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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.76 by root, Mon Apr 21 23:35:24 2008 UTC vs.
Revision 1.80 by root, Wed Sep 10 18:18:10 2008 UTC

33#include <signal.h> 33#include <signal.h>
34 34
35#include <global.h> 35#include <global.h>
36#include <material.h> 36#include <material.h>
37 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
38#include <glib.h> 41#include <glib.h>
39 42
40refcnt_base::refcnt_t refcnt_dummy; 43refcnt_base::refcnt_t refcnt_dummy;
41ssize_t slice_alloc; 44ssize_t slice_alloc;
42rand_gen rndm; 45rand_gen rndm, rmg_rndm;
43 46
44void 47void
45tausworthe_random_generator::seed (uint32_t seed) 48tausworthe_random_generator::seed (uint32_t seed)
46{ 49{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; 50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */ 97 */
95int 98int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 100{
101 r_max = max (r_min, r_max);
102
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < r_min)
101 {
102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105 104
106 if (op->type == PLAYER) 105 if (op->type == PLAYER)
107 { 106 {
108 int luck = op->stats.luck; 107 int luck = op->stats.luck;
109 108
119/* 118/*
120 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
122 */ 121 */
123sint64 122sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
125{ 124{
126 sint64 omin = min; 125 sint64 omin = r_min;
127 sint64 diff = max - min + 1; 126 sint64 range = max (0, r_max - r_min + 1);
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ 127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
133 return (min); /* avoids a float exception */
134 }
135 128
136 /* 129 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting. 131 * a little bitshifting.
139 */ 132 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
141 134
142 if (op->type != PLAYER) 135 if (op->type != PLAYER)
143 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
144 137
145 int luck = op->stats.luck; 138 int luck = op->stats.luck;
146 139
147 if (rndm (base) < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
148 { 141 {
149 /* we have a winner */ 142 /* we have a winner */
150 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
151 diff -= luck; 144 range -= luck;
152 if (diff < 1) 145 if (range < 1)
153 return (omin); /*check again */ 146 return (omin); /*check again */
154 147
155 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
156 149
157 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
158 } 151 }
159 152
160 return ran % diff + min; 153 return ran % range + r_min;
161} 154}
162 155
163/* 156/*
164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
456void 449void
457fork_abort (const char *msg) 450fork_abort (const char *msg)
458{ 451{
459 if (!fork ()) 452 if (!fork ())
460 { 453 {
454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_DFL); 456 signal (SIGABRT, SIG_IGN);
457
462 // try to put corefiles into a subdirectory, if existing, to allow 458 // try to put corefiles into a subdirectory, if existing, to allow
463 // an administrator to reduce the I/O load. 459 // an administrator to reduce the I/O load.
464 chdir ("cores"); 460 chdir ("cores");
461
462 // try to detach us from as many external dependencies as possible
463 // as coredumping can take time by closing all fd's.
464 {
465 struct rlimit lim;
466
467 if (getrlimit (RLIMIT_NOFILE, &lim))
468 lim.rlim_cur = 1024;
469
470 for (int i = 0; i < lim.rlim_cur; ++i)
471 close (i);
472 }
473
465 abort (); 474 abort ();
466 } 475 }
467 476
468 LOG (llevError, "fork abort: %s\n", msg); 477 LOG (llevError, "fork abort: %s\n", msg);
469} 478}

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