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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.15 by root, Thu Sep 14 22:34:00 2006 UTC vs.
Revision 1.81 by root, Wed Sep 10 21:29:39 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 36#include <material.h>
31 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
32#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
33 82
34/* 83/*
35 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 97 */
49
50int 98int
51random_roll (int min, int max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 100{
53 int omin, diff, luck, base, ran; 101 r_max = max (r_min, r_max);
54 102
55 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 104
59 if (max < 1 || diff < 1)
60 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER) 105 if (op->type == PLAYER)
68 return ((ran % diff) + min); 106 {
69
70 luck = op->stats.luck; 107 int luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck))) 108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
72 { 113 }
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79 114
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 115 return rndm (r_min, r_max);
81 }
82 return ((ran % diff) + min);
83} 116}
84 117
85/* 118/*
86 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
88 */ 121 */
89
90sint64 122sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92{ 124{
93 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
94 int base; 126 sint64 range = max (0, r_max - r_min + 1);
127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
95 128
96 omin = min; 129 /*
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
106#endif
107 return (min); /* avoids a float exception */
108 }
109
110 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
112 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
113 * 32 bit, so we don't get skewed results
114 */ 132 */
115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
116 134
117 if (op->type != PLAYER) 135 if (op->type != PLAYER)
118 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
119 137
120 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
121 if (RANDOM () % base < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
122 { 141 {
123 /* we have a winner */ 142 /* we have a winner */
124 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
125 diff -= luck; 144 range -= luck;
126 if (diff < 1) 145 if (range < 1)
127 return (omin); /*check again */ 146 return (omin); /*check again */
147
128 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
129 149
130 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
131 } 151 }
132 return ((ran % diff) + min); 152
153 return ran % range + r_min;
133} 154}
134 155
135/* 156/*
136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
138 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
139 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
140 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
141 */ 162 */
142
143int 163int
144die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
145{ 165{
146 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
147 167
148 diff = size; 168 int diff = size;
149 min = 1; 169 min = 1;
150 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
152 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
153 { 174 {
154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
155 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
156 } 177 }
157 178
158 if (op->type == PLAYER) 179 if (op->type == PLAYER)
159 luck = op->stats.luck; 180 luck = op->stats.luck;
160 181
161 for (i = 0; i < num; i++) 182 for (i = 0; i < num; i++)
162 { 183 {
163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
164 { 185 {
165 /* we have a winner */ 186 /* we have a winner */
166 gotlucky++; 187 gotlucky++;
167 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
168 diff -= luck; 189 diff -= luck;
169 if (diff < 1) 190 if (diff < 1)
170 return (num); /*check again */ 191 return (num); /*check again */
171 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
172 ran = RANDOM ();
173 total += MAX (1, MIN (size, (ran % diff) + min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
174 } 194 }
175 else 195 else
176 {
177 total += RANDOM () % size + 1; 196 total += rndm (size) + 1;
178 }
179 } 197 }
198
180 return (total); 199 return total;
181}
182
183/*
184 * Another convenience function. Returns a number between min and max.
185 * It is suggested one use these functions rather than RANDOM()%, as it
186 * would appear that a number of off-by-one-errors exist due to improper
187 * use of %. This should also prevent SIGFPE.
188 */
189
190int
191rndm (int min, int max)
192{
193 int diff;
194
195 diff = max - min + 1;
196 if (max < 1 || diff < 1)
197 return (min);
198
199 return (RANDOM () % diff + min);
200}
201
202/* decay and destroy persihable items in a map */
203
204void
205decay_objects (mapstruct *m)
206{
207 int x, y, destroy;
208 object *op, *otmp;
209
210 if (m->unique)
211 return;
212
213 for (x = 0; x < MAP_WIDTH (m); x++)
214 for (y = 0; y < MAP_HEIGHT (m); y++)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 {
217 destroy = 0;
218 otmp = op->above;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break;
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
225 continue;
226 /* otherwise, we decay and destroy */
227 if (IS_WEAPON (op))
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (IS_ARMOR (op))
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250 if (op->material & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1;
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1;
260 }
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 {
264 remove_ob (op);
265 free_object (op);
266 }
267 }
268} 200}
269 201
270/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
271 203
272materialtype_t * 204materialtype_t *
273name_to_material (const char *name) 205name_to_material (const shstr &name)
274{ 206{
275 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
208 if (name == mt->name)
209 return mt;
276 210
277 mt = NULL;
278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
280 if (strcmp (name, nmt->name) == 0)
281 {
282 mt = nmt;
283 break;
284 }
285 }
286 return mt; 211 return 0;
287} 212}
288 213
289/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
290 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
291 */ 216 */
292
293void 217void
294transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
295{ 219{
296 materialtype_t *mt; 220 materialtype_t *mt;
297 int j; 221 int j;
300 return; 224 return;
301 225
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 226 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
303 return; 227 return;
304 228
305 if (!IS_ARMOR (op)) 229 if (!op->is_armor ())
306 return; 230 return;
307 231
308 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
309 if (!mt) 233 if (!mt)
310 { 234 {
311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
312 return; 236 return;
313 } 237 }
314 238
315 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
316 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
327void 251void
328set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
329{ 253{
330 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
331 255
332#ifdef NEW_MATERIAL_CODE
333 int j;
334#endif
335
336 if (op->materialname != NULL) 256 if (op->materialname != NULL)
337 return; 257 return;
338 258
339
340
341 if (nmt == NULL) 259 if (nmt == NULL)
342 { 260 {
343 lmt = NULL; 261 lmt = NULL;
344#ifndef NEW_MATERIAL_CODE 262
345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 263 for (mt = materialt; mt && mt->next; mt = mt->next)
346 { 264 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
347 if (op->material & mt->material) 265 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
348 { 266 {
349 lmt = mt; 267 lmt = mt;
268 if (!(op->is_weapon () || op->is_armor ()))
350 break; 269 break;
351 } 270 }
352 }
353
354#else
355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
362 break;
363 }
364 }
365#endif
366 } 271 }
367 else 272 else
368 {
369 lmt = nmt; 273 lmt = nmt;
370 }
371 274
372 if (lmt != NULL) 275 if (lmt != NULL)
373 { 276 {
374#ifndef NEW_MATERIAL_CODE 277 if (op->stats.dam && op->is_weapon ())
375 op->materialname = lmt->name;
376 return;
377#else
378
379 if (op->stats.dam && IS_WEAPON (op))
380 { 278 {
381 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
383 op->stats.dam = 1; 281 op->stats.dam = 1;
384 } 282 }
283
385 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 286 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 288 if (op->is_armor ())
390 { 289 {
391 if (op->stats.ac) 290 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
393 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
395 { 295 {
396 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
397 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
398 op->resist[j] = 100; 298 op->resist[j] = 100;
399 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
400 op->resist[j] = -100; 300 op->resist[j] = -100;
401 } 301 }
402 } 302 }
303
403 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
404 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 306 if (op->is_weapon () || op->is_armor ())
406 { 307 {
407 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
409 } 310 }
410#endif
411 } 311 }
412} 312}
413 313
414/* 314/*
415 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
510 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
511 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
512 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
513 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
514 */ 414 */
515
516void 415void
517make_list_like (char *input) 416make_list_like (char *input)
518{ 417{
519 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
520 int i; 419 int i;
545 return; 444 return;
546} 445}
547 446
548///////////////////////////////////////////////////////////////////////////// 447/////////////////////////////////////////////////////////////////////////////
549 448
449void
450fork_abort (const char *msg)
451{
452 if (!fork ())
453 {
454 fprintf (stderr, "background fork_abort in progress, remove me when debugged.\n");//D
455
456 signal (SIGINT , SIG_IGN);
457 signal (SIGTERM, SIG_IGN);
458 signal (SIGABRT, SIG_IGN);
459
460 signal (SIGSEGV, SIG_DFL);
461 signal (SIGBUS , SIG_DFL);
462 signal (SIGILL , SIG_DFL);
463 signal (SIGTRAP, SIG_DFL);
464
465 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load.
467 chdir ("cores");
468
469 // try to detach us from as many external dependencies as possible
470 // as coredumping can take time by closing all fd's.
471 {
472 struct rlimit lim;
473
474 if (getrlimit (RLIMIT_NOFILE, &lim))
475 lim.rlim_cur = 1024;
476
477 for (int i = 0; i < lim.rlim_cur; ++i)
478 close (i);
479 }
480
481 {
482 sigset_t empty;
483 sigemptyset (&empty);
484 sigprocmask (SIG_SETMASK, &empty, 0);
485 }
486
487 // try to coredump with SIGTRAP
488 kill (getpid (), SIGTRAP);
489 abort ();
490 }
491
492 LOG (llevError, "fork abort: %s\n", msg);
493}
494
550void *alloc (int s) throw (std::bad_alloc) 495void *salloc_ (int n) throw (std::bad_alloc)
551{ 496{
552 void *p = g_slice_alloc (s); 497 void *ptr = g_slice_alloc (n);
553 498
554 if (!p) 499 if (!ptr)
555 throw std::bad_alloc (); 500 throw std::bad_alloc ();
556 501
502 slice_alloc += n;
557 return p; 503 return ptr;
558} 504}
505
506void *salloc_ (int n, void *src) throw (std::bad_alloc)
507{
508 void *ptr = salloc_ (n);
509
510 if (src)
511 memcpy (ptr, src, n);
512 else
513 memset (ptr, 0, n);
514
515 return ptr;
516}
517
518/******************************************************************************/
519
520#if DEBUG_SALLOC
521
522#define MAGIC 0xa1b2c35543deadLL
523
524void *g_slice_alloc (unsigned long size)
525{
526 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
527 *p++ = size ^ MAGIC;
528 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
529 return (void *)p;
530}
531
532void *g_slice_alloc0 (unsigned long size)
533{
534 return memset (g_slice_alloc (size), 0, size);
535}
536
537void g_slice_free1 (unsigned long size, void *ptr)
538{
539 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
540 if (expect_true (ptr))
541 {
542 unsigned long *p = (unsigned long *)ptr;
543 unsigned long s = *--p ^ MAGIC;
544
545 if (size != (unsigned long)(*p ^ MAGIC))
546 {
547 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
548 abort ();
549 }
550
551 *p = MAGIC;
552
553 (g_slice_free1)(s + sizeof (unsigned long), p);
554 }
555}
556
557#endif
558
559/******************************************************************************/
559 560
560void assign (char *dst, const char *src, int maxlen) 561void assign (char *dst, const char *src, int maxlen)
561{ 562{
562 if (!src) 563 if (!src)
563 src = ""; 564 src = "";
579 } 580 }
580 else 581 else
581 memcpy (dst, src, len + 1); 582 memcpy (dst, src, len + 1);
582} 583}
583 584
585const char *
586format (const char *format, ...)
587{
588 static dynbuf_text buf;
589
590 buf.clear ();
591
592 va_list ap;
593 va_start (ap, format);
594 buf.vprintf (format, ap);
595 va_end (ap);
596
597 return buf;
598}
599
600tstamp now ()
601{
602 struct timeval tv;
603
604 gettimeofday (&tv, 0);
605 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
606}
607
608int
609similar_direction (int a, int b)
610{
611 if (!a || !b)
612 return 0;
613
614 int diff = (b - a) & 7;
615 return diff <= 1 || diff >= 7;
616}
617
618/* crc32 0xdebb20e3 table and supplementary functions. */
619extern const uint32_t crc_32_tab[256] =
620{
621 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
622 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
623 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
624 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
625 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
626 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
627 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
628 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
629 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
630 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
631 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
632 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
633 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
634 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
635 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
636 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
637 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
638 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
639 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
640 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
641 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
642 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
643 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
644 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
645 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
646 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
647 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
648 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
649 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
650 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
651 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
652 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
653 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
654 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
655 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
656 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
657 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
658 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
659 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
660 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
661 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
662 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
663 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
664 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
665 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
666 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
667 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
668 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
669 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
670 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
671 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
672 0x2d02ef8dL
673};
674
675void thread::start (void *(*start_routine)(void *), void *arg)
676{
677 pthread_attr_t attr;
678
679 pthread_attr_init (&attr);
680 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
681 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
682 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
683#ifdef PTHREAD_SCOPE_PROCESS
684 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
685#endif
686
687 sigset_t fullsigset, oldsigset;
688 sigfillset (&fullsigset);
689
690 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
691
692 if (pthread_create (&id, &attr, start_routine, arg))
693 cleanup ("unable to create a new thread");
694
695 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
696}
697

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