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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.8 by root, Sat Sep 9 21:48:28 2006 UTC vs.
Revision 1.80 by root, Wed Sep 10 18:18:10 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.8 2006/09/09 21:48:28 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
36 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
37#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
38 82
39/* 83/*
40 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 97 */
54 98int
55int random_roll(int min, int max, const object *op, int goodbad) { 99random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 100{
101 r_max = max (r_min, r_max);
57 102
58 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 104
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */
65 }
66
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 105 if (op->type == PLAYER)
70 return((ran%diff)+min); 106 {
71
72 luck = op->stats.luck; 107 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 108
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
82 } 113 }
83 return((ran%diff)+min); 114
115 return rndm (r_min, r_max);
84} 116}
85 117
86/* 118/*
87 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
89 */ 121 */
90 122sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 124{
93 int base;
94
95 omin = min; 125 sint64 omin = r_min;
96 diff = max - min + 1; 126 sint64 range = max (0, r_max - r_min + 1);
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 128
99 if (max < 1 || diff < 1) { 129 /*
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif
105 return(min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 132 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 134
115 if (op->type != PLAYER) 135 if (op->type != PLAYER)
116 return((ran%diff)+min); 136 return ((ran % range) + r_min);
117 137
118 luck = op->stats.luck; 138 int luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 139
140 if (rndm (base) < min (10, abs (luck)))
141 {
120 /* we have a winner */ 142 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 144 range -= luck;
123 if (diff < 1) 145 if (range < 1)
124 return(omin); /*check again*/ 146 return (omin); /*check again */
147
125 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
126 149
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
128 } 151 }
129 return((ran%diff)+min); 152
153 return ran % range + r_min;
130} 154}
131 155
132/* 156/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 162 */
139 163int
140int die_roll(int num, int size, const object *op, int goodbad) { 164die_roll (int num, int size, const object *op, int goodbad)
165{
141 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
142 167
143 diff = size; 168 int diff = size;
144 min = 1; 169 min = 1;
145 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
147 if (size < 2 || diff < 1) { 173 if (size < 2 || diff < 1)
174 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
150 } 177 }
151 178
152 if (op->type == PLAYER) 179 if (op->type == PLAYER)
153 luck = op->stats.luck; 180 luck = op->stats.luck;
154 181
155 for (i = 0; i < num; i++) { 182 for (i = 0; i < num; i++)
183 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
185 {
157 /* we have a winner */ 186 /* we have a winner */
158 gotlucky++; 187 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 189 diff -= luck;
161 if (diff < 1) 190 if (diff < 1)
162 return(num); /*check again*/ 191 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
194 }
166 } else { 195 else
167 total += RANDOM()%size+1; 196 total += rndm (size) + 1;
168 }
169 } 197 }
198
170 return(total); 199 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 200}
253 201
254/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
255 203
256materialtype_t *name_to_material(const char *name) 204materialtype_t *
205name_to_material (const shstr &name)
257{ 206{
258 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
259 208 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 209 return mt;
210
211 return 0;
268} 212}
269 213
270/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
272 */ 216 */
273 217void
274void transmute_materialname(object *op, const object *change) 218transmute_materialname (object *op, const object *change)
275{ 219{
276 materialtype_t *mt; 220 materialtype_t *mt;
277 int j; 221 int j;
278 222
279 if (op->materialname == NULL) 223 if (op->materialname == NULL)
280 return; 224 return;
281 225
282 if (change->materialname != NULL && 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
283 strcmp(op->materialname, change->materialname))
284 return; 227 return;
285 228
286 if (!IS_ARMOR(op)) 229 if (!op->is_armor ())
287 return; 230 return;
288 231
289 mt = name_to_material(op->materialname); 232 mt = name_to_material (op->materialname);
290 if (!mt) { 233 if (!mt)
234 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 236 return;
293 } 237 }
294 238
295 for (j=0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 240 if (op->resist[j] == 0 && change->resist[j] != 0)
241 {
297 op->resist[j] += mt->mod[j]; 242 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 243 if (op->resist[j] > 100)
299 op->resist[j] = 100; 244 op->resist[j] = 100;
300 if (op->resist[j] < -100) 245 if (op->resist[j] < -100)
301 op->resist[j] = -100; 246 op->resist[j] = -100;
302 } 247 }
303} 248}
304 249
305/* set the materialname and type for an item */ 250/* set the materialname and type for an item */
251void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 253{
308 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
310 int j;
311#endif
312 255
313 if (op->materialname != NULL) 256 if (op->materialname != NULL)
314 return; 257 return;
315 258
316
317
318 if (nmt == NULL) { 259 if (nmt == NULL)
260 {
319 lmt = NULL; 261 lmt = NULL;
320#ifndef NEW_MATERIAL_CODE 262
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) { 263 for (mt = materialt; mt && mt->next; mt = mt->next)
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327
328#else
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) { 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
266 {
333 lmt = mt; 267 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 268 if (!(op->is_weapon () || op->is_armor ()))
335 break; 269 break;
336 } 270 }
337 } 271 }
338#endif 272 else
339 } else {
340 lmt = nmt; 273 lmt = nmt;
341 }
342 274
343 if (lmt != NULL) { 275 if (lmt != NULL)
344#ifndef NEW_MATERIAL_CODE 276 {
345 op->materialname = lmt->name; 277 if (op->stats.dam && op->is_weapon ())
346 return; 278 {
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
352 op->stats.dam = 1; 281 op->stats.dam = 1;
353 } 282 }
283
354 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 286 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 288 if (op->is_armor ())
289 {
359 if (op->stats.ac) 290 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
361 for (j=0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 294 if (op->resist[j] != 0)
295 {
363 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
365 op->resist[j] = 100; 298 op->resist[j] = 100;
366 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
367 op->resist[j] = -100; 300 op->resist[j] = -100;
368 } 301 }
369 } 302 }
303
370 op->materialname = add_string(lmt->name); 304 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 306 if (op->is_weapon () || op->is_armor ())
307 {
373 op->weight = (op->weight * lmt->weight)/100; 308 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 309 op->value = (op->value * lmt->value) / 100;
375 } 310 }
376#endif
377 } 311 }
378} 312}
379 313
380/* 314/*
381 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 316 * Warning the input string will contain the result string
383 */ 317 */
318void
384void strip_media_tag(char *message){ 319strip_media_tag (char *message)
320{
385 int in_tag=0; 321 int in_tag = 0;
386 char* dest; 322 char *dest;
387 char* src; 323 char *src;
324
388 src=dest=message; 325 src = dest = message;
389 while (*src!='\0'){ 326 while (*src != '\0')
327 {
390 if (*src=='['){ 328 if (*src == '[')
329 {
391 in_tag=1; 330 in_tag = 1;
331 }
392 } else if (in_tag && (*src==']')) 332 else if (in_tag && (*src == ']'))
393 in_tag=0; 333 in_tag = 0;
394 else if (!in_tag){ 334 else if (!in_tag)
335 {
395 *dest=*src; 336 *dest = *src;
396 dest++; 337 dest++;
397 } 338 }
398 src++; 339 src++;
399 } 340 }
400 *dest='\0'; 341 *dest = '\0';
401} 342}
402 343
344const char *
403const char* strrstr(const char* haystack, const char* needle){ 345strrstr (const char *haystack, const char *needle)
346{
404 const char* lastneedle; 347 const char *lastneedle;
348
405 lastneedle=NULL; 349 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 350 while ((haystack = strstr (haystack, needle)) != NULL)
351 {
407 lastneedle=haystack; 352 lastneedle = haystack;
408 haystack++; 353 haystack++;
409 } 354 }
410 return lastneedle; 355 return lastneedle;
411 356
412} 357}
358
413#define EOL_SIZE (sizeof("\n")-1) 359#define EOL_SIZE (sizeof("\n")-1)
360void
414void strip_endline(char* buf){ 361strip_endline (char *buf)
362{
415 if (strlen(buf)<sizeof("\n")){ 363 if (strlen (buf) < sizeof ("\n"))
364 {
416 return; 365 return;
417 } 366 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 367 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 368 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 369}
421 370
422/** 371/**
423 * Replace in string src all occurrences of key by replacement. The resulting 372 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 373 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 374 * terminating null character) will be written to result.
426 */ 375 */
376void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 377replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 378{
429 size_t resultlen; 379 size_t resultlen;
430 size_t keylen; 380 size_t keylen;
431 381
432 /* special case to prevent infinite loop if key==replacement=="" */ 382 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 383 if (strcmp (key, replacement) == 0)
434 { 384 {
435 snprintf(result, resultsize, "%s", src); 385 snprintf (result, resultsize, "%s", src);
436 return; 386 return;
437 } 387 }
438 388
439 keylen = strlen(key); 389 keylen = strlen (key);
440 390
441 resultlen = 0; 391 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 392 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 393 {
444 if(strncmp(src, key, keylen) == 0) 394 if (strncmp (src, key, keylen) == 0)
445 { 395 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 396 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 397 resultlen += strlen (result + resultlen);
448 src += keylen; 398 src += keylen;
449 } 399 }
450 else 400 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 401 {
402 result[resultlen++] = *src++;
403 }
404 }
455 result[resultlen] = '\0'; 405 result[resultlen] = '\0';
456} 406}
457 407
458/** 408/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 409 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
464 */ 414 */
465 415void
466void make_list_like(char *input) { 416make_list_like (char *input)
417{
467 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
468 int i; 419 int i;
420
469 if (!input || strlen(input) > MAX_BUF-5) return; 421 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 422 return;
488} 423 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 424
425 strncpy (tmp, input, MAX_BUF - 5);
426 /*trim all trailing commas, spaces etc. */
427 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
428 tmp[i] = '\0';
429
430 strcat (tmp, ".");
431
432 p = strrchr (tmp, ',');
433 if (p)
434 {
435 *p = '\0';
436 strcpy (input, tmp);
437 p++;
438 strcat (input, " and");
439 strcat (input, p);
440 }
441 else
442 strcpy (input, tmp);
443
444 return;
445}
446
447/////////////////////////////////////////////////////////////////////////////
448
490void * 449void
491zero_initialised::operator new (size_t s) 450fork_abort (const char *msg)
492{
493 //return calloc (1, s);
494 return g_slice_alloc0 (s);
495}
496
497void *
498zero_initialised::operator new [] (size_t s)
499{
500 //return calloc (1, s);
501 return g_slice_alloc0 (s);
502}
503
504void
505zero_initialised::operator delete (void *p, size_t s)
506{ 451{
507 //free (p); return; 452 if (!fork ())
508 g_slice_free1 (s, p); 453 {
509} 454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
456 signal (SIGABRT, SIG_IGN);
510 457
511void 458 // try to put corefiles into a subdirectory, if existing, to allow
512zero_initialised::operator delete [] (void *p, size_t s) 459 // an administrator to reduce the I/O load.
513{ 460 chdir ("cores");
514 //free (p); return;
515 g_slice_free1 (s, p);
516}
517 461
462 // try to detach us from as many external dependencies as possible
463 // as coredumping can take time by closing all fd's.
464 {
465 struct rlimit lim;
466
467 if (getrlimit (RLIMIT_NOFILE, &lim))
468 lim.rlim_cur = 1024;
469
470 for (int i = 0; i < lim.rlim_cur; ++i)
471 close (i);
472 }
473
474 abort ();
475 }
476
477 LOG (llevError, "fork abort: %s\n", msg);
478}
479
480void *salloc_ (int n) throw (std::bad_alloc)
481{
482 void *ptr = g_slice_alloc (n);
483
484 if (!ptr)
485 throw std::bad_alloc ();
486
487 slice_alloc += n;
488 return ptr;
489}
490
491void *salloc_ (int n, void *src) throw (std::bad_alloc)
492{
493 void *ptr = salloc_ (n);
494
495 if (src)
496 memcpy (ptr, src, n);
497 else
498 memset (ptr, 0, n);
499
500 return ptr;
501}
502
503/******************************************************************************/
504
505#if DEBUG_SALLOC
506
507#define MAGIC 0xa1b2c35543deadLL
508
509void *g_slice_alloc (unsigned long size)
510{
511 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
512 *p++ = size ^ MAGIC;
513 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
514 return (void *)p;
515}
516
517void *g_slice_alloc0 (unsigned long size)
518{
519 return memset (g_slice_alloc (size), 0, size);
520}
521
522void g_slice_free1 (unsigned long size, void *ptr)
523{
524 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
525 if (expect_true (ptr))
526 {
527 unsigned long *p = (unsigned long *)ptr;
528 unsigned long s = *--p ^ MAGIC;
529
530 if (size != (unsigned long)(*p ^ MAGIC))
531 {
532 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
533 abort ();
534 }
535
536 *p = MAGIC;
537
538 (g_slice_free1)(s + sizeof (unsigned long), p);
539 }
540}
541
542#endif
543
544/******************************************************************************/
545
546void assign (char *dst, const char *src, int maxlen)
547{
548 if (!src)
549 src = "";
550
551 int len = strlen (src);
552
553 if (len >= maxlen - 1)
554 {
555 if (maxlen <= 4)
556 {
557 memset (dst, '.', maxlen - 1);
558 dst [maxlen - 1] = 0;
559 }
560 else
561 {
562 memcpy (dst, src, maxlen - 4);
563 memcpy (dst + maxlen - 4, "...", 4);
564 }
565 }
566 else
567 memcpy (dst, src, len + 1);
568}
569
570const char *
571format (const char *format, ...)
572{
573 static dynbuf_text buf;
574
575 buf.clear ();
576
577 va_list ap;
578 va_start (ap, format);
579 buf.vprintf (format, ap);
580 va_end (ap);
581
582 return buf;
583}
584
585tstamp now ()
586{
587 struct timeval tv;
588
589 gettimeofday (&tv, 0);
590 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
591}
592
593int
594similar_direction (int a, int b)
595{
596 if (!a || !b)
597 return 0;
598
599 int diff = (b - a) & 7;
600 return diff <= 1 || diff >= 7;
601}
602
603/* crc32 0xdebb20e3 table and supplementary functions. */
604extern const uint32_t crc_32_tab[256] =
605{
606 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
607 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
608 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
609 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
610 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
611 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
612 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
613 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
614 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
615 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
616 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
617 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
618 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
619 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
620 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
621 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
622 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
623 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
624 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
625 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
626 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
627 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
628 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
629 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
630 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
631 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
632 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
633 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
634 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
635 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
636 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
637 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
638 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
639 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
640 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
641 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
642 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
643 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
644 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
645 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
646 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
647 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
648 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
649 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
650 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
651 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
652 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
653 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
654 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
655 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
656 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
657 0x2d02ef8dL
658};
659
660void thread::start (void *(*start_routine)(void *), void *arg)
661{
662 pthread_attr_t attr;
663
664 pthread_attr_init (&attr);
665 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
666 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
667 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
668#ifdef PTHREAD_SCOPE_PROCESS
669 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
670#endif
671
672 sigset_t fullsigset, oldsigset;
673 sigfillset (&fullsigset);
674
675 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
676
677 if (pthread_create (&id, &attr, start_routine, arg))
678 cleanup ("unable to create a new thread");
679
680 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
681}
682

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