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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.17 by root, Fri Nov 17 19:40:53 2006 UTC vs.
Revision 1.75 by root, Tue Apr 15 03:16:02 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
27 34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h> 36#include <funcpoint.h>
30#include <material.h> 37#include <material.h>
31 38
32#include <glib.h> 39#include <glib.h>
40
41refcnt_base::refcnt_t refcnt_dummy;
42ssize_t slice_alloc;
43rand_gen rndm;
44
45void
46tausworthe_random_generator::seed (uint32_t seed)
47{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55}
56
57uint32_t
58tausworthe_random_generator::next ()
59{
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66}
67
68uint32_t
69tausworthe_random_generator::get_range (uint32_t num)
70{
71 return (next () * (uint64_t)num) >> 32U;
72}
73
74// return a number within (min .. max)
75int
76tausworthe_random_generator::get_range (int r_min, int r_max)
77{
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79}
33 80
34/* 81/*
35 * The random functions here take luck into account when rolling random 82 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 83 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 84 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 91 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 93 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 95 */
49
50int 96int
51random_roll (int min, int max, const object *op, int goodbad) 97random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 98{
53 int omin, diff, luck, base, ran; 99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
54 100
55 omin = min; 101 if (r_max < r_min)
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58
59 if (max < 1 || diff < 1)
60 { 102 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
104 return r_min;
105 }
106
107 if (op->type == PLAYER)
108 {
109 int luck = op->stats.luck;
110
111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
115 }
116
117 return rndm (r_min, r_max);
118}
119
120/*
121 * This is a 64 bit version of random_roll above. This is needed
122 * for exp loss calculations for players changing religions.
123 */
124sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126{
127 sint64 omin = min;
128 sint64 diff = max - min + 1;
129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
130
131 if (diff < 0)
132 {
133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
62 return (min); /* avoids a float exception */ 134 return (min); /* avoids a float exception */
63 } 135 }
64 136
65 ran = RANDOM (); 137 /*
138 * Make a call to get two 32 bit unsigned random numbers, and just to
139 * a little bitshifting.
140 */
141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
66 142
67 if (op->type != PLAYER) 143 if (op->type != PLAYER)
68 return ((ran % diff) + min); 144 return ((ran % diff) + min);
69 145
70 luck = op->stats.luck; 146 int luck = op->stats.luck;
147
71 if (RANDOM () % base < MIN (10, abs (luck))) 148 if (rndm (base) < MIN (10, abs (luck)))
72 { 149 {
73 /* we have a winner */ 150 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1)); 151 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck; 152 diff -= luck;
76 if (diff < 1) 153 if (diff < 1)
77 return (omin); /*check again */ 154 return (omin); /*check again */
155
78 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
79 157
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
81 } 159 }
160
82 return ((ran % diff) + min); 161 return ran % diff + min;
83}
84
85/*
86 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions.
88 */
89
90sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92{
93 sint64 omin, diff, luck, ran;
94 int base;
95
96 omin = min;
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
106#endif
107 return (min); /* avoids a float exception */
108 }
109
110 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to
112 * a little byteshifting. Do make sure the first one is only
113 * 32 bit, so we don't get skewed results
114 */
115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
116
117 if (op->type != PLAYER)
118 return ((ran % diff) + min);
119
120 luck = op->stats.luck;
121 if (RANDOM () % base < MIN (10, abs (luck)))
122 {
123 /* we have a winner */
124 ((luck > 0) ? (luck = 1) : (luck = -1));
125 diff -= luck;
126 if (diff < 1)
127 return (omin); /*check again */
128 ((goodbad) ? (min += luck) : (diff));
129
130 return (MAX (omin, MIN (max, (ran % diff) + min)));
131 }
132 return ((ran % diff) + min);
133} 162}
134 163
135/* 164/*
136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
138 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
139 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
140 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
141 */ 170 */
142
143int 171int
144die_roll (int num, int size, const object *op, int goodbad) 172die_roll (int num, int size, const object *op, int goodbad)
145{ 173{
146 int min, diff, luck, total, i, gotlucky, base, ran; 174 int min, luck, total, i, gotlucky;
147 175
148 diff = size; 176 int diff = size;
149 min = 1; 177 min = 1;
150 luck = total = gotlucky = 0; 178 luck = total = gotlucky = 0;
151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
152 if (size < 2 || diff < 1) 181 if (size < 2 || diff < 1)
153 { 182 {
154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
155 return (num); /* avoids a float exception */ 184 return num; /* avoids a float exception */
156 } 185 }
157 186
158 if (op->type == PLAYER) 187 if (op->type == PLAYER)
159 luck = op->stats.luck; 188 luck = op->stats.luck;
160 189
161 for (i = 0; i < num; i++) 190 for (i = 0; i < num; i++)
162 { 191 {
163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
164 { 193 {
165 /* we have a winner */ 194 /* we have a winner */
166 gotlucky++; 195 gotlucky++;
167 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
168 diff -= luck; 197 diff -= luck;
169 if (diff < 1) 198 if (diff < 1)
170 return (num); /*check again */ 199 return (num); /*check again */
171 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
172 ran = RANDOM ();
173 total += MAX (1, MIN (size, (ran % diff) + min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
174 } 202 }
175 else 203 else
176 {
177 total += RANDOM () % size + 1; 204 total += rndm (size) + 1;
178 }
179 } 205 }
206
180 return (total); 207 return total;
181}
182
183/*
184 * Another convenience function. Returns a number between min and max.
185 * It is suggested one use these functions rather than RANDOM()%, as it
186 * would appear that a number of off-by-one-errors exist due to improper
187 * use of %. This should also prevent SIGFPE.
188 */
189
190int
191rndm (int min, int max)
192{
193 int diff;
194
195 diff = max - min + 1;
196 if (max < 1 || diff < 1)
197 return (min);
198
199 return (RANDOM () % diff + min);
200}
201
202/* decay and destroy persihable items in a map */
203
204void
205decay_objects (maptile *m)
206{
207 int x, y, destroy;
208 object *op, *otmp;
209
210 if (m->unique)
211 return;
212
213 for (x = 0; x < MAP_WIDTH (m); x++)
214 for (y = 0; y < MAP_HEIGHT (m); y++)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 {
217 destroy = 0;
218 otmp = op->above;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break;
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
225 continue;
226 /* otherwise, we decay and destroy */
227 if (IS_WEAPON (op))
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (IS_ARMOR (op))
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250 if (op->material & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1;
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1;
260 }
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 {
264 remove_ob (op);
265 free_object (op);
266 }
267 }
268} 208}
269 209
270/* convert materialname to materialtype_t */ 210/* convert materialname to materialtype_t */
271 211
272materialtype_t * 212materialtype_t *
273name_to_material (const char *name) 213name_to_material (const shstr &name)
274{ 214{
275 materialtype_t *mt, *nmt; 215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
276 218
277 mt = NULL;
278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
280 if (strcmp (name, nmt->name) == 0)
281 {
282 mt = nmt;
283 break;
284 }
285 }
286 return mt; 219 return 0;
287} 220}
288 221
289/* when doing transmutation of objects, we have to recheck the resistances, 222/* when doing transmutation of objects, we have to recheck the resistances,
290 * as some that did not apply previously, may apply now. 223 * as some that did not apply previously, may apply now.
291 */ 224 */
292
293void 225void
294transmute_materialname (object *op, const object *change) 226transmute_materialname (object *op, const object *change)
295{ 227{
296 materialtype_t *mt; 228 materialtype_t *mt;
297 int j; 229 int j;
300 return; 232 return;
301 233
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
303 return; 235 return;
304 236
305 if (!IS_ARMOR (op)) 237 if (!op->is_armor ())
306 return; 238 return;
307 239
308 mt = name_to_material (op->materialname); 240 mt = name_to_material (op->materialname);
309 if (!mt) 241 if (!mt)
310 { 242 {
311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
312 return; 244 return;
313 } 245 }
314 246
315 for (j = 0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
316 if (op->resist[j] == 0 && change->resist[j] != 0) 248 if (op->resist[j] == 0 && change->resist[j] != 0)
327void 259void
328set_materialname (object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
329{ 261{
330 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
331 263
332#ifdef NEW_MATERIAL_CODE
333 int j;
334#endif
335
336 if (op->materialname != NULL) 264 if (op->materialname != NULL)
337 return; 265 return;
338 266
339
340
341 if (nmt == NULL) 267 if (nmt == NULL)
342 { 268 {
343 lmt = NULL; 269 lmt = NULL;
344#ifndef NEW_MATERIAL_CODE 270
345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 271 for (mt = materialt; mt && mt->next; mt = mt->next)
346 { 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
347 if (op->material & mt->material) 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
348 { 274 {
349 lmt = mt; 275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
350 break; 277 break;
351 } 278 }
352 }
353
354#else
355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
362 break;
363 }
364 }
365#endif
366 } 279 }
367 else 280 else
368 {
369 lmt = nmt; 281 lmt = nmt;
370 }
371 282
372 if (lmt != NULL) 283 if (lmt != NULL)
373 { 284 {
374#ifndef NEW_MATERIAL_CODE 285 if (op->stats.dam && op->is_weapon ())
375 op->materialname = lmt->name;
376 return;
377#else
378
379 if (op->stats.dam && IS_WEAPON (op))
380 { 286 {
381 op->stats.dam += lmt->damage; 287 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 288 if (op->stats.dam < 1)
383 op->stats.dam = 1; 289 op->stats.dam = 1;
384 } 290 }
291
385 if (op->stats.sp && op->type == BOW) 292 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 293 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 294 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 295 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 296 if (op->is_armor ())
390 { 297 {
391 if (op->stats.ac) 298 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 299 op->stats.ac += lmt->ac;
300
393 for (j = 0; j < NROFATTACKS; j++) 301 for (int j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 302 if (op->resist[j] != 0)
395 { 303 {
396 op->resist[j] += lmt->mod[j]; 304 op->resist[j] += lmt->mod[j];
397 if (op->resist[j] > 100) 305 if (op->resist[j] > 100)
398 op->resist[j] = 100; 306 op->resist[j] = 100;
399 if (op->resist[j] < -100) 307 if (op->resist[j] < -100)
400 op->resist[j] = -100; 308 op->resist[j] = -100;
401 } 309 }
402 } 310 }
311
403 op->materialname = add_string (lmt->name); 312 op->materialname = lmt->name;
404 /* dont make it unstackable if it doesn't need to be */ 313 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 314 if (op->is_weapon () || op->is_armor ())
406 { 315 {
407 op->weight = (op->weight * lmt->weight) / 100; 316 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 317 op->value = (op->value * lmt->value) / 100;
409 } 318 }
410#endif
411 } 319 }
412} 320}
413 321
414/* 322/*
415 * Strip out the media tags from a String. 323 * Strip out the media tags from a String.
510 * a 'list' for the purposes here, is a string of items, seperated by commas, except 418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
511 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
512 * This function will also strip all trailing non alphanumeric characters. 420 * This function will also strip all trailing non alphanumeric characters.
513 * It does not insert an oxford comma. 421 * It does not insert an oxford comma.
514 */ 422 */
515
516void 423void
517make_list_like (char *input) 424make_list_like (char *input)
518{ 425{
519 char *p, tmp[MAX_BUF]; 426 char *p, tmp[MAX_BUF];
520 int i; 427 int i;
545 return; 452 return;
546} 453}
547 454
548///////////////////////////////////////////////////////////////////////////// 455/////////////////////////////////////////////////////////////////////////////
549 456
550#if 0 457void
551refcounted *refcounted::rc_first; 458fork_abort (const char *msg)
552
553refcounted::refcounted ()
554{ 459{
555 refcnt = 0; 460 if (!fork ())
556 rc_next = rc_first; 461 {
557 rc_first = this; 462 signal (SIGABRT, SIG_DFL);
558} 463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
559 468
560refcounted::~refcounted () 469 LOG (llevError, "fork abort: %s\n", msg);
561{
562 assert (!rc_next);
563 assert (!refcnt);
564} 470}
471
472void *salloc_ (int n) throw (std::bad_alloc)
473{
474 void *ptr = g_slice_alloc (n);
475
476 if (!ptr)
477 throw std::bad_alloc ();
478
479 slice_alloc += n;
480 return ptr;
481}
482
483void *salloc_ (int n, void *src) throw (std::bad_alloc)
484{
485 void *ptr = salloc_ (n);
486
487 if (src)
488 memcpy (ptr, src, n);
489 else
490 memset (ptr, 0, n);
491
492 return ptr;
493}
494
495/******************************************************************************/
496
497#if DEBUG_SALLOC
498
499#define MAGIC 0xa1b2c35543deadLL
500
501void *g_slice_alloc (unsigned long size)
502{
503 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
504 *p++ = size ^ MAGIC;
505 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
506 return (void *)p;
507}
508
509void *g_slice_alloc0 (unsigned long size)
510{
511 return memset (g_slice_alloc (size), 0, size);
512}
513
514void g_slice_free1 (unsigned long size, void *ptr)
515{
516 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
517 if (expect_true (ptr))
518 {
519 unsigned long *p = (unsigned long *)ptr;
520 unsigned long s = *--p ^ MAGIC;
521
522 if (size != (unsigned long)(*p ^ MAGIC))
523 {
524 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
525 abort ();
526 }
527
528 *p = MAGIC;
529
530 (g_slice_free1)(s + sizeof (unsigned long), p);
531 }
532}
533
565#endif 534#endif
566 535
567void *alloc (int s) throw (std::bad_alloc) 536/******************************************************************************/
568{
569 void *p = g_slice_alloc (s);
570
571 if (!p)
572 throw std::bad_alloc ();
573
574 return p;
575}
576 537
577void assign (char *dst, const char *src, int maxlen) 538void assign (char *dst, const char *src, int maxlen)
578{ 539{
579 if (!src) 540 if (!src)
580 src = ""; 541 src = "";
596 } 557 }
597 else 558 else
598 memcpy (dst, src, len + 1); 559 memcpy (dst, src, len + 1);
599} 560}
600 561
562const char *
563format (const char *format, ...)
564{
565 static dynbuf_text buf;
601 566
567 buf.clear ();
568
569 va_list ap;
570 va_start (ap, format);
571 buf.vprintf (format, ap);
572 va_end (ap);
573
574 return buf;
575}
576
577tstamp now ()
578{
579 struct timeval tv;
580
581 gettimeofday (&tv, 0);
582 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
583}
584
585int
586similar_direction (int a, int b)
587{
588 if (!a || !b)
589 return 0;
590
591 int diff = (b - a) & 7;
592 return diff <= 1 || diff >= 7;
593}
594
595/* crc32 0xdebb20e3 table and supplementary functions. */
596extern const uint32_t crc_32_tab[256] =
597{
598 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
599 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
600 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
601 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
602 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
603 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
604 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
605 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
606 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
607 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
608 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
609 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
610 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
611 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
612 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
613 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
614 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
615 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
616 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
617 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
618 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
619 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
620 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
621 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
622 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
623 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
624 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
625 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
626 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
627 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
628 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
629 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
630 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
631 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
632 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
633 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
634 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
635 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
636 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
637 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
638 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
639 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
640 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
641 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
642 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
643 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
644 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
645 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
646 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
647 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
648 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
649 0x2d02ef8dL
650};
651
652void thread::start (void *(*start_routine)(void *), void *arg)
653{
654 pthread_attr_t attr;
655
656 pthread_attr_init (&attr);
657 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
658 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
659 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
660#ifdef PTHREAD_SCOPE_PROCESS
661 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
662#endif
663
664 sigset_t fullsigset, oldsigset;
665 sigfillset (&fullsigset);
666
667 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
668
669 if (pthread_create (&id, &attr, start_routine, arg))
670 cleanup ("unable to create a new thread");
671
672 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
673}
674

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