ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.12 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.77 by root, Sun May 4 14:12:37 2008 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.12 2006/09/12 20:55:40 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30/* 24/*
31 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
32 */ 26 */
33 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
34#include <global.h> 35#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 36#include <material.h>
37 37
38#include <glib.h> 38#include <glib.h>
39
40refcnt_base::refcnt_t refcnt_dummy;
41ssize_t slice_alloc;
42rand_gen rndm, rmg_rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
39 79
40/* 80/*
41 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 94 */
55
56int 95int
57random_roll (int min, int max, const object *op, int goodbad) 96random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 97{
59 int omin, diff, luck, base, ran; 98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
60 99
61 omin = min; 100 if (r_max < r_min)
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64
65 if (max < 1 || diff < 1)
66 { 101 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117}
118
119/*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123sint64
124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
68 return (min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
69 } 134 }
70 135
71 ran = RANDOM (); 136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
72 141
73 if (op->type != PLAYER) 142 if (op->type != PLAYER)
74 return ((ran % diff) + min); 143 return ((ran % diff) + min);
75 144
76 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
77 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < MIN (10, abs (luck)))
78 { 148 {
79 /* we have a winner */ 149 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck; 151 diff -= luck;
82 if (diff < 1) 152 if (diff < 1)
83 return (omin); /*check again */ 153 return (omin); /*check again */
154
84 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
85 156
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
87 } 158 }
159
88 return ((ran % diff) + min); 160 return ran % diff + min;
89}
90
91/*
92 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions.
94 */
95
96sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
99 sint64 omin, diff, luck, ran;
100 int base;
101
102 omin = min;
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only
119 * 32 bit, so we don't get skewed results
120 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
122
123 if (op->type != PLAYER)
124 return ((ran % diff) + min);
125
126 luck = op->stats.luck;
127 if (RANDOM () % base < MIN (10, abs (luck)))
128 {
129 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck;
132 if (diff < 1)
133 return (omin); /*check again */
134 ((goodbad) ? (min += luck) : (diff));
135
136 return (MAX (omin, MIN (max, (ran % diff) + min)));
137 }
138 return ((ran % diff) + min);
139} 161}
140 162
141/* 163/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 169 */
148
149int 170int
150die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
151{ 172{
152 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
153 174
154 diff = size; 175 int diff = size;
155 min = 1; 176 min = 1;
156 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
158 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
159 { 181 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
162 } 184 }
163 185
164 if (op->type == PLAYER) 186 if (op->type == PLAYER)
165 luck = op->stats.luck; 187 luck = op->stats.luck;
166 188
167 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
168 { 190 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 192 {
171 /* we have a winner */ 193 /* we have a winner */
172 gotlucky++; 194 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 196 diff -= luck;
175 if (diff < 1) 197 if (diff < 1)
176 return (num); /*check again */ 198 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 201 }
181 else 202 else
182 {
183 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
184 }
185 } 204 }
205
186 return (total); 206 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 207}
275 208
276/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
277 210
278materialtype_t * 211materialtype_t *
279name_to_material (const char *name) 212name_to_material (const shstr &name)
280{ 213{
281 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
215 if (name == mt->name)
216 return mt;
282 217
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 218 return 0;
293} 219}
294 220
295/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
297 */ 223 */
298
299void 224void
300transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
301{ 226{
302 materialtype_t *mt; 227 materialtype_t *mt;
303 int j; 228 int j;
306 return; 231 return;
307 232
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 234 return;
310 235
311 if (!IS_ARMOR (op)) 236 if (!op->is_armor ())
312 return; 237 return;
313 238
314 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
315 if (!mt) 240 if (!mt)
316 { 241 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 243 return;
319 } 244 }
320 245
321 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 258void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 260{
336 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
337 262
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 263 if (op->materialname != NULL)
343 return; 264 return;
344 265
345
346
347 if (nmt == NULL) 266 if (nmt == NULL)
348 { 267 {
349 lmt = NULL; 268 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE 269
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 273 {
355 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
356 break; 276 break;
357 } 277 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 } 278 }
373 else 279 else
374 {
375 lmt = nmt; 280 lmt = nmt;
376 }
377 281
378 if (lmt != NULL) 282 if (lmt != NULL)
379 { 283 {
380#ifndef NEW_MATERIAL_CODE 284 if (op->stats.dam && op->is_weapon ())
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 285 {
387 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
389 op->stats.dam = 1; 288 op->stats.dam = 1;
390 } 289 }
290
391 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 293 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 295 if (op->is_armor ())
396 { 296 {
397 if (op->stats.ac) 297 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
399 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
401 { 302 {
402 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
404 op->resist[j] = 100; 305 op->resist[j] = 100;
405 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
406 op->resist[j] = -100; 307 op->resist[j] = -100;
407 } 308 }
408 } 309 }
310
409 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 313 if (op->is_weapon () || op->is_armor ())
412 { 314 {
413 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
415 } 317 }
416#endif
417 } 318 }
418} 319}
419 320
420/* 321/*
421 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
520 */ 421 */
521
522void 422void
523make_list_like (char *input) 423make_list_like (char *input)
524{ 424{
525 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
526 int i; 426 int i;
549 strcpy (input, tmp); 449 strcpy (input, tmp);
550 450
551 return; 451 return;
552} 452}
553 453
454/////////////////////////////////////////////////////////////////////////////
455
456void
457fork_abort (const char *msg)
458{
459 if (!fork ())
460 {
461 signal (SIGABRT, SIG_DFL);
462 // try to put corefiles into a subdirectory, if existing, to allow
463 // an administrator to reduce the I/O load.
464 chdir ("cores");
465 abort ();
466 }
467
468 LOG (llevError, "fork abort: %s\n", msg);
469}
470
554void *alloc (int s) throw (std::bad_alloc) 471void *salloc_ (int n) throw (std::bad_alloc)
555{ 472{
473 void *ptr = g_slice_alloc (n);
474
475 if (!ptr)
476 throw std::bad_alloc ();
477
478 slice_alloc += n;
479 return ptr;
480}
481
482void *salloc_ (int n, void *src) throw (std::bad_alloc)
483{
484 void *ptr = salloc_ (n);
485
556 if (s) 486 if (src)
557 return g_slice_alloc (s); 487 memcpy (ptr, src, n);
558 else 488 else
489 memset (ptr, 0, n);
490
559 return 0; 491 return ptr;
560} 492}
561 493
562void dealloc (void *p, int s) throw () 494/******************************************************************************/
495
496#if DEBUG_SALLOC
497
498#define MAGIC 0xa1b2c35543deadLL
499
500void *g_slice_alloc (unsigned long size)
563{ 501{
564 if (s) 502 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
565 g_slice_free1 (s, p); 503 *p++ = size ^ MAGIC;
504 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
505 return (void *)p;
566} 506}
507
508void *g_slice_alloc0 (unsigned long size)
509{
510 return memset (g_slice_alloc (size), 0, size);
511}
512
513void g_slice_free1 (unsigned long size, void *ptr)
514{
515 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
516 if (expect_true (ptr))
517 {
518 unsigned long *p = (unsigned long *)ptr;
519 unsigned long s = *--p ^ MAGIC;
520
521 if (size != (unsigned long)(*p ^ MAGIC))
522 {
523 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
524 abort ();
525 }
526
527 *p = MAGIC;
528
529 (g_slice_free1)(s + sizeof (unsigned long), p);
530 }
531}
532
533#endif
534
535/******************************************************************************/
567 536
568void assign (char *dst, const char *src, int maxlen) 537void assign (char *dst, const char *src, int maxlen)
569{ 538{
570 if (!src) 539 if (!src)
571 src = ""; 540 src = "";
587 } 556 }
588 else 557 else
589 memcpy (dst, src, len + 1); 558 memcpy (dst, src, len + 1);
590} 559}
591 560
561const char *
562format (const char *format, ...)
563{
564 static dynbuf_text buf;
565
566 buf.clear ();
567
568 va_list ap;
569 va_start (ap, format);
570 buf.vprintf (format, ap);
571 va_end (ap);
572
573 return buf;
574}
575
576tstamp now ()
577{
578 struct timeval tv;
579
580 gettimeofday (&tv, 0);
581 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
582}
583
584int
585similar_direction (int a, int b)
586{
587 if (!a || !b)
588 return 0;
589
590 int diff = (b - a) & 7;
591 return diff <= 1 || diff >= 7;
592}
593
594/* crc32 0xdebb20e3 table and supplementary functions. */
595extern const uint32_t crc_32_tab[256] =
596{
597 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
598 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
599 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
600 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
601 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
602 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
603 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
604 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
605 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
606 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
607 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
608 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
609 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
610 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
611 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
612 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
613 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
614 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
615 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
616 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
617 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
618 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
619 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
620 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
621 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
622 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
623 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
624 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
625 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
626 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
627 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
628 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
629 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
630 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
631 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
632 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
633 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
634 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
635 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
636 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
637 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
638 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
639 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
640 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
641 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
642 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
643 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
644 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
645 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
646 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
647 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
648 0x2d02ef8dL
649};
650
651void thread::start (void *(*start_routine)(void *), void *arg)
652{
653 pthread_attr_t attr;
654
655 pthread_attr_init (&attr);
656 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
657 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
658 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
659#ifdef PTHREAD_SCOPE_PROCESS
660 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
661#endif
662
663 sigset_t fullsigset, oldsigset;
664 sigfillset (&fullsigset);
665
666 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
667
668 if (pthread_create (&id, &attr, start_routine, arg))
669 cleanup ("unable to create a new thread");
670
671 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
672}
673

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines