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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.78 by root, Fri May 16 17:09:38 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37
38#include <glib.h>
39
40refcnt_base::refcnt_t refcnt_dummy;
41ssize_t slice_alloc;
42rand_gen rndm, rmg_rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
36 79
37/* 80/*
38 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 94 */
52 95int
53int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 97{
98 r_max = max (r_min, r_max);
55 99
56 omin = min; 100 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 diff = max - min + 1;
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 101
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return(min); /* avoids a float exception */
63 }
64
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 102 if (op->type == PLAYER)
68 return((ran%diff)+min); 103 {
69
70 luck = op->stats.luck; 104 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 105
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 106 if (rndm (base) < min (10, abs (luck)))
107 {
108 //TODO: take luck into account
109 }
80 } 110 }
81 return((ran%diff)+min); 111
112 return rndm (r_min, r_max);
82} 113}
83 114
84/* 115/*
85 * This is a 64 bit version of random_roll above. This is needed 116 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 117 * for exp loss calculations for players changing religions.
87 */ 118 */
88 119sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 120random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 121{
91 int base;
92
93 omin = min; 122 sint64 omin = r_min;
94 diff = max - min + 1; 123 sint64 range = max (0, r_max - r_min + 1);
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 124 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 125
97 if (max < 1 || diff < 1) { 126 /*
98#ifndef WIN32
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
102#endif
103 return(min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 127 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 128 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 129 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 130 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 131
113 if (op->type != PLAYER) 132 if (op->type != PLAYER)
114 return((ran%diff)+min); 133 return ((ran % range) + r_min);
115 134
116 luck = op->stats.luck; 135 int luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 136
137 if (rndm (base) < min (10, abs (luck)))
138 {
118 /* we have a winner */ 139 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 140 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 141 range -= luck;
121 if (diff < 1) 142 if (range < 1)
122 return(omin); /*check again*/ 143 return (omin); /*check again */
144
123 ((goodbad) ? (min += luck) : (diff)); 145 ((goodbad) ? (r_min += luck) : (range));
124 146
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 147 return (max (omin, min (r_max, (ran % range) + r_min)));
126 } 148 }
127 return((ran%diff)+min); 149
150 return ran % range + r_min;
128} 151}
129 152
130/* 153/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 154 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 155 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 156 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 157 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 158 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 159 */
137 160int
138int die_roll(int num, int size, const object *op, int goodbad) { 161die_roll (int num, int size, const object *op, int goodbad)
162{
139 int min, diff, luck, total, i, gotlucky, base, ran; 163 int min, luck, total, i, gotlucky;
140 164
141 diff = size; 165 int diff = size;
142 min = 1; 166 min = 1;
143 luck = total = gotlucky = 0; 167 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 168 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
169
145 if (size < 2 || diff < 1) { 170 if (size < 2 || diff < 1)
171 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 172 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 173 return num; /* avoids a float exception */
148 } 174 }
149 175
150 if (op->type == PLAYER) 176 if (op->type == PLAYER)
151 luck = op->stats.luck; 177 luck = op->stats.luck;
152 178
153 for (i = 0; i < num; i++) { 179 for (i = 0; i < num; i++)
180 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 181 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
182 {
155 /* we have a winner */ 183 /* we have a winner */
156 gotlucky++; 184 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 185 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 186 diff -= luck;
159 if (diff < 1) 187 if (diff < 1)
160 return(num); /*check again*/ 188 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 189 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 190 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 191 }
165 total += RANDOM()%size+1; 192 else
166 } 193 total += rndm (size) + 1;
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 } 194 }
195
196 return total;
250} 197}
251 198
252/* convert materialname to materialtype_t */ 199/* convert materialname to materialtype_t */
253 200
254materialtype_t *name_to_material(const char *name) 201materialtype_t *
202name_to_material (const shstr &name)
255{ 203{
256 materialtype_t *mt, *nmt; 204 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
257 205 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 206 return mt;
207
208 return 0;
266} 209}
267 210
268/* when doing transmutation of objects, we have to recheck the resistances, 211/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 212 * as some that did not apply previously, may apply now.
270 */ 213 */
271 214void
272void transmute_materialname(object *op, const object *change) 215transmute_materialname (object *op, const object *change)
273{ 216{
274 materialtype_t *mt; 217 materialtype_t *mt;
275 int j; 218 int j;
276 219
277 if (op->materialname == NULL) 220 if (op->materialname == NULL)
278 return; 221 return;
279 222
280 if (change->materialname != NULL && 223 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
281 strcmp(op->materialname, change->materialname)) 224 return;
282 return;
283 225
284 if (!IS_ARMOR(op)) 226 if (!op->is_armor ())
285 return; 227 return;
286 228
287 mt = name_to_material(op->materialname); 229 mt = name_to_material (op->materialname);
288 if (!mt) { 230 if (!mt)
231 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 232 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 233 return;
291 } 234 }
292 235
293 for (j=0; j < NROFATTACKS; j++) 236 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 237 if (op->resist[j] == 0 && change->resist[j] != 0)
238 {
295 op->resist[j] += mt->mod[j]; 239 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 240 if (op->resist[j] > 100)
297 op->resist[j] = 100; 241 op->resist[j] = 100;
298 if (op->resist[j] < -100) 242 if (op->resist[j] < -100)
299 op->resist[j] = -100; 243 op->resist[j] = -100;
300 } 244 }
301} 245}
302 246
303/* set the materialname and type for an item */ 247/* set the materialname and type for an item */
248void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 249set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 250{
306 materialtype_t *mt, *lmt; 251 materialtype_t *mt, *lmt;
307 int j;
308 252
309 if (op->materialname != NULL) 253 if (op->materialname != NULL)
310 return; 254 return;
311 255
312
313
314 if (nmt == NULL) { 256 if (nmt == NULL)
257 {
315 lmt = NULL; 258 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE 259
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 260 for (mt = materialt; mt && mt->next; mt = mt->next)
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 261 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 262 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 263 {
329 lmt = mt; 264 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 265 if (!(op->is_weapon () || op->is_armor ()))
331 break; 266 break;
267 }
332 } 268 }
333 } 269 else
334#endif
335 } else {
336 lmt = nmt; 270 lmt = nmt;
337 }
338 271
339 if (lmt != NULL) { 272 if (lmt != NULL)
340#ifndef NEW_MATERIAL_CODE 273 {
341 op->materialname = add_string(lmt->name); 274 if (op->stats.dam && op->is_weapon ())
342 return; 275 {
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 276 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 277 if (op->stats.dam < 1)
348 op->stats.dam = 1; 278 op->stats.dam = 1;
349 } 279 }
280
350 if (op->stats.sp && op->type == BOW) 281 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 282 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 283 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 284 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 285 if (op->is_armor ())
286 {
355 if (op->stats.ac) 287 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 288 op->stats.ac += lmt->ac;
289
357 for (j=0; j < NROFATTACKS; j++) 290 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 291 if (op->resist[j] != 0)
292 {
359 op->resist[j] += lmt->mod[j]; 293 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 294 if (op->resist[j] > 100)
361 op->resist[j] = 100; 295 op->resist[j] = 100;
362 if (op->resist[j] < -100) 296 if (op->resist[j] < -100)
363 op->resist[j] = -100; 297 op->resist[j] = -100;
364 } 298 }
365 } 299 }
300
366 op->materialname = add_string(lmt->name); 301 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 302 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 303 if (op->is_weapon () || op->is_armor ())
304 {
369 op->weight = (op->weight * lmt->weight)/100; 305 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 306 op->value = (op->value * lmt->value) / 100;
371 } 307 }
372#endif
373 } 308 }
374} 309}
375 310
376/* 311/*
377 * Strip out the media tags from a String. 312 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 313 * Warning the input string will contain the result string
379 */ 314 */
315void
380void strip_media_tag(char *message){ 316strip_media_tag (char *message)
317{
381 int in_tag=0; 318 int in_tag = 0;
382 char* dest; 319 char *dest;
383 char* src; 320 char *src;
321
384 src=dest=message; 322 src = dest = message;
385 while (*src!='\0'){ 323 while (*src != '\0')
324 {
386 if (*src=='['){ 325 if (*src == '[')
326 {
387 in_tag=1; 327 in_tag = 1;
328 }
388 } else if (in_tag && (*src==']')) 329 else if (in_tag && (*src == ']'))
389 in_tag=0; 330 in_tag = 0;
390 else if (!in_tag){ 331 else if (!in_tag)
332 {
391 *dest=*src; 333 *dest = *src;
392 dest++; 334 dest++;
393 } 335 }
394 src++; 336 src++;
395 } 337 }
396 *dest='\0'; 338 *dest = '\0';
397} 339}
398 340
341const char *
399const char* strrstr(const char* haystack, const char* needle){ 342strrstr (const char *haystack, const char *needle)
343{
400 const char* lastneedle; 344 const char *lastneedle;
345
401 lastneedle=NULL; 346 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 347 while ((haystack = strstr (haystack, needle)) != NULL)
348 {
403 lastneedle=haystack; 349 lastneedle = haystack;
404 haystack++; 350 haystack++;
405 } 351 }
406 return lastneedle; 352 return lastneedle;
407 353
408} 354}
355
409#define EOL_SIZE (sizeof("\n")-1) 356#define EOL_SIZE (sizeof("\n")-1)
357void
410void strip_endline(char* buf){ 358strip_endline (char *buf)
359{
411 if (strlen(buf)<sizeof("\n")){ 360 if (strlen (buf) < sizeof ("\n"))
361 {
412 return; 362 return;
413 } 363 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 364 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 365 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 366}
417 367
418/** 368/**
419 * Replace in string src all occurrences of key by replacement. The resulting 369 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 370 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 371 * terminating null character) will be written to result.
422 */ 372 */
373void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 374replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 375{
425 size_t resultlen; 376 size_t resultlen;
426 size_t keylen; 377 size_t keylen;
427 378
428 /* special case to prevent infinite loop if key==replacement=="" */ 379 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 380 if (strcmp (key, replacement) == 0)
430 { 381 {
431 snprintf(result, resultsize, "%s", src); 382 snprintf (result, resultsize, "%s", src);
432 return; 383 return;
433 } 384 }
434 385
435 keylen = strlen(key); 386 keylen = strlen (key);
436 387
437 resultlen = 0; 388 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 389 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 390 {
440 if(strncmp(src, key, keylen) == 0) 391 if (strncmp (src, key, keylen) == 0)
441 { 392 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 393 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 394 resultlen += strlen (result + resultlen);
444 src += keylen; 395 src += keylen;
445 } 396 }
446 else 397 else
447 { 398 {
448 result[resultlen++] = *src++; 399 result[resultlen++] = *src++;
449 } 400 }
450 } 401 }
451 result[resultlen] = '\0'; 402 result[resultlen] = '\0';
452} 403}
453 404
454/** 405/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 406 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 407 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 408 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 409 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 410 * It does not insert an oxford comma.
460 */ 411 */
461 412void
462void make_list_like(char *input) { 413make_list_like (char *input)
414{
463 char *p, tmp[MAX_BUF]; 415 char *p, tmp[MAX_BUF];
464 int i; 416 int i;
417
465 if (!input || strlen(input) > MAX_BUF-5) return; 418 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 419 return;
420 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
421
422 strncpy (tmp, input, MAX_BUF - 5);
423 /*trim all trailing commas, spaces etc. */
424 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
425 tmp[i] = '\0';
426
427 strcat (tmp, ".");
428
429 p = strrchr (tmp, ',');
430 if (p)
431 {
432 *p = '\0';
433 strcpy (input, tmp);
434 p++;
435 strcat (input, " and");
436 strcat (input, p);
437 }
438 else
439 strcpy (input, tmp);
440
441 return;
484} 442}
443
444/////////////////////////////////////////////////////////////////////////////
445
446void
447fork_abort (const char *msg)
448{
449 if (!fork ())
450 {
451 signal (SIGABRT, SIG_DFL);
452 // try to put corefiles into a subdirectory, if existing, to allow
453 // an administrator to reduce the I/O load.
454 chdir ("cores");
455 abort ();
456 }
457
458 LOG (llevError, "fork abort: %s\n", msg);
459}
460
461void *salloc_ (int n) throw (std::bad_alloc)
462{
463 void *ptr = g_slice_alloc (n);
464
465 if (!ptr)
466 throw std::bad_alloc ();
467
468 slice_alloc += n;
469 return ptr;
470}
471
472void *salloc_ (int n, void *src) throw (std::bad_alloc)
473{
474 void *ptr = salloc_ (n);
475
476 if (src)
477 memcpy (ptr, src, n);
478 else
479 memset (ptr, 0, n);
480
481 return ptr;
482}
483
484/******************************************************************************/
485
486#if DEBUG_SALLOC
487
488#define MAGIC 0xa1b2c35543deadLL
489
490void *g_slice_alloc (unsigned long size)
491{
492 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
493 *p++ = size ^ MAGIC;
494 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
495 return (void *)p;
496}
497
498void *g_slice_alloc0 (unsigned long size)
499{
500 return memset (g_slice_alloc (size), 0, size);
501}
502
503void g_slice_free1 (unsigned long size, void *ptr)
504{
505 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
506 if (expect_true (ptr))
507 {
508 unsigned long *p = (unsigned long *)ptr;
509 unsigned long s = *--p ^ MAGIC;
510
511 if (size != (unsigned long)(*p ^ MAGIC))
512 {
513 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
514 abort ();
515 }
516
517 *p = MAGIC;
518
519 (g_slice_free1)(s + sizeof (unsigned long), p);
520 }
521}
522
523#endif
524
525/******************************************************************************/
526
527void assign (char *dst, const char *src, int maxlen)
528{
529 if (!src)
530 src = "";
531
532 int len = strlen (src);
533
534 if (len >= maxlen - 1)
535 {
536 if (maxlen <= 4)
537 {
538 memset (dst, '.', maxlen - 1);
539 dst [maxlen - 1] = 0;
540 }
541 else
542 {
543 memcpy (dst, src, maxlen - 4);
544 memcpy (dst + maxlen - 4, "...", 4);
545 }
546 }
547 else
548 memcpy (dst, src, len + 1);
549}
550
551const char *
552format (const char *format, ...)
553{
554 static dynbuf_text buf;
555
556 buf.clear ();
557
558 va_list ap;
559 va_start (ap, format);
560 buf.vprintf (format, ap);
561 va_end (ap);
562
563 return buf;
564}
565
566tstamp now ()
567{
568 struct timeval tv;
569
570 gettimeofday (&tv, 0);
571 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
572}
573
574int
575similar_direction (int a, int b)
576{
577 if (!a || !b)
578 return 0;
579
580 int diff = (b - a) & 7;
581 return diff <= 1 || diff >= 7;
582}
583
584/* crc32 0xdebb20e3 table and supplementary functions. */
585extern const uint32_t crc_32_tab[256] =
586{
587 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
588 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
589 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
590 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
591 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
592 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
593 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
594 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
595 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
596 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
597 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
598 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
599 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
600 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
601 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
602 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
603 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
604 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
605 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
606 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
607 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
608 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
609 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
610 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
611 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
612 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
613 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
614 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
615 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
616 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
617 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
618 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
619 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
620 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
621 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
622 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
623 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
624 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
625 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
626 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
627 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
628 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
629 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
630 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
631 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
632 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
633 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
634 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
635 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
636 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
637 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
638 0x2d02ef8dL
639};
640
641void thread::start (void *(*start_routine)(void *), void *arg)
642{
643 pthread_attr_t attr;
644
645 pthread_attr_init (&attr);
646 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
647 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
648 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
649#ifdef PTHREAD_SCOPE_PROCESS
650 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
651#endif
652
653 sigset_t fullsigset, oldsigset;
654 sigfillset (&fullsigset);
655
656 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
657
658 if (pthread_create (&id, &attr, start_routine, arg))
659 cleanup ("unable to create a new thread");
660
661 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
662}
663

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