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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.8 by root, Sat Sep 9 21:48:28 2006 UTC vs.
Revision 1.51 by root, Mon Apr 23 18:09:57 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.8 2006/09/09 21:48:28 root Exp $";
4 */
5
6/*
7 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
8 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h> 37#include <funcpoint.h>
35#include <material.h> 38#include <material.h>
36 39
37#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
38 79
39/* 80/*
40 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 94 */
54 95int
55int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 99
58 omin = min; 100 if (r_max < 1 || r_max < r_min)
59 diff = max - min + 1; 101 {
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
64 return(min); /* avoids a float exception */ 103 return r_min;
65 } 104 }
66 105
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 106 if (op->type == PLAYER)
70 return((ran%diff)+min); 107 {
71
72 luck = op->stats.luck; 108 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 109
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
82 } 114 }
83 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
84} 117}
85 118
86/* 119/*
87 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
89 */ 122 */
90 123sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125{
92 sint64 omin, diff, luck, ran; 126 sint64 omin, diff, luck, ran;
93 int base; 127 int base;
94 128
95 omin = min; 129 omin = min;
96 diff = max - min + 1; 130 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
98 132
99 if (max < 1 || diff < 1) { 133 if (max < 1 || diff < 1)
100#ifndef WIN32 134 {
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
104#endif
105 return(min); /* avoids a float exception */ 136 return (min); /* avoids a float exception */
106 } 137 }
107 138
108 /* Don't know of a portable call to get 64 bit random values. 139 /*
109 * So make a call to get two 32 bit random numbers, and just to 140 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 141 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 142 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 144
115 if (op->type != PLAYER) 145 if (op->type != PLAYER)
116 return((ran%diff)+min); 146 return ((ran % diff) + min);
117 147
118 luck = op->stats.luck; 148 luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 149 if (rndm (base) < MIN (10, abs (luck)))
150 {
120 /* we have a winner */ 151 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 152 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 153 diff -= luck;
123 if (diff < 1) 154 if (diff < 1)
124 return(omin); /*check again*/ 155 return (omin); /*check again */
125 ((goodbad) ? (min += luck) : (diff)); 156 ((goodbad) ? (min += luck) : (diff));
126 157
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 158 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 159 }
160
129 return((ran%diff)+min); 161 return ((ran % diff) + min);
130} 162}
131 163
132/* 164/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 167 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 168 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 169 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 170 */
139 171
172int
140int die_roll(int num, int size, const object *op, int goodbad) { 173die_roll (int num, int size, const object *op, int goodbad)
174{
141 int min, diff, luck, total, i, gotlucky, base, ran; 175 int min, diff, luck, total, i, gotlucky, base;
142 176
143 diff = size; 177 diff = size;
144 min = 1; 178 min = 1;
145 luck = total = gotlucky = 0; 179 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
147 if (size < 2 || diff < 1) { 181 if (size < 2 || diff < 1)
182 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 184 return (num); /* avoids a float exception */
150 } 185 }
151 186
152 if (op->type == PLAYER) 187 if (op->type == PLAYER)
153 luck = op->stats.luck; 188 luck = op->stats.luck;
154 189
155 for (i = 0; i < num; i++) { 190 for (i = 0; i < num; i++)
191 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
157 /* we have a winner */ 194 /* we have a winner */
158 gotlucky++; 195 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 196 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 197 diff -= luck;
161 if (diff < 1) 198 if (diff < 1)
162 return(num); /*check again*/ 199 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 200 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
166 } else { 203 else
167 total += RANDOM()%size+1; 204 total += rndm (size) + 1;
168 }
169 } 205 }
206
170 return(total); 207 return total;
171} 208}
172 209
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */ 210/* decay and destroy perishable items in a map */
192 211void
193void decay_objects(mapstruct *m) 212maptile::decay_objects ()
194{ 213{
195 int x, y, destroy; 214 if (!spaces)
196 object *op, *otmp;
197
198 if (m->unique)
199 return; 215 return;
200 216
201 for (x=0; x < MAP_WIDTH(m); x++) 217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
202 for (y=0; y < MAP_HEIGHT(m); y++) 218 for (object *above, *op = ms->bot; op; op = above)
203 for (op = get_map_ob(m, x, y); op; op = otmp) { 219 {
220 above = op->above;
221
204 destroy = 0; 222 bool destroy = 0;
205 otmp = op->above; 223
224 // do not decay anything above unique floor tiles (yet :)
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
207 break; 226 break;
227
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) || 228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) || 229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) || 230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
211 QUERY_FLAG(op, FLAG_UNIQUE) || 231 || QUERY_FLAG (op, FLAG_UNIQUE)
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) || 232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op)) 233 || QUERY_FLAG (op, FLAG_UNPAID)
214 continue; 234 || op->is_alive ())
215 /* otherwise, we decay and destroy */ 235 ; // do not decay
216 if (IS_WEAPON(op)) { 236 else if (op->is_weapon ())
237 {
217 op->stats.dam--; 238 op->stats.dam--;
218 if (op->stats.dam < 0) 239 if (op->stats.dam < 0)
219 destroy = 1; 240 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 } 241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->materials;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
252} 276}
253 277
254/* convert materialname to materialtype_t */ 278/* convert materialname to materialtype_t */
255 279
256materialtype_t *name_to_material(const char *name) 280materialtype_t *
281name_to_material (const shstr &name)
257{ 282{
258 materialtype_t *mt, *nmt; 283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 284 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 285 return mt;
286
287 return materialt;
268} 288}
269 289
270/* when doing transmutation of objects, we have to recheck the resistances, 290/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 291 * as some that did not apply previously, may apply now.
272 */ 292 */
273 293
294void
274void transmute_materialname(object *op, const object *change) 295transmute_materialname (object *op, const object *change)
275{ 296{
276 materialtype_t *mt; 297 materialtype_t *mt;
277 int j; 298 int j;
278 299
279 if (op->materialname == NULL) 300 if (op->materialname == NULL)
280 return; 301 return;
281 302
282 if (change->materialname != NULL && 303 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 304 return;
285 305
286 if (!IS_ARMOR(op)) 306 if (!op->is_armor ())
287 return; 307 return;
288 308
289 mt = name_to_material(op->materialname); 309 mt = name_to_material (op->materialname);
290 if (!mt) { 310 if (!mt)
311 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 312 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return; 313 return;
293 } 314 }
294 315
295 for (j=0; j < NROFATTACKS; j++) 316 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 317 if (op->resist[j] == 0 && change->resist[j] != 0)
318 {
297 op->resist[j] += mt->mod[j]; 319 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 320 if (op->resist[j] > 100)
299 op->resist[j] = 100; 321 op->resist[j] = 100;
300 if (op->resist[j] < -100) 322 if (op->resist[j] < -100)
301 op->resist[j] = -100; 323 op->resist[j] = -100;
302 } 324 }
303} 325}
304 326
305/* set the materialname and type for an item */ 327/* set the materialname and type for an item */
328void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 329set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 330{
308 materialtype_t *mt, *lmt; 331 materialtype_t *mt, *lmt;
332
309#ifdef NEW_MATERIAL_CODE 333#ifdef NEW_MATERIAL_CODE
310 int j; 334 int j;
311#endif 335#endif
312 336
313 if (op->materialname != NULL) 337 if (op->materialname != NULL)
314 return; 338 return;
315 339
316 340
317 341
318 if (nmt == NULL) { 342 if (nmt == NULL)
343 {
319 lmt = NULL; 344 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 345#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 346 for (mt = materialt; mt && mt->next; mt = mt->next)
347 {
322 if (op->material & mt->material) { 348 if (op->materials & mt->material)
349 {
323 lmt = mt; 350 lmt = mt;
351 break;
352 }
353 }
354
355#else
356 for (mt = materialt; mt && mt->next; mt = mt->next)
357 {
358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
360 {
361 lmt = mt;
362 if (!(op->is_weapon () || op->is_armor ()))
324 break; 363 break;
325 } 364 }
326 } 365 }
366#endif
367 }
368 else
369 {
370 lmt = nmt;
371 }
327 372
373 if (lmt != NULL)
374 {
375#ifndef NEW_MATERIAL_CODE
376 op->materialname = lmt->name;
377 return;
328#else 378#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 379
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 380 if (op->stats.dam && op->is_weapon ())
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 } 381 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 382 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 383 if (op->stats.dam < 1)
352 op->stats.dam = 1; 384 op->stats.dam = 1;
353 } 385 }
386
354 if (op->stats.sp && op->type == BOW) 387 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 388 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 389 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 390 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 391 if (op->is_armor ())
392 {
359 if (op->stats.ac) 393 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 394 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++) 395 for (j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 396 if (op->resist[j] != 0)
397 {
363 op->resist[j] += lmt->mod[j]; 398 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 399 if (op->resist[j] > 100)
365 op->resist[j] = 100; 400 op->resist[j] = 100;
366 if (op->resist[j] < -100) 401 if (op->resist[j] < -100)
367 op->resist[j] = -100; 402 op->resist[j] = -100;
368 } 403 }
369 } 404 }
370 op->materialname = add_string(lmt->name); 405 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 406 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 407 if (op->is_weapon () || op->is_armor ())
408 {
373 op->weight = (op->weight * lmt->weight)/100; 409 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 410 op->value = (op->value * lmt->value) / 100;
375 } 411 }
376#endif 412#endif
377 } 413 }
378} 414}
379 415
380/* 416/*
381 * Strip out the media tags from a String. 417 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 418 * Warning the input string will contain the result string
383 */ 419 */
420void
384void strip_media_tag(char *message){ 421strip_media_tag (char *message)
422{
385 int in_tag=0; 423 int in_tag = 0;
386 char* dest; 424 char *dest;
387 char* src; 425 char *src;
426
388 src=dest=message; 427 src = dest = message;
389 while (*src!='\0'){ 428 while (*src != '\0')
429 {
390 if (*src=='['){ 430 if (*src == '[')
431 {
391 in_tag=1; 432 in_tag = 1;
433 }
392 } else if (in_tag && (*src==']')) 434 else if (in_tag && (*src == ']'))
393 in_tag=0; 435 in_tag = 0;
394 else if (!in_tag){ 436 else if (!in_tag)
437 {
395 *dest=*src; 438 *dest = *src;
396 dest++; 439 dest++;
397 } 440 }
398 src++; 441 src++;
399 } 442 }
400 *dest='\0'; 443 *dest = '\0';
401} 444}
402 445
446const char *
403const char* strrstr(const char* haystack, const char* needle){ 447strrstr (const char *haystack, const char *needle)
448{
404 const char* lastneedle; 449 const char *lastneedle;
450
405 lastneedle=NULL; 451 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 452 while ((haystack = strstr (haystack, needle)) != NULL)
453 {
407 lastneedle=haystack; 454 lastneedle = haystack;
408 haystack++; 455 haystack++;
409 } 456 }
410 return lastneedle; 457 return lastneedle;
411 458
412} 459}
460
413#define EOL_SIZE (sizeof("\n")-1) 461#define EOL_SIZE (sizeof("\n")-1)
462void
414void strip_endline(char* buf){ 463strip_endline (char *buf)
464{
415 if (strlen(buf)<sizeof("\n")){ 465 if (strlen (buf) < sizeof ("\n"))
466 {
416 return; 467 return;
417 } 468 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 469 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 470 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 471}
421 472
422/** 473/**
423 * Replace in string src all occurrences of key by replacement. The resulting 474 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 475 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 476 * terminating null character) will be written to result.
426 */ 477 */
478void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 479replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 480{
429 size_t resultlen; 481 size_t resultlen;
430 size_t keylen; 482 size_t keylen;
431 483
432 /* special case to prevent infinite loop if key==replacement=="" */ 484 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 485 if (strcmp (key, replacement) == 0)
434 { 486 {
435 snprintf(result, resultsize, "%s", src); 487 snprintf (result, resultsize, "%s", src);
436 return; 488 return;
437 } 489 }
438 490
439 keylen = strlen(key); 491 keylen = strlen (key);
440 492
441 resultlen = 0; 493 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 494 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 495 {
444 if(strncmp(src, key, keylen) == 0) 496 if (strncmp (src, key, keylen) == 0)
445 { 497 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 498 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 499 resultlen += strlen (result + resultlen);
448 src += keylen; 500 src += keylen;
449 } 501 }
450 else 502 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 503 {
504 result[resultlen++] = *src++;
505 }
506 }
455 result[resultlen] = '\0'; 507 result[resultlen] = '\0';
456} 508}
457 509
458/** 510/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 511 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 512 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 513 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 514 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 515 * It does not insert an oxford comma.
464 */ 516 */
465 517
518void
466void make_list_like(char *input) { 519make_list_like (char *input)
520{
467 char *p, tmp[MAX_BUF]; 521 char *p, tmp[MAX_BUF];
468 int i; 522 int i;
523
469 if (!input || strlen(input) > MAX_BUF-5) return; 524 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 525 return;
488} 526 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 527
528 strncpy (tmp, input, MAX_BUF - 5);
529 /*trim all trailing commas, spaces etc. */
530 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
531 tmp[i] = '\0';
532
533 strcat (tmp, ".");
534
535 p = strrchr (tmp, ',');
536 if (p)
537 {
538 *p = '\0';
539 strcpy (input, tmp);
540 p++;
541 strcat (input, " and");
542 strcat (input, p);
543 }
544 else
545 strcpy (input, tmp);
546
547 return;
548}
549
550/////////////////////////////////////////////////////////////////////////////
551
490void * 552void
491zero_initialised::operator new (size_t s) 553fork_abort (const char *msg)
492{
493 //return calloc (1, s);
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 //return calloc (1, s);
501 return g_slice_alloc0 (s);
502}
503
504void
505zero_initialised::operator delete (void *p, size_t s)
506{ 554{
507 //free (p); return; 555 if (!fork ())
508 g_slice_free1 (s, p); 556 {
509} 557 signal (SIGABRT, SIG_DFL);
558 abort ();
559 }
510 560
511void 561 LOG (llevError, "fork abort: %s\n", msg);
512zero_initialised::operator delete [] (void *p, size_t s)
513{
514 //free (p); return;
515 g_slice_free1 (s, p);
516} 562}
517 563
564void *salloc_ (int n) throw (std::bad_alloc)
565{
566#ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568#else
569 void *ptr = g_slice_alloc (n);
570#endif
571
572 if (!ptr)
573 throw std::bad_alloc ();
574
575 return ptr;
576}
577
578void *salloc_ (int n, void *src) throw (std::bad_alloc)
579{
580 void *ptr = salloc_ (n);
581
582 if (src)
583 memcpy (ptr, src, n);
584 else
585 memset (ptr, 0, n);
586
587 return ptr;
588}
589
590void assign (char *dst, const char *src, int maxlen)
591{
592 if (!src)
593 src = "";
594
595 int len = strlen (src);
596
597 if (len >= maxlen - 1)
598 {
599 if (maxlen <= 4)
600 {
601 memset (dst, '.', maxlen - 1);
602 dst [maxlen - 1] = 0;
603 }
604 else
605 {
606 memcpy (dst, src, maxlen - 4);
607 memcpy (dst + maxlen - 4, "...", 4);
608 }
609 }
610 else
611 memcpy (dst, src, len + 1);
612}
613
614const std::string
615format (const char *format, ...)
616{
617 int len;
618
619 {
620 char buf[128];
621
622 va_list ap;
623 va_start (ap, format);
624 len = vsnprintf (buf, sizeof (buf), format, ap);
625 va_end (ap);
626
627 assert (len >= 0); // shield againstz broken vsnprintf's
628
629 // was our static buffer short enough?
630 if (len < sizeof (buf))
631 return std::string (buf, len);
632 }
633
634 {
635 // longer, try harder
636 char *buf = salloc<char> (len + 1);
637
638 va_list ap;
639 va_start (ap, format);
640 vsnprintf (buf, len + 1, format, ap);
641 va_end (ap);
642
643 const std::string s (buf, len);
644 sfree<char> (buf, len + 1);
645
646 return buf;
647 }
648}
649
650tstamp now ()
651{
652 struct timeval tv;
653
654 gettimeofday (&tv, 0);
655 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
656}
657
658int
659similar_direction (int a, int b)
660{
661 if (!a || !b)
662 return 0;
663
664 int diff = (b - a) & 7;
665 return diff <= 1 || diff >= 7;
666}
667
668/* crc32 0xdebb20e3 table and supplementary functions. */
669extern const uint32_t crc_32_tab[256] =
670{
671 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
672 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
673 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
674 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
675 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
676 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
677 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
678 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
679 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
680 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
681 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
682 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
683 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
684 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
685 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
686 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
687 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
688 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
689 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
690 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
691 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
692 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
693 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
694 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
695 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
696 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
697 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
698 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
699 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
700 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
701 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
702 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
703 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
704 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
705 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
706 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
707 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
708 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
709 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
710 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
711 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
712 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
713 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
714 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
715 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
716 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
717 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
718 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
719 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
720 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
721 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
722 0x2d02ef8dL
723};
724
725

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