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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.8 by root, Sat Sep 9 21:48:28 2006 UTC vs.
Revision 1.59 by root, Thu Jun 7 19:12:22 2007 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * "$Id: utils.C,v 1.8 2006/09/09 21:48:28 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
13 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
14 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
15 (at your option) any later version. 11 * any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 GNU General Public License for more details. 16 * for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
23 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
25 21 *
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23 */
28 24
29/* 25/*
30 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
31 */ 27 */
28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
32 35
33#include <global.h> 36#include <global.h>
34#include <funcpoint.h> 37#include <funcpoint.h>
35#include <material.h> 38#include <material.h>
36 39
37#include <glib.h> 40#include <glib.h>
41
42rand_gen rndm;
43
44void
45tausworthe_random_generator::seed (uint32_t seed)
46{
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54}
55
56uint32_t
57tausworthe_random_generator::next ()
58{
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65}
66
67uint32_t
68tausworthe_random_generator::get_range (uint32_t num)
69{
70 return (next () * (uint64_t)num) >> 32U;
71}
72
73// return a number within (min .. max)
74int
75tausworthe_random_generator::get_range (int r_min, int r_max)
76{
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78}
38 79
39/* 80/*
40 * The random functions here take luck into account when rolling random 81 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 82 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 83 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 90 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 92 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 94 */
54 95int
55int random_roll(int min, int max, const object *op, int goodbad) { 96random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 97{
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 99
58 omin = min; 100 if (r_max < r_min)
59 diff = max - min + 1; 101 {
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
64 return(min); /* avoids a float exception */ 103 return r_min;
65 } 104 }
66 105
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 106 if (op->type == PLAYER)
70 return((ran%diff)+min); 107 {
71
72 luck = op->stats.luck; 108 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 109
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
82 } 114 }
83 return((ran%diff)+min); 115
116 return rndm (r_min, r_max);
84} 117}
85 118
86/* 119/*
87 * This is a 64 bit version of random_roll above. This is needed 120 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 121 * for exp loss calculations for players changing religions.
89 */ 122 */
90 123sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 124random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 125{
93 int base;
94
95 omin = min; 126 sint64 omin = min;
96 diff = max - min + 1; 127 sint64 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 129
99 if (max < 1 || diff < 1) { 130 if (diff < 0)
100#ifndef WIN32 131 {
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
104#endif
105 return(min); /* avoids a float exception */ 133 return (min); /* avoids a float exception */
106 } 134 }
107 135
108 /* Don't know of a portable call to get 64 bit random values. 136 /*
109 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 139 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 141
115 if (op->type != PLAYER) 142 if (op->type != PLAYER)
116 return((ran%diff)+min); 143 return ((ran % diff) + min);
117 144
118 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
119 if (RANDOM()%base < MIN(10, abs(luck))) { 147 if (rndm (base) < MIN (10, abs (luck)))
148 {
120 /* we have a winner */ 149 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 151 diff -= luck;
123 if (diff < 1) 152 if (diff < 1)
124 return(omin); /*check again*/ 153 return (omin); /*check again */
154
125 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (min += luck) : (diff));
126 156
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 157 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 158 }
159
129 return((ran%diff)+min); 160 return ran % diff + min;
130} 161}
131 162
132/* 163/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 169 */
139 170int
140int die_roll(int num, int size, const object *op, int goodbad) { 171die_roll (int num, int size, const object *op, int goodbad)
172{
141 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
142 174
143 diff = size; 175 int diff = size;
144 min = 1; 176 min = 1;
145 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
147 if (size < 2 || diff < 1) { 180 if (size < 2 || diff < 1)
181 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
150 } 184 }
151 185
152 if (op->type == PLAYER) 186 if (op->type == PLAYER)
153 luck = op->stats.luck; 187 luck = op->stats.luck;
154 188
155 for (i = 0; i < num; i++) { 189 for (i = 0; i < num; i++)
190 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
157 /* we have a winner */ 193 /* we have a winner */
158 gotlucky++; 194 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 196 diff -= luck;
161 if (diff < 1) 197 if (diff < 1)
162 return(num); /*check again*/ 198 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
201 }
166 } else { 202 else
167 total += RANDOM()%size+1; 203 total += rndm (size) + 1;
168 }
169 } 204 }
205
170 return(total); 206 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 207}
253 208
254/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
255 210
256materialtype_t *name_to_material(const char *name) 211materialtype_t *
212name_to_material (const shstr &name)
257{ 213{
258 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 215 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 216 return mt;
217
218 return materialt;
268} 219}
269 220
270/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
272 */ 223 */
273 224
225void
274void transmute_materialname(object *op, const object *change) 226transmute_materialname (object *op, const object *change)
275{ 227{
276 materialtype_t *mt; 228 materialtype_t *mt;
277 int j; 229 int j;
278 230
279 if (op->materialname == NULL) 231 if (op->materialname == NULL)
280 return; 232 return;
281 233
282 if (change->materialname != NULL && 234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 235 return;
285 236
286 if (!IS_ARMOR(op)) 237 if (!op->is_armor ())
287 return; 238 return;
288 239
289 mt = name_to_material(op->materialname); 240 mt = name_to_material (op->materialname);
290 if (!mt) { 241 if (!mt)
242 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 244 return;
293 } 245 }
294 246
295 for (j=0; j < NROFATTACKS; j++) 247 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 248 if (op->resist[j] == 0 && change->resist[j] != 0)
249 {
297 op->resist[j] += mt->mod[j]; 250 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 251 if (op->resist[j] > 100)
299 op->resist[j] = 100; 252 op->resist[j] = 100;
300 if (op->resist[j] < -100) 253 if (op->resist[j] < -100)
301 op->resist[j] = -100; 254 op->resist[j] = -100;
302 } 255 }
303} 256}
304 257
305/* set the materialname and type for an item */ 258/* set the materialname and type for an item */
259void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 260set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 261{
308 materialtype_t *mt, *lmt; 262 materialtype_t *mt, *lmt;
263
309#ifdef NEW_MATERIAL_CODE 264#ifdef NEW_MATERIAL_CODE
310 int j; 265 int j;
311#endif 266#endif
312 267
313 if (op->materialname != NULL) 268 if (op->materialname != NULL)
314 return; 269 return;
315 270
316 271
317 272
318 if (nmt == NULL) { 273 if (nmt == NULL)
274 {
319 lmt = NULL; 275 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 276#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 277 for (mt = materialt; mt && mt->next; mt = mt->next)
278 {
322 if (op->material & mt->material) { 279 if (op->materials & mt->material)
280 {
323 lmt = mt; 281 lmt = mt;
282 break;
283 }
284 }
285
286#else
287 for (mt = materialt; mt && mt->next; mt = mt->next)
288 {
289 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
290 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
291 {
292 lmt = mt;
293 if (!(op->is_weapon () || op->is_armor ()))
324 break; 294 break;
325 } 295 }
326 } 296 }
297#endif
298 }
299 else
300 {
301 lmt = nmt;
302 }
327 303
304 if (lmt != NULL)
305 {
306#ifndef NEW_MATERIAL_CODE
307 op->materialname = lmt->name;
308 return;
328#else 309#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 310
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 311 if (op->stats.dam && op->is_weapon ())
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 } 312 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 313 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 314 if (op->stats.dam < 1)
352 op->stats.dam = 1; 315 op->stats.dam = 1;
353 } 316 }
317
354 if (op->stats.sp && op->type == BOW) 318 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 319 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 320 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 321 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 322 if (op->is_armor ())
323 {
359 if (op->stats.ac) 324 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 325 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++) 326 for (j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 327 if (op->resist[j] != 0)
328 {
363 op->resist[j] += lmt->mod[j]; 329 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 330 if (op->resist[j] > 100)
365 op->resist[j] = 100; 331 op->resist[j] = 100;
366 if (op->resist[j] < -100) 332 if (op->resist[j] < -100)
367 op->resist[j] = -100; 333 op->resist[j] = -100;
368 } 334 }
369 } 335 }
370 op->materialname = add_string(lmt->name); 336 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 337 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 338 if (op->is_weapon () || op->is_armor ())
339 {
373 op->weight = (op->weight * lmt->weight)/100; 340 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 341 op->value = (op->value * lmt->value) / 100;
375 } 342 }
376#endif 343#endif
377 } 344 }
378} 345}
379 346
380/* 347/*
381 * Strip out the media tags from a String. 348 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 349 * Warning the input string will contain the result string
383 */ 350 */
351void
384void strip_media_tag(char *message){ 352strip_media_tag (char *message)
353{
385 int in_tag=0; 354 int in_tag = 0;
386 char* dest; 355 char *dest;
387 char* src; 356 char *src;
357
388 src=dest=message; 358 src = dest = message;
389 while (*src!='\0'){ 359 while (*src != '\0')
360 {
390 if (*src=='['){ 361 if (*src == '[')
362 {
391 in_tag=1; 363 in_tag = 1;
364 }
392 } else if (in_tag && (*src==']')) 365 else if (in_tag && (*src == ']'))
393 in_tag=0; 366 in_tag = 0;
394 else if (!in_tag){ 367 else if (!in_tag)
368 {
395 *dest=*src; 369 *dest = *src;
396 dest++; 370 dest++;
397 } 371 }
398 src++; 372 src++;
399 } 373 }
400 *dest='\0'; 374 *dest = '\0';
401} 375}
402 376
377const char *
403const char* strrstr(const char* haystack, const char* needle){ 378strrstr (const char *haystack, const char *needle)
379{
404 const char* lastneedle; 380 const char *lastneedle;
381
405 lastneedle=NULL; 382 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 383 while ((haystack = strstr (haystack, needle)) != NULL)
384 {
407 lastneedle=haystack; 385 lastneedle = haystack;
408 haystack++; 386 haystack++;
409 } 387 }
410 return lastneedle; 388 return lastneedle;
411 389
412} 390}
391
413#define EOL_SIZE (sizeof("\n")-1) 392#define EOL_SIZE (sizeof("\n")-1)
393void
414void strip_endline(char* buf){ 394strip_endline (char *buf)
395{
415 if (strlen(buf)<sizeof("\n")){ 396 if (strlen (buf) < sizeof ("\n"))
397 {
416 return; 398 return;
417 } 399 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 400 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 401 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 402}
421 403
422/** 404/**
423 * Replace in string src all occurrences of key by replacement. The resulting 405 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 406 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 407 * terminating null character) will be written to result.
426 */ 408 */
409void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 410replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 411{
429 size_t resultlen; 412 size_t resultlen;
430 size_t keylen; 413 size_t keylen;
431 414
432 /* special case to prevent infinite loop if key==replacement=="" */ 415 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 416 if (strcmp (key, replacement) == 0)
434 { 417 {
435 snprintf(result, resultsize, "%s", src); 418 snprintf (result, resultsize, "%s", src);
436 return; 419 return;
437 } 420 }
438 421
439 keylen = strlen(key); 422 keylen = strlen (key);
440 423
441 resultlen = 0; 424 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 425 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 426 {
444 if(strncmp(src, key, keylen) == 0) 427 if (strncmp (src, key, keylen) == 0)
445 { 428 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 429 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 430 resultlen += strlen (result + resultlen);
448 src += keylen; 431 src += keylen;
449 } 432 }
450 else 433 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 434 {
435 result[resultlen++] = *src++;
436 }
437 }
455 result[resultlen] = '\0'; 438 result[resultlen] = '\0';
456} 439}
457 440
458/** 441/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 442 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 443 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 444 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 445 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 446 * It does not insert an oxford comma.
464 */ 447 */
465 448
449void
466void make_list_like(char *input) { 450make_list_like (char *input)
451{
467 char *p, tmp[MAX_BUF]; 452 char *p, tmp[MAX_BUF];
468 int i; 453 int i;
454
469 if (!input || strlen(input) > MAX_BUF-5) return; 455 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 456 return;
488} 457 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 458
459 strncpy (tmp, input, MAX_BUF - 5);
460 /*trim all trailing commas, spaces etc. */
461 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
462 tmp[i] = '\0';
463
464 strcat (tmp, ".");
465
466 p = strrchr (tmp, ',');
467 if (p)
468 {
469 *p = '\0';
470 strcpy (input, tmp);
471 p++;
472 strcat (input, " and");
473 strcat (input, p);
474 }
475 else
476 strcpy (input, tmp);
477
478 return;
479}
480
481/////////////////////////////////////////////////////////////////////////////
482
490void * 483void
491zero_initialised::operator new (size_t s) 484fork_abort (const char *msg)
492{
493 //return calloc (1, s);
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 //return calloc (1, s);
501 return g_slice_alloc0 (s);
502}
503
504void
505zero_initialised::operator delete (void *p, size_t s)
506{ 485{
507 //free (p); return; 486 if (!fork ())
508 g_slice_free1 (s, p); 487 {
509} 488 signal (SIGABRT, SIG_DFL);
489 // try to put corefiles into a subdirectory, if existing, to allow
490 // an administrator to reduce the I/O load.
491 chdir ("cores");
492 abort ();
493 }
510 494
511void 495 LOG (llevError, "fork abort: %s\n", msg);
512zero_initialised::operator delete [] (void *p, size_t s)
513{
514 //free (p); return;
515 g_slice_free1 (s, p);
516} 496}
517 497
498void *salloc_ (int n) throw (std::bad_alloc)
499{
500#ifdef PREFER_MALLOC
501 void *ptr = malloc (n);
502#else
503 void *ptr = g_slice_alloc (n);
504#endif
505
506 if (!ptr)
507 throw std::bad_alloc ();
508
509 return ptr;
510}
511
512void *salloc_ (int n, void *src) throw (std::bad_alloc)
513{
514 void *ptr = salloc_ (n);
515
516 if (src)
517 memcpy (ptr, src, n);
518 else
519 memset (ptr, 0, n);
520
521 return ptr;
522}
523
524void assign (char *dst, const char *src, int maxlen)
525{
526 if (!src)
527 src = "";
528
529 int len = strlen (src);
530
531 if (len >= maxlen - 1)
532 {
533 if (maxlen <= 4)
534 {
535 memset (dst, '.', maxlen - 1);
536 dst [maxlen - 1] = 0;
537 }
538 else
539 {
540 memcpy (dst, src, maxlen - 4);
541 memcpy (dst + maxlen - 4, "...", 4);
542 }
543 }
544 else
545 memcpy (dst, src, len + 1);
546}
547
548const std::string
549format (const char *format, ...)
550{
551 int len;
552
553 {
554 char buf[128];
555
556 va_list ap;
557 va_start (ap, format);
558 len = vsnprintf (buf, sizeof (buf), format, ap);
559 va_end (ap);
560
561 assert (len >= 0); // shield againstz broken vsnprintf's
562
563 // was our static buffer short enough?
564 if (len < sizeof (buf))
565 return std::string (buf, len);
566 }
567
568 {
569 // longer, try harder
570 char *buf = salloc<char> (len + 1);
571
572 va_list ap;
573 va_start (ap, format);
574 vsnprintf (buf, len + 1, format, ap);
575 va_end (ap);
576
577 const std::string s (buf, len);
578 sfree<char> (buf, len + 1);
579
580 return buf;
581 }
582}
583
584tstamp now ()
585{
586 struct timeval tv;
587
588 gettimeofday (&tv, 0);
589 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
590}
591
592int
593similar_direction (int a, int b)
594{
595 if (!a || !b)
596 return 0;
597
598 int diff = (b - a) & 7;
599 return diff <= 1 || diff >= 7;
600}
601
602/* crc32 0xdebb20e3 table and supplementary functions. */
603extern const uint32_t crc_32_tab[256] =
604{
605 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
606 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
607 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
608 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
609 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
610 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
611 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
612 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
613 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
614 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
615 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
616 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
617 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
618 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
619 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
620 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
621 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
622 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
623 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
624 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
625 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
626 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
627 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
628 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
629 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
630 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
631 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
632 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
633 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
634 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
635 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
636 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
637 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
638 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
639 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
640 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
641 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
642 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
643 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
644 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
645 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
646 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
647 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
648 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
649 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
650 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
651 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
652 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
653 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
654 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
655 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
656 0x2d02ef8dL
657};
658
659

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