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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.8 by root, Sat Sep 9 21:48:28 2006 UTC vs.
Revision 1.9 by root, Sun Sep 10 16:00:23 2006 UTC

1
1/* 2/*
2 * static char *rcsid_utils_c = 3 * static char *rcsid_utils_c =
3 * "$Id: utils.C,v 1.8 2006/09/09 21:48:28 root Exp $"; 4 * "$Id: utils.C,v 1.9 2006/09/10 16:00:23 root Exp $";
4 */ 5 */
5 6
6/* 7/*
7 CrossFire, A Multiplayer game for X-windows 8 CrossFire, A Multiplayer game for X-windows
8 9
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 52 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 54 */
54 55
56int
55int random_roll(int min, int max, const object *op, int goodbad) { 57random_roll (int min, int max, const object *op, int goodbad)
58{
56 int omin, diff, luck, base, ran; 59 int omin, diff, luck, base, ran;
57 60
58 omin = min; 61 omin = min;
59 diff = max - min + 1; 62 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 64
62 if (max < 1 || diff < 1) { 65 if (max < 1 || diff < 1)
66 {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max); 67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */ 68 return (min); /* avoids a float exception */
65 } 69 }
66 70
67 ran = RANDOM(); 71 ran = RANDOM ();
68 72
69 if (op->type != PLAYER) 73 if (op->type != PLAYER)
70 return((ran%diff)+min); 74 return ((ran % diff) + min);
71 75
72 luck = op->stats.luck; 76 luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) { 77 if (RANDOM () % base < MIN (10, abs (luck)))
78 {
74 /* we have a winner */ 79 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1)); 80 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck; 81 diff -= luck;
77 if (diff < 1) 82 if (diff < 1)
78 return(omin); /*check again*/ 83 return (omin); /*check again */
79 ((goodbad) ? (min += luck) : (diff)); 84 ((goodbad) ? (min += luck) : (diff));
80 85
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 86 return (MAX (omin, MIN (max, (ran % diff) + min)));
82 } 87 }
83 return((ran%diff)+min); 88 return ((ran % diff) + min);
84} 89}
85 90
86/* 91/*
87 * This is a 64 bit version of random_roll above. This is needed 92 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 93 * for exp loss calculations for players changing religions.
89 */ 94 */
90 95
96sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
98{
92 sint64 omin, diff, luck, ran; 99 sint64 omin, diff, luck, ran;
93 int base; 100 int base;
94 101
95 omin = min; 102 omin = min;
96 diff = max - min + 1; 103 diff = max - min + 1;
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
98 105
99 if (max < 1 || diff < 1) { 106 if (max < 1 || diff < 1)
107 {
100#ifndef WIN32 108#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max); 109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else 110#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max); 111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif 112#endif
105 return(min); /* avoids a float exception */ 113 return (min); /* avoids a float exception */
106 } 114 }
107 115
108 /* Don't know of a portable call to get 64 bit random values. 116 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 117 * So make a call to get two 32 bit random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 118 * a little byteshifting. Do make sure the first one is only
111 * 32 bit, so we don't get skewed results 119 * 32 bit, so we don't get skewed results
112 */ 120 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
114 122
115 if (op->type != PLAYER) 123 if (op->type != PLAYER)
116 return((ran%diff)+min); 124 return ((ran % diff) + min);
117 125
118 luck = op->stats.luck; 126 luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 127 if (RANDOM () % base < MIN (10, abs (luck)))
128 {
120 /* we have a winner */ 129 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 130 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 131 diff -= luck;
123 if (diff < 1) 132 if (diff < 1)
124 return(omin); /*check again*/ 133 return (omin); /*check again */
125 ((goodbad) ? (min += luck) : (diff)); 134 ((goodbad) ? (min += luck) : (diff));
126 135
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 136 return (MAX (omin, MIN (max, (ran % diff) + min)));
128 } 137 }
129 return((ran%diff)+min); 138 return ((ran % diff) + min);
130} 139}
131 140
132/* 141/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 144 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 145 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 146 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 147 */
139 148
149int
140int die_roll(int num, int size, const object *op, int goodbad) { 150die_roll (int num, int size, const object *op, int goodbad)
151{
141 int min, diff, luck, total, i, gotlucky, base, ran; 152 int min, diff, luck, total, i, gotlucky, base, ran;
142 153
143 diff = size; 154 diff = size;
144 min = 1; 155 min = 1;
145 luck = total = gotlucky = 0; 156 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
147 if (size < 2 || diff < 1) { 158 if (size < 2 || diff < 1)
159 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 161 return (num); /* avoids a float exception */
150 } 162 }
151 163
152 if (op->type == PLAYER) 164 if (op->type == PLAYER)
153 luck = op->stats.luck; 165 luck = op->stats.luck;
154 166
155 for (i = 0; i < num; i++) { 167 for (i = 0; i < num; i++)
168 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
170 {
157 /* we have a winner */ 171 /* we have a winner */
158 gotlucky++; 172 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 173 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 174 diff -= luck;
161 if (diff < 1) 175 if (diff < 1)
162 return(num); /*check again*/ 176 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 177 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM(); 178 ran = RANDOM ();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 179 total += MAX (1, MIN (size, (ran % diff) + min));
180 }
166 } else { 181 else
182 {
167 total += RANDOM()%size+1; 183 total += RANDOM () % size + 1;
168 } 184 }
169 } 185 }
170 return(total); 186 return (total);
171} 187}
172 188
173/* 189/*
174 * Another convenience function. Returns a number between min and max. 190 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it 191 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper 192 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE. 193 * use of %. This should also prevent SIGFPE.
178 */ 194 */
179 195
196int
180int rndm(int min, int max) 197rndm (int min, int max)
181{ 198{
182 int diff; 199 int diff;
183 200
184 diff = max - min + 1; 201 diff = max - min + 1;
185 if (max < 1 || diff < 1) 202 if (max < 1 || diff < 1)
186 return(min); 203 return (min);
187 204
188 return(RANDOM()%diff+min); 205 return (RANDOM () % diff + min);
189} 206}
190 207
191/* decay and destroy persihable items in a map */ 208/* decay and destroy persihable items in a map */
192 209
210void
193void decay_objects(mapstruct *m) 211decay_objects (mapstruct *m)
194{ 212{
195 int x, y, destroy; 213 int x, y, destroy;
196 object *op, *otmp; 214 object *op, *otmp;
197 215
198 if (m->unique) 216 if (m->unique)
199 return; 217 return;
200 218
201 for (x=0; x < MAP_WIDTH(m); x++) 219 for (x = 0; x < MAP_WIDTH (m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++) 220 for (y = 0; y < MAP_HEIGHT (m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) { 221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
204 destroy = 0; 237 destroy = 1;
205 otmp = op->above; 238 }
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) { 239 else if (IS_ARMOR (op))
240 {
221 op->stats.ac--; 241 op->stats.ac--;
222 if (op->stats.ac < 0) 242 if (op->stats.ac < 0)
223 destroy = 1; 243 destroy = 1;
244 }
224 } else if (op->type == FOOD) { 245 else if (op->type == FOOD)
246 {
225 op->stats.food -= rndm(5,20); 247 op->stats.food -= rndm (5, 20);
226 if (op->stats.food < 0) 248 if (op->stats.food < 0)
227 destroy = 1; 249 destroy = 1;
228 } else { 250 }
251 else
252 {
229 if (op->material & M_PAPER || op->material & M_LEATHER || 253 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC || 254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1; 255 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1) 256 if (op->material & M_IRON && rndm (1, 5) == 1)
234 destroy = 1; 257 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1) 258 if (op->material & M_GLASS && rndm (1, 2) == 1)
236 destroy = 1; 259 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) && 260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
238 rndm(1,10) == 1)
239 destroy = 1; 261 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && 262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
241 rndm(1,3) == 1)
242 destroy = 1; 263 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32) 264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
244 destroy = 1; 265 destroy = 1;
245 } 266 }
246 /* adjust overall chance below */ 267 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) { 268 if (destroy && rndm (0, 1))
248 remove_ob(op);
249 free_object(op);
250 }
251 } 269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
252} 274}
253 275
254/* convert materialname to materialtype_t */ 276/* convert materialname to materialtype_t */
255 277
278materialtype_t *
256materialtype_t *name_to_material(const char *name) 279name_to_material (const char *name)
257{ 280{
258 materialtype_t *mt, *nmt; 281 materialtype_t *mt, *nmt;
259 282
260 mt = NULL; 283 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) { 284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
262 if (strcmp(name, nmt->name) == 0) { 286 if (strcmp (name, nmt->name) == 0)
287 {
263 mt = nmt; 288 mt = nmt;
264 break; 289 break;
265 } 290 }
266 } 291 }
267 return mt; 292 return mt;
268} 293}
269 294
270/* when doing transmutation of objects, we have to recheck the resistances, 295/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 296 * as some that did not apply previously, may apply now.
272 */ 297 */
273 298
299void
274void transmute_materialname(object *op, const object *change) 300transmute_materialname (object *op, const object *change)
275{ 301{
276 materialtype_t *mt; 302 materialtype_t *mt;
277 int j; 303 int j;
278 304
279 if (op->materialname == NULL) 305 if (op->materialname == NULL)
280 return; 306 return;
281 307
282 if (change->materialname != NULL && 308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 309 return;
285 310
286 if (!IS_ARMOR(op)) 311 if (!IS_ARMOR (op))
287 return; 312 return;
288 313
289 mt = name_to_material(op->materialname); 314 mt = name_to_material (op->materialname);
290 if (!mt) { 315 if (!mt)
316 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
292 return; 318 return;
293 } 319 }
294 320
295 for (j=0; j < NROFATTACKS; j++) 321 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 322 if (op->resist[j] == 0 && change->resist[j] != 0)
323 {
297 op->resist[j] += mt->mod[j]; 324 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 325 if (op->resist[j] > 100)
299 op->resist[j] = 100; 326 op->resist[j] = 100;
300 if (op->resist[j] < -100) 327 if (op->resist[j] < -100)
301 op->resist[j] = -100; 328 op->resist[j] = -100;
302 } 329 }
303} 330}
304 331
305/* set the materialname and type for an item */ 332/* set the materialname and type for an item */
333void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 334set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 335{
308 materialtype_t *mt, *lmt; 336 materialtype_t *mt, *lmt;
337
309#ifdef NEW_MATERIAL_CODE 338#ifdef NEW_MATERIAL_CODE
310 int j; 339 int j;
311#endif 340#endif
312 341
313 if (op->materialname != NULL) 342 if (op->materialname != NULL)
314 return; 343 return;
315 344
316 345
317 346
318 if (nmt == NULL) { 347 if (nmt == NULL)
348 {
319 lmt = NULL; 349 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 350#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
352 {
322 if (op->material & mt->material) { 353 if (op->material & mt->material)
354 {
323 lmt = mt; 355 lmt = mt;
356 break;
357 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
324 break; 368 break;
325 } 369 }
326 } 370 }
371#endif
372 }
373 else
374 {
375 lmt = nmt;
376 }
327 377
378 if (lmt != NULL)
379 {
380#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name;
382 return;
328#else 383#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) {
333 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op)))
335 break;
336 }
337 }
338#endif
339 } else {
340 lmt = nmt;
341 }
342 384
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) { 385 if (op->stats.dam && IS_WEAPON (op))
386 {
350 op->stats.dam += lmt->damage; 387 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 388 if (op->stats.dam < 1)
352 op->stats.dam = 1; 389 op->stats.dam = 1;
353 } 390 }
354 if (op->stats.sp && op->type == BOW) 391 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 392 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 393 if (op->stats.wc && IS_WEAPON (op))
357 op->stats.wc += lmt->wc; 394 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 395 if (IS_ARMOR (op))
396 {
359 if (op->stats.ac) 397 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 398 op->stats.ac += lmt->ac;
361 for (j=0; j < NROFATTACKS; j++) 399 for (j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 400 if (op->resist[j] != 0)
401 {
363 op->resist[j] += lmt->mod[j]; 402 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 403 if (op->resist[j] > 100)
365 op->resist[j] = 100; 404 op->resist[j] = 100;
366 if (op->resist[j] < -100) 405 if (op->resist[j] < -100)
367 op->resist[j] = -100; 406 op->resist[j] = -100;
368 } 407 }
369 } 408 }
370 op->materialname = add_string(lmt->name); 409 op->materialname = add_string (lmt->name);
371 /* dont make it unstackable if it doesn't need to be */ 410 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 411 if (IS_WEAPON (op) || IS_ARMOR (op))
412 {
373 op->weight = (op->weight * lmt->weight)/100; 413 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 414 op->value = (op->value * lmt->value) / 100;
375 } 415 }
376#endif 416#endif
377 } 417 }
378} 418}
379 419
380/* 420/*
381 * Strip out the media tags from a String. 421 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 422 * Warning the input string will contain the result string
383 */ 423 */
424void
384void strip_media_tag(char *message){ 425strip_media_tag (char *message)
426{
385 int in_tag=0; 427 int in_tag = 0;
386 char* dest; 428 char *dest;
387 char* src; 429 char *src;
430
388 src=dest=message; 431 src = dest = message;
389 while (*src!='\0'){ 432 while (*src != '\0')
433 {
390 if (*src=='['){ 434 if (*src == '[')
435 {
391 in_tag=1; 436 in_tag = 1;
437 }
392 } else if (in_tag && (*src==']')) 438 else if (in_tag && (*src == ']'))
393 in_tag=0; 439 in_tag = 0;
394 else if (!in_tag){ 440 else if (!in_tag)
441 {
395 *dest=*src; 442 *dest = *src;
396 dest++; 443 dest++;
397 } 444 }
398 src++; 445 src++;
399 } 446 }
400 *dest='\0'; 447 *dest = '\0';
401} 448}
402 449
450const char *
403const char* strrstr(const char* haystack, const char* needle){ 451strrstr (const char *haystack, const char *needle)
452{
404 const char* lastneedle; 453 const char *lastneedle;
454
405 lastneedle=NULL; 455 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 456 while ((haystack = strstr (haystack, needle)) != NULL)
457 {
407 lastneedle=haystack; 458 lastneedle = haystack;
408 haystack++; 459 haystack++;
409 } 460 }
410 return lastneedle; 461 return lastneedle;
411 462
412} 463}
464
413#define EOL_SIZE (sizeof("\n")-1) 465#define EOL_SIZE (sizeof("\n")-1)
466void
414void strip_endline(char* buf){ 467strip_endline (char *buf)
468{
415 if (strlen(buf)<sizeof("\n")){ 469 if (strlen (buf) < sizeof ("\n"))
470 {
416 return; 471 return;
417 } 472 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 473 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 474 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 475}
421 476
422/** 477/**
423 * Replace in string src all occurrences of key by replacement. The resulting 478 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 479 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 480 * terminating null character) will be written to result.
426 */ 481 */
482void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 483replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 484{
429 size_t resultlen; 485 size_t resultlen;
430 size_t keylen; 486 size_t keylen;
431 487
432 /* special case to prevent infinite loop if key==replacement=="" */ 488 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 489 if (strcmp (key, replacement) == 0)
434 { 490 {
435 snprintf(result, resultsize, "%s", src); 491 snprintf (result, resultsize, "%s", src);
436 return; 492 return;
437 } 493 }
438 494
439 keylen = strlen(key); 495 keylen = strlen (key);
440 496
441 resultlen = 0; 497 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 498 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 499 {
444 if(strncmp(src, key, keylen) == 0) 500 if (strncmp (src, key, keylen) == 0)
445 { 501 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 502 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 503 resultlen += strlen (result + resultlen);
448 src += keylen; 504 src += keylen;
449 } 505 }
450 else 506 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 507 {
508 result[resultlen++] = *src++;
509 }
510 }
455 result[resultlen] = '\0'; 511 result[resultlen] = '\0';
456} 512}
457 513
458/** 514/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 515 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 516 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 517 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 518 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 519 * It does not insert an oxford comma.
464 */ 520 */
465 521
522void
466void make_list_like(char *input) { 523make_list_like (char *input)
524{
467 char *p, tmp[MAX_BUF]; 525 char *p, tmp[MAX_BUF];
468 int i; 526 int i;
527
469 if (!input || strlen(input) > MAX_BUF-5) return; 528 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 529 return;
530 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
531
532 strncpy (tmp, input, MAX_BUF - 5);
533 /*trim all trailing commas, spaces etc. */
534 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
535 tmp[i] = '\0';
536 strcat (tmp, ".");
537
538 p = strrchr (tmp, ',');
539 if (p)
540 {
541 *p = '\0';
542 strcpy (input, tmp);
543 p++;
544 strcat (input, " and");
545 strcat (input, p);
546 }
547 else
548 strcpy (input, tmp);
549 return;
488} 550}
489 551
490void * 552void *
491zero_initialised::operator new (size_t s) 553 zero_initialised::operator
492{ 554new (size_t s)
555{
493 //return calloc (1, s); 556 //return calloc (1, s);
494 return g_slice_alloc0 (s); 557 return g_slice_alloc0 (s);
495} 558}
496 559
497void * 560void *
498zero_initialised::operator new [] (size_t s) 561 zero_initialised::operator
499{ 562new[] (size_t s)
563{
500 //return calloc (1, s); 564 //return calloc (1, s);
501 return g_slice_alloc0 (s); 565 return g_slice_alloc0 (s);
502} 566}
503 567
504void 568void
505zero_initialised::operator delete (void *p, size_t s) 569 zero_initialised::operator
570delete (void *p, size_t s)
506{ 571{
507 //free (p); return; 572 //free (p); return;
508 g_slice_free1 (s, p); 573 g_slice_free1 (s, p);
509} 574}
510 575
511void 576void
512zero_initialised::operator delete [] (void *p, size_t s) 577 zero_initialised::operator
578delete[] (void *p, size_t s)
513{ 579{
514 //free (p); return; 580 //free (p); return;
515 g_slice_free1 (s, p); 581 g_slice_free1 (s, p);
516} 582}
517

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