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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.12 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.80 by root, Wed Sep 10 18:18:10 2008 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.12 2006/09/12 20:55:40 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30/* 24/*
31 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
32 */ 26 */
33 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
34#include <global.h> 35#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 36#include <material.h>
37 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
38#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
39 82
40/* 83/*
41 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 97 */
55
56int 98int
57random_roll (int min, int max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 100{
59 int omin, diff, luck, base, ran; 101 r_max = max (r_min, r_max);
60 102
61 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 104
65 if (max < 1 || diff < 1)
66 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER) 105 if (op->type == PLAYER)
74 return ((ran % diff) + min); 106 {
75
76 luck = op->stats.luck; 107 int luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck))) 108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
78 { 113 }
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85 114
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 115 return rndm (r_min, r_max);
87 }
88 return ((ran % diff) + min);
89} 116}
90 117
91/* 118/*
92 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
94 */ 121 */
95
96sint64 122sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
98{ 124{
99 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
100 int base; 126 sint64 range = max (0, r_max - r_min + 1);
127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
101 128
102 omin = min; 129 /*
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
119 * 32 bit, so we don't get skewed results
120 */ 132 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
122 134
123 if (op->type != PLAYER) 135 if (op->type != PLAYER)
124 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
125 137
126 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
127 if (RANDOM () % base < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
128 { 141 {
129 /* we have a winner */ 142 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck; 144 range -= luck;
132 if (diff < 1) 145 if (range < 1)
133 return (omin); /*check again */ 146 return (omin); /*check again */
147
134 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
135 149
136 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
137 } 151 }
138 return ((ran % diff) + min); 152
153 return ran % range + r_min;
139} 154}
140 155
141/* 156/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 162 */
148
149int 163int
150die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
151{ 165{
152 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
153 167
154 diff = size; 168 int diff = size;
155 min = 1; 169 min = 1;
156 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
158 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
159 { 174 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
162 } 177 }
163 178
164 if (op->type == PLAYER) 179 if (op->type == PLAYER)
165 luck = op->stats.luck; 180 luck = op->stats.luck;
166 181
167 for (i = 0; i < num; i++) 182 for (i = 0; i < num; i++)
168 { 183 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 185 {
171 /* we have a winner */ 186 /* we have a winner */
172 gotlucky++; 187 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 189 diff -= luck;
175 if (diff < 1) 190 if (diff < 1)
176 return (num); /*check again */ 191 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 194 }
181 else 195 else
182 {
183 total += RANDOM () % size + 1; 196 total += rndm (size) + 1;
184 }
185 } 197 }
198
186 return (total); 199 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 200}
275 201
276/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
277 203
278materialtype_t * 204materialtype_t *
279name_to_material (const char *name) 205name_to_material (const shstr &name)
280{ 206{
281 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
208 if (name == mt->name)
209 return mt;
282 210
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 211 return 0;
293} 212}
294 213
295/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
297 */ 216 */
298
299void 217void
300transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
301{ 219{
302 materialtype_t *mt; 220 materialtype_t *mt;
303 int j; 221 int j;
306 return; 224 return;
307 225
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
309 return; 227 return;
310 228
311 if (!IS_ARMOR (op)) 229 if (!op->is_armor ())
312 return; 230 return;
313 231
314 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
315 if (!mt) 233 if (!mt)
316 { 234 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 236 return;
319 } 237 }
320 238
321 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 251void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 253{
336 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
337 255
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 256 if (op->materialname != NULL)
343 return; 257 return;
344 258
345
346
347 if (nmt == NULL) 259 if (nmt == NULL)
348 { 260 {
349 lmt = NULL; 261 lmt = NULL;
350#ifndef NEW_MATERIAL_CODE 262
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 263 for (mt = materialt; mt && mt->next; mt = mt->next)
352 { 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 266 {
355 lmt = mt; 267 lmt = mt;
268 if (!(op->is_weapon () || op->is_armor ()))
356 break; 269 break;
357 } 270 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 } 271 }
373 else 272 else
374 {
375 lmt = nmt; 273 lmt = nmt;
376 }
377 274
378 if (lmt != NULL) 275 if (lmt != NULL)
379 { 276 {
380#ifndef NEW_MATERIAL_CODE 277 if (op->stats.dam && op->is_weapon ())
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 278 {
387 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
389 op->stats.dam = 1; 281 op->stats.dam = 1;
390 } 282 }
283
391 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 286 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 288 if (op->is_armor ())
396 { 289 {
397 if (op->stats.ac) 290 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
399 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
401 { 295 {
402 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
404 op->resist[j] = 100; 298 op->resist[j] = 100;
405 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
406 op->resist[j] = -100; 300 op->resist[j] = -100;
407 } 301 }
408 } 302 }
303
409 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 306 if (op->is_weapon () || op->is_armor ())
412 { 307 {
413 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
415 } 310 }
416#endif
417 } 311 }
418} 312}
419 313
420/* 314/*
421 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
520 */ 414 */
521
522void 415void
523make_list_like (char *input) 416make_list_like (char *input)
524{ 417{
525 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
526 int i; 419 int i;
549 strcpy (input, tmp); 442 strcpy (input, tmp);
550 443
551 return; 444 return;
552} 445}
553 446
447/////////////////////////////////////////////////////////////////////////////
448
449void
450fork_abort (const char *msg)
451{
452 if (!fork ())
453 {
454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
456 signal (SIGABRT, SIG_IGN);
457
458 // try to put corefiles into a subdirectory, if existing, to allow
459 // an administrator to reduce the I/O load.
460 chdir ("cores");
461
462 // try to detach us from as many external dependencies as possible
463 // as coredumping can take time by closing all fd's.
464 {
465 struct rlimit lim;
466
467 if (getrlimit (RLIMIT_NOFILE, &lim))
468 lim.rlim_cur = 1024;
469
470 for (int i = 0; i < lim.rlim_cur; ++i)
471 close (i);
472 }
473
474 abort ();
475 }
476
477 LOG (llevError, "fork abort: %s\n", msg);
478}
479
554void *alloc (int s) throw (std::bad_alloc) 480void *salloc_ (int n) throw (std::bad_alloc)
555{ 481{
482 void *ptr = g_slice_alloc (n);
483
484 if (!ptr)
485 throw std::bad_alloc ();
486
487 slice_alloc += n;
488 return ptr;
489}
490
491void *salloc_ (int n, void *src) throw (std::bad_alloc)
492{
493 void *ptr = salloc_ (n);
494
556 if (s) 495 if (src)
557 return g_slice_alloc (s); 496 memcpy (ptr, src, n);
558 else 497 else
498 memset (ptr, 0, n);
499
559 return 0; 500 return ptr;
560} 501}
561 502
562void dealloc (void *p, int s) throw () 503/******************************************************************************/
504
505#if DEBUG_SALLOC
506
507#define MAGIC 0xa1b2c35543deadLL
508
509void *g_slice_alloc (unsigned long size)
563{ 510{
564 if (s) 511 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
565 g_slice_free1 (s, p); 512 *p++ = size ^ MAGIC;
513 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
514 return (void *)p;
566} 515}
516
517void *g_slice_alloc0 (unsigned long size)
518{
519 return memset (g_slice_alloc (size), 0, size);
520}
521
522void g_slice_free1 (unsigned long size, void *ptr)
523{
524 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
525 if (expect_true (ptr))
526 {
527 unsigned long *p = (unsigned long *)ptr;
528 unsigned long s = *--p ^ MAGIC;
529
530 if (size != (unsigned long)(*p ^ MAGIC))
531 {
532 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
533 abort ();
534 }
535
536 *p = MAGIC;
537
538 (g_slice_free1)(s + sizeof (unsigned long), p);
539 }
540}
541
542#endif
543
544/******************************************************************************/
567 545
568void assign (char *dst, const char *src, int maxlen) 546void assign (char *dst, const char *src, int maxlen)
569{ 547{
570 if (!src) 548 if (!src)
571 src = ""; 549 src = "";
587 } 565 }
588 else 566 else
589 memcpy (dst, src, len + 1); 567 memcpy (dst, src, len + 1);
590} 568}
591 569
570const char *
571format (const char *format, ...)
572{
573 static dynbuf_text buf;
574
575 buf.clear ();
576
577 va_list ap;
578 va_start (ap, format);
579 buf.vprintf (format, ap);
580 va_end (ap);
581
582 return buf;
583}
584
585tstamp now ()
586{
587 struct timeval tv;
588
589 gettimeofday (&tv, 0);
590 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
591}
592
593int
594similar_direction (int a, int b)
595{
596 if (!a || !b)
597 return 0;
598
599 int diff = (b - a) & 7;
600 return diff <= 1 || diff >= 7;
601}
602
603/* crc32 0xdebb20e3 table and supplementary functions. */
604extern const uint32_t crc_32_tab[256] =
605{
606 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
607 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
608 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
609 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
610 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
611 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
612 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
613 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
614 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
615 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
616 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
617 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
618 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
619 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
620 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
621 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
622 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
623 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
624 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
625 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
626 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
627 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
628 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
629 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
630 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
631 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
632 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
633 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
634 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
635 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
636 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
637 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
638 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
639 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
640 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
641 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
642 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
643 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
644 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
645 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
646 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
647 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
648 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
649 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
650 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
651 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
652 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
653 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
654 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
655 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
656 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
657 0x2d02ef8dL
658};
659
660void thread::start (void *(*start_routine)(void *), void *arg)
661{
662 pthread_attr_t attr;
663
664 pthread_attr_init (&attr);
665 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
666 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
667 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
668#ifdef PTHREAD_SCOPE_PROCESS
669 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
670#endif
671
672 sigset_t fullsigset, oldsigset;
673 sigfillset (&fullsigset);
674
675 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
676
677 if (pthread_create (&id, &attr, start_routine, arg))
678 cleanup ("unable to create a new thread");
679
680 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
681}
682

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