); /*check again*/ 152 return (omin); /*check again */
153
125 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
126 155
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
128 } 157 }
129 return((ran%diff)+min); 158
159 return ran % range + r_min;
130} 160}
131 161
132/* 162/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 168 */
139 169int
140int die_roll(int num, int size, const object *op, int goodbad) { 170die_roll (int num, int size, const object *op, int goodbad)
171{
141 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
142 173
143 diff = size; 174 int diff = size;
144 min = 1; 175 min = 1;
145 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
147 if (size < 2 || diff < 1) { 179 if (size < 2 || diff < 1)
180 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
150 } 183 }
151 184
152 if (op->type == PLAYER) 185 if (op->type == PLAYER)
153 luck = op->stats.luck; 186 luck = op->stats.luck;
154 187
155 for (i = 0; i < num; i++) { 188 for (i = 0; i < num; i++)
189 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 {
157 /* we have a winner */ 192 /* we have a winner */
158 gotlucky++; 193 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 195 diff -= luck;
161 if (diff < 1) 196 if (diff < 1)
162 return(num); /*check again*/ 197 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
200 }
166 } else { 201 else
167 total += RANDOM()%size+1; 202 total += rndm (size) + 1;
168 }
169 } 203 }
204
170 return(total); 205 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 206}
253 207
254/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
255 209
256materialtype_t *name_to_material(const char *name) 210materialtype_t *
211name_to_material (const shstr_cmp name)
257{ 212{
258 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
259 214 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 215 return mt;
216
217 return 0;
268} 218}
269 219
270/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
272 */ 222 */
273 223void
274void transmute_materialname(object *op, const object *change) 224transmute_materialname (object *op, const object *change)
275{ 225{
276 materialtype_t *mt; 226 materialtype_t *mt;
277 int j; 227 int j;
278 228
279 if (op->materialname == NULL) 229 if (!op->materialname)
280 return; 230 return;
281 231
282 if (change->materialname != NULL &&
283 strcmp(op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
284 return; 233 return;
285 234
286 if (!IS_ARMOR(op)) 235 if (!op->is_armor ())
287 return; 236 return;
288 237
289 mt = name_to_material(op->materialname); 238 mt = name_to_material (op->materialname);
290 if (!mt) { 239 if (!mt)
240 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 242 return;
293 } 243 }
294 244
295 for (j=0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 246 if (op->resist[j] == 0 && change->resist[j] != 0)
247 {
297 op->resist[j] += mt->mod[j]; 248 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 249 if (op->resist[j] > 100)
299 op->resist[j] = 100; 250 op->resist[j] = 100;
300 if (op->resist[j] < -100) 251 if (op->resist[j] < -100)
301 op->resist[j] = -100; 252 op->resist[j] = -100;
302 } 253 }
303} 254}
304 255
305/* set the materialname and type for an item */ 256/* set the materialname and type for an item */
257void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 259{
308 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
310 int j;
311#endif
312 261
313 if (op->materialname != NULL) 262 if (!op->materialname)
314 return; 263 return;
315 264
316 265 if (nmt)
317 266 lmt = nmt;
318 if (nmt == NULL) { 267 else
268 {
319 lmt = NULL; 269 lmt = 0;
320#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327 270
328#else 271 for (mt = materialt; mt; mt = mt->next)
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) { 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
274 {
333 lmt = mt; 275 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 276 if (!(op->is_weapon () || op->is_armor ()))
335 break; 277 break;
336 } 278 }
279 }
280
281 if (lmt)
282 {
283 if (op->stats.dam && op->is_weapon ())
337 } 284 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
352 op->stats.dam = 1; 287 op->stats.dam = 1;
353 } 288 }
289
354 if (op->stats.sp && op->type == BOW) 290 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 291 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 292 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 294 if (op->is_armor ())
295 {
359 if (op->stats.ac) 296 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
361 for (j=0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 300 if (op->resist[j] != 0)
301 {
363 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
365 op->resist[j] = 100; 304 op->resist[j] = 100;
366 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
367 op->resist[j] = -100; 306 op->resist[j] = -100;
368 } 307 }
369 } 308 }
309
370 op->materialname = add_string(lmt->name); 310 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 312 if (op->is_weapon () || op->is_armor ())
313 {
373 op->weight = (op->weight * lmt->weight)/100; 314 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 315 op->value = (op->value * lmt->value) / 100;
375 } 316 }
376#endif
377 } 317 }
378} 318}
379 319
380/* 320/*
381 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 322 * Warning the input string will contain the result string
383 */ 323 */
324void
384void strip_media_tag(char *message){ 325strip_media_tag (char *message)
326{
385 int in_tag=0; 327 int in_tag = 0;
386 char* dest; 328 char *dest;
387 char* src; 329 char *src;
330
388 src=dest=message; 331 src = dest = message;
389 while (*src!='\0'){ 332 while (*src != '\0')
333 {
390 if (*src=='['){ 334 if (*src == '[')
335 {
391 in_tag=1; 336 in_tag = 1;
337 }
392 } else if (in_tag && (*src==']')) 338 else if (in_tag && (*src == ']'))
393 in_tag=0; 339 in_tag = 0;
394 else if (!in_tag){ 340 else if (!in_tag)
341 {
395 *dest=*src; 342 *dest = *src;
396 dest++; 343 dest++;
397 } 344 }
398 src++; 345 src++;
399 } 346 }
400 *dest='\0'; 347 *dest = '\0';
401} 348}
402 349
350const char *
403const char* strrstr(const char* haystack, const char* needle){ 351strrstr (const char *haystack, const char *needle)
352{
404 const char* lastneedle; 353 const char *lastneedle;
354
405 lastneedle=NULL; 355 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 356 while ((haystack = strstr (haystack, needle)) != NULL)
357 {
407 lastneedle=haystack; 358 lastneedle = haystack;
408 haystack++; 359 haystack++;
409 } 360 }
410 return lastneedle; 361 return lastneedle;
411 362
412} 363}
364
413#define EOL_SIZE (sizeof("\n")-1) 365#define EOL_SIZE (sizeof("\n")-1)
366void
414void strip_endline(char* buf){ 367strip_endline (char *buf)
368{
415 if (strlen(buf)<sizeof("\n")){ 369 if (strlen (buf) < sizeof ("\n"))
370 {
416 return; 371 return;
417 } 372 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 373 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 374 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 375}
421 376
422/** 377/**
423 * Replace in string src all occurrences of key by replacement. The resulting 378 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 379 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 380 * terminating null character) will be written to result.
426 */ 381 */
382void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 383replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 384{
429 size_t resultlen; 385 size_t resultlen;
430 size_t keylen; 386 size_t keylen;
431 387
432 /* special case to prevent infinite loop if key==replacement=="" */ 388 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 389 if (strcmp (key, replacement) == 0)
434 { 390 {
435 snprintf(result, resultsize, "%s", src); 391 snprintf (result, resultsize, "%s", src);
436 return; 392 return;
437 } 393 }
438 394
439 keylen = strlen(key); 395 keylen = strlen (key);
440 396
441 resultlen = 0; 397 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 398 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 399 {
444 if(strncmp(src, key, keylen) == 0) 400 if (strncmp (src, key, keylen) == 0)
445 { 401 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 402 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 403 resultlen += strlen (result + resultlen);
448 src += keylen; 404 src += keylen;
449 } 405 }
450 else 406 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 407 {
408 result[resultlen++] = *src++;
409 }
410 }
455 result[resultlen] = '\0'; 411 result[resultlen] = '\0';
456} 412}
457 413
458/** 414/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 415 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
464 */ 420 */
465 421void
466void make_list_like(char *input) { 422make_list_like (char *input)
423{
467 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
468 int i; 425 int i;
426
469 if (!input || strlen(input) > MAX_BUF-5) return; 427 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 428 return;
488} 429 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 430
490void * 431 strncpy (tmp, input, MAX_BUF - 5);
491zero_initialised::operator new (size_t s) 432 /*trim all trailing commas, spaces etc. */
492{ 433 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
493 return g_slice_alloc0 (s); 434 tmp[i] = '\0';
494}
495 435
496void * 436 strcat (tmp, ".");
497zero_initialised::operator new [] (size_t s) 437
498{ 438 p = strrchr (tmp, ',');
499 return g_slice_alloc0 (s); 439 if (p)
440 {
441 *p = '\0';
442 strcpy (input, tmp);
443 p++;
444 strcat (input, " and");
445 strcat (input, p);
446 }
447 else
448 strcpy (input, tmp);
449
450 return;
500} 451}
452
453/******************************************************************************/
454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
460{
461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
465 || strstr (msg, "\nendmsg"))
466 safe = false;
467
468 /* Trying to make the object talk, and potentially access arbitrary code */
469 if (object::msg_has_dialogue (msg))
470 safe = false;
471
472 return safe;
473}
474
475/////////////////////////////////////////////////////////////////////////////
501 476
502void 477void
503zero_initialised::operator delete (void *p, size_t s) 478fork_abort (const char *msg)
504{ 479{
505 g_slice_free1 (s, p); 480 if (!fork ())
506} 481 {
482 signal (SIGINT , SIG_IGN);
483 signal (SIGTERM, SIG_IGN);
484 signal (SIGABRT, SIG_IGN);
507 485
508void 486 signal (SIGSEGV, SIG_DFL);
509zero_initialised::operator delete [] (void *p, size_t s) 487 signal (SIGBUS , SIG_DFL);
510{ 488 signal (SIGILL , SIG_DFL);
511 g_slice_free1 (s, p); 489 signal (SIGTRAP, SIG_DFL);
512}
513 490
491 // try to put corefiles into a subdirectory, if existing, to allow
492 // an administrator to reduce the I/O load.
493 chdir ("cores");
494
495 // try to detach us from as many external dependencies as possible
496 // as coredumping can take time by closing all fd's.
497 {
498 struct rlimit lim;
499
500 if (getrlimit (RLIMIT_NOFILE, &lim))
501 lim.rlim_cur = 1024;
502
503 for (int i = 0; i < lim.rlim_cur; ++i)
504 close (i);
505 }
506
507 {
508 sigset_t empty;
509 sigemptyset (&empty);
510 sigprocmask (SIG_SETMASK, &empty, 0);
511 }
512
513 // try to coredump with SIGTRAP
514 kill (getpid (), SIGTRAP);
515 abort ();
516 }
517
518 LOG (llevError, "fork abort: %s\n", msg);
519}
520
521void *salloc_ (int n) throw (std::bad_alloc)
522{
523 void *ptr = g_slice_alloc (n);
524
525 if (!ptr)
526 throw std::bad_alloc ();
527
528 slice_alloc += n;
529 return ptr;
530}
531
532void *salloc_ (int n, void *src) throw (std::bad_alloc)
533{
534 void *ptr = salloc_ (n);
535
536 if (src)
537 memcpy (ptr, src, n);
538 else
539 memset (ptr, 0, n);
540
541 return ptr;
542}
543
544/******************************************************************************/
545
546#if DEBUG_SALLOC
547
548#define MAGIC 0xa1b2c35543deadLL
549
550void *g_slice_alloc (unsigned long size)
551{
552 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
553 *p++ = size ^ MAGIC;
554 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
555 return (void *)p;
556}
557
558void *g_slice_alloc0 (unsigned long size)
559{
560 return memset (g_slice_alloc (size), 0, size);
561}
562
563void g_slice_free1 (unsigned long size, void *ptr)
564{
565 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
566 if (expect_true (ptr))
567 {
568 unsigned long *p = (unsigned long *)ptr;
569 unsigned long s = *--p ^ MAGIC;
570
571 if (size != (unsigned long)(*p ^ MAGIC))
572 {
573 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
574 abort ();
575 }
576
577 *p = MAGIC;
578
579 (g_slice_free1)(s + sizeof (unsigned long), p);
580 }
581}
582
583#endif
584
585/******************************************************************************/
586
587int
588assign (char *dst, const char *src, int maxsize)
589{
590 if (!src)
591 src = "";
592
593 int len = strlen (src);
594
595 if (len >= maxsize)
596 {
597 if (maxsize <= 4)
598 {
599 memset (dst, '.', maxsize - 2);
600 dst [maxsize - 1] = 0;
601 }
602 else
603 {
604 memcpy (dst, src, maxsize - 4);
605 memcpy (dst + maxsize - 4, "...", 4);
606 }
607
608 len = maxsize;
609 }
610 else
611 memcpy (dst, src, ++len);
612
613 return len;
614}
615
616const char *
617format (const char *format, ...)
618{
619 static dynbuf_text buf;
620
621 buf.clear ();
622
623 va_list ap;
624 va_start (ap, format);
625 buf.vprintf (format, ap);
626 va_end (ap);
627
628 return buf;
629}
630
631tstamp now ()
632{
633 struct timeval tv;
634
635 gettimeofday (&tv, 0);
636 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
637}
638
639int
640similar_direction (int a, int b)
641{
642 if (!a || !b)
643 return 0;
644
645 int diff = (b - a) & 7;
646 return diff <= 1 || diff >= 7;
647}
648
649/* crc32 0xdebb20e3 table and supplementary functions. */
650extern const uint32_t crc_32_tab[256] =
651{
652 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
653 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
654 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
655 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
656 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
657 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
658 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
659 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
660 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
661 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
662 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
663 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
664 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
665 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
666 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
667 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
668 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
669 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
670 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
671 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
672 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
673 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
674 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
675 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
676 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
677 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
678 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
679 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
680 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
681 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
682 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
683 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
684 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
685 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
686 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
687 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
688 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
689 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
690 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
691 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
692 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
693 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
694 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
695 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
696 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
697 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
698 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
699 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
700 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
701 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
702 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
703 0x2d02ef8dL
704};
705
706void thread::start (void *(*start_routine)(void *), void *arg)
707{
708 pthread_attr_t attr;
709
710 pthread_attr_init (&attr);
711 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
712 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
713 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
714#ifdef PTHREAD_SCOPE_PROCESS
715 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
716#endif
717
718 sigset_t fullsigset, oldsigset;
719 sigfillset (&fullsigset);
720
721 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
722
723 if (pthread_create (&id, &attr, start_routine, arg))
724 cleanup ("unable to create a new thread");
725
726 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
727}
728

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